
Introduction
The Heart Hunter War Base is a new instance introduced with Episode 16.2: Terra Gloria. In this instance, players are tasked with confronting the Heart Hunters, an enigmatic group tied to a mysterious organization working in the shadows. These secretive forces pose a significant threat, and deep within the War Base, players will face off against the Instance MVP, Heart Hunter Evil.
Requirements
- Base Level 100
- Finished the Part 4 of Terra Gloria’s Main Quest
(Instance note: Disconnecting inside the instance will kick you out, so be warned. You cannot use the Navi tool inside the instance)
How to start

First, speak to Julian (ein_fild04 281/337) to create the instance.
When the instance is ready, talk to Strike Unit Commander (ein_fild04 275/341) near Julian.
Inside the instance

Go left and talk to Julian (1@swat 54/122); this will trigger the instance, and Heart Hunter Guards and Upgraded Heart Hunters will spawn.

Once all the guards are defeated, the northern wall will be destroyed, and you can pass through it. (@swat 31/219)
Speak to Julian again, and another set of Heart Hunter Guards and Upgraded Heart Hunters will spawn.
Once defeated, continue north, and a path will appear through the wall. (1@swat 36/268)
Talk to Julian again; this time, he will tell you to ‘push the button. (@swat 56/283)

Talk to SWT_309 (@swat 59/286) and choose “Push it” option.

Heart Hunter Guards and Upgraded Heart Hunters will spawn again, but this time you will need to navigate around the robot maze.
(Note: You start at the leftmost side. These robots will deal damage to you when you go near them within 4 cells. The robots’ damage is non-lethal but will leave you at 0 HP.)

Julian (@swat 164/300) will be at the end of the maze. Enter the portal beside him.”

Go down the stairs and talk to Julian (choose the second option for shorter dialogue). Evil will spawn, and you need to defeat her.

After defeating Evil, go up the stairs and enter the portal to exit the instance.
Monsters
Name | HP | Race | Size | Element | Card |
---|---|---|---|---|---|
Heart Hunter Guard![]() | 41,428 | Demi-Human | Medium | Shadow 2 | ![]() When compounded on [Revolver], [Rifle] or [Grenade Launcher] class weapon, ranged physical damage +5%. For every refine level, ranged physical damage +1%. If refine level is 10 or above, ranged physical damage +5% additionally. Location : Weapon |
Upgraded Heart Hunter![]() | 51,785 | Demi-Human | Large | Shadow 2 | ![]() When compounded on [Revolver], [Rifle] or [Grenade Launcher] class weapon, ranged physical damage +5%. For every refine level, ranged physical damage +1%. If refine level is 10 or above, ranged physical damage +5% additionally. Location : Weapon |
Heart Hunter Evil![]() | 2,800,000 | Demi-Human | Medium | Shadow 2 | ![]() MDEF+5. Has a chance of inflicting Frozen status on attacker when receiving physical attack. If pure INT is 110 or above, has a high chance of inflicting Frozen status. Location : Armor |
Weapon Drop
Item Name | Description | Dropped by |
---|---|---|
![]() | Increase ASPD (delay after attack -10%). If refine level is +7 or above, ranged physical damage +15%. If refine level is +9 or above, ASPD +1 Class: Revolver Attack: 150 Weight: 180 Weapon Level: 3 Required Level: 120 Jobs: Gunslinger Classes | Heart Hunter Guard |
![]() | Ranged physical damage +15%. If refine level is +7 or above, [Mass Spiral] and [Anti Material Blast] damage +30% If refine level is +9 or above, [Anti Material Blast] skill cooldown -1sec. Class: Rifle Attack: 200 Weight: 200 Weapon Level: 3 Required Level: 120 Jobs: Gunslinger Classes | Heart Hunter Guard |
![]() | Has a low chance of inflicting Blind status on target when dealing physical attacks If refine level is +7 or above, [Shattering Storm] damage +15%. If refine level is +9 or above, [Vanishing Buster] damage +15%. Equip with [Armor Piercing Bullet], ranged physical damage +30%. Class: Shotgun Attack: 300 Weight: 130 Weapon Level: 3 Required Level: 120 Jobs: Gunslinger Classes | Upgraded Heart Hunter |
![]() | Ranged physical damage +15%. If refine level is +7 or above, [Fire Rain] damage +30%. If refine level is +9 or above, [Fire Rain] skill cooldown -1sec. Class: Gatling Gun Attack: 200 Weight: 250 Weapon Level: 3 Required Level: 120 Jobs: Gunslinger Classes | Upgraded Heart Hunter |
![]() | Ranged physical damage +20%. If refine level is +7 or above, [Dragon Tail] damage +15%. If refine level is +9 or above, [Howling Mine] skill cooldown -1sec. Class: Grenade Launcher Attack: 350 Weight: 180 Weapon Level: 3 Required Level: 120 Jobs: Gunslinger Classes | Upgraded Heart Hunter |
![]() | Max SP -100. Has a chance of cast Lv5 [Fire Bolt] when performing physical attacks. If refine level is +7 or above, MATK +85, Max SP +50. If refine level is +10 or above, ASPD +1, MATK +45, Max SP +50. Class: One-Handed Sword Attack: 100 Weight: 150 Weapon Level: 4 Required Level: 100 Jobs: Transcendent Swordman, Merchant, Thief Classes | Heart Hunter Evil |
![]() | Max HP -1000. Has a chance of cast Lv5 [Cold Bolt] when performing physical attacks. If refine level is +7 or above, ATK +65, Max HP +500. If refine level is +10 or above, ASPD +1, ATK +45 additionally, Max HP +500 additionally. Class: One-Handed Sword Attack: 100 Weight: 150 Weapon Level: 4 Required Level: 100 Jobs: Transcendent Swordman, Merchant, Thief Classes | Heart Hunter Evil |
![]() | DEF -50, MDEF -10. Has a chance of cast Lv5 [Frost Nova] when performing physical attacks. If refine level is +7 or above, CRIT +30, MDEF +10. If refine level is +10 or above, ASPD +1, CRIT +20, DEF +50. Class: One-Handed Sword Attack: 100 Weight: 150 Weapon Level: 4 Required Level: 100 Jobs: Transcendent Swordman, Merchant, Thief Classes | Heart Hunter Evil |
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