Introduction

Geffen Magic Tournament(GMT) is a daily instance that can be accessed alone by characters level 99 and above. Expect a series of one on one battles against monsters of increasing difficulty. Each round gives you Geffen Magic Contest Coins that can be exchanged for juicy equipment. Also, the cards from this instance are pretty valuable.

  • Although the required level for entry is low, the higher stages are still difficult to conquer. Even if you cannot complete the instance, you can still collect your rewards.
  • Opponents in GMT are of demihuman race, medium sized, and have Neutral or Ghost element.
  • A total of 110 Geffen Magic Contest Coins can be obtained daily for a completed run of GMT.
  • For Rounds 1 to 11, you may use different tricks to make your runs easier. Some methods include the use of Burning Status (Banaspaty, Fulbuk Card or skills like Fire Trap), Coma Status (Death Note). Hide and Grimtooth can also be utilized since your opponents cannot detect Hide status.

Instance Entry


Activate the instance by talking to Emmitt White located at Dimensional Crack. You may use the navigation feature by typing /navi dali 97/140.

Once the instance is created, enter through the Dimensional Device right above Emmitt White.

Remember, once you are done with the instance, make sure to talk to Emmitt White again to manual reset the instance. You’ll be able to access the instance again by 4am.

Instance Proper

The initial GMT map is the same as the Geffen Town map so walk your way to the Receptionist located at the south of Geffen. Your 3rd round opponent will be decided based on the route you took to reach the receptionist. A special buff will also be given based on the route you took.

Buff3rd Round Opponent
RedMATK damage increaseGeffen Bully
BlackATK damage increaseGeffen Shoplifter
OrangeReduce DMG takenGeffen Gang

There are 13 rounds or stages in GMT. Except for round 3 and round 12, the opponents you’ll face for each round is pre-determined. The opponent for round 3 can be specifically chosen by walking through specific areas in the GMT grounds before you talk to the receptionist.

RoundOpponentCardRemarks
1.
Archi
ATK+ 15, MATK+ 15, MHP+ 500, Hit +15, Flee +15.
Class : Card

Location: Shoes
Gives 1 Geffen Magic Contest Token.
2.
Dio Anemos
MATK + 3%
Increase Earth and Neutral elemental magic damage by 5%.
Class : Card

Location : Shoes
Gives 2 Geffen Magic Contest Token.
3.
Geffen Bully
Increase attack speed (Decrease after attack delay by 3%).
Increase critical attack damage by 5%.
Class : Card

Location : Shoes
Gives 3 Geffen Magic Contest Token.

Geffen Gang
Increase critical attack damage by 3%.
Increase attack speed (Decrease after attack delay by 5%).
Class : Card

Location : Shoes
Gives 3 Geffen Magic Contest Token.

Geffen Shoplifter
MATK + 3%
Increase Fire and Holy elemental magic damage by 5%.
Class : Card

Location : Shoes
Gives 3 Geffen Magic Contest Token.
4.
Pa Monk
Increase SP regen by 10%
Has a very low chance to autocast Zen Lv. 1
when receiving physical attack.
Gives 4 Geffen Magic Contest Token.
5.
Ordre
MATK + 3%
Increase Wind and Water elemental magic damage by 5%.
Class : Card

Location : Shoes
Gives 5 Geffen Magic Contest Token.
6.
Blut Hase
ATK + 3%.
Increase long ranged physical damage by 5%.
Class : Card

Location : Shoes
Gives 6 Geffen Magic Contest Token.

Ghost property normal monster.
7.
Kuro Akuma
Decreases variable cast time by 3%.
Damage of skills Wind Blade, Freezing Spear, and Flaming Petals increase by 5%.
Increase long ranged physical damage by 5%.
Gives 7 Geffen Magic Contest Token.

Uses cloaking so if your character does not have a decent AOE skill or any ability that can dispel or remove his cloaking status, better prepare a Horong carded accessory.
8.
Ipodus
ATK + 3%.
Increase attack speed (Decrease after attack delay by 5%).
Class : Card

Location : Shoes
Gives 8 Geffen Magic Contest Token.
9.
Licheni
MATK + 3%.
Increase Holy elemental damage by 5%.
Healing skills effectiveness increase by 5%.
Class : Card

Location : Shoes

Gives 9 Geffen Magic Contest Token.

Uses Pneuma but with a long cast time. Lower leveled players may also find her Holy Light as it deals decent damage against low HP players.
10.
Odorico
Increase attack speed (Decrease after attack delay by 3%).
Increase long ranged physical attack damage by 5%.
Class : Card

Location : Shoes
Gives 10 Geffen Magic Contest Token.

Has higher flee compared to other opponents. Also uses trap to blind you to further reduce your hit rate.
11.
Jew
Increase damage of Fire Bolt, Cold Bolt, and Lightning Bolt by 10%.
If the compounded weapon is a Book type, increase damage of the Fire Bolt, Cold Bolt, and Lightning Bolt by an additional 20%. If compounded gear is refine level to +14, increase damage of the Fire Bolt, Cold Bolt, and Lightning Bolt by an additional 20%.
Class : Card

Location : Weapon
Gives 15 Geffen Magic Contest Token.

His magic attack is strong enough to be a threat specially to low HP characters. Spider Web + Fire Bolt combo can eat a chunk of your HP but wearing Fire Armor can be a detriment since Jew also uses Cold Bolt. Prepare some pots for sustain.
12.
D.Y
Increase Neutral and Shadow elemental magic damage by 20%.
Class : Card

Location : Accessory
Gives 20 Geffen Magic Contest Token.

Ghost Element, Boss Monster with 7m HP. Her highest damaging skill is Fire Pillar so prepare a fire armor or even a fire resist potion.


Fei Kanabian
Dealing short ranged physical attack has a low chance to transform the user into a Golem for 10 seconds.
During transformation: DEF +300.
Class : Card

Location : Shoes
Gives 20 Geffen Magic Contest Token.

Ghost Element, Boss monster with 8m HP. Either prepare indestructible weapons and armor or bring a repair scroll from the cash shop since Fei uses abilities that can destroy your weapon and armor. Beware of her Acid Terror since you might get nuked if your HP is a little low. Also, avoid killing Alphonse, her summon, as it will summon multiple Alphonse Jr. that uses both Lex Aeterna and Lex Divina.
13.
Fenrir
MATK +50
Every refine on the compounded equipment increases MATK by 5.
Reduce fixed cast time by 70%.
Class : Card

Location : Headgear
Gives 20 Geffen Magic Contest Token.

Ghost Element, Boss monster that has 20m HP. The duration of the match is 5 minutes so make sure to deal as much damage as possible. Use elemental converter or elemental attacks to effectively damage Fenrir. Make sure to dodge or avoid Fenrir’s long casting spells since you might get 1 hit KO. Take note of the skill animation such as the multicolored light from Tetravortex, large AOE circle of Comet, and the greenish light from Earth Strain.

Once you finished the competition, talk to these NPC’s and they will give you random potions, which includes Yggdrasil Berry and Seed. If you finished the instance completely, Yggdrasil Berry or Yggdrasil Seed are guaranteed rewards for your effort.

Geffen Magic Tournament Full Run

Geffen Magic Contest Coin Exchanger


A little to the right of the receptionist are the NPC’s that sell the GMT equips and scrolls for enchantment. Keep on collecting Geffen Magic Contest Coins since the enchantment process is based on RNG.


ItemDescriptionCost

Physical Enhancer Ring[1]
Geffen developed magic ring, can enhance the body’s ability.
ATK +5%.
Equip with Anti-magic Suit, increase ASPD (Decrease delay after attack by 5%).
Equip with Geffen Magic Robe, decrease after skill delay by 5% and damage taken from Demi-Human enemies by 5%.
Class : Accessory
Defense : 0

Weight : 10

Required Level : 90

Jobs : All Jobs
1350

Magic Intensifier Ring[1]
This magic ring developed in Geffen enhances its wearer’s magical abilities.
MATK +5%.
Equip with Geffen Magic Robe, decrease variable cast time by 5%.
Equip with Anti-magic Suit, decrease after skill delay by 5% and damage taken from Demi-Human enemies by 5%.
Class : Accessory
Defense : 0

Weight : 10

Required Level : 90

Jobs : All Jobs
1350

Anti-Magic Suit[1]
This suit, developed in Geffen over a long period of time, effectively protects its wearer against potent magic.
MHP +5%, MDEF +10.
If refine is +7, MDEF +5.
If refine is +9, Max HP +2%.
Class : Armor
Defense : 50

Weight : 150

Required Level : 99

Jobs : All Jobs
1800

Geffen Magic Robe[1]
This uniform worn by the Geffen Mages enhances its wearer’s concentration while he casts spells.
Decrease SP consumption by 10%.
Increase variable cast time by 15%. Casting cannot be interrupted.
If refine level is +7, decrease SP consumption by 5%.
If refine level is +9, decrease variable cast time by 5%.
Class : Armor
Defense : 40

Weight : 100

Required Level : 99

Jobs : All Jobs
1800

Magic Reflector[1]
Excellent Shield with ability to reflect magic.
MDEF + 10.
Has 3% chance to reflect single target magic attack.
If refine level is +7, increase reflect chance by 3%.
If refine level is +9, increase reflect chance by 3%.
Class : Shield
Defense : 50

Weight : 100

Required Level : 99

Jobs : All Jobs
900

Revised Encyclopedia[1]
Revised Encyclopedia published by famous Prontera Editor. Its hard cover can be used to resist enemy attack.
MATK +5, INT +3, DEX +2, CRIT +3.
If refine level is +7, CRIT +2.
If refine level is +9, MATK +5.
Equip with Encyclopedia, for every refine level of Encyclopedia, increase ASPD (Decrease delay after attack by 1%).
Equip with Rental Encyclopedia increase ASPD (Decrease delay after attack by 15%).
Class : Shield
Defense : 50

Weight : 20

Required Level : 99

Jobs : Priest Classes / Sage Classes / Star Gladiator
900

Geffen Magic Accessory Scroll
Magic scroll that is prepared by Geffen Magic Tournament. Enchant the armor with random magic.
Suitable for Accessory.
Both refine level and card will be retained.
_

[Valid Item]

Physical Enhancer Ring
Magic Intensifier Ring
_

Weight : 10
100

Geffen Magic Armor Scroll
Magic scroll that is prepared by Geffen Magic Tournament. Enchant the armor with random magic.
Both refine level and card will be retained.
_

[Valid Item]

Geffen Magic Robe
Anti-magic Suit
_

Weight : 10
100

Enchantment

  • Only the armors and accessories are available for enchantment.
  • Double click the enchantment scroll of your choice and make sure that the item that you wish to enchant is in your inventory and unequipped so it will be visible in the enchantment window.
  • The scroll will apply two enchants on your equipment upon use.
  • If the enchant is not to your liking, just simply re-enchant your equip. No reset required.
  • If you decide to re-enchant, both enchantments will be subjected to re-roll.
  • Refinement level and Cards will be preserved and will not be affected by the enchantment.
  • The enchantment has a 100% success rate so there’s no chance of failure or risk of breakage.

Geffen Magic Armor Scroll

1st EnchantMin~Max2nd EnchantMin~Max
Str1~7% HP Recovery50~100
Int1~7% SP Recovery50~100
Vit1~7Hit15~30
Luk1~7Flee15~30
Agi1~7Def5~10
Dex1~7Mdef5~10
%Max HP1~5%Heal Effectiveness5~10
%Max SP1~5%Incoming Heal Effectiveness5~10
%Reduces Variable Casting Time5~10
Indestructible Armor
Armor Property: Earth
Armor Property: Fire
Armor Property: Shadow
Armor Property: Water
Armor Property: Wind

Geffen Magic Accessory Scroll

1st EnchantMin~Max2nd EnchantMin~Max
%ASPD3~5%ASPD3~5
%Reduces Variable Casting Time5~8%Reduces Variable Casting Time5~8
%Increase Critical Damage5~8%Increase Critical Damage5~8
Fire Resistance3~5Fire Resistance3~5
Water Resistance3~5Water Resistance3~5
Wind Resistance3~5Wind Resistance3~5
Earth ResistanceEarth Resistance3~5
All Elemental Reduction(except neutral)1~3All Elemental Reduction(except neutral)1~3
SP Recovery3~5SP Recovery3~5
%Max HP1~3%Max HP1~3
%Max SP1~3%Max SP1~3
%ATK1~3%ATK1~3
%MATK1~3%MATK1~3

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