
Contents
Overview
Episode 17.1: Illusion comes with a very interesting equipment exchange system that provides powerful and versatile equipment that can be customized to fit the needs of the players crafting it. A wide range of enchantable gears is made available including weapons that provide skill specific bonuses and armor/accessories set that can be worn by everyone.
Pre-requisites
To gain access to equipment exchange and enchanting, the player must complete the entire Episode 17.1 storyline.
Crafting Materials
Armors, accessories, including the modification part for enchanting revolves around 2 specific materials which are Mysterious Component and
Cor Core. These two are farmable materials from 17.1 mobs that can also be obtained from 17.1 main quest, daily quests and 17.1 instance dungeon quest (Cor Memorial & 2nd OS Search). As for the weapons,
Damaged Weapon is necessary and can only be obtained from instance bosses Miguel, EL-A17T, and field MVP reward from R48-85-Bestia.
Illusion Equipment
Each part of the armor and accessory set costs 50 Cor Cores. You are free to select the armor category and armor type that you want to craft. Call the NPC Eliumina to exchange your materials at (sp_cor 111,130) by interacting with any of the Rebellion members near her coordinates.
Armor Set
Illusion A-Type | Illusion B-Type |
---|---|
![]() Illusion Armor A-type [1] Atk + 100. Atk + 10 per 2 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%). When equipped with Illusion Engine wing A-type, Atk + 50. When equipped with Illusion Engine wing B-type, reduces delay after skill by 10%. Class : Armor Defense : 105 Weight : 100 Required Level : 130 Usable Jobs : All | ![]() Illusion Armor B-type [1] Matk + 100. Matk + 10 per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. When equipped with Illusion Engine wing A-type, increases attack speed (reduces delay after attack by 10%). When equipped with Illusion Engine wing B-type, Matk + 50. Class : Armor Defense : 105 Weight : 100 Required Level : 130 Usable Jobs : All |
![]() Illusion Engine wing A-type [1] MaxHP + 1000. MaxHP + 100 per 2 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%). When equipped with Illusion Leg A-type, increases critical damage by 10%. When equipped with Illusion Leg B-type, reduces variable casting time by 10%. Class : Garment Defense : 50 Weight : 90 Required Level : 130 Usable Jobs : All | ![]() Illusion Engine wing B-type [1] MaxHP + 1000. MaxHP + 100 per 2 refine rate. If refine rate is 7 or higher, reduces variable casting time by 5%. When equipped with Illusion Leg A-type, increases long ranged physical damage by 5%. When equipped with Illusion Leg B-type, increases all properties magic damage by 10%. Class : Garment Defense : 50 Weight : 90 Required Level : 130 Usable Jobs : All |
![]() Illusion Leg A-type [1] MaxSP + 200 MaxSP + 20 per 2 refine rate. If refine rate is 7 or higher, increases long ranged physical damage by 5%. When equipped with Illusion Armor A-type, Atk + 5%. When equipped with Illusion Armor B-type, increases attack speed (reduces delay after attack by 5%). Class : Shoes Defense : 20 Weight : 50 Required Level : 130 Usable Jobs : All | ![]() Illusion Leg B-type [1] MaxSP + 200 MaxSP + 20 per 2 refine rate. If refine rate is 7 or higher, increases all properties magical damage by 5%. When equipped with Illusion Armor A-type, MaxSP + 5%. When equipped with Illusion Armor B-type, Matk + 5%. Class : Shoes Defense : 20 Weight : 50 Required Level : 130 Usable Jobs : All |
Accessories
Illusion Booster | Illusion Battle Chip |
---|---|
![]() Illusion Booster R [1] Atk + 5%. Class : Accessory (right) Defense : 0 Weight : 10 Required Level : 130 Usable Jobs : All | ![]() Illusion Battle chip R [1] Matk + 5%. Class : Accessory (right) Defense : 0 Weight : 10 Required Level : 130 Usable Jobs : All |
![]() Illusion Booster L [1] Atk + 5%. Class : Accessory (left) Defense : 0 Weight : 10 Required Level : 130 Usable Jobs : All | ![]() Illusion Battle chip L [1] Matk + 5%. Class : Accessory (left) Defense : 0 Weight : 10 Required Level : 130 Usable Jobs : All |
OS Weapons
Exchange 1 Damaged Weapon and 50 Mysterious Component with Eliumina at (sp_cor 111,130) to receive 1 Random OS Weapon.
Weapons |
---|
![]() Burning Knuckle-OS [2] Atk + 3%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher, increases Rampage Blast damage by 15%. If refine rate is 11 or higher, increases damage against medium and large size enemies by 20%. Class : Knuckle Attack : 175 Weight : 90 Weapon Level : 4 Required Level : 130 Usable Jobs : Sura |
![]() Cannon Rapier-OS [2] Matk + 150. When dealing melee physical damage, has a chance to auto cast Fireball, level of Fireball is equal to level of refine rate (up to level 10). If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher, increases Fireball damage by 30%. If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto cast Hell Inferno level 3. Class : Sword Attack : 160 Weight : 80 Weapon Level : 4 Required Level : 130 Usable Jobs : Swordsman classes, Novice classes, Thief classes, Merchant classes. |
![]() Saphir Mace-OS [2] Can’t be destroyed. Atk + 3%. If refine rate is 7 or higher, reduces variable casting time by 7%. If refine rate is 9 or higher, increases Cart Cannon damage by 20%. If refine rate is 11 or higher, increases long ranged physical damage by 15%. Class : Mace Attack : 185 Weight : 80 Weapon Level : 4 Required Level : 130 Usable Jobs : Genetic |
![]() Ultio-OS [2] Can’t be destroyed. Matk + 170. Matk + 3%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher, increases Adoramus damage by 20%. If refine rate is 11 or higher, increases holy property magical damage by 15%. Class : Mace Attack : 150 Weight : 120 Weapon Level : 4 Required Level : 130 Usable Jobs : Archbishop |
![]() Virtual Bow-OS [2] Atk + 3%. If refine rate is 7 or higher, increases long ranged physical damage by 7%. If refine rate is 9 or higher, increases Arrow Storm damage by 30%. If refine rate is 11 or higher, increases Arrow Storm damage by additional 20%. Class : Bow Attack : 200 Weight : 120 Weapon Level : 4 Required Level : 130 Usable Jobs : Ranger |
![]() MH-P89-OS [2] Atk + 3%. If refine rate is 7 or higher, increases long ranged physical damage by 7%. If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2 seconds. If refine rate is 11 or higher, increases Severe Rainstorm damage by 15%. Class : Bow Attack : 170 Weight : 120 Weapon Level : 4 Required Level : 130 Usable Jobs : Minstrel, Wanderer |
![]() AC-B44-OS [2] Matk + 135. Increase bow damage by 5%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher, increases Triangle Shot damage by 15%. If refine rate is 11 or higher, increases bow damage by 10%. Class : Bow Attack : 190 Weight : 60 Weapon Level : 4 Required Level : 130 Usable Jobs : Shadow Chaser |
![]() Beam Claymore-OS [2] Can’t be destroyed. Cri + 5. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher, increases critical damage by 15%. If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%. Class : Two-handed Sword Attack : 250 Weight : 180 Weapon Level : 4 Required Level : 130 Usable Jobs : Swordsman classes |
![]() Rutilus Stick-OS [2] Can’t be destroyed. Matk + 175. Increases magical damage against neutral and earth property enemies by 5%. If refine rate is 7 or higher, reduces variable casting time by 7%. If refine rate is 9 or higher, when dealing magical damage, has a chance to increases fire property magical damage by 30% for 10 seconds. If refine rate is 11 or higher, reduces delay after skill by 10%. Class : One-handed Staff Attack : 80 Weight : 90 Weapon Level : 4 Required Level : 130 Usable Jobs : Novice classes, Mage classes, Acolyte classes, Soul Linker classes |
![]() Meuchler-OS [2] Atk + 3%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher, increases Cross Ripper Slasher damage by 15%. If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%. Class : Katar Attack : 190 Weight : 130 Weapon Level : 4 Required Level : 130 Usable Jobs : Assassin classes. |
![]() Blasti-OS [2] Can’t be destroyed. Reduces damage taken from medium and large enemies by 10%. If refine rate is 7 or higher, reduces damage taken from medium and large enemies by additional 15%. If refine rate is 9 or higher, increases long ranged physical damage by 15%. If refine rate is 11 or higher, reduces delay after skill by 10%. Class : Two-handed Axe Attack : 400 Weight : 450 Weapon Level : 4 Required Level : 130 Usable Jobs : Mechanic |
![]() HR-55-OS [2] Atk + 3%. If refine rate is 7 or higher, increases long ranged physical damage by 7%. If refine rate is 9 or higher, increases Hammer of God damage by 20%. If refine rate is 11 or higher, reduces cooldown of Hammer of God by 5 seconds. Class : Rifle Attack : 250 Weight : 100 Weapon Level : 4 Required Level : 130 Usable Jobs : Gunslinger classes. |
![]() Circuit Board-OS [2] Atk + 3%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher, increases damage against small and medium size enemies by 20%. If refine rate is 11 or higher, increases critical damage by 20%. Class : Book Attack : 180 Weight : 120 Weapon Level : 4 Required Level : 130 Usable Jobs : Sage classes, Priest classes, Star Gladiator classes |
![]() Kuroiro-OS [2] Matk + 150. Increases physical and magical damage against shadow and undead property enemies by 5%. If refine rate is 7 or higher, increases physical and magical damage against shadow and undead property enemies by additional 10%. If refine rate is 9 or higher, increases Kunai Splash damage by 20%. If refine rate is 11 or higher, increases physical and magical damage against demon and undead race enemies by 10%. Class : Dagger Attack : 150 Weight : 90 Weapon Level : 4 Required Level : 130 Usable Jobs : Ninja classes |
Boost Lance-OS [2] Increases attack speed (reduces delay after attack by 3%). If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher, increases Vanishing Point damage by 20%. If refine rate is 11 or higher, increases Vanishing Point damage by additional 15%. Class : One-hand Spear Attack : 190 Weight : 100 Weapon Level : 4 Required Level : 130 Usable Jobs : Royal Guard |
![]() Electric Fox-OS [2] Can’t be destroyed. Matk + 350, Matk + 5%. If refine rate is 7 or higher, increases Silvervine Stem Spear damage by 20%. If refine rate is 9 or higher, reduces variable casting time by 10%, increases earth, fire, water, wind, ghost and neutral property magical damage by 15%. If refine rate is 11 or higher, increases Catnip Meteor damage by 30%. Class : One-handed Staff Attack : 250 Weight : 120 Weapon Level : 4 Required Level : 130 Usable Jobs : Summoner (Doram) |
Enchanting
Purchase the Modification Device and Modules from the Rebellion Member near Eliumina at (sp_cor 108,130).
Armor Modification Modules
Exchange 30 Mysterious Component and
5 Cor Core to receive 1 random Armor Modification Module. Listed below are the details of the effects and rarity of the modules.
Enchant your armors at (sp_cor 106,136) via the NPC RS26. The enchanting process is always a 100 % success.
Warning: Armor Enchants are permanent and recovering Armor Modification Modules is impossible after enchantment.
Normal
Module | Enchant | Effect | Enchant on | Number of Enchants Possible |
![]() Modification Module (DEF) | ![]() Modification Module(DEF) | DEF +25 If refine level is +7 or above, DEF +10 additionally. If refine level is +9 or above, DEF +10 additionally. | ![]() ![]() | 3 |
![]() Modification Module (MDEF) | ![]() Modification Module(MDEF) | MDEF +2. If refine level is +7 or above, MDEF +3 additionally. If refine level is +9 or above, MDEF +3 additionally. | ![]() | 3 |
![]() Modification Module (VIT) | ![]() VIT+3 | VIT+3 | ![]() ![]() | 3 |
![]() Modification Module (LUK) | ![]() LUK+3 | LUK+3 | ![]() ![]() | 3 |
![]() Modification Module (STR) | ![]() STR+3 | STR+3 | ![]() ![]() | 3 |
![]() Modification Module (AGI) | ![]() AGI+3 | AGI+3 | ![]() ![]() | 3 |
![]() Modification Module (INT) | ![]() INT+3 | INT+3 | ![]() ![]() | 3 |
![]() Modification Module (DEX) | ![]() DEX+3 | DEX+3 | ![]() ![]() | 3 |
Rare
Module | Enchant | Effect | Enchant on | Number of Enchants Possible |
![]() Modification Module (ATK) | ![]() Modification Module(ATK) | ATK +5% If refine level is +7 or above, ATK +25 additionally. If refine level is +9 or above, ATK +25 additionally. | ![]() | 2 |
![]() Modification Module (MATK) | ![]() Modification Module(MATK) | MATK +5% If refine level is +7 or above, MATK +25 additionally. If refine level is +9 or above, MATK +25 additionally. | ![]() | 2 |
![]() Modification Module (Sharpshooter) | ![]() Modification Module(Sharpshooter) | ranged physical damage +3%. If refine level is +7 or above, ranged physical damage +2% additionally. If refine level is +9 or above, ranged physical damage +2% additionally. | ![]() | 2 |
![]() Modification Module (Speed) | ![]() Modification Module(Speed) | ASPD +1. If refine level is +7 or above, delay after attack 3% additionally. If refine level is +9 or above, delay after attack 3% additionally. | ![]() | 2 |
![]() Modification Module (Caster) | ![]() Modification Module(Caster) | Variable cast time -5%. If refine level is +7 or above, variable cast time 3% additionally. If refine level is +9 or above, variable cast time 3% additionally. | ![]() | 2 |
![]() Modification Module (Critical) | ![]() Modification Module(Critical) | CRIT +10. If refine level is +7 or above, Critical Damage +5%. If refine level is +9 or above, Critical Damage 5% additionally. | ![]() | 2 |
![]() Modification Module (Health) | ![]() Modification Module(Health) | Max HP +5% If refine level is +7 or above, Max HP +500 additionally. If refine level is +9 or above, Max HP +750 additionally. | ![]() | 2 |
![]() Modification Module(Mental) | ![]() Modification Module(Mental) | Max SP + 5% If upgrade level is +7 or higher, Max SP + 100. If upgrade level is +9 or higher, additional Max SP + 150. | ![]() | 2 |
![]() Modification Module (Heal) | ![]() Modification Module(Heal) | Healing Rate +5%. If refine level is +7 or above, Healing Rate +5% additionally. If refine level is +9 or above, Healing Rate +5% additionally. | ![]() | 2 |
![]() Modification Module (Spell) | ![]() Spell Lv5 | MATK +18, decrease variable casting time by 10%. | ![]() ![]() | 1 |
![]() Modification Module (ASPD) | ![]() Delay After Attack Lv4 | Increase ASPD (Decrease delay after attack by 10%). | ![]() ![]() | 1 |
![]() Modification Module (Fatal) | ![]() Critical Lv4 | Critical Damage +10%, CRIT +4. | ![]() ![]() | 1 |
![]() Modification Module (Expert Archer) | ![]() Expert Archer Lv5 | Increase ranged physical damage by 10%. | ![]() ![]() | 1 |
![]() Modification Module (HP Recovery) | ![]() Modification Module(HP Recovery) | HP Recovery +20%. | ![]() ![]() | 2 |
![]() Modification Module (SP Recovery) | ![]() Modification Module(SP Recovery) | SP Recovery + 20% | ![]() ![]() | 2 |
Unique
Only 1 Unique Module can be used for each equipment slot.
Module | Enchant | Effect | Enchant On |
![]() Modification Module (Delay after skill) | ![]() Modification Module(Delay after skill) | Delay after skill -5%. If refine level is +7 or above, delay after skill 5% additionally. If refine level is +9 or above, delay after skill 5% additionally. | ![]() |
![]() Modification Module (Above All) | ![]() Modification Module(Above All) | Physical and magical damage taken from all property enemies -5%. If refine level is +7 or above, physical and magical damage taken from all size enemies -5%. If refine level is +9 or above, physical and magical damage taken from all race monsters -5% (Except Players). | ![]() |
![]() Modification Module(fixed cast time) | ![]() Modification Module(Fixed cast time) | Fixed cast time -0.3 seconds. If refine level is +7 or above, fixed cast time -0.2 seconds additionally. If refine level is +9 or above, fixed cast time -0.2 seconds additionally. | ![]() |
![]() Modification Module (Drain Life) | ![]() Modification Module(Drain Life) | Has 2% chance to absorb 2% of damage as HP when performing a physical attack. | ![]() ![]() |
![]() Modification Module (Magic Healing) | ![]() Modification Module(Magic Healing) | Has 2% chance to restore 400 HP per 0.5 second for 10 seconds when performing magical attack. | ![]() ![]() |
![]() Modification Module (Drain Soul) | ![]() Modification Module(Drain Soul) | Has 1% chance to absorb 1% of damage as SP when performing a physical attack. | ![]() ![]() |
![]() Modification Module (Magic Soul) | ![]() Modification Module(Magic Soul) | Has 1% chance to restore 80 SP per 0.5 second for 10 seconds when performing magical attack. | ![]() ![]() |
Legendary
Legendary Modules can only be used on Illusion Leg Type A and B. Maximum enchants possible is 1.
Module | Enchant | Effect |
![]() Modification Module (Unlimited Vitality) | ![]() Modification Orb (Unlimited Vitality) | Has a chance to activate Everlasting Life for 10 seconds when receiving physical and magical attacks. [Everlasting Life] For 10 seconds : VIT +50, restore 400 HP per 0.5 second, restore 20 SP per second. |
![]() Modification Module (Spell Buster) | ![]() Modification Module(Spell Buster) | Has a chance to activate Magic Storm for 10 seconds when performing magical attacks. [Magic Storm] For 10 seconds : INT +50, MATK +15%, ATK -15%. |
![]() Modification Module (Firing Shot) | ![]() Modification Module(Firing Shot) | Has a chance to activate Plunging Shooter for 10 seconds when performing physical attacks. [Plunging Shooter] For 10 seconds: DEX +50, ranged physical damage +10%, drain 20 SP per second. |
![]() Modification Module (Overpower) | ![]() | Has a chance to activate Raging Fight for 10 seconds when performing physical attacks. [Raging Fight] For 10 seconds : STR +50, ATK +15%, MATK -15%. |
![]() Modification Module (Fatal Flash) | ![]() Modification Module(Fatal Flash) | Has a chance to activate Fatal Flash for 10 seconds when performing physical attacks. [Fatal Flash] For 10 seconds : AGI +50 , Critical Damage +10%, drain 300 HP per second. |
![]() Modification Module (Lucky Strike) | ![]() Modification Module(Lucky Strike) | Has a chance to activate Good Fortune for 10 seconds when performing physical attacks. [Good Fortune] For 10 seconds : LUK +50 , all property magical damage +10%, drain 300 HP per second. |
Weapon Modification Device
Exchange 5 Cor Core or 1 million Zeny to receive 1 Weapon Modification Device. You will be given the option to select a Physical or a Magical Device, but the rarity is random.
Enchanting is always success and re-enchanting is possible by re-using the Weapon Modification Device, then choose the weapon you wish to enchant.
Normal Grade
Weapon Modification Device (Physical)
1st enchant list | 2nd enchant list |
Increases physical damage to [specific element] monster by 3~15% | ASPD 1 |
Atk + 5~20 | Flee 5~15 |
Atk% 1~5 | Increase physical damage to [specific size] by 3~10% |
Hit 3~10 | Increase critical physical damage by 3~10% |
Crit 3~10 | Increase attack speed (reduce delay after attack) 3~10% |
Increase physical damage to [specific race] monster by 3~10% |
Weapon Modification Device (Magic)
1st enchant list | 2nd enchant list |
Increases magical damage to [specific element] monster by 3~15% | ASPD 1 |
Matk+ 5~20 | Flee 5~15 |
Matk% 1~5 | Increase magical damage to [specific size] by 3~10% |
Increase Attack Speed (reduce delay after attack) by 3~10% | Reduce variable cast time by 3~10% |
Increase magical damage to [specific race] monster by 3~10% |
Advanced Grade
High-grade Weapon Modification Device (Physical)
1st enchant list | 2nd enchant list |
Increases physical damage to [specific element] monster by 3~20% | ASPD 1 |
Atk + 15~40 | Flee 5~30 |
Atk% 1~10 | Increase physical damage to [specific size] by 3~15% |
Hit 3~15 | Increase critical physical damage by 3~15% |
Crit 3~15 | Increase attack speed (reduce delay after attack) 3~10% |
Increase physical damage to [specific race] monster by 3~15% | |
Increase long range physical damage by 3~15% | |
Reduces SP consumption by 1~5% |
High-grade Weapon Modification Device (Magic)
1st enchant list | 2nd enchant list |
Increases magical damage to [specific element] monster by 3~20% | ASPD 1 |
Matk+ 10~40 | Flee 5~30 |
Matk% 1~10 | Increase magical damage to [specific size] by 3~15% |
Increase Attack Speed (reduce delay after attack) by 3~10% | Reduce variable cast time by 3~15% |
Increase magical damage to [specific race] monster by 3~15% | |
Reduces SP consumption by 1~5% |
Premium Grade
Finest Weapon Modification Device (Physical)
1st enchant list | 2nd enchant list |
Increases physical damage to [specific element] monster by 5~25% | ASPD 1~2 |
Atk + 20~60 | Flee 5~45 |
Atk% 3~15 | Increase physical damage to [specific size] by 3~20% |
Hit 3~20 | Increase critical physical damage by 3~20% |
Crit 3~20 | Increase attack speed (reduce delay after attack) 3~20% |
Increase physical damage to [specific race] monster by 3~20% | |
Increase long range physical damage by 3~20% | |
Reduces SP consumption by 1~10% | |
Indestructible Weapon |
Finest Weapon Modification Device (Magic)
1st enchant list | 2nd enchant list |
Increases magical damage to [specific element] monster by 5~25% | ASPD 1~2 |
Matk+ 20~60 | Flee 5~45 |
Matk% 3~15 | Increase magical damage to [specific size] by 3~20% |
Increase Attack Speed (reduce delay after attack) by 3~10% | Reduce variable cast time by 3~20% |
Increase magical damage to [specific race] monster by 3~20% | |
Reduces SP consumption by 1~10% | |
Indestructible Weapon |
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