
With Old Glast Heim recently added, we now have access to Temporal Boots and their amazing enchants. This Temporal Boots and Card Exchange guide will show you how to create and enchant them, as well as provide information on the materials required to trade for a White Knight and Khalitzburg Knight Card.
Main ingredients for crafting temporal boots and enchanting them would be:
Temporal Crystals and
Coagulated Spells
• both of which are obtained by doing Old Glast Heim instance.
Contents
Temporal Boots Crafting
Hugins Bulter (/navi glast_01 210/273) sells you regular Temporal Boots for 1 Temporal Crystal. Once you have regular Temporal Boots, with another 5 Temporal Crystals you can then upgrade it to a Temporal Stat Boots.
Upgraded Temporal Boots
There are 6 different kinds of Upgrade Temporal Boots that you can choose and each of them offer different kinds of effects and will only increase if you upgrade the boots to a higher level.
Stat Temporal Boots | Brief Description |
---|---|
For every 3 refine level: • additional Max HP +100, Max SP +10 • ATK +7. If pure STR is 120 or above: • additional ATK +50. | |
For every 3 refine level: • additional Max HP +100, Max SP +10 • increase ASPD (Decrease delay after attack by 3%). If pure AGI is 120 or above: • additional ASPD +1. | |
For every 3 refine level: • additional Max HP +300, Max SP +10. If pure VIT is 120 or above: • additional Max HP +8%. | |
Mdef + 5 For every 3 refine level: • additional Max HP +100, Max SP +10, • MATK +10. If pure INT is 120 or above: • additional MATK +60. | |
For every 3 refine level: • additional Max HP +100, Max SP +10 • DEX +3. If pure DEX is 120 or above: • decrease fixed cast time by 0.5 seconds • increase ranged physical damage by 5%. | |
Mdef + 5 For every 3 refine level: • additional Max HP +100, Max SP +10, • increase critical damage by 2%. If pure LUK is 120 or above: • increase critical damage by an additional 30%. |
Socketing Temporal Boots
Socketing your temporal stat boots has a chance to fail and destroy your boots.
Please be careful when trying to add slot to your temporal boots because it chooses the one you are wearing, and the dialog does not tell you what it is. Just double check because you might accidentally destroy a fully enchanted temporal boot.

Enchanting Unslotted Temporal Boots
Once you already have Upgrade Temporal Boots of choice, you can now enchant them with buffs/stats of your choice.
Please note that once you choose an enchant you can no longer change/replace it.
Enchants | Lv1 Enchant | Lv2 Enchant | Lv3 Enchant | Lv4 Enchant |
---|---|---|---|---|
Fighting Spirit 4 | Fighting Spirit 5 | Fighting Spirit 6 | Fighting Spirit 7 | |
| Attack Speed 1 | Attack Speed 2 | Attack Speed 3 | Attack Speed 4 |
VIT 1 | VIT 2 | Max HP 1% | Max HP 2% | |
Spell 1 | Spell 2 | Spell 3 | Spell 4 | |
Expert Archer 1 | Expert Archer 2 | Expert Archer 3 | Expert Archer 4 | |
LUK 3 | LUK 4 | LUK 5 | LUK 6 | |
Cost: |
Enchanting Slotted Temporal Boots

Dark Magic Master can enchant your slotted temporal boots.
Enchant can fail.
Enchants | Lv1 Enchant | Lv2 Enchant | Lv3 Enchant | Lv4 Enchant |
Fighting Spirit 4 | Fighting Spirit 5 | Fighting Spirit 6 | Fighting Spirit 7 | |
Attack Speed 1 | Attack Speed 2 | Attack Speed 3 | Attack Speed 4 | |
VIT 1 | VIT 2 | Max HP 1% | Max HP 2% | |
Spell 1 | Spell 2 | Spell 3 | Spell 4 | |
Expert Archer 1 | Expert Archer 2 | Expert Archer 3 | Expert Archer 4 | |
LUK 3 | LUK 4 | LUK 5 | LUK 6 | |
Coagulated & Polluted Spell Cost: |
3rd Slot Special Enchant
BUT WAIT! Theres more! Once you fully enchanted your Upgrade temporal boots, you can enchant a RANDOM special enchant to it that cost another 10pcs Coagulated Spell.
For slotted Temporal Boots, you will need 50 Coagulated Spells and 10 Polluted Spells.
Enchants | Description |
---|---|
| When receiving physical attack, has a low chance to gain 200 STR for 5 seconds but drains HP by 500 per second while the effect is active. When unequipped, drain SP by 300. |
| When dealing physical attack, has a low chance to gain 200 AGI for 5 seconds, but drains SP by 50 per second while the effect is active. When unequipped, drain SP by 300. |
| When receiving physical attack, has a low chance to gain 200 VIT for 5 seconds, but drains SP by 50 per second while the effect is active. When unequipped, drain SP by 300. |
| When dealing magical attack, has a low chance to gain 200 INT for 10 seconds, but drains SP by 200 per second while the effect is active. When unequipped, drain SP by 2000. |
| When dealing physical attack, has a low chance to gain 200 DEX for 5 seconds, but drains SP by 50 per second while the effect is active. When unequipped, drain SP by 300. |
| When dealing or receiving all attacks, has a low chance to gain 200 LUK for 5 seconds. When unequipped, drain SP by 300. |
Card Exchange

In Advanced Old Glastheim, players have the opportunity to exchange polluted spells or coagulated spells for the White Knight card and Khalitzburg Knight card, which can significantly enhance physical damage and make your character more formidable in battles.
Card | Card Description | Cost |
---|---|---|
ATK +15.Physical damage to medium and large enemies +20%. Equip with Khalitzburg Knightage Card,p hysical damage to Medium and Large enemies +15%. Additionally, physical and magic damage taken from Medium and Large enemies -5%. Class : Card Location : Weapon Weight : 1 | OR | |
DEF +20.Physical and magic damage taken from medium and large enemies -25%. Equip with White Knightage Card, physical and magic damage taken from medium and large enemies -5%. Additionally, physical damage to medium and large enemies +15%. Class : Card Location : Shield Weight : 1 | OR |
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