Overview

Episode 17.1: Illusion comes with a very interesting equipment exchange system that provides powerful and versatile equipment that can be customized to fit the needs of the players crafting it. A wide range of enchantable gears is made available including weapons that provide skill specific bonuses and armor/accessories set that can be worn by everyone.

Pre-requisites

To gain access to equipment exchange and enchanting, the player must complete the entire Episode 17.1 storyline.

Crafting Materials

Armors, accessories, including the modification part for enchanting revolves around 2 specific materials which are  Mysterious Component and  Cor Core. These two are farmable materials from 17.1 mobs that can also be obtained from 17.1 main quest, daily quests and 17.1 instance dungeon quest (Cor Memorial & 2nd OS Search). As for the weapons,  Damaged Weapon is necessary and can only be obtained from instance bosses Miguel, EL-A17T, and field MVP reward from R48-85-Bestia.

Illusion Equipment

Each part of the armor and accessory set costs 50 Cor Cores. You are free to select the armor category and armor type that you want to craft. Call the NPC Eliumina to exchange your materials at (sp_cor 111,130) by interacting with any of the Rebellion members near her coordinates.

Armor Set

Illusion A-TypeIllusion B-Type
15376.png
Illusion Armor A-type [1]
Atk + 100.
Atk + 10 per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).
When equipped with Illusion Engine wing A-type, Atk + 50.
When equipped with Illusion Engine wing B-type, reduces delay after skill by 10%.
Class : Armor
Defense : 105
Weight : 100
Required Level : 130
Usable Jobs : All
15377.png
Illusion Armor B-type [1]
Matk + 100.
Matk + 10 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 10%.
When equipped with Illusion Engine wing A-type,  increases attack speed (reduces delay after attack by 10%).
When equipped with Illusion Engine wing B-type, Matk + 50.
Class : Armor
Defense : 105
Weight : 100
Required Level : 130
Usable Jobs : All

Illusion Engine wing A-type [1]
MaxHP + 1000.
MaxHP + 100 per 2 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
When equipped with Illusion Leg A-type, increases critical damage by 10%.
When equipped with Illusion Leg B-type, reduces variable casting time by 10%.
Class : Garment
Defense : 50
Weight : 90
Required Level : 130
Usable Jobs : All
20934.png
Illusion Engine wing B-type [1]
MaxHP + 1000.
MaxHP + 100 per 2 refine rate.
If refine rate is 7 or higher, reduces variable casting time by 5%.
When equipped with Illusion Leg A-type, increases long ranged physical damage by 5%.
When equipped with Illusion Leg B-type, increases all properties magic damage by 10%.
Class : Garment
Defense : 50
Weight : 90
Required Level : 130
Usable Jobs : All
22196.png
Illusion Leg A-type [1]
MaxSP + 200
MaxSP + 20 per 2 refine rate.
If refine rate is 7 or higher, increases long ranged physical damage by 5%.
When equipped with Illusion Armor A-type, Atk + 5%.
When equipped with Illusion Armor B-type, increases attack speed (reduces delay after attack by 5%).
Class : Shoes
Defense : 20
Weight : 50
Required Level : 130
Usable Jobs : All
22197.png
Illusion Leg B-type [1]
MaxSP + 200
MaxSP + 20 per 2 refine rate.
If refine rate is 7 or higher, increases all properties magical damage by 5%.
When equipped with Illusion Armor A-type, MaxSP + 5%.
When equipped with Illusion Armor B-type, Matk + 5%.
Class : Shoes
Defense : 20
Weight : 50
Required Level : 130
Usable Jobs : All

Accessories

Illusion BoosterIllusion Battle Chip
32207.png
Illusion Booster R [1]
Atk + 5%.
Class : Accessory (right)
Defense : 0
Weight : 10
Required Level : 130
Usable Jobs : All
32209.png
Illusion Battle chip R [1]
Matk + 5%.
Class : Accessory (right)
Defense : 0
Weight : 10
Required Level : 130
Usable Jobs : All
32208.png
Illusion Booster L [1]
Atk + 5%.
Class : Accessory (left)
Defense : 0
Weight : 10
Required Level : 130
Usable Jobs : All
32210.png
Illusion Battle chip L [1]
Matk + 5%.
Class : Accessory (left)
Defense : 0
Weight : 10
Required Level : 130
Usable Jobs : All

OS Weapons

Exchange 1 Damaged Weapon and 50 Mysterious Component with Eliumina at (sp_cor 111,130) to receive 1 Random OS Weapon.

Weapons
1862.png
Burning Knuckle-OS [2]
Atk + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Rampage Blast damage by 15%.
If refine rate is 11 or higher, increases damage against medium and large size enemies by 20%.
Class : Knuckle
Attack : 175
Weight : 90
Weapon Level : 4
Required Level : 130
Usable Jobs : Sura
13493.png
Cannon Rapier-OS [2]
Matk + 150.
When dealing melee physical damage, has a chance to auto cast Fireball, level of Fireball is equal to level of refine rate (up to level 10).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Fireball damage by 30%.
If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto cast Hell Inferno level 3.
Class : Sword
Attack : 160
Weight : 80
Weapon Level : 4
Required Level : 130
Usable Jobs : Swordsman classes, Novice classes, Thief classes, Merchant classes.

16088.png
Saphir Mace-OS [2]
Can’t be destroyed.
Atk + 3%.
If refine rate is 7 or higher, reduces variable casting time by 7%.
If refine rate is 9 or higher, increases Cart Cannon damage by 20%.
If refine rate is 11 or higher, increases long ranged physical damage by 15%.
Class : Mace
Attack : 185
Weight : 80
Weapon Level : 4
Required Level : 130
Usable Jobs : Genetic
16089.png
Ultio-OS [2]
Can’t be destroyed.
Matk + 170.
Matk + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Adoramus damage by 20%.
If refine rate is 11 or higher, increases holy property magical damage by 15%.
Class : Mace
Attack : 150
Weight : 120
Weapon Level : 4
Required Level : 130
Usable Jobs : Archbishop
18178.png
Virtual Bow-OS [2]
Atk + 3%.
If refine rate is 7 or higher, increases long ranged physical damage by 7%.
If refine rate is 9 or higher, increases Arrow Storm damage by 30%.
If refine rate is 11 or higher, increases Arrow Storm damage by additional 20%.
Class : Bow
Attack : 200
Weight : 120
Weapon Level : 4
Required Level : 130
Usable Jobs : Ranger
18179.png
MH-P89-OS [2]
Atk + 3%.
If refine rate is 7 or higher, increases long ranged physical damage by 7%.
If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.
If refine rate is 11 or higher, increases Severe Rainstorm damage by 15%.
Class : Bow
Attack : 170
Weight : 120
Weapon Level : 4
Required Level : 130
Usable Jobs : Minstrel, Wanderer
18180.png
AC-B44-OS [2]
Matk + 135.
Increase bow damage by 5%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Triangle Shot damage by 15%.
If refine rate is 11 or higher, increases bow damage by 10%.
Class : Bow
Attack : 190
Weight : 60
Weapon Level : 4
Required Level : 130
Usable Jobs : Shadow Chaser
21047.png
Beam Claymore-OS [2]
Can’t be destroyed.
Cri + 5.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases critical damage by 15%.
If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.
Class : Two-handed Sword
Attack : 250
Weight : 180
Weapon Level : 4
Required Level : 130
Usable Jobs : Swordsman classes
26151.png
Rutilus Stick-OS [2]
Can’t be destroyed.
Matk + 175.
Increases magical damage against neutral and earth property enemies by 5%.
If refine rate is 7 or higher, reduces variable casting time by 7%.
If refine rate is 9 or higher, when dealing magical damage, has a chance to increases fire property magical damage by 30% for 10 seconds.
If refine rate is 11 or higher, reduces delay after skill by 10%.
Class : One-handed Staff
Attack : 80
Weight : 90
Weapon Level : 4
Required Level : 130
Usable Jobs : Novice classes, Mage classes, Acolyte classes, Soul Linker classes
28038.png
Meuchler-OS [2]
Atk + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Cross Ripper Slasher damage by 15%.
If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.
Class : Katar
Attack : 190
Weight : 130
Weapon Level : 4
Required Level : 130
Usable Jobs : Assassin classes.
28136.png
Blasti-OS [2]
Can’t be destroyed.
Reduces damage taken from medium and large enemies by 10%.
If refine rate is 7 or higher, reduces damage taken from medium and large enemies by additional 15%.
If refine rate is 9 or higher, increases long ranged physical damage by 15%.
If refine rate is 11 or higher, reduces delay after skill by 10%.
Class : Two-handed Axe
Attack : 400
Weight : 450
Weapon Level : 4
Required Level : 130
Usable Jobs : Mechanic
28253.png
HR-55-OS [2]
Atk + 3%.
If refine rate is 7 or higher, increases long ranged physical damage by 7%.
If refine rate is 9 or higher, increases Hammer of God damage by 20%.
If refine rate is 11 or higher, reduces cooldown of Hammer of God by 5 seconds.
Class : Rifle
Attack : 250
Weight : 100
Weapon Level : 4
Required Level : 130
Usable Jobs : Gunslinger classes.
28629.png
Circuit Board-OS [2]
Atk + 3%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases damage against small and medium size enemies by 20%.
If refine rate is 11 or higher, increases critical damage by 20%.
Class : Book
Attack : 180
Weight : 120
Weapon Level : 4
Required Level : 130
Usable Jobs : Sage classes, Priest classes, Star Gladiator classes
28755.png
Kuroiro-OS [2]
Matk + 150.
Increases physical and magical damage against shadow and undead property enemies by 5%.
If refine rate is 7 or higher, increases physical and magical damage against shadow and undead property enemies by additional 10%.
If refine rate is 9 or higher, increases Kunai Splash damage by 20%.
If refine rate is 11 or higher, increases physical and magical damage against demon and undead race enemies by 10%.
Class : Dagger
Attack : 150
Weight : 90
Weapon Level : 4
Required Level : 130
Usable Jobs : Ninja classes
32019
Boost Lance-OS [2]
Increases attack speed (reduces delay after attack by 3%).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases Vanishing Point damage by 20%.
If refine rate is 11 or higher, increases Vanishing Point damage by additional 15%.
Class : One-hand Spear
Attack : 190
Weight : 100
Weapon Level : 4
Required Level : 130
Usable Jobs : Royal Guard
26164.png
Electric Fox-OS [2]
Can’t be destroyed.
Matk + 350, Matk + 5%.
If refine rate is 7 or higher, increases Silvervine Stem Spear damage by 20%.
If refine rate is 9 or higher, reduces variable casting time by 10%, increases earth, fire, water, wind, ghost and neutral property magical damage by 15%.
If refine rate is 11 or higher, increases Catnip Meteor damage by 30%.
Class : One-handed Staff
Attack : 250
Weight : 120
Weapon Level : 4
Required Level : 130
Usable Jobs : Summoner (Doram)

Enchanting

Purchase the Modification Device and Modules from the Rebellion Member near Eliumina at (sp_cor 108,130).

Armor Modification Modules

Exchange 30 Mysterious Component and Cor Core to receive 1 random Armor Modification Module. Listed below are the details of the effects and rarity of the modules.

Enchant your armors at (sp_cor 106,136) via the NPC RS26. The enchanting process is always a 100 % success.
Warning: Armor Enchants are permanent and recovering Armor Modification Modules is impossible after enchantment.

Normal

ModuleEnchantEffectEnchant onNumber of Enchants Possible
25670.png
Modification Module (DEF)
29527.png
Modification Module(DEF)
DEF +25
If refine level is +7 or above, DEF +10 additionally.
If refine level is +9 or above, DEF +10 additionally.
15376.png Illusion Armor Type A and B

20933.png Illusion Engine Wing Type A and B
3
25671.png
Modification Module (MDEF)
29528.png
Modification Module(MDEF)
MDEF +2.
If refine level is +7 or above, MDEF +3 additionally.
If refine level is +9 or above, MDEF +3 additionally.
22196.png Illusion Leg Type A and B3
25672.png
Modification Module (VIT)
4742.png
VIT+3
VIT+332207.png Illusion Booster R and L

32209.png Illusion Battle Chip R and L
3
25673.png
Modification Module (LUK)
4752.png
LUK+3
LUK+332207.png Illusion Booster R and L

32209.png Illusion Battle Chip R and L
3
25674.png
Modification Module (STR)
4702.png
STR+3
STR+332207.png  Illusion Booster R
32209.png  Illusion Battle Chip R
3
25675.png
Modification Module (AGI)
4732.png
AGI+3

AGI+3
32207.png  Illusion Booster R
32209.png  Illusion Battle Chip R
3
25676.png
Modification Module (INT)
4712.png
INT+3
INT+332208.png Illusion Booster L
32210.png Illusion Battle Chip L
3
25677.png
Modification Module (DEX)
4722.png
DEX+3

DEX+3
32208.png Illusion Booster L
32210.png Illusion Battle Chip L
3

Rare

ModuleEnchantEffectEnchant onNumber of Enchants Possible
25687.png
Modification Module (ATK)
29534.png
Modification Module(ATK)
ATK +5%
If refine level is +7 or above, ATK +25 additionally.
If refine level is +9 or above, ATK +25 additionally.
15376.png Illusion Armor Type A and B2
25688.png
Modification Module (MATK)
29535.png
Modification Module(MATK)
MATK +5%
If refine level is +7 or above, MATK +25 additionally.
If refine level is +9 or above, MATK +25 additionally.
15376.png Illusion Armor Type A and B2
25689.png
Modification Module (Sharpshooter)
29536.png
Modification Module(Sharpshooter)
ranged physical damage +3%.
If refine level is +7 or above, ranged physical damage +2% additionally.
If refine level is +9 or above, ranged physical damage +2% additionally.
15376.png Illusion Armor Type A and B2
25690.png
Modification Module (Speed)
29537.png
Modification Module(Speed)
ASPD +1.
If refine level is +7 or above, delay after attack 3% additionally.
If refine level is +9 or above, delay after attack 3% additionally.
20933.png Illusion Engine Wing Type A and B2
25691.png
Modification Module (Caster)
29538.png
Modification Module(Caster)
Variable cast time -5%.
If refine level is +7 or above, variable cast time 3% additionally.
If refine level is +9 or above, variable cast time 3% additionally.
20933.png Illusion Engine Wing Type A and B2
25692.png
Modification Module (Critical)
29539.png
Modification Module(Critical)
CRIT +10.
If refine level is +7 or above, Critical Damage +5%.
If refine level is +9 or above, Critical Damage 5% additionally.
20933.png Illusion Engine Wing Type A and B2
25684.png
Modification Module (Health)
29531.png
Modification Module(Health)
Max HP +5%
If refine level is +7 or above, Max HP +500 additionally.
If refine level is +9 or above, Max HP +750 additionally.
22196.png Illusion Leg Type A and B2
25685.png
Modification Module(Mental)
29530.png
Modification Module(Mental)
Max SP + 5%
If upgrade level is +7 or higher, Max SP + 100.
If upgrade level is +9 or higher, additional Max SP + 150.
22196.png Illusion Leg Type A and B2
25686.png
Modification Module (Heal)
29533.png
Modification Module(Heal)
Healing Rate +5%.
If refine level is +7 or above, Healing Rate +5% additionally.
If refine level is +9 or above, Healing Rate +5% additionally.
22196.png Illusion Leg Type A and B2
25680.png
Modification Module (Spell)
4826.png
Spell Lv5
MATK +18, decrease variable casting time by 10%.32207.png Illusion Booster R and L

32209.png Illusion Battle Chip R and L
1
25681.png
Modification Module (ASPD)
4881.png
Delay After Attack Lv4

Increase ASPD (Decrease delay after attack by 10%).
32207.png Illusion Booster R and L

32209.png Illusion Battle Chip R and L
1
25682.png
Modification Module (Fatal)
4866.png
Critical Lv4

Critical Damage +10%, CRIT +4.
32207.png Illusion Booster R and L

32209.png Illusion Battle Chip R and L
1
25683.png
Modification Module (Expert Archer)
4836.png
Expert Archer Lv5
Increase ranged physical damage by 10%.
32207.png Illusion Booster R and L

32209.png Illusion Battle Chip R and L
1
25678.png
Modification Module (HP Recovery)
29529.png
Modification Module(HP Recovery)
HP Recovery +20%.32208.png Illusion Booster R
32209.png  Illusion Battle Chip R
2

25679.png
Modification Module (SP Recovery)

29532.png
Modification Module(SP Recovery)
SP Recovery + 20%32208.png Illusion Booster L
32210.png Illusion Battle Chip L
2

Unique

Only 1 Unique Module can be used for each equipment slot.

ModuleEnchantEffectEnchant On
25693.png
Modification Module (Delay after skill)
29540.png
Modification Module(Delay after skill)
Delay after skill -5%.
If refine level is +7 or above, delay after skill 5% additionally.
If refine level is +9 or above, delay after skill 5% additionally.
15376.png Illusion Armor Type A and B
25695.png
Modification Module (Above All)
29542.png
Modification Module(Above All)
Physical and magical damage taken from all property enemies -5%.
If refine level is +7 or above, physical and magical damage taken from all size enemies -5%.
If refine level is +9 or above, physical and magical damage taken from all race monsters -5% (Except Players).
20933.png Illusion Engine Wing Type A and B
25694.png
Modification Module(fixed cast time)
29541.png
Modification Module(Fixed cast time)
Fixed cast time -0.3 seconds.
If refine level is +7 or above, fixed cast time -0.2 seconds additionally.
If refine level is +9 or above, fixed cast time -0.2 seconds additionally.
22196.png Illusion Leg Type A and B
25696.png
Modification Module (Drain Life)
29543.png
Modification Module(Drain Life)
Has 2% chance to absorb 2% of damage as HP when performing a physical attack.
32207.png Illusion Booster R

32209.png Illusion Battle Chip R
25698.png
Modification Module (Magic Healing)
29545.png
Modification Module(Magic Healing)
Has 2% chance to restore 400 HP per 0.5 second for 10 seconds when performing magical attack.
32207.png Illusion Booster R

32209.png Illusion Battle Chip R
25697.png
Modification Module (Drain Soul)
29544.png
Modification Module(Drain Soul)
Has 1% chance to absorb 1% of damage as SP when performing a physical attack.32208.png Illusion Booster L
32210.png Illusion Battle Chip L
25699.png
Modification Module (Magic Soul)
29546.png
Modification Module(Magic Soul)
Has 1% chance to restore 80 SP per 0.5 second for 10 seconds when performing magical attack.
32208.png Illusion Booster L
32210.png Illusion Battle Chip L

Legendary

Legendary Modules can only be used on Illusion Leg Type A and B. Maximum enchants possible is 1.

ModuleEnchantEffect
25700.png
Modification Module (Unlimited Vitality)
29547.png
Modification Orb (Unlimited Vitality)
Has a chance to activate Everlasting Life for 10 seconds when receiving physical and magical attacks.

[Everlasting Life]
For 10 seconds : VIT +50, restore 400 HP per 0.5 second, restore 20 SP per second.
25701.png
Modification Module (Spell Buster)
29548.png
Modification Module(Spell Buster)
Has a chance to activate Magic Storm for 10 seconds when performing magical attacks.

[Magic Storm]
For 10 seconds : INT +50, MATK +15%, ATK -15%.
25702.png
Modification Module (Firing Shot)
29549.png
Modification Module(Firing Shot)
Has a chance to activate Plunging Shooter for 10 seconds when performing physical attacks.

[Plunging Shooter]
For 10 seconds: DEX +50, ranged physical damage +10%, drain 20 SP per second.
25703.png
Modification Module (Overpower)
 Modification Module(Overpower)Has a chance to activate Raging Fight for 10 seconds when performing physical attacks.

[Raging Fight]
For 10 seconds : STR +50, ATK +15%, MATK -15%.
25704.png
Modification Module (Fatal Flash)
29551.png
Modification Module(Fatal Flash)
Has a chance to activate Fatal Flash for 10 seconds when performing physical attacks.

[Fatal Flash]
For 10 seconds : AGI +50 , Critical Damage +10%, drain 300 HP per second.
25705.png
Modification Module (Lucky Strike)
29552.png
Modification Module(Lucky Strike)
Has a chance to activate Good Fortune for 10 seconds when performing physical attacks.

[Good Fortune]
For 10 seconds : LUK +50 , all property magical damage +10%, drain 300 HP per second.

Weapon Modification Device

Exchange Cor Core or 1 million Zeny to receive 1 Weapon Modification Device. You will be given the option to select a Physical or a Magical Device, but the rarity is random.

Enchanting is always success and re-enchanting is possible by re-using the Weapon Modification Device, then choose the weapon you wish to enchant.

Normal Grade

 Weapon Modification Device (Physical)

1st enchant list2nd enchant list
Increases physical damage to [specific element] monster by 3~15%ASPD 1
Atk + 5~20Flee 5~15
Atk% 1~5Increase physical damage to [specific size] by 3~10%
Hit 3~10Increase critical physical damage by 3~10%
Crit 3~10Increase attack speed (reduce delay after attack) 3~10%
Increase physical damage to [specific race] monster by 3~10%

 Weapon Modification Device (Magic)

1st enchant list2nd enchant list
Increases magical damage to [specific element] monster by 3~15%ASPD 1
Matk+ 5~20Flee 5~15
Matk% 1~5Increase magical damage to [specific size] by 3~10%
Increase Attack Speed (reduce delay after attack) by 3~10%Reduce variable cast time by 3~10%
Increase magical damage to [specific race] monster by 3~10%

Advanced Grade

 High-grade Weapon Modification Device (Physical)

1st enchant list2nd enchant list
Increases physical damage to [specific element] monster by 3~20%ASPD 1
Atk + 15~40Flee 5~30
Atk% 1~10Increase physical damage to [specific size] by 3~15%
Hit 3~15Increase critical physical damage by 3~15%
Crit 3~15Increase attack speed (reduce delay after attack) 3~10%
Increase physical damage to [specific race] monster by 3~15%
Increase long range physical damage by 3~15%
Reduces SP consumption by 1~5%

 High-grade Weapon Modification Device (Magic)

1st enchant list2nd enchant list
Increases magical damage to [specific element] monster by 3~20%ASPD 1
Matk+ 10~40Flee 5~30
Matk% 1~10Increase magical damage to [specific size] by 3~15%
Increase Attack Speed (reduce delay after attack) by 3~10%Reduce variable cast time by 3~15%
Increase magical damage to [specific race] monster by 3~15%
Reduces SP consumption by 1~5%

Premium Grade

 Finest Weapon Modification Device (Physical)

1st enchant list2nd enchant list
Increases physical damage to [specific element] monster by 5~25%ASPD 1~2
Atk + 20~60Flee 5~45
Atk% 3~15Increase physical damage to [specific size] by 3~20%
Hit 3~20Increase critical physical damage by 3~20%
Crit 3~20Increase attack speed (reduce delay after attack) 3~20%
Increase physical damage to [specific race] monster by 3~20%
Increase long range physical damage by 3~20%
Reduces SP consumption by 1~10%

Indestructible Weapon

 Finest Weapon Modification Device (Magic)

1st enchant list2nd enchant list
Increases magical damage to [specific element] monster by 5~25%ASPD 1~2
Matk+ 20~60Flee 5~45
Matk% 3~15Increase magical damage to [specific size] by 3~20%
Increase Attack Speed (reduce delay after attack) by 3~10%Reduce variable cast time by 3~20%
Increase magical damage to [specific race] monster by 3~20%
Reduces SP consumption by 1~10%
Indestructible Weapon

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