Abyss Glast Heim

Overview


Abyss Glast Heim is a high-level dungeon introduced with the Level 185 update. It’s designed for players who are ready for tougher enemies and better rewards. The monsters here are much stronger than those in the regular Glast Heim areas, making it a solid place to level up all the way to 185.

One thing that sets Abyss Glast Heim apart is that two MVP bosses roam the map, offering a bigger challenge for parties or solo players who are geared enough to take them down. On top of that, monsters in this dungeon drop new equipment, each with at least two random options, along with new cards that are worth hunting.

Dungeon Entry


Talk to Magician Nillem at /navi glast_01 191/272 , and choose Let’s go! You must be at least level 175 to enter.

Daily Quest


There are 3 available daily quests that give a huge amount of exp. These quests resets daily at 4am GMT+8

Talk to Magician Nillem at /navi glast_01 191/272 and choose What I found.

Quest NameHunt RequirementsRewards
An Empty Thing20 Contaminated Raydric
20 Contaminated Raydric Archer
8,142,552 Base EXP
5,674,080 Job EXP
A Thing with High Freezing Point5 Frozen Gargoyle
5 Prison Breaker
2,036,754 Base EXP
1,425,726 Job EXP
A Thing Like a Mirror10 Ice Ghost
10 Flame Ghost
4,138,800 Base EXP
2,897,160 Job EXP

Monsters


ImageNameLevelHPSizeElementRace
Contaminated Sting1802,297,907MediumEarth 3Formless
Contaminated Raydric Archer1842,355,718MediumShadow 3Demi-Human
Contaminated Raydric1852,372,683MediumShadow 3Demi-Human
Prison Breaker1862,375,279MediumUndead 2Demi-Human
Frozen Gargoyle1862,377,139MediumWater 3Demon
Contaminated Wanderer1872,387,582MediumWind 2Demon
Ice Ghost1892,418,315MediumWater 3Demon
Flame Ghost1892,410,282MediumFire 3Demon
Corrupted Dark Lord(MVP)19474,476,822LargeUndead 3Demon
Corrupted Spider Queen(MVP)19574,623,473LargeShadow 3Demon

Cards


NameDescription

Polluted Sting Card
DEF + 100.
DEF + 25 per 3 refine rates.

When equipped with Sting Card,
DEF + 150, MDEF + 20.

Type : Card
Location : Armor
Weight : 1

Polluted Raydric Archer Card
Increase physical ranged attack by 10%.

When equipped with Powerful Archer Skeleton Card,
additionally increase physical ranged attack by 10%.

Type : Card
Location : Weapon
Weight : 1

Polluted Raydric Card
ATK + 5%.

When equipped with Raydric Card,
Increase resistance to neutral attacks by 10%, ATK + 5%.

Type : Card
Location : Armor
Weight : 1

Prison Breaker Card
Increase resistance to poison, earth, wind, shadow, undead attacks by 30%.
Increase damage taken from holy, ghost, fire property attacks by 100%.

Type : Card
Location : Garment
Weight : 1

Frozen Gargoyle Card
DEF + 20.
Reduce physical/magical damage from medium, large(big) monsters by 25%.
Increase physical/magical damage from small monsters by 5%.

Type : Card
Location : Shield
Weight : 1

Polluted Wander Man Card
Increase physical damage to medium, large(big) monsters by 30%.

Type : Card
Location : Weapon
Weight : 1

Ice Ghost Card
Increase magical damage to Water type enemies by 15%.

When equipped with Curupira Card,
Additionally increase magical damage to water type enemies by 8%.

Type : Card
Location : Weapon
Weight : 1

Flame Ghost Card
Increase magical damage to fire type enemies by 15%.

When equipped with Fruits Pom Spider Card,
Additionally increase magical damage to fire type enemies by 8%.

Type : Card
Location : Weapon
Weight : 1

Polluted Dark Lord Card
ASPD + 1.

When equipped with Dark Lord Card,
Increase fire magical damage by 15%, increase meteor storm’s damage by 15%.

Type : Card
Location : Accessary(Right)
Weight : 1

Polluted Queen Spider Card
Increase water, earth magical damage by 100%.
Reduce resistance to all element attacks by 30%.

Type : Card
Location : Garment
Weight : 1

Equipments


NameDescription

Two handed Lance of Kingdom [2]
Increase ranged physical damage by 3% per 2 refine rates.
If refined to +7 or higher, ATK + 5%.
If refined to +9 or higher, increase physical damage to all type monsters by 15%.

Class: Two handed Lance
Attack : 205
Weight : 100
Weapon Level : 4
Required Level : 175
Jobs: Third-class knight Jobs

Two handed Sword of Kingdom [2]
ATK + 20 per 2 refine rates.
If refined to +7 or higher, increase critical damage by 10%.
If refined to +9 or higher, can not be destoryed.

Class: Two-handed sword
Attack : 280
Weight : 400
Weapon Level : 4
Required Level : 175
Jobs: Third-class Knight Jobs

Prisoner Diary [2]
MHP + 5%, MSP + 5%.
ATK + 20 per 2 refine rates.
If refined to +7 or higher, increase physical/magical damage to undead, demon monsters by 10%.
If refined to +9 or higher, additionally increase physical/magical damage to undead, demon monsters by 15%.
If refined to +11 or higher, additionally increase physical/magical damage to undead, demon monsters by 15%.

Class: Book
Attack: 210
Weight: 80
Weapon Level: 4
Required Level: 175
Jobs: Sage Jobs, Priest Jobs, Monk Jobs

Wand of Ice [2]
Indestructible in battle.
INT + 5, MATK + 180.
MATK + 15 per 2 refine rates.
If refined to +7 or higher, increase water, holy magical damage by 5%.
If refined to +9 or higher, additionally increase water, holy magical damage by 10%.

Class: One-handed rod
Attack : 110
Weight : 80
Weapon level : 4
Required Level : 175
Jobs: Wizard Jobs, Acolyte Jobs, Soul Linker Jobs

Wand of Flame [2]
Indestructible in battle.
INT + 5, MATK + 180.
MATK + 15 per 2 refine rates.
If refined to +7 or higher, increase fire, earth magical damage by 5%.
If refined to +9 or higher, additionally increase fire, earth magical damage by 10%.

Class : One-handed rod
Attack : 110
Weight : 80
Weapon level : 4
Required Level : 175
Jobs : Wizard Jobs, Acolyte Jobs, Soul Linker Jobs

Staff of Blue Flame [2]
Can not be destroyed.
INT + 7, MATK + 300.
Increase MATK + 1% per 2 refine rates
If refined to +7 or higher, increase fire, earth, water, holy magic damage by 5%.
If refined to +9 or higher, increase fire, earth, water, holy magic damage by 10%.
If refined to +11 or higher, reduce damage from all size monsters by 20%.
If refined to +13 or higher, reduce delay after skill by 15%.

Class: Two-handed rod
Attack: 110
Weight: 80
Weapon Level: 4
Required Level: 175
Jobs: Wizard Jobs, Acolyte Jobs, Soul Link Jobs

Enchantments


Equipment drop from all the monsters within the dungeon will have at least one enchant and a chance for a second enchant.

Physical Enchants


Slot 1Min~MaxSlot 2Min~Max
ATK 5~20ASPD 1~1
ATK%1~5ASPD%3~10
HIT 3~10FLEE 5~15
CRIT 3~10%Increase Critical Damage3~10
%Increase Physical Damage against Neutral3~15%Increase Physical Damage Long Range3~10
%Increase Physical Damage against Water3~15%Increase Physical Damage to Small Enemies3-10
%Increase Physical Damage against Earth3~15%Increase Physical Damage to Medium Enemies3-10
%Increase Physical Damage against Fire3~15%Increase Physical Damage to Large Enemies3-10
%Increase Physical Damage against Wind3~15%Increase Physical Damage against Formless3~10
%Increase Physical Damage against Poison3~15%Increase Physical Damage against Undead3~10
%Increase Physical Damage against Holy3~15%Increase Physical Damage against Brute3~10
%Increase Physical Damage against Shadow3~15%Increase Physical Damage against Plant3~10
%Increase Physical Damage against Ghost3~15%Increase Physical Damage against Insect3~10
%Increase Physical Damage against Undead3~15%Increase Physical Damage against Fish3~10
%Increase Physical Damage against Demon3~10
%Increase Physical Damage against Demi-Human3~10
%Increase Physical Damage against Angel3~10
%Increase Physical Damage against Dragon3~10
%Increase Physical Damage against Normal Monster3~10
%Increase Physical Damage against Boss Monster3~10

Magical Enchants


SlotMin~MaxSlot 2Min~Max
MATK5~20ASPD 1~1
MATK%1~5FLEE 5~15
ASPD%3~10%Reduce After-Cast Delay3~10
%Increase Magical Damage against Neutral3~15%Increase Magical Damage to Small Enemies3-10
%Increase Magical Damage against Water3~15%Increase Magical Damage to Medium Enemies3-10
%Increase Magical Damage against Earth3~15%Increase Magical Damage to Large Enemies3-10
%Increase Magical Damage against Fire3~15%Increase Magical Damage against Formless3~10
%Increase Magical Damage against Wind3~15%Increase Magical Damage against Undead3~10
%Increase Magical Damage against Poison3~15%Increase Magical Damage against Brute3~10
%Increase Magical Damage against Holy3~15%Increase Magical Damage against Plant3~10
%Increase Magical Damage against Shadow3~15%Increase Magical Damage against Insect3~10
%Increase Magical Damage against Ghost3~15%Increase Magical Damage against Fish3~10
%Increase Magical Damage against Undead3~15%Increase Magical Damage against Demon3~10
%Increase Magical Damage against Demi-Human3~10
%Increase Magical Damage against Angel3~10
%Increase Magical Damage against Dragon3~10
%Increase Magical Damage against Normal Monster3~10
%Increase Magical Damage against Boss Monster3~10

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