Overview


Einbech Mine 3F is the final floor of the entire Einbech Mine. It contains plenty of the monsters you’ve seen on the other dungeons but way stronger. They drop ores to craft materials needed for the equipment that came with this content.

Dynite – The very reason you are going to this dungeon, aside from the daily quests that will be mentioned later.

Getting there


Base level of 180 is the minimum requirement to enter the dungeon due to the
strength of the monsters present there. Prepare for a long trip.

First talk to Kafra Employee to get to Juno and the easiest way to get there is through Prontera>Geffen>Aldebaran>Juno. Once there, speak to the Airship Staff near the center of town to board the Airship. Hop on and wait until you are able to go down, Do not AFK for a long time, It goes by fast and there’s no visual cue. Once you’re in Einbroch, either use the train for 200z or go around to access the south portal of Einbech. Finally in Einbech, just get to the mine entrance at /navi einbech 138/252

If you happen to get lost, here are some images that can help you navigate.

[NFS]World Teleport Ticket can be used to get there quickly but only until 2F.|

Einbroch Airport (einbroch 64/204) > Einbech Train Station /navi einbroch 232/272

Einbech Train Station (einbech 43/215) to Einbech Mine /navi einbech 138/252

Einbech Mine 1F to 2F /navi ein_dun01 261/255

Einbech Mine 2F to 3F Entrance /navi ein_dun02 16/250

Daily Quest


You have 5 available quests to help you level up faster. Talk to Intern Researcher Sally near the entrance of the mine. The last option just closes the dialogue. /navi einbech 143/244

Monsters


Note: Jewel is a plant type mob. Meaning it only takes 1 damage from every source.
Multi-hits and fast attack speed is needed to kill it quickly before it heals or teleports.
The best element to fight mobs here is either Fire or Holy.

ImageNameLevel / HPSizeElementRace

Green Mineral

190 / 2,435,702

Large

Neutral 4

Formless

Red Mineral

190 / 2,435,702

Large

Neutral 4

Formless

White Mineral

190 / 2,436,177

Large

Neutral 4

Formless

Purple Mineral

190 / 2,435,543

Large

Neutral 4

Formless

Poisonous

190 / 2,407,086

Medium

Ghost 4

Formless

Toxious

190 / 2,407,556

Medium

Ghost 4

Formless

Abyssman

190 / 2,428,577

Large

Neutral 4

Brute
White Porcelio188 / 2,403/326SmallEarth 4Insect
Jeweliant191 / 2,445,656MediumNeutral 4Insect

Jewel

192 / 100

Large

Neutral 4

Formless
          Jewgoliant
    197 / 37,847,086LargeNeutral 4Insect

Drops


Each of the Mineral mob drops their corresponding color of ore.
Rindium
Redium
Whidium
Purdium
While the trio of White Porcelio, Jeweliant and Abyssman drop
Odium
Lastly, both Jewel and Jewgoliant drop the rest
Unknown Ore is a usable item that contains a random ore or a Dynite on a low chance.
Unknown Ore
Dynite

Cards


NameDescription
Neo Mineral Card

DEF +30
Equip with Mineral Card
DEF +20 additionally.
For every refine level of garment,
DEF +3.

Location : Garment
   Poisonous Card

Physical damage on Poison property enemies +25%.
Equip with Anacondaq Card
Physical damage on Poison property enemies +15% additionally.

Location: Weapon
Toxious Card

MaxHP +10%, damage taken from ranged physical damage -5%.
Equip with Toxious Card
MaxHP +5%,
damage taken from ranged physical damage -10% additionally.

Location : Armor
White Porcellio Card

ATK +20.
Equip with Porcellio Card
ATK +10 additionally.
For every refine level of shoes,
ATK +1.

Location : Shoes
Abyssman Card

Max HP +10%, [Earth Grave] damage +10%.
Equip with Pitman Card
[Earth Grave] damage +10% additionally.
For every refine level of shoes,
[Earth Grave] damage +1% additionally.

Location : Shoes
Jeweliant Card

Has a chance to autocast Lv.1 [Psychic Wave] when dealing physical damage.
Equip with Ungoliant Card
Neutral property magical damage +30%.

Location : Accessory(Left)
Jewgoliant Card

Physical damage to Formless, Plant race monsters +40%.
Physical damage to Fire, Water property enemies +40%.

Location : Armor

Dynite Exchanger, Refiner and Shop


Transactions about ores are done outside the mine with Field Advisor Elmen /navi einbech 149/257. Just climb the platform next to Sally and he will be on top. Exchanging one of each colored ores is equal to one Dynite. You can exchange however much you can carry.
You can exchange 75 Dynite for accessories or 30 for Modification Permits.

Accessories



The following is the list of available accessories that can be bought fromField Supervisor Elmen. These accessories are equipable by all classes.

NameTypeDescription

Safety Pendant B
Accessory
(Right)
A medal awarded to those who ensured the safety of the Einbroch mine. Only a few have been awarded this rare medal.
All Stats +5, Variable Cast Time -5%.
If equipped with Safety Epaulet R Max HP +10%,Variable Cast Time -15% additionally.
If equipped with Safety Epaulet B Max HP +10%,Increase ASPD(delay after attack -15%).
If equipped with Safety Epaulet R or Safety Epaulet B and an Einbroch weapon. Fixed Cast Time -0.3 seconds.
Delay after skill -7%. Magical damage taken from all size enemies -3%.
Defense: 10 Weight: 10 Required Level: 170 Jobs: All Jobs

Safety Pendant R
Accessory
(Right)
A medal awarded to those who ensured the safety of the Einbroch mine.Only a few have been awarded this rare medal.
All stats +5,Increase ASPD(delay after attack -5%).
If equipped with Safety Epaulet B. Max HP +10%, Increase ASPD(delay after attack -15%).
If equipped with Safety Epaulet R, Max HP +10%,Variable Cast Time -15%.
If equipped with Safety Epaulet R or Safety Epaulet B and an Einbroch weapon. Fixed Cast Time -0.3 seconds. Delay after skill -7%, Physical damage taken from all sizes enemies -3%.
Defense: 10 Weight: 10 Required Level: 170 Jobs: All Jobs

Safety Epaulet R
Accessory
(Left)
An epaulet awarded to those who ensured the safety of the Einbroch mine. Only a few have been awarded this rare epaulet.
ATK +5%
Defense: 10 Weight: 10 Required Level: 170 Jobs: All Jobs


Safety Epaulet B
Accessory
(Left)
An epaulet awarded to those who ensured the safety of the Einbroch mine. Only a few have been awarded this rare epaulet.

MATK +5%
Defense: 10 Weight: 10 Required Level: 170 Jobs: All Jobs

Weapon Enchantment


Field Supervisor Elmen sell weapon enchant called Modification Permits that are split between physical and magical.

Physical Modification Permit
Magical Modification Permit

Both permits are consumables that will give a set of three random enchants to a single Einbech Weapon, one enchant for each of the three slots of enchants available. If you don’t like the enchants, simply use another one. There is no way to keep a single enchants and all of them are random.


Physical

First EnchantSecond Enchant      Third Enchant
Atk 5 ~ 45
Atk% 1 ~ 10%
Hit 5 ~ 35
Flee 7 ~ 35
ASPD 1 ~ 2
ASPD% 5 ~ 10%
Increase critical damage 5 ~ 20%
Increase physical damage to [all element] enemies 3 ~ 20%
Crit 2 ~ 10
Increase physical damage to [any race] enemies 3 ~ 20%
Increase physical damage to normal enemies 3 ~ 20%
Increase physical damage to boss enemies 3 ~ 20%
Ignore physical defense of [any race] enemies 3 ~ 25%
Ignore physical defense of normal enemies 3 ~ 18%


          Magical

First EnchantSecond EnchantThird Enchant
Matk 5 ~ 45
Matk% 1 ~ 10%
Heal effectiveness 3 ~ 25%
Reduce variable casting time 5 ~ 10%
Flee 7 ~ 35
Increase magic damage to [all element] enemies 3 ~ 20%
Crit 2 ~ 10

Heal effectiveness 7 ~ 25%
Reduce variable casting time 5 ~ 10%
Increase magic damage to [any race] enemies 3 ~ 20%
Increase magic damage to normal enemies 3 ~ 20%
Increase magic damage to boss enemies 3 ~ 20%
Ignore magic defense of [all race] enemies 3 ~ 25%
Ignore magic defense of normal enemies 3 ~ 18%

Einbech Mine Weapon Exchange


Exchange 50 Dynite for a random following weapon.

ImageName / TypeDescription


Grinder Huuma Shuriken / Huuma Shuriken
A grinder used in construction sites around Einbroch. People often use it for another purpose due to its excellent portability and cutting force.
Indestructible.
ATK +15%
[Swirling Petal] damage +15%.
If refine level is +7 or above, ATK +60,
Variable Cast Time -15%.
If refine level is +9 or above,[Swirling Petal] damage +20% Additionally has a chance to gain physical damage to all size enemies +20% for 10.0 seconds when dealing physical attack.
If refine level is +11 or above,[Swirling Petal] cooldown -1.0 second,
Delay after skill -20%.
Attack : 280 Weight : 180 Weapon Level: 4
Required Level : 170
Job : Ninja Class


Rubber Hammer / Mace
A hammer used to investigating mine shafts in Einbroch. It’s a tool used to check shafts, but people often use it in battle due to its design and durability.
Indestructible.
MATK +7%, MATK +180. Healing rate +15% when using Heal skills.
[Adoramus] +10%.
If refined level is +7 or above,
Holy property magical damage +7%,
Variable Cast Time -10%.
If refined level is +9 or above,[Adoramus] +15%
Additionally has 3% chance to gain magical damage to all size enemies +15% for 10.0 seconds when dealing magical attack.
If refined level is +11 or above.
Delay after skill -20%.

Attack : 160 Weight : 190 Weapon Level : Level : 170
Job : Arch Bishop Class


Bolt Shooter / Bow
A tool used in Einbroch to drive nails. It’s been modified to be able to shoot stuff other than nails.
ATK +10%.[Aimed Bolt] damage +10%.
If refine level is +7 or above, ATK +60
Variable Cast Time -10%.
If refine level is +9 or above,[Aimed Bolt] damage +15% Additionally has a chance to gain physical damage to all size enemies +20% for 10.0 seconds when dealing physical attack.
If refine level is +11 or above. Delay after skill -20%.

Attack : 210
Weight : 170
Weapon Level : 4
Required Level : 170
Job : Ranger Class


Claw Sword / Two-Handed Sword
A tool used to remove various kinds of scrap at construction sites. Can be used for many purposes.
ATK +15%, CRI +5.
If refine level is +7 or above, Critical damage +25%, increase ASPD(delay after attack -10%).
If refine level is +9 or above. Additionally has a chance to gain physical damage to all size enemies +20% for 10.0 seconds when dealing physical attack.
If refine level is +11 or above, CRI +7.
Delay after skill -20%.

Attack : 300
Weight : 350
Weapon Level : 4
Required Level : 170
Job : Rune Knight Class


Welding Wand / One-Handed Staff
A magical tool used in welding.Many use it in battle since it significantly boosts the wielder’s magical prowess.
Indestructible.
MATK +200.
Neutral, Water and Fire property magical damage +7%.
If refine level is +7 or above, MATK +40 additionally,
Variable Cast Time -10%.
If refine level is +9 or above, Neutral, Water and Fire property magical damage +8% Additionally has 3% chance to to gain magical damage to all size enemies +15% for 10.0 seconds when dealing magical attack.
If refine level is +11 or above. Delay after skill -20%.

Attack : 160
Weight: 120
Weapon Level : 4
Required Level : 170
Jobs : Mage and Soul Linker Classes


Safety Whip / Whip
A rope made in Einbroch for lifesaving purposes. Actually, it’s used more often for another purpose than saving people’s lives.
Ranged physical damage +10%.[Severe Rainstorm] damage +10%.
If refine level is +7 or above,ATK +40
Variable Cast Time -10%.
If refine level is +9 or above,[Severe Rainstorm] damage +15%
Additionally has a chance to gain physical damage to all size enemies +15% for 10.0 seconds when dealing physical attack.
If refine level is +11 or above,[Severe Rainstorm] cooldown -2.0 seconds.
Delay after skill -20%.

Attack : 200
Weight : 140
Weapon Level : 4
Required Level : 170
Job : Wanderer Class


Bolt Crusher / Katar
A tool used in Einbroch to cut various metals.They modified it for battle use due to its superior cutting force.
ATK +10%.
[Rolling Cutter] damage +10%.
If refine level is +7 or above,
ATK +60
Increase ASPD(delay after attack -10%).
If refine level is +9 or above,[Rolling Cutter] damage +15% Additionally has a chance to gain physical damage to all size enemies +20% for 10.0 seconds when dealing physical attack.
If refine level is +11 or above.
Delay after skill -20%.

Class : Katar
Attack : 300
Weight : 200
Weapon Level : 4
Required Level : 170
Job : Guillotine Cross Class


Saw Axe / Two-Handed Axe
A weapon modified from a metal-cutting saw to a battle axe.The sound of the engine reverberating every time the wielder swings makes enemies cower in fear.
Indestructible.
ATK +10%
[Arm Cannon] +10%.
If refine level is +7 or above,ATK +60
Variable Cast Time -10%.
If refine level is +9 or above.
Ranged physical damage +10% Additionally has 3% chance to gain physical damage to all size enemies +15% for 10.0 seconds when dealing physical attack.
If refine level is +11 or above.
Delay after skill -20%.
Attack : 350
Weight : 500
Weapon Level : 4
Required Level : 170
Job : Mechanic Class


Safety Manual / Book
A book full of information on preparing for various industrial and natural accidents. Just holding it makes you feel safe.
ATK +10%, CRIT +3.
If refine level is +7 or above,ATK +40,Increase ASPD (delay after attack -10%).
If refine level is +9 or above, Critical damage +15%
Additionally has a chance to gain physical damage to all size enemies +15% for 10.0 seconds when dealing physical attack.
If refine level is +11 or above, Critical damage +15%
Delay after skill -20%.
Attack : 200
Weight : 70
Weapon Level : 4
Required Level : 170
Job : Star Emperor Class


Metal Detector Mk47 / Dagger
A small detector made for finding ores in mines. It’s light and durable, so many people use it for self-protection.
ATK +10%. [Cross Impact] damage +10%.
If refine level is +7 or above,
ATK +40, Increase ASPD(delay after attack -10%.)
If refine level is +9 or above,[Cross Impact] damage +15% Additionally has a chance to gain physical damage to all size enemies +15% for 10.0 seconds when dealing physical attack.
If refine level is +11 or above
Delay after skill -20%.
Attack : 200
Weight : 100
Weapon Level : 4
Required Level : 170
Job : Guillotine Cross Class


Jewel Detector Mk47 / Dagger
A small detector made for finding jewels in mines. It’s used for various purposes as it boosts the wielder’s strength.
MATK +180. MATK +10%.Fire and Neutral property magical damage +7%.
If refine level is +7 or above, MATK +40,increase ASPD (delay after attack -10%).
If refine level is +9 or above,Fire and Neutral property magical damage +8%
Additionally has a chance to gain magical damage to all size enemies +15% for 10.0 seconds when dealing physical attack.
If refine level is +11 or above, Delay after skill -20%.
Attack : 190
Weight : 100
Weapon Level : 4
Required Level : 170
Job : Shadow Chaser Class


Blocking Spear / One-Handed Spear
Originally used to block entrance to dangerous areas in Einbroch,it’s now modified into a weapon due to its durability and power.
ATK +10%. [Vanishing Point] damage +10%.
If refine level is +7 or above, ATK +40, increased ASPD(delay after attack -10%).
If refine level is +9 or above, [Vanishing Point] damage +15% Additionally has a chance to gain physical damage to all size enemies +15% for 10.0 seconds when dealing physical attack.
If refine level is +11 or above, delay after skill -20%.
Attack : 210
Weight : 300
Weapon Level : 4
Required Level : 170
Job : Royal Guard Class


Safety Lute / Instrument
Made to encourage the workers of Einbroch or signal an emergency. It has many flaws as a guitar but it produces the loudest sound.
Ranged physical damage +10%.[Severe Rainstorm] damage +10%.
If refine level is +7 or above,
ATK +40, Variable Cast Time -10%.
If refine level is +9 or above,[Severe Rainstorm] damage +15%
Additionally has a chance to gain physical damage to all size enemies +15% for 10.0 seconds when dealing physical attack.
If refine level is +11 or above,[Severe Rainstorm] cooldown -2.0 seconds,delay after skill -20%.
Attack : 200
Weight : 140
Weapon Level : 4
Required Level : 170
Job : Maestro Class


Bolt Revolver / Revolver
A tool used in Einbroch to drive nails. It’s been modified to be able to shoot stuff other than nails.
Ranged physical damage +15%.[Fire Dance] damage +15%.
If refine level is +7 or above,
ATK +60, increase ASPD(delay after attack -10%).
If refine level is +9 or above,[Fire Dance] damage +20% Additionally has a chance to gain physical damage to all size enemies +20% for 10.0 seconds when dealing physical attack.
If refine level is +11 or above
Delay after skill -20%.
Attack : 200
Weight : 180
Weapon Level : 4
Required Level : 170
Job : Gunslinger Class


Safety Saber / One-Handed Sword
A sword used for lighting up the shaft and self-protection in a mine. It glitters if there is something dangerous nearby.
ATK +10%.
[Cart Cannon] damage +10%.
If refine level is +7 or above, ATK +40, Variable Cast Time -10%.
If refine level is +9 or above, [Cart Cannon] damage +15% Ranged physical damage +7%.
If refine level is +11 or above, delay after skill -20%.
Attack : 200
Weight : 250
Weapon Level : 4
Required Level : 170
Job : Geneticist Class


One-Handed Staff / Safety Foxtail
A foxtail that was growing near a construction site in Einbroch. It is solid like steel, perhaps because of its mysterious ores.
Indestructible.MATK +350.
ATK +7%, MATK +7%.[Catnip Meteor] and [Picky Peck] damage +15%.
If refine level is +7 or above,
Increased ASPD (delay after attack -10%),Variable Cast Time -10%.
If refine level is +9 or above,[Catnip Meteor] and [Picky Peck] damage +20%
Has a chance to gain physical or magical damage to all size enemies for 10.0 seconds when dealing a physical or magical attacks.
If refine level is +11 or above
Delay after skill -20%.
Attack: 300
Weight: 150
Weapon Level: 4
Required Level: 170
Job: Summoner (Doram)


Safety Knuckle / Knuckle
Originally made to ensure safety for the workers of Einbroch, it was modified for use in battle with various attachments since it offers excellent durability.
ATK +10%.[Knuckle Arrow] damage +10%.
If refine level is +7 or above,ATK +40, Increase ASPD (delay after attack -15%).
If refine level is +9 or above,[Knuckle Arrow] damage +15% Additionally has 3% chance to to gain physical damage to all size enemies +15% for 10.0 seconds when dealing physical attack.
If refine level is +11 or above
Delay after skill -20%.
Attack : 210
Weight : 180
Weapon Level : 4
Required Level : 170
Job : Sura Class


Detecting Staff / Two-Handed Staff
A detector used to find special minerals in the Einbroch mine. Since it was added with an effect that boosts the wielder’s magical prowess, many have used it for a purpose different from its original use.
Indestructible
MATK +330.MATK +10%.
If refine level is +7 or above, MATK +60 additionally, Variable Cast Time -10%.
If refine level is +9 or above,
Fire property magical damage +15%,
Has 3% chance to to gain magical damage to all size enemies +15% for 10.0 seconds when dealing magical attack.
If refine level is +11 or above
Delay after skill -20%.

Attack : 180
Weight : 200
Weapon Level: 4
Required Level : 170
Job : Warlock Class

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