
Overview
Illusion of Frozen is part of the Illusion Dungeon Series where the classic Ice Dungeon is given a new set of monsters, items, and quests. The dungeon has a level requirement of 130.
Dungeon Entry
![]() | Locate the entrance of the dungeon at the bottom most portion of Rachel’s Ice cave 2nd floor. Join the investigation team to assess the rift and find out what caused it. |
![]() | Zeith and Vrid are trapped in ice at (ice_dun03_i 155,43). Help them by trying to melt the ice through the small fire created by 10 ![]() |
![]() | Melting the ice was unsuccessful so Vrid will suggest a ridiculous idea by gathering cold energy from the monsters on the map. The quest will randomly ask you to do one of the following: Hunt 10 Angry Ice Titan Hunt 10 Solid Icicle Hunt 10 Angry Gazeti |
![]() | Report back to Vrid, but unfortunately, cold energy didn’t help either. So he will ask you to smash the ice by auto attacking the it. |
![]() ![]() | Attempt to break Zeith, then Vrid’s ice. Shortly after, they will thank you for releasing them. You will be rewarded with exp and 3 illusion stones. . |
![]() | By freeing them, they will also teach you how to summon the map’s MVP. Press all 4 Orbs of Seal at the center of the cave within 30 seconds to summon Awaken Ktullanux. |
Daily Quest
Upon completing the main quest, you can now do a daily quest that is very similar to the main quest line.
Talk to Vrid and Zeith to start the daily quest. |
Help them by trying to melt the ice through the small fire created by 10 ![]() |
They will then ask you to do one of the following: Hunt 10 Angry Ice Titan Hunt 10 Solid Icicle Hunt 10 Angry Gazeti |
Vrid and Zeith will then ask you to break by force since the cold energy failed to release them. Hit Zeith first then Vrid. |
After freeing them, talk to Vrid to receive some experience and ![]() |
Illusion Equipment
In Ice Cave Floor 2 (ice_dun02 153,18), talk to Illusion Stone Research to upgrade illusion gears. You need to prepare a +9 of the base item that you want to craft with some Illusion Stone and other materials. Remember that the item enchants, refine level, and cards will be lost upon crafting.
Item | Materials |
---|---|
Illusion Sacred Mission [1] A symbolic shield that is said to have been granted directly by the deity to the divine messenger who carries the message of the God. Indestructible INT +2, VIT +3, MDEF +3. For every refine level, [Earth Drive] damage +7%. Class : Shield Defense : 190 Weight : 160 Required Level : 120 Jobs : Royal Guard Class | ![]() ![]() ![]() |
Illusion Survivor’s Manteau [1] A cloak that greatly increases the possibility of surviving in any situation VIT +15 Equip with Survivor's Staff [1] (INT/DEX), Max HP +1000, MATK -50. For every 3 refine level of Survivor’s Staff, after skill cast delay of all skills -3%. For every refine level of Survivor’s Staff, MATK +20. For every 2 refine level of Illusion Survivor’s Manteau, Neutral resistance +1%. (MATK and Neutral resistance only up to +10 Refine Level.) Equip with Illusion Wizardry Staff, [Crimson Rock] damage +10%. If refine level of Illusion Wizardry Staff and Illusion Survivor's Manteau each is +7 or above, [Hell Inferno] damage +40%. If total refine level is +18 or above, Wind, Shadow magical damage +10%. If total refine level is +22 or above, Fire magical damage +10%. Class : Garment Defense : 30 Weight : 55 Required Level : 130 Jobs : Mage Classes, Soul Linker | ![]() ![]() ![]() |
Illusion Cap [1] A hat with a simple design, but excellent in terms of functionality and practicality. ATK +1% For every refine level, ATK +2. Class : Headgear Defense : 15 Location : Upper Weight : 40 Required Level : 120 Jobs : Swordman Classes, Novice Classes, Thief Classes, Merchant Classes | ![]() ![]() ![]() |
Illusion Huuma Fluttering Snow [2] Shuriken with Water Property. When swung, it creates a swirling blizzard. Indestructible MATK +50. For every 3 refine level, ATK+30. For every refine level, ranged physical damage +3%. Equip with Illusion Apple of Archer , variable cast time -15%.If refine level of Illusion Huuma Fluttering Snow and Illusion Apple of Archer each is +7 or above, [Swirling Petal] damage +25%.If total refine level is +18 or above, [Swirling Petal] damage +25% additionally. If total refine level is +22 or above, [Swirling Petal] cooldown -1 second. Class : Fuuma Shuriken Attack : 250 Weight : 150 Property : Water Weapon Level : 4 Required Level : 120 Jobs : Ninja Classes | ![]() ![]() ![]() |
Illusion Combo Battle Glove [2] The special writs of blessing written on these battle gloves cause Monks that follow the path of the God to inflict much stronger damage. [Sky Blow] and [Dragon Combo] damage +10%. For every 2 refine level, [Sky Blow] and [Dragon Combo] damage +5%. For every 3 refine level, [Tiger Cannon] +5%. Equip with Illusion Muffler , ATK +40.If refine level of Illusion Combo Battle Glove and Illusion Muffler each is +7 or above , [Tiger Cannon] +20%.If total refine level is +18 or above, [Flash Combo] Cooldown -1 second. If total refine level is +22 or above, [Tiger Cannon] damage +15% additionally. Class : Knuckle Attack : 250 Weight : 50 Weapon Level : 4 Required Level : 120 Jobs : Sura Class | ![]() ![]() ![]() |
Monster List
Name | Card Image | Effect |
---|---|---|
![]() Angry Gazeti | ![]() | Angry Gazeti Card Ranged physical damage -20%. Equip with Angry Snowier Card, damage taken from small size enemies -20%. Class : Card Location : Armor Weight : 1 |
![]() Angry Snowier | ![]() | Angry Snowier Card Restoration gained from Red Raffle Sap, Yellow Raffle Sap and White Raffle Sap +50%. Class : Card Location : Accessory Weight : 1 |
![]() Angry Ice Titan | ![]() | Angry Ice Titan Card DEF +5. For every refine level, DEF +5 addtionally. Equip with Angry Snowier Card, damage taken from medium size enemies -20%. Class : Card Location : Armor Weight : 1 |
![]() Awaken Ktullanux | ![]() | Awakened Ktullanux Card Water property magical damage +20%. For every refine level, water property magical damage +3% additionally. Equip with Saphien’s Armor of Ocean, has a chance of casting Lv5 [Waterball] on the attacker when receiving physical attack. Class : Card Location : Armor Weight : 1 |
![]() Solid Icicle |
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