tomb of honor

Introduction

Tomb of Honor is the latest dungeon released in ROGGH, providing players with a highly challenging map. In this new dungeon, players will encounter tougher versions of Biolab 3 and 4 monsters, necessitating teamwork to overcome.
This exciting addition to ROGGH also introduces new items and cards that enhance specific skills, adding more depth and strategy to the game.

Entering the Tomb of Honor

  1. Speak to the Guard outside the Lighthalzen slums and enter the slums /navi lighthalzen 267/200. It is preferred to do the “Friendship Quest” so that you can enter even when Lighthalzen is on high alert.
  2. To enter the Nightmare Biolabs, there are different ways to do so:

a. Speak to Ohno Tohiro /navi lighthalzen 321/218 and choose:

  • Return to the Tomb of Honor for 100,000z (zeny option)
  • That’s too much zeny for 10 Research Charts. (10 Research Charts option)

b. Speak to Lunar /navi lighthalzen 320/204 and choose:

  • Where all the dead man roam for 150,000z and 20 Sentimental Fragment (near the enchanting area, unsafe)
  • Only thoughts can be met for 2,000,000z and 30 Sentimental Fragment. (Enchanting area, safe)

c. Using Sentimental Fragment


A fragment of energy formed from the memories of those in the tomb of honor. It can send the user to the tomb when consumed.

Item Materials


Sentimental Fragment

A fragment of energy formed from the memories of those
in the tomb of honor.
It can send the user to the tomb when consumed.

This item has a 5 second cooldown.
 
Used for resetting Biolabs headgear enchantments.
Dropped by:

Flamel Emule
Alphoccio Basil
Trentini
Magaleta Sorin
Catherine Cheiron
Harword Alt-Eisen
Randel Lawrence
Celia Alde
Chen Liu
Gertie Wie
Eremes Guille
Shecil Damon
Seyren Windsor
And their MVP versions

Cursed Fragment

A fragment of energy formed from the evil thoughts of those in the
tomb of honor. Something strange may happen if it is consumed.

Used for enchanting Biolabs headgear
Flamel Emule
Alphoccio Basil
Trentini
Magaleta Sorin
Catherine Cheiron
Harword Alt-Eisen
Randel Lawrence
Celia Alde
Chen Liu
Gertie Wie
Eremes Guille
Shecil Damon
Seyren Windsor

Fallen Energy Particle

A particle of energy from a fallen warrior’s soul.
Used to exchange for Energy Fragment
Flamel Emule
Alphoccio Basil
Trentini
Magaleta Sorin
Catherine Cheiron
Harword Alt-Eisen
Randel Lawrence
Celia Alde
Chen Liu
Gertie Wie
Eremes Guille
Shecil Damon
Seyren Windsor

Soul of Acolyte

The soul of a warrior who walked a
path of penance according to the will of the gods.

Account Bound
Magaleta Sorin
Chen Liu
Archbishop Margaretha
Sura Chen

Soul of Archer

The soul of a warrior who brought the
winds of change during battle.

Account Bound
Alphoccio Basil
Trentini
Shecil Damon
Minstrel Alphoccio
Wanderer Trentini
Ranger Cecil

Soul of Mage

The soul of a warrior who spent their
entire life researching magic.

Account Bound
Catherine Cheiron
Celia Alde
Warlock Kathryne
Sorcerer Celia

Soul of Merchant

The soul of a warrior who crafted various deals
of merchandise and services.

Account Bound
Flamel Emule
Harword Alt-Eisen
Genetic Flamel
Mechanic Howard

Soul of Swordman

The soul of a warrior who defended the battlefield with
sword, spear and shield.

Account Bound
Randel Lawrence
Seyren Windsor
Royal Guard Randel
Rune Knight Seyren

Soul of Thief

The soul of a warrior who walked in darkness their entire life.

Account Bound
Gertie Wie
Eremes Guille
Shadow Chaser Gertie
Guillotine Cross Eremes

Cursed Crystal

A crystal formed in the tomb of honor by
hundreds of evil thoughts.
It can be crushed into fragments.

When used, you will receive specific amounts of  
Cursed Fragment
Genetic Flamel
Minstrel Alphoccio
Wanderer Trentini
Archbishop Margaretha
Mechanic Howard
Warlock Kathryne
Royal Guard Randel
Sorcerer Celia
Sura Chen
Shadow Chaser Gertie
Guillotine Cross Eremes
Ranger Cecil
Rune Knight Seyren

Cards

Below are the cards you can obtain from the Tomb of Honor. The cards from regular monsters roaming the area can boost specific skills, while the MVP versions provide additional stats.

Spoiler

True Flamel Emure Card

Compounds On: Weapon

Increases the damage of Cart Tornado by 20%.
Increases the damage of Cart Tornado by an additional 20% when compounded to a level 4 weapon.

If upgrade level is +10 or higher,
Increases the damage of Cart Tornado by an additional 20%.

Set Bonus
Geneticist Flamel Card
True Flamel Emure Card

Adds a 3% chance of buffing the user for 6 seconds when performing a physical attack; Atk + 100.

Geneticist Flamel Card

Compounds On: Garment

If used by Genetic,
Atk + 15%
Flee + 20

If the users base level is 175 or higher,
All Stat + 10

If upgrade level is +10 or higher,
All Stat + 10

Set Bonus
Geneticist Flamel Card
True Flamel Emure Card

Adds a 3% chance of buffing the user for 6 seconds when performing a physical attack; Atk + 100.

True Alphoccio Basil Card

Compounds On: Weapon

Increases the damage of Reverberation by 20%.
Increases the damage of Reverberation by an additional 20% when compounded to a level 4 weapon.

If upgrade level is +10 or higher,
Increases the damage of Reverberation by an additional 20%.

Set Bonus
Maestro Alphoccio Card
True Alphoccio Basil Card

Adds a 3% chance of buffing the user for 6 seconds when performing a physical attack; Atk + 100.

Maestro Alphoccio Card

Compounds On: Garment

If used by Maestro,
Max HP + 15%
Max SP + 10%

If the users base level is 175 or higher,
All Stat + 10

If upgrade level is +10 or higher,
All Stat + 10

Set Bonus
Maestro Alphoccio Card
True Alphoccio Basil Card

Adds a 3% chance of buffing the user for 6 seconds when performing a physical attack; Atk + 100.

True Trentini Card

Compounds On: Weapon

Increases the damage of Severe Rainstorm by 20%.
Increases the damage of Severe Rainstorm by an additional 20% when compounded to a level 4 weapon.

If upgrade level is +10 or higher,
Increases the damage of Severe Rainstorm by an additional 20%.

Set Bonus
Wanderer Trentini Card
True Trentini Card

Adds a 3% chance of buffing the user for 6 seconds when performing a physical attack; Atk + 100.

Wanderer Trentini Card

Compounds On: Garment

If used by Wanderer,
Max HP + 10%
Max HP + 15%

If the users base level is 175 or higher,
All Stat + 10

If upgrade level is +10 or higher,
All Stat + 10

Set Bonus
Wanderer Trentini Card
True Trentini Card

Adds a 3% chance of buffing the user for 6 seconds when performing a physical attack; Atk + 100.

True Margaretha Sorin Card

Compounds On: Weapon

Increases the damage of Adoramus by 20%.
Increases the damage of Adoramus by an additional 20% when compounded to a level 4 weapon.

If upgrade level is +10 or higher,
Increases the damage of Adoramus by an additional 20%.

Set Bonus
Arch Bishop Margaretha Card
True Margaretha Sorin Card

Adds a 3% chance of buffing the user for 6 seconds when performing a magical attack; Matk + 100.

Arch Bishop Margaretha Card

Compounds On: Garment

If used by Arch Bishop,
Max HP + 10%
Increases the recovery rate of recovery skills by 15%.

If the users base level is 175 or higher,
All Stat + 10

If upgrade level is +10 or higher,
All Stat + 10

Set Bonus
Arch Bishop Margaretha Card
True Margaretha Sorin Card

Adds a 3% chance of buffing the user for 6 seconds when performing a magical attack; Matk + 100.

True Kathryne Keyron Card

Compounds On: Weapon

Increases the damage of Crimson Rock by 20%.
Increases the damage of Crimson Rock by an additional 20% when compounded to a level 4 weapon.

If upgrade level is +10 or higher,
Increases the damage of Crimson Rock by an additional 20%.

Set Bonus
True Kathryne Keyron Card
Warlock Kathryne Card

Adds a 3% chance of buffing the user for 6 seconds when performing a magical attack; Matk + 100.

Warlock Kathryne Card

Compounds On: Garment

If used by Warlock,
Matk + 15%
Mdef + 80

If the users base level is 175 or higher,
All Stat + 10

If upgrade level is +10 or higher,
All Stat + 10

Set Bonus
True Kathryne Keyron Card
Warlock Kathryne Card

Adds a 3% chance of buffing the user for 6 seconds when performing a magical attack; Matk + 100.

True Howard Alt-Eisen Card

Compounds On: Weapon

Increases the damage of Axe Tornado by 20%.
Increases the damage of Axe Tornado by an additional 20% when compounded to a level 4 weapon.

If upgrade level is +10 or higher,
Increases the damage of Axe Tornado by an additional 20%.

Set Bonus
Mechanic Howard Card
True Howard Alt-Eisen Card

Adds a 3% chance of buffing the user for 6 seconds when performing a physical attack; Atk + 100.

Mechanic Howard Card

Compounds On: Garment

If used by Mechanic,
Atk + 15%
Hit + 20

If the users base level is 175 or higher,
All Stat + 10

If upgrade level is +10 or higher,
All Stat + 10

Set Bonus
Mechanic Howard Card
True Howard Alt-Eisen Card

Adds a 3% chance of buffing the user for 6 seconds when performing a physical attack; Atk + 100.

True Randel Lawrence Card

Compounds On: Weapon

Increases the damage of Earth Drive by 20%.
Increases the damage of Earth Drive by an additional 20% when compounded to a level 4 weapon.

If upgrade level is +10 or higher,
Increases the damage of Earth Drive by an additional 20%.

Set Bonus
Royal Guard Randel Card
True Randel Lawrence Card

Adds a 3% chance of buffing the user for 6 seconds when performing a physical attack; Atk + 100.

Royal Guard Randel Card

Compounds On: Garment

If used by Royal Guard,
Atk + 10%
Def + 350

If the users base level is 175 or higher,
All Stat + 10

If upgrade level is +10 or higher,
All Stat + 10

Set Bonus
Royal Guard Randel Card
True Randel Lawrence Card

Adds a 3% chance of buffing the user for 6 seconds when performing a physical attack; Atk + 100.

True Celia Alde Card

Compounds On: Weapon

Increases the damage of Varetyr Spear by 20%.
Increases the damage of Varetyr Spear by an additional 20% when compounded to a level 4 weapon.

If upgrade level is +10 or higher,
Increases the damage of Varetyr Spear by an additional 20%.

Set Bonus
Sorcerer Celia Card
True Celia Alde Card

Adds a 3% chance of buffing the user for 6 seconds when performing a magical attack; Matk + 100.

Sorcerer Celia Card

Compounds On: Garment

If used by Sorcerer,
Max HP + 10%
Matk + 10%

If the users base level is 175 or higher,
All Stat + 10

If upgrade level is +10 or higher,
All Stat + 10

Set Bonus
Sorcerer Celia Card
True Celia Alde Card

Adds a 3% chance of buffing the user for 6 seconds when performing a magical attack; Matk + 100.

True Chen Lio Card

Compounds On: Weapon

Increases the damage of Rampage Blast by 20%.
Increases the damage of Rampage Blast by an additional 20% when compounded to a level 4 weapon.

If upgrade level is +10 or higher,
Increases the damage of Rampage Blast by an additional 20%.

Set Bonus
Sura Chen Card
True Chen Lio Card

Adds a 3% chance of buffing the user for 6 seconds when performing a physical attack; Atk + 100.

Sura Chen Card

Compounds On: Garment

If used by Sura,
Max HP + 10%
Atk + 10%

If the users base level is 175 or higher,
All Stat + 10

If upgrade level is +10 or higher,
All Stat + 10

Set Bonus
Sura Chen Card
True Chen Lio Card

Adds a 3% chance of buffing the user for 6 seconds when performing a physical attack; Atk + 100.

True Gertie Wie Card

Compounds On: Weapon

Increases the damage of Feint Bomb by 20%.
Increases the damage of Feint Bomb by an additional 20% when compounded to a level 4 weapon.

If upgrade level is +10 or higher,
Increases the damage of Feint Bomb by an additional 20%.

Set Bonus
Shadow Chaser Gertie Card
True Gertie Wie Card

Adds a 3% chance of buffing the user for 6 seconds when performing a physical attack; Atk + 100.

Shadow Chaser Gertie Card

Compounds On: Garment

If used by Shadow Chaser,
Atk + 5%
Matk + 15%

If the users base level is 175 or higher,
All Stat + 10

If upgrade level is +10 or higher,
All Stat + 10

Set Bonus
Shadow Chaser Gertie Card
True Gertie Wie Card

Adds a 3% chance of buffing the user for 6 seconds when performing a physical attack; Atk + 100.

True Eremes Guile Card

Compounds On: Weapon

Increases the damage of Cross Impact by 20%.
Increases the damage of Cross Impact by an additional 20% when compounded to a level 4 weapon.

If upgrade level is +10 or higher,
Increases the damage of Cross Impact by an additional 20%.

Set Bonus
Guillotine Cross Eremes Card
True Eremes Guile Card

Adds a 3% chance of buffing the user for 6 seconds when performing a physical attack; Atk + 100.

Guillotine Cross Eremes Card

Compounds On: Garment

If used by Guillotine Cross,
Atk + 15%
Perfect Dodge + 10

If the users base level is 175 or higher,
All Stat + 10

If upgrade level is +10 or higher,
All Stat + 10

Set Bonus
Guillotine Cross Eremes Card
True Eremes Guile Card

Adds a 3% chance of buffing the user for 6 seconds when performing a physical attack; Atk + 100.

True Cecil Damon Card

Compounds On: Weapon

Increases the damage of Bomb Cluster by 20%.
Increases the damage of Bomb Cluster by an additional 20% when compounded to a level 4 weapon.

If upgrade level is +10 or higher,
Increases the damage of Bomb Cluster by an additional 20%.

Set Bonus
Ranger Cecil Card
True Cecil Damon Card

Adds a 3% chance of buffing the user for 6 seconds when performing a physical attack; Atk + 100.

Ranger Cecil Card

Compounds On: Garment

If used by Ranger,
Crit + 20

Increases physical damage on targets by 15% when using a bow.
If the users base level is 175 or higher,
All Stat + 10

If upgrade level is +10 or higher,
All Stat + 10

Set Bonus
Ranger Cecil Card
True Cecil Damon Card

Adds a 3% chance of buffing the user for 6 seconds when performing a physical attack; Atk + 100.

True Seyren Windsor Card

Compounds On: Weapon

Increases the damage of Ignition Break by 20%.
Increases the damage of Ignition Break by an additional 20% when compounded to a level 4 weapon.

If upgrade level is +10 or higher,
Increases the damage of Ignition Break by an additional 20%.

Set Bonus
Rune Knight Seyren Card
True Seyren Windsor Card

Adds a 3% chance of buffing the user for 6 seconds when performing a physical attack; Atk + 100.

Rune Knight Seyren Card

Compounds On: Garment

If used by Rune Knight,
Atk + 15%
Aspd + 2

If the user’s base level is 175 or higher,
All Stat + 10

If upgrade level is +10 or higher,
All Stat + 10

Set Bonus
Rune Knight Seyren Card
True Seyren Windsor Card

Adds a 3% chance of buffing the user for 6 seconds when performing a physical attack; Atk + 100.

[collapse]

Monsters

Note: All monsters are Boss Protocol

Be wary of Flamel, Magaleta, Eremes, and Seyren, as they can cast Max Pain.

LEVELNAMEHEALTHRACEELEMENTSIZE
176Flamel Emule
2,312,000HumanFire 4Medium
176Alphoccio Basil
2,040,000HumanWind 4Medium
176Trentini
  2,040,000HumanWind 4Medium
177Magaleta Sorin
2,448,000HumanHoly 4Medium
177Catherine Cheiron
2,040,000HumanGhost 4Medium
177Harword Alt-Eisen
2,720,000HumanWater 4Medium
178Randel Lawrence
2,550,000HumanHoly 4Medium
178Celia Alde
2,295,000HumanGhost 4Medium
178Chen Liu
2,261,000DemonWater 4Medium
178Gertie Wie
2,040,000DemonPoison 4Medium
179Eremes Guille
2,380,000DemonPoison 4Medium
179Shecil Damon
2,142,000HumanWind 4Medium
179Seyren Windsor
2,448,000DemonFire 4Medium

MVP Monsters

LEVEL NAMEHEALTHRACEELEMENTSIZE
186Genetic Flamel
14,400,000HumanFire 4Medium
186Minstrel Alphoccio
10,800,000HumanWind 4Medium
186Wanderer Trentini
10,800,000HumanWind 4Medium
187Archbishop Margaretha
14,400,000HumanHoly 4Medium
187Mechanic Howard
18,000,000HumanWater 4Medium
187Warlock Kathryne
10,800,000HumanGhost 4Medium
188Royal Guard Randel
18,000,000HumanHoly 4Medium
188Sorcerer Celia
16,200,000HumanGhost 4Medium
188Sura Chen
12,600,000HumanWater 4Medium
188Shadow Chaser Gertie
14,400,000HumanPoison 4Medium
189Guillotine Cross Eremes
12,600,000HumanPoison 4Medium
189Ranger Cecil
12,600,000HumanWind 4Medium
189Rune Knight Seyren
14,400,000HumanFire 4Medium

Fallen Warrior Manteau Socket Enchantment


Fallen Warrior Manteau that drops from the dungeon’s MVP can be slotted by talking to Sorrowful Soul’s Energy /navi lhz_dun_n 136/265. There are 2 options:

  1. 1 Fallen Warrior Manteau
    20 Ghost Chill
    100 Energy Fragment

    For 30% Success Rate
  2. 1 Fallen Warrior Manteau
    100 Ghost Chill
    500 Energy Fragment

    For 100% Success Rate
ItemDescription


Fallen Warrior Manteau

*MVP Drop
If the users base Str is 90 or higher,
Atk + 10
Additional Atk + 2 per upgrade level of the item.
If the users base Agi is 90 or higher,
Aspd + 3%
Additional Aspd + 1% per 2 upgrade levels of the item.
If the users base Vit is 90 or higher,
Reduces damage taken from Neutral property attacks by 3%.
If the users base Int is 90 or higher,
Matk + 20
Additional Matk + 3 per upgrade level of the item.
If the users base Dex is 90 or higher,
Increases long-ranged damage on targets by 3%.

Class: Garment
Defense: 20
Weight: 60
Required Level: 120
Required Jobs: All Jobs

Fallen Warrior Manteau [1]
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.

If the users base Str is 90 or higher,
Atk + 10
Additional Atk + 2 per upgrade level of the item.
If the users base Agi is 90 or higher,
Aspd + 3%
Additional Aspd + 1% per 2 upgrade levels of the item.
If the users base Vit is 90 or higher,
Reduces damage taken from Neutral property attacks by 3%.
If the users base Int is 90 or higher,
Matk + 20
Additional Matk + 3 per upgrade level of the item.
If the users base Dex is 90 or higher,
Increases long-ranged damage on targets by 3%.
Increases long-ranged damage on targets by an additional 1% per 2 upgrade levels of the item.
If the users base Luk is 90 or higher,
Increases critical damage on targets by 5%.
Increases critical damage on targets by an additional 1% per upgrade level of the item.
If upgrade level is +8 or higher,
If the users base Vit is 90 or higher,
Reduces damage taken from Neutral property attacks by an additional 3%.
If upgrade level is +10 or higher,
If the users base Agi is 90 or higher,
Aspd + 1
If the users base Vit is 90 or higher,
Reduces damage taken from Neutral property attacks by an additional 4%.
Set Bonus
Fallen Warrior Armor
Fallen Warrior Manteau
Atk + 3 per upgrade level of the item.
If Fallen Warrior Manteau upgrade level is +7 or higher,
Additional Atk + 5 for every 10 base Str.
If Fallen Warrior Manteau upgrade level is +8 or higher,
Additional Atk + 7 for every 10 base Str.

Class: Garment
Defense: 30
Weight: 60
Required Level: 170
Required Jobs: All Jobs

Materials for Old Biolabs Headgear


Energy Fragment

There are 2 ways to get Energy Fragments:

  1. Bully /navi lighthalzen 312/296 can convert the following items for 1 Energy Fragment:
    1. 2000 Silent Energy Particle
    2. 1000 Weak Energy Particle
    3. 500 Unstable Energy Particle
    4. 500 Sinister Energy Partcle
    5. 50 Fallen Energy Particle

    Bully can also exchange the following:
    666 Energy Fragments = 1 Cursed Fragment
    50 Energy Fragments = 1 Sentimental Fragment
  2. Exchange Weapons via Victimized Soul’s Mind /navi lhz_dun_n 142/265 for 1~3 Energy Fragments.

Veteran Adventurer found in Lighthalzen can also exchange Energy Fragments for Bio3/Bio4 materials:

1 Will of Warrior / Blood Thirst = 200 Energy Fragments
1 Ghost Chill = 300 Energy Fragments

List of weapons and where to farm it

Spoiler

WeaponDropped by
Chrome Metal SwordPom Spider
Ruber [1]Seyren Windsor
Krasnaya [3]Drake
Two-Handed Chrome Metal Sword           Queen Scaraba
Cannon Spear [1]Randel Lawrence, Biolab Gear Exchange
Imperial Spear [1]Uni-horn Scaraba
Giant LanceBiolab Gear Exchange
Ancient DaggerPaladin Randall (MVP), Wandering Purple Dragon
Aztoe NailGertie (MVP), Biolab Gear Exchange
Black Wing [1]Gertie, Horn Scaraba
Krieg [3]Eddga
Scarletto NailGertie (MVP), Biolab Gear Exchange
Weihna [2]Phreeoni
End Sektura [1]Flamel (MVP), Biolab Gear Exchange
Vecer Axe [2]Howard Alt-Eisen
Ygnus Stale [1]Flamel (MVP), Biolab Gear Exchange
Bloody CrossBiolab Gear Exchange
Erde [2]Orc Lord
Red Ether Bag [1]Flamel Emure, Rake Horn Scaraba
Red Square Bag [2]Mistress
Big Crossbow [2]Cecil Damon, Biolab Gear Exchange
Catapult [2]Gertie, Biolab Gear Exchange
Creeper Bow [2]Celia Alde, Biolab Gear Exchange
Falken Blitz [2]Cecil Damon
Mystic BowQueen Scaraba, Alphoccio (MVP), Trentini (MVP
Agent Katar [1]Eremes Guile, Biolab Gear Exchange
Krishna [2]Eremes Guile
Chakram [2]Osiris, Champion Chen (MVP)
Guillotine Katar [1]Biolab Gear Exchange
Croce Staff [1]Margaretha Sorin
Dea Staff [1]Maya
KronosDark Lord
Recovery LightMargaretha Sorin, Biolab Gear Exchange
La’cryma Stick [2]Kathryne Keyron
Mental Stick [1]Celia Alde, Pom Spider
Chilly Spell Book [2]Biolab Gear Exchange
Geffenia Water Book [1]Alphoccio
Green Whistle [1]Antler Scaraba, Alphoccio
Stem Whip [1]Dolomedes, Trentini
Rosevine [0]Lost Dragon, Trentini
Sura’s Rampage [1]Chen Lio, Angra Mantis
Spoiler
[collapse]
Spoiler
[collapse]

[collapse]

Costume Headgear

Monsters in the Tomb of Honor drop costumes corresponding to their class, which are required to craft Old Headgears.

NameDropped By

Costume Midas Whisper
Flamel Emule

Costume Maestro Song’s Hat
Alphoccio Basil

Costume Dying Swan
Trentini

Costume Mitra
Magaleta Sorin

Costume Magic Stone Hat
Catherine Cheiron

Costume Driver Band
Harword Alt-Eisen

Costume Driver Band (Yellow)
Harword Alt-Eisen

Costume Casket of Protection
Randel Lawrence

Costume Wind Whisper
Celia Alde

Costume Blazing Soul
Chen Liu

Costume Shadow Handicraft
Gertie Wie

Costume Bone Circlet
Eremes Guille

Costume Camouflage Bunny Hood
Shecil Damon

Costume Rune Circlet
Seyren Windsor

Soul of Classes

You can get Class Souls via killing monsters in the dungeon.
You can also exchange via Silent Mind /navi lhz_dun_en 145/265, it will accept 3 of the same Souls item for 1 Death’s Chest, which gives 1 random Soul when opened.

A box containing the soul of a fallen warrior.

Weight: 0

Required Level: 170

Crafting your Old Biolabs Headgear


There are two ways to craft headgear: risk mode and safe mode.

The risk method only requires 1 Soul and 20 Energy Fragments, but it has a 30% success rate.

The safe method requires 5 Souls and 100 Energy Fragments, with a 100% success rate.

HeadgearStats
Old Rune Circlet [1]
All Stat + 1
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
Atk + 4 per upgrade level of the item.
Mdef + 5
Aspd + 1 per 5 upgrade levels of the item.

Increases the damage of Ignition Break
 by 20% per 2 upgrade levels of the item.

Increases the damage of Hundred Spear
 by 15% per 2 upgrade levels of the item.

Account Bound
Requires Level: 170
Usable By: Rune Knight

Old Crown of Protection [1]

All Stats + 1.
MDEF+ 5.
ATK + 4 per 1 refine level.
ASPD + 1 per 5 refine levels.
MaxHP, MaxSP +1% per 2 refine levels.

Increase damage of Cannon Spear by 20% per 2 refine levels.

Increase damage of Overbrand by 5% per 2 refine levels.

Account Bound
Requires Level: 170
Usable By: Royal Guard
Old Magic Stone Hat [1]

All Stats + 1.
MDEF+ 5.
Increase SP recovery by 20%.
MATK + 1% per 1 refine level.
MaxHP, MaxSP +1% per 2 refine levels.

Increase damage of Soul Expansion by 5% per 2 refine levels.

Reduce cooldown of Crimson Rock by 1 sec.

Reduce cooldown of Crimson Rock by 0.1 depending on its refine level.

Account Bound
Requires Level: 170
Usable By: Warlock
Old Wind Whisper [1]

All Stat + 1
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
Atk + 4 per upgrade level of the item.
Matk + 1% per upgrade level of the item.
Mdef + 5

Increases the damage of Poison Burst
 by 15% per 2 upgrade levels of the item.

Increases the damage of Varetyr Spear
 by 20% per 2 upgrade levels of the item.

Account Bound
Requires Level: 170
Usable By: Sorcerer
Old Camouflage Rabbit Hood [1]
All Stat + 1
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
Perfect Dodge + 1 per 3 upgrade levels of the item.
Increases long-ranged damage on targets by 1% per upgrade level of the item.

Increases the damage of Bomb Cluster

 by 15% per 2 upgrade levels of the item.
Increases the damage of Warg Strike
 by 10% per 2 upgrade levels of the item.

Account Bound
Requires Level: 170
Usable By: Ranger
Old Minstrel Song’s Hat [1]
All Stats + 1.
Increase ranged physical damage by 1% per 1 refine level.
MaxHP, MaxSP +1% per 2 refine levels.

Increase damage of Arrow Vulcan by 20% per 2 refine levels.

Increase damage of Severe Rainstorm by 5% per 2 refine levels.

Account Bound
Requires Level: 170
Usable By: Maestro
Old Dying Swan [1]
All Stats + 1.
Increase ranged physical damage by 1% per 1 refine level.
MaxHP, MaxSP +1% per 2 refine levels.

Increase damage of Arrow Vulcan by 20% per 2 refine levels.

Increase damage of Severe Rainstorm by 5% per 2 refine levels.

Account Bound
Requires Level: 170
Usable By: Wanderer
Old Driver Band (Red) [1]
All Stat + 1
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
Atk + 4 per upgrade level of the item.
Aspd + 1 per 5 upgrade levels of the item.

Increases the damage of Axe Tornado
 by 20% per 2 upgrade levels of the item.

Increases the damage of Power Swing
 by 20% per 2 upgrade levels of the item.

Account Bound
Requires Level: 170
Usable By: Mechanic
Old Driver Band (Yellow) [1]
All Stats + 1.
ATK + 4 per 1 refine level.
ASPD + 1 per 5 refine levels.
MaxHP, MaxSP + 1% per 2 refine levels.

Increase damage of Arm Cannon by 5% per 2 refine levels.

Reduce cooldown of Self Destruction by 10 sec per 4 refine levels.

Account Bound
Requires Level: 170
Usable By: Mechanic
Old Midas Whisper [1]
All Stat + 1
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
Atk + 4 per upgrade level of the item.
Increases long-ranged damage on targets by 1% per 2 upgrade levels of the item.

Increases the damage of Cart Cannon
 by 15% per 2 upgrade levels of the item.

Account Bound
Requires Level: 170
Usable By: Geneticist
Old Circlet of Bones [1]
All Stats + 1.
Increase critical damage by 1% and increase attack speed by 1% per 1 refine level.
MaxHP, MaxSP +1% per 2 refine levels.

Increase damage of Cross Impact by 10% per 2 refine levels.

Increase damage of Cross Ripper Slasher by 20% per 2 refine levels.

Account Bound
Requires Level: 170
Usable By: Guillotine Cross
Old Shadow Handicraft [1]
All Stat + 1
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
Atk + 4 per upgrade level of the item.
Matk + 4 per upgrade level of the item.

Increases the damage of Triangle Shot
 by 25% per 2 upgrade levels of the item.

If upgrade level is +6 or higher,
Reduces the cooldown of Masquerade-Enervation
 and Masquerade-Unlucky
 by 1 second.

If upgrade level is +8 or higher,
Reduces the cooldown of Masquerade-Laziness
 and Masquerade-Weakness
 by 1 second.

If upgrade level is +10 or higher,
Reduces the cooldown of Masquerade-Groomy
 and Masquerade-Ignorance
 by 1 second.

Account Bound
Requires Level: 170
Usable By: Shadow Chaser
Old Mitra [1]
All Stat + 1
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
Atk + 4 per upgrade level of the item.
Matk + 2 per upgrade level of the item.
Mdef + 5

Increases the damage of Judex
 by 20% per 2 upgrade levels of the item.

Increases the damage of Magnus Exorcismus
 by 10% per 2 upgrade levels of the item.

Increases the recovery rate of recovery skills by 2% per upgrade level of the item.

Account Bound
Requires Level: 170
Usable By: Archbishop
Old Blazing Soul [1]
All Stat + 1
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
Atk + 4 per upgrade level of the item.
Crit + 2 per upgrade level of the item.

Increases the damage of Lightning Ride
 by 20% per 2 upgrade levels of the item.

Increases the damage of Rampage Blaster
 by 15% per 2 upgrade levels of the item.

Account Bound
Requires Level: 170
Usable By: Sura

Nightmare Biolabs Headgear Enchanting


Enhance Your Old Biolab Headgears with New Tomb of Honor Enchantments in Ragnarok Online

The latest update to ROGGH’s Tomb of Honor introduces powerful new enchantments designed to significantly boost your recently acquired Old Biolab Headgears. Strengthen your gear and gain an edge in your adventures with these exciting enhancements!

Speak to Lunar /navi lighthalzen 320/204 and choose:

  • “Where all the dead man roam” [ Unsafe area ] for 150,000z and 20 Sentimental Fragment
  • “Only thoughts can be met” [ Safe ] for 2,000,000z and 30 Sentimental Fragment.

Speak to Wandering Mind /navi lhz_dun_n 134/265 to enchant your headgear

Wandering Mind can also reset your enchants in exchange of 10 Sentimental Fragments.

3rd and 4th Slots

You need to get 3rd and 4th slots enchants before you get the special enchants.

Each enchant costs 10 Cursed Fragments and gives a random stat.

The chance of enchanting 3rd and 4th slots is 100%.

StatsValue
STR1~5
AGI1~5
VIT1~5
INT1~5
DEX1~5
LUK1~5

Note: You must wear the headgear when enchanting or upgrading it.


2nd Slot Enchant (Special Enchants)

Enchanting the 2nd slot with special enchant requires more Cursed Fragment the higher enchant level you go.

The chance of getting the second slot is 100%, but obtaining the special desired enchantment will require some luck.
Additionally, failing to upgrade your desired enchantment will only result in one downgrade.
For example, if you have a level 1 Acute enchantment and you try to upgrade it but fail, the enchantment will still remain at level 1.

LevelCursed Fragment
110
220
340
450
570
6100
7150
8250
9500
101000

Special Enchants

Mettle

LevelEffects
1Atk +3%, HIT +3
2Atk +6%, HIT +6
3Atk +9%, HIT +9
4Atk +12%, HIT +12
5Atk +15%, HIT +15
6Atk +18%, HIT +18
7Atk +21%, HIT +21
8Atk +24%, HIT +24
9Atk +27%, HIT +27
10Atk +33%, HIT +30

Magic Essence

LevelEffects
1MAtk +3%, Reduces the fixed casting time of skills by 0.1 seconds.
2MAtk +6%, Reduces the fixed casting time of skills by 0.2 seconds.
3MAtk +9%, Reduces the fixed casting time of skills by 0.3 seconds.
4MAtk +12%, Reduces the fixed casting time of skills by 0.4 seconds.
5MAtk +15%, Reduces the fixed casting time of skills by 0.5 seconds.
6MAtk +18%, Reduces the fixed casting time of skills by 0.6 seconds.
7MAtk +21%, Reduces the fixed casting time of skills by 0.7 seconds.
8MAtk +24%, Reduces the fixed casting time of skills by 0.8 seconds.
9MAtk +27%, Reduces the fixed casting time of skills by 0.9 seconds.
10MAtk +33%, Reduces the fixed casting time of skills by 1 second.

Master Archer

LevelEffects
1ASPD +1%, Increases physical damage on targets by 4% when using a bow
2ASPD +2%, Increases physical damage on targets by 8% when using a bow
3ASPD +3%, Increases physical damage on targets by 12% when using a bow
4ASPD +4%, Increases physical damage on targets by 16% when using a bow
5ASPD +5%, Increases physical damage on targets by 20% when using a bow
6ASPD +6%, Increases physical damage on targets by 24% when using a bow
7ASPD +7%, Increases physical damage on targets by 28% when using a bow
8ASPD +8%, Increases physical damage on targets by 32% when using a bow
9ASPD +9%, Increases physical damage on targets by 36% when using a bow
10ASPD +10%, Increases physical damage on targets by 44% when using a bow

Adamantine

LevelEffects
1Max HP +5%, DEF +15
2Max HP +10%, DEF +30
3Max HP +15%, DEF +45
4Max HP +20%, DEF +60
5Max HP +25%, DEF +75
6Max HP +30%, DEF +90
7Max HP +35%, DEF +105
8Max HP +40%, DEF +120
9Max HP +45%, DEF +135
10Max HP +55%, DEF +150

Affection

LevelEffects
1MDef +3, Increases the recovery rate of recovery skills by 5%
2MDef +6,   Increases the recovery rate of recovery skills by 10%
3MDef +9,   Increases the recovery rate of recovery skills by 15%
4MDef +12, Increases the recovery rate of recovery skills by 20%
5MDef +15, Increases the recovery rate of recovery skills by 25%
6MDef +18, Increases the recovery rate of recovery skills by 30%
7MDef +21, Increases the recovery rate of recovery skills by 35%
8MDef +24, Increases the recovery rate of recovery skills by 40%
9MDef +27, Increases the recovery rate of recovery skills by 45%
10MDef +30, Increases the recovery rate of recovery skills by 55%

Acute

LevelEffects
1CRIT +3%,   Increases critical damage on targets by 10%.
2CRIT +6%,   Increases critical damage on targets by 20%.
3CRIT +9%,   Increases critical damage on targets by 30%.
4CRIT +12%, Increases critical damage on targets by 40%.
5CRIT +15%, Increases critical damage on targets by 50%.
6CRIT +18%, Increases critical damage on targets by 60%.
7CRIT +21%, Increases critical damage on targets by 70%.
8CRIT +24%, Increases critical damage on targets by 80%.
9CRIT +27%, Increases critical damage on targets by 90%.
10CRIT +30%, Increases critical damage on targets by 110%

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