Contents
Introduction
Welcome to the ultimate guide for the Auto Sonic Blow Guillotine Cross Guide!
Are you ready to dominate PvM domain in Ragnarok Online with one of the most formidable classes? This comprehensive guide is designed to help you maximize your GX character’s potential in Player vs. Monster encounters.
We’ll cover everything from crucial stats and skills to the best equipment and expert tips. Central to this build are the Krishna-Assassin Handcuff combo and the Auto Spell Shadow set (Weapon, Earring, and Pendant). These gear sets enable your GX to automatically cast Sonic Blow during regular attacks, ensuring devastating blows against your enemies.
Join us as we dive into the exhilarating world of the Guillotine Cross and discover how to unleash powerful Sonic Blow attacks to conquer your PvM foes in Ragnarok Online!
Stats and Skills
In this section of the guide, we’ll outline the recommended stats and skills for the Auto Sonic Blow (SB) GX build. These stat allocations aim to maximize damage output and enhance overall gameplay. It’s important to strike a balance between Attack (ATK) and Attack Speed (ASPD). Since the build will rely mostly on Sonic Blow procs, it will be beneficial to attain at least 55 critical rate (which is effectively doubled to 110 when wearing a Katar), so you have consistent damage when the proc is not activated.
Sample Stats
Stat Priority
Str – Very High
Agi – Average to High
Vit – Moderate to High
Int – Nothing or 1
Dex – Moderate to Average or High
Luk – Moderate to Average or High
Skills
In this section, only the important skills needed for an efficient Auto SB GX build will be listed.
Sonic Blow [Core skill]
The revamp for this skill has made it stronger, dealing 50% more damage if the target’s HP is below 50%.
This will be our main damage-dealing skill. It can be triggered either by the Krishna-Assassin Handcuffs combo or the Auto Spell Shadow set (Weapon, Earring, and Pendant). Make sure to level it to Lv. 10.
Level | Damage (ATK) | SP Cost |
1 | 300% | 16 |
2 | 400% | 18 |
3 | 500% | 20 |
4 | 600% | 22 |
5 | 700% | 24 |
6 | 800% | 26 |
7 | 900% | 28 |
8 | 1,000% | 30 |
9 | 1,100% | 32 |
10 | 1,200% | 34 |
Sonic Acceleration
Passive Skill. Increase The Sonic Blow skill’s success rate by 50% and enhance its damage by 10%. (Quest Skill)
Enchant Deadly Poison
It’s important to max this skill, as it will significantly increase your damage output.
Note: Due to the revamp of Enchant Deadly Poison (EDP), skills like Sonic Blow, Soul Breaker, Counter Slash, and Cross Impact now deal full damage when this buff is active. Previously, EDP only boosted these skills by 50%.
Venom Impression
This skill should also be maxed out. At level 5, this decreases your target’s poison resistance by 50%.
Enchant Poison
You can leave this skill at Lv. 6. It works in conjunction with Venom Impression. Be cautious not to use this skill on undead or poison property monsters, as it may cause your attacks to miss.
Dark Claw
This skill increases the damage of short-ranged (melee) physical attacks for 5 seconds.
Equipment
In this section, we’ll list the equipment needed for an effective Auto SB GX build. Be sure to check which items you can obtain, but the main items for this build are Krishna-Assassin Handcuff set, or the Auto Spell Shadow set (Weapon, Earring, and Pendant). The key to success is maximizing Attack (ATK) and Attack Speed (ASPD). High ATK ensures that Sonic Blow deals the highest damage possible, while high ASPD increases the chance of activating the Sonic Blow proc.
Headgear
Upper
STR +2, DEX +2. Increases physical damage on Brute race enemies by 10%. When dealing or receiving physical damage, has a chance to transform into King of Tigers Eddga. When transforming, 5 SP is consumed each second in exchange for the beastly power temporarily bestowed upon you. Both transforming chance and strength are increased per each refine level. |
For every 2 refine level, ATK +15. If refine level is +7 or above, delay after attack -10%. If refine level is +9 or above, ATK +5%, ASPD +1. If refine level is +11 or above, critical damage +15%. For every refine level after +10, fixed cast time -0.1 second. (Max: +15 refine level) |
For every 2 refine level, ATK +15. If refine level is +7 or above, ATK +30 additionally. If refine level is +9 or above, ATK +5%, ASPD +1. If refine level is +11 or above, critical damage +3%, ranged physical damage +3%. If refine level is +11 or above, for every refine level, fixed cast time -0.1 second. (Max: +15 refine level) |
Has a 5% chance to recover 8% of your damage as HP, when dealing physical attack. Has a 1% chance to recover 4% of your damage as SP, when dealing physical attack. Drains 10 HP every 5 seconds while equipped. |
If refine level is +4 and below: Has 1% chance to absorb 1% of physical damage dealt to enemy as HP. Has 1% chance to absorb 1% of physical damage dealt to enemy as SP. If refine level is +5 to +6: Has 1% chance to absorb 3% of physical damage dealt to enemy as HP. Has 1% chance to absorb 1% of physical damage dealt to enemy as SP. If refine level is +7: Has 3% chance to absorb 5% of physical damage dealt to enemy as HP. Has 1% chance to absorb 2% of physical damage dealt to enemy as SP. If refine level is +8: Has 5% chance to absorb 5% of physical damage dealt to enemy as HP. Has 1% chance to absorb 2% of physical damage dealt to enemy as SP. If refine level is +9 and above: Has 6% chance to absorb 8% of physical damage dealt to enemy as HP. Has 2% chance to absorb 4% of physical damage dealt to enemy as SP. |
Restore 500 HP and 50 SP upon defeating monsters with physical or magic attack. Equip with Cute Pet [Succubus], For every 5 seconds, restore 500 HP and 20 SP. if intimacy of [Succubus] is [Loyal], For every 5 seconds, restore additional 500 HP and 20 SP. HP -5000, SP -500 upon unequipping the item. |
Middle
ATK +40 Critical damage +5%. If pure LUK is 90 or above, ATK +60, critical damage +10% additionally. If pure LUK is 125 or above, ATK +80, critical damage +20% additionally |
For every 18 pure STR, HIT +2, Max HP +2%. For every 18 pure AGI, Flee +2, delay after skill -2%. For every 18 pure VIT, MDEF +2, variable cast time -2%. For every 18 pure INT, Max SP +2%, SP consumption -2%. For every 18 pure DEX, CRIT +2, increase ASPD (Delay after attack -2%). For every 18 pure LUK, DEF +20, ATK +15, MATK +15. |
ASPD +1 for Knight, Thief, Merchant, Taekwon and Taekwon Master classes. |
Can pair with Mob Scarf |
Headgear Cards
ATK +10 |
STR + 4 ATK + 12 INT – 4 Note: You can also equip Demon God Essence Force3 in any slot of your choice, but keep in mind that it cannot be decarded. |
Lower
Able to cast Lv2 [Spell Breaker]. Equip with Sunglasses, [NFS]Sunglasses or Glasses: For every pure 80 stats (STR+LUK), Physical damage to all classes (Normal, Boss, Guardian) enemies +6%. CRIT +5, Critical Damage +10%. For every pure 80 stats (INT+DEX), MATK +120, variable cast time -3%. HP recovery +10% when using Heal skills. For every pure 80 stats (AGI+VIT), Increase ASPD(delay after attack -5%), Max HP +5%. Damage taken from Players -2%. |
Equip with Overwhelm Str Armor and Temporal Str Manteau, ATK +5%, If total refine level is +14 or above, ATK +80, If total refine level is +18 or above, ATK +30 additionally, delay after skill -7%. If total refine level is +22 or above, melee physical damage +10%. |
All Stats +1, ASPD +1. |
Max HP +200. ASPD +1. |
LUK +1. Has a chance to cast Auto Spell: Lv1 [Aspersio] (without Holy Water) upon inflicting physical damage. |
Armor
LUK +3 has a chance to Auto cast Lvl.1 Meteor Assault when physically attacking. If a higher level of this skill is learned, then this will be cast instead. Note: You can enchant this equipment with Mora Coin in Mora |
VIT+6. If base level over 130, additional VIT + 4. For every 3 refine levels, increase Max HP by 4%. If base level over 130, decrease after skill delay by an additional 10%. Perfect Dodge + 6. Note: You can enchant this with Str Reactors and ATK Reactors |
If refine level is +8, has a chance to absorb HP by 3% and SP by 2% of physical damage dealt. If refine level is +9, has a chance to absorb HP by 4% and SP by 3% of physical damage dealt. If refine level is +10 or above, has a chance to absorb HP by 6% and SP by 5% of physical damage dealt. Caution - Equip with Rideword Hat or Vanargandr Helm or Piece Of Angent Skin, the absorb effect will be removed. |
ATK +10 Increase ranged physical damage by 5%. If refine level is +7 or above, additional ATK +20, increase ranged physical damage by an additional 5%. If refine level is +8 or above, additional ATK +20, increase ranged physical damage by an additional 10%. Indestructible If refine level is +9 or above, additional ATK +30, increase ranged physical damage by an additional 10% |
ATK +50. For every 3 refine level, ATK +2%. If refine level is +7 or above, DEF pierce on Beast and Demon monsters +30%. If refine level is +9 or above, physical damage to Beast and Demon monsters +10%. If refine level is +11 or above, physical damage to Wind and Earth property enemies +10%. Equip with Temporal Str Boots [1] or Modified Str Boots [1], ATK +10%. If total refine level is +21, DEF pierce on Beast and Demon monsters +20% additionally. Can be enchanted. |
Cards
Elemental Cards Like: Enchant a piece of Armor with the Undead property. |
ATK +25, DEF -5 |
Weapon
Increases the damage of Grim Tooth by 10%. Adds a chance of casting Level 1 Sonic Blow on the target when dealing a physical attack. If a higher level of this skill is known, it will be cast instead. Note: You can enchant this with Fighting Spirit on Malangdo with Seagod Anger. You can also pair Krishna for Assassin Handcuff for additional 50 ATK and a staggering 50% skill% bonus for Sonic Blow. |
If you have an Auto Spell Shadow Set, you can change your Krisha to these Katar Weapons. Also, Dual Dagger, Sword setup can also proc if you have Auto Spell Shadow Set.
Crimson Katar (Low to High tier) ATK increased by (refinement level * refinement level) up to a maximum refinement level of 15. If base level is 70 or above, ATK +5 for every 10 base level. |
For every 2 refine level, ATK +1%. Increase ASPD (For every refine level, delay after attack -1%.) Note: Good to pair with Immortal Corpse Dog Tag |
For every 2 refine level, ATK +10. For every 3 refine level, Critical damage +4%. If refine level is +7 or above, physical damage to Demi-human and beast enemies +15%. If refine level is +9 or above, increase ASPD(delay after attack -10%). If refine level is +11 or above, physical damage to Demi-human and beast enemies +20% additionally. |
For every 2 refine level, ATK +10. For every 3 refine level, attack speed increased (delay after skill decreased by 2%). If refine level is +9 or above, [Rolling Cutter] damage increased by 20%. If refine level is +11 or above, decrease delay after skill by 7%. |
MATK +80, INT +6, VIT +6, LUK -6. When dealing physical attack, has a low chance of regaining 5% of your damage as HP and SP. Consumes 100 HP every 10 seconds. Consumes 1,000 HP when unequipped. |
Dual Dagger Setup |
ATK increased by (refinement level * refinement level) up to a maximum refinement level of 15. MATK increased by ((refinement level * refinement level) / 2) up to a maximum refinement level of 15. If base level is 70 or above, ATK +5 for every 10 base level. |
INT + 3, MATK + 120. Gives a low chance of casting the illusion of Faceworm Queen while you are attacking. |
Inflicts more damage depending on the target’s defense. |
Has a certain chance of inflicting the Bleeding status on enemies. |
Cards
Nullifies reduction in damage inflicted on monsters resulting from a monster’s size. |
Physical damage to small, medium and large enemies +50%. If refine level is +15 or above, physical damage to small, medium and large enemies +25% additionally. Caution: Silit Pong cannot be used for card desocketing! |
Endows a weapon with damage that will splash 9 cells around the character with each attack except for skills. Hit Rate -10 |
ATK +15. Physical damage to medium and large enemies +20%. |
Increases damage on Boss monsters by 25%. |
Enables a 3% chance of gaining 15% of the damage inflicted on an enemy as HP with each attack. |
Enables a Level 1 Double Attack on a compounded weapon. If character has learned the Double Attack, that skill level affects this card’s effect. |
Garment
For every 2 refine level, ATK +1%. If refine level is +9 or above, increase ASPD(delay after attack -10%). If refine level is +12 or above, delay after skill -7%. If base level is under 100, EXP gain from monster +10%. If base level is 100 or above, EXP gain from monster +4%. |
Enables the use of Lv1 [Greed]. If refine level is +7 or +8, and pure stats are 90 or above, – STR -> ATK +20 – INT -> MATK +30 – VIT -> Resistance against Neutral Property attack +5% – AGI -> ASPD +8% – DEX -> Ranged physical damage +5% – LUK -> Critical damage +10%. OR If refine level is +9 or above, and pure stats are 90 or above, – STR -> ATK +30 – INT -> MATK +50 – VIT -> Resistance against Neutral Property attack +10% – AGI -> ASPD +8%, ASPD +1 – DEX -> Ranged physical damage +10% – LUK -> Critical damage +15%. |
All Stats +1. For every 20 pure STR, ATK +1. For every 20 pure INT, MATK +1. For every 20 pure VIT, resistance against Neutral Property attack +1%. For every 20 pure AGI, increase ASPD (delay after attack -1%). For every 20 pure DEX, ranged physical damage +1%. For every 20 pure LUK, critical damage +1%. Enchant it with Fatal or Fighting Spirit, depending on your needs. |
ATK +5%. If refine level is +5 or above, for every 10 pure STR, additional ATK +2. If refine level is +7 or above, for every 10 pure STR, additional ATK +3. Caution – Wakwak Card effect will not be applied to this item. |
For every 2 refine level, ATK +10, ATK +1%. For every 4 refine level, physical damage to all size enemies +5%. If refine level is +7 or above, ATK +7%. If refine level is +9 or above, DEF/MDEF pierce on Beast and Demon monsters +20%. If refine level is +11 or above, DEF/MDEF pierce on Beast and Demon monsters +10% additionally. Equip with Temporal Str Boots [1] or Modified Str Boots [1], ATK +50, if the refine level of boots are +10 or above, DEF/MDEF pierce on Beast and Demon monsters +30% additionally. Can be enchanted. |
Garment Cards
ATK +5 every 10 pure STR. |
For every 10 pure LUK, increase critical damage by 2%. Petal is also a good choice if you opted for a consistent damage. |
For every 10 pure AGI, increase ASPD (decrease delay after attack by 2%). |
Shoes
Max HP +300, Max SP +30. For every 3 refine level, additional Max HP +100, Max SP +10, ATK +7. If pure STR is 120 or above, additional ATK +50. |
Max HP +300, Max SP +30. For every 3 refine level, additional Max HP +100, Max SP +10, increase critical damage by 2%. If pure LUK is 120 or above, increase critical damage by an additional 30%. MDEF +5. |
Shoe Cards
ATK + 3%. Increase attack speed (Decrease after attack delay by 5%). |
Accessories
Max SP +20, Cri +3. When equipped with Krishna, increases ATK +50, attack power 50% increase on Sonic Blow, Flee -30. |
ATK+7% ASPD + 10% |
Physical damage to all property enemies +5%, Increase ASPD(delay after attack -10%), Perfect Hit +20%. |
ATK +5%. Equip with Anti-magic Suit, increase ASPD (Decrease delay after attack by 5%). Equip with Geffen Magic Robe, decrease after skill delay by 5% and damage taken from Demi-Human enemies by 5%. Can be enchanted. |
Accessory Cards
Critical rate +4% STR +1 |
STR +3 |
ATK +20, Max HP – 1%. |
ATK + 20. Base STR is at least 120: ATK + 20, decrease attack speed (increase after-attack delay by 3%). Can only be carded on specific left accessories. |
Costume Enchants and Shadows
Any ATK stone enchant stone
Assassin Cross Stone (Upper)
Assassin Cross Stone (Middle)
Assassin Cross Stone (Lower)
ASPD Garment and/or Upper Enchant
Double Attack Stone (Garment)
DEF +25. For every 2 refine level, DEF +5. If refine level is +7 or above, ASPD +1. If refine level is +9 or above, delay after skill -1%. Equip with Blitz Shadow Weapon and MDEF + (total refine level). If total refine level is +15 or above, ASPD +1, delay after skill -1% additionally. Blitz Shadow Weapon Description Delay after attack -5%. For every 2 refine level, delay after attack -1% additionally. If refine level is +7 or above, ASPD +1. If refine level is +9 or above, delay after skill -1%. |
CRIT +5. For every 2 refine level, CRIT +1. If refine level is +7 or above, ASPD +1. If refine level is +9 or above ASPD +1 additionally. Equip with Blitz Shadow Shoes and Shield ,FLEE +5. If total refine level is +15 or above, ASPD +1 additionally. Blitz Shadow Shoes Description FLEE +5. For every 2 refine level, FLEE +1 additionally. If refine level is +7 or above, ASPD +1. If refine level is +9 or above ASPD +1 additionally. |
100% defense penetration depending on what race the target monster is. |
ATK +20. If refine level is +7 or above, ATK +2%. If refine level is +9 or above, ATK +3% additionally. Equip with Physical Shadow (Armor, Shield, Shoes), ATK +[the total refine level x 2]. If total refine level is +23 or above, ATK +2%. If total refine level is +25 or above, ATK +3% additionally. Physical Shadow Shield Description Max HP +200. If refine level is +7 or above, Max HP +2% additionally. If refine level is +9 or above, Max HP +3% additionally. Physical Shadow Shoes Description Increase ASPD(delay after attack -2%). If refine level is +7 or above, increase ASPD (delay after attack -3%) additionally. If refine level is +9 or above, increase ASPD (delay after attack -3%) additionally. |
ATK +15. For every 2 refine level, ATK +1 additionally. If refine level is +9 or above, has 7% chance to cast Lv7 [Bash] upon inflicting normal melee physical damage. If refine level is +10 or above, has 10% chance to cast Lv10 [Bash] upon inflicting normal melee physical damage. Equip with Auto Spell Shadow (Weapon, Earring and Pendant), ATK +1% additionally. If the total refine level is +21 or above, has 4% chance to cast Lv7 [Sonic Blow] upon inflicting normal melee physical damage, If the total refine level is +27 or above, has 8% chance to cast Lv10 [Sonic Blow] upon inflicting normal melee physical damage. Auto Spell Shadow Earring Description FLEE +10. For every 2 refine level, FLEE +1. If refine level is +9 or above ASPD +1. Auto Spell Shadow Pendant Description HIT +10. For every 2 refine level, HIT +1. If refine level is +9 or above, Perfect Hit +5%. |
Tips and Tricks
In this section of the guide, we’ll list tips and tricks to enhance gameplay, including useful consumables and techniques for survivability.
Almighty (Stats)
Ultimate Cook (Stats)
Awakening Potion (ASPD)
Infinity Drink (Crit Damage)
Limit Power Booster (ATK + ASPD)
Enrich Celermine Juice (ASPD)
Guarana Candy (ASPD)
You can get a buff from Soul Linker’s Assassin Spirit for 100% increase in damage and reduce cast delay for 350sec at Level 5
Sonic Blow requires hit rate to land an attack, so this build requires allocation of Dexterity (Dex) stat points.
In situations where you are being mobbed, utilizing the Rolling Cutter skill can be effective. Remember to utilize the Back Slide skill if you need to heal or take a moment to prepare for your next attack.
Auto Sonic Blow GX Build Video Showcase
FAQ
Why should you do this build?
Following the skill revamp, it’s now feasible to maintain a continuous attack when Auto Sonic Blow activates through items/equipment, a feat previously unattainable. With the appropriate gear, this setup has the potential to yield higher damage output per second compared to traditional Katar or dual dagger builds, especially against single targets. Such versatility can prove invaluable, particularly in scenarios such as the Geffen Magic Tournament.
Cost of Equipment
As of May 2024, Krishna with desirable enchantments typically costs around 25 million Zeny, making it the ideal starting weapon for this build. If you have sufficient Zeny, you can enhance your Krishna by pairing it with Assassin Handcuffs, providing an additional +50 Attack and 50% Sonic Blow modifier. The Auto Spell Shadow set (Weapon, Earring, and Pendant) is priced at approximately 800 million Zeny, making it advisable to prioritize acquiring Krishna first.
Leveling
Since this build shares similar stats with Rolling Cutter, you can also employ the Rolling Cutter skill for leveling purposes. Utilize single target normal attacks to trigger Auto Sonic Blow. When faced with multiple enemies while leveling, switch to Rolling Cutter. Don’t overlook the importance of using Enchant Deadly Poison to maximize your damage output.
Conclusion
Thank you for exploring the Auto Sonic Blow Build Guide for Guillotine Cross (GX) in Ragnarok Online!
The Guillotine Cross class is renowned for its versatility and power in PvM gameplay. By focusing on the Auto Sonic Blow build, this guide has provided you with essential insights into optimizing your GX character for maximum damage and efficiency.
Key Takeaways
- Stats and Skills: Prioritize Dexterity (Dex) for accuracy and maintain a critical rate of at least 55 (which is effectively doubled to 110 when wearing a Katar) for consistent damage when Sonic Blow procs are not active.
- Core Equipment: The Krishna-Assassin Handcuff combo or the Auto Spell Shadow set (Weapon, Earring, and Pendant) is crucial for triggering Sonic Blow during regular attacks.
- Versatility: This build excels in single-target damage but can adapt to AoE situations with the Rolling Cutter skill.
- Recommended Instances: The build is particularly effective in challenging instances such as the Geffen Magic Tournament, Old Glast Heim, Central Lab, Horror Toy Factory, and Sarah & Fenrir Instance.
- Cost Efficiency: Starting with a well-enchanted Krishna is a cost-effective way to enhance your build, while the full Auto Spell Shadow set is a valuable long-term investment.
By following this guide, you will be well-equipped to unleash devastating Sonic Blow attacks and navigate the thrilling challenges of PvM encounters in Ragnarok Online. Embrace the power of the Guillotine Cross and dominate your enemies with precision and style. Happy hunting!
Changelogs
June 4, 2024
Added Sonic Acceleration , Wakwak Manteau, Assassin Spirit for Auto Sonic blow Build
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