Introduction

This guide will help Ninja job class to advance to their next job advancement, Kagerou and Oboro. Once you reach Ninja level 99/70, you can start the Kagerou and Oboro job change quest.

Kagerou

The Kagerou class is a hybrid melee/magic class that evolves from the Ninja class. Kagerous are known for their skills for revealing hidden players and nullifies the reflecting ability of a target. Kagerou has some interesting PvP/WoE centric debuffs. They can be seen as the male counterpart to the Oboro class, both of which are evolved Ninja classes in Ragnarok Online.

Oboro

The Oboro class is also a hybrid melee/magic class but has the skill Distorted Crescent which when used properly gives them a major boost to their matk/atk. They also have skills that don’t let players heal their HP and cast a debuff that lets the enemy player spread the damage they receive to other nearby players. They are the Female counterpart to the Kagerou class.

Job Change Quest

1. Once you reach Ninja 99/70 head out to Amatsu /navi amatsu 147/136. Enter the portal and you will overhear a conversation.

2. Locate the secret passage and pass through the narrow passageway then head to the left most portal.

Note: If you see a circle along the way, wait for it to disappear before passing because it will teleport you back to the entrance of the passageway.

3. Click the “Wall with a Drawing”, it is behind the Master Armor Craftsman NPC.

4. Once inside, talk to the “Old Man” and ask about the 4 tests. Talk to him again and he teleports you to the first room of the first 4 tests.

Note: There will be 4 tests:
1. Test of Knowledge
2. Test of Survival
3. Test of Weaponry
4. Test of Battle


If ever he sends you back to the secret passageway. Go back to the “Old Man” and continue the conversation.

Job Change Test

1. Test of Knowledge

You will be teleported to a room with Cougar, the Ninja instructor. You will be asked 10 questions and you must get at least 9 right to pass the test. Cheat Sheet below:

QuestionAnswer
What is the attack effect for Haze Slasher level 4?140%
How many hits does a Throw Kunai give to a monster?3 times
Which of the following correctly matches material needed to make an Icicle Kunai?8 Nimbus Shuriken, 2 Ice Stones
You are creating a weapon for huge monsters. What is the best card to use?Minorous Card
What is the basic attack range for Throw Shuriken?9 Blocks
What is not the effect you get after reaching the STR status?Magic attack increase
What is not the effect you get after reaching the AGI status?Accuracy increase
What is not the effect you get after reaching the VIT status?Attack increase
What is not the effect you get after reaching the INT status?Staff attack increase
What is not the effect you get after reaching the DEX status?Evasion increase
What is not the effect you get after reaching the LUK status?Accuracy increase
How much money is used for Throw Coins level 6?3000 ~ 6000
Which of the following Kunai will give the most damage to the ground property monster, Porcellio?Heat Wave Kunai
How long is the effect time for the Watery Evasion level 7 skill?45 seconds
What is the attack range when you master Flip Tatami?3
What is the maximum moving range of Shadow Leap?9
What weapon cannot be made by the blacksmith Khaibara?Huuma Wing Shuriken
What level do you have to be in Dagger Throwing Practice in order to learn the Throw Coins skill?10
Which of the following is not an effect of the Watery Evasion skill?VIT decrease
What is the highest job level for a Ninja?70
What is the property of the Lightning Jolt?Wind
How much does STR/INT go up when Ninja Aura level 5 is used?5
What is the maximum hit number for Blaze Shield level 10?9
You are creating a weapon for mid-sized monsters. What is the best card to use?Skel Worker Card
When your First Wind is at level 4, what will go with the MATK and range?MATK 500, 8 blocks
You need a catalyst to use ninja skills. Which of the following skills does not need a catalyst?Flaming Petals
Which of the following blacksmiths do not create Ninja items?Aiku
What is the attack range for the Exploding Dragon?5×5 cell
How many skill points do you need to master the Throw Coins skill?35
Which of the following skills can’t you learn at Dagger Throwing Practice level 7?Throw Coins
If Dagger Throwing Practice is at 7, how much ATK is added to Shuriken attacks?21
Which NPC promotes you?Valkyrie
How much power is in the Huuma Blaze Shuriken weapon?Fireball 5, DEX -2
How many skill points do you need to master the Cicada Skin Shed?5
You are hunting the Orc Warrior. Which Kunai would you use?Heat Wave Kunai
Which of the following is the best skill to use when attacking a ground property enemy? ‘Exploding Dragon
How do Ninjas get promoted?None
What is the name of the suspicious man you can meet during the Ninja job change quest?Red Leopard Joe
Which Ninja Mastery skill level do you need to learn the Exploding Dragon skill?10
What is the level of Dagger Throwing Practice you have to reach to learn the Killing Strike skill?7
Which catalyst do you need to use the Blaze Shield skill?Flame Stone
Which of the following is the correct number of Evasion and effect duration for Mirror Image level 10?Up to 5 and 240 seconds
Which of the following matches are incorrect for skill and property?Freezing Spear-Ground
How much power is in the Murasame weapon?Human critical +10
Which village is the Ninja Guild located in?Amatsu
You are creating a weapon for small monsters. What is the best card to use?Desert Wolf Card
What is the most important aspect of increasing ATK for the Killing Strike skill?Max HP
You need to equip a card to your shoes to enhance the Killing Strike attack. Which of the following is the appropriate card to equip?Matyr Card
What was next to me when you first met me?A brazier
What is the DEX + LUK total for a Job Master?10

2. Test of Survival

This test works like a board game where you roll a die, move forward based on the number you roll, and follow the instructions on the space you land on. The challenge is that you start with 100 Life Points (LP), and each die roll costs 1 LP. Your goal is to reach space 40 before you run out of LP. Along the way, you might be sent backward or forward, challenged to a game of rock-paper-scissors (which can move you ahead or back), cursed and forced to pause for 2 minutes, required to spend extra LP to roll, or pay LP to complete certain actions.

Here’s your content organized into a table with each block and its corresponding action:

Block #Action / Effect
Block 01Sets life to 100.
Block 02Pay 10 LP to go to Block 09 or roll the dice (pay LP if your LP > 50).
Block 03Pay 5 LP.
Block 04Can pay 5 LP to leave your name.
Block 05Pay 5 LP or wait 2 mins.
Block 06Restore 7 LP.
Block 07Go back to Block 05.
Block 08Rock, paper, scissors.
Block 09Roll the dice.
Block 10Install a trap for 10 LP or roll a dice.
Block 11Go back to Block 09.
Block 12Rock, paper, scissors.
Block 13Restore 7 LP.
Block 14Pay 5 LP or wait 2 mins.
Block 15Immobilized for 2 mins.
Block 16Pay 2 LP to roll the dice twice. If the rolls match, move to Block 30.
Block 17Cursed. Pay 10 LP to roll the dice.
Block 18Pay 2 LP to roll the die twice. If the sum is lower than 5, move to Block 30. If higher, move to Block 19.
Block 19Roll the dice.
Block 20Restore 7 LP.
Block 21Pay 10 LP to roll.
Block 22Choose to pay all remaining LP and go to Block 01; the next person to land here wins instantly. Or roll the dice. (Best used to pay all LPs for future win.)
Block 23Go back to Block 18.
Block 24Pay 2 LP to roll the dice. If the sum > 8, move to any block 25–30. If ≤ 8, go back to Block 19.
Block 25Immobilized for 2 mins.
Block 26Go back to Block 20.
Block 27Restore 7 LP.
Block 28Install a trap for 10 LP or roll a dice.
Block 29Roll the dice.
Block 30Go back to Block 09.
Block 31Pay 5 LP or be immobilized for 2 mins. (Pay if LP > 50)
Block 32Rock, paper, scissors.
Block 33Pay all remaining LP and move to Block 39.
Block 34Block is blessed. Recovers 7 LP.
Block 35Trap! Move to Block 29.
Block 36Choose: roll as usual, or modified rules—roll 1–3 = Block 01; 4–6 = Block 29. (Modified always sends you back.)
Block 37Roll odd = advance; roll even = go to Block 01.
Block 38(No action specified.)
Block 39If you roll a 3, go back to Block 03.
Block 40Finish line. (Yes! Congratulations!)

3. Test of Weaponry

You’ll need to deposit metals into one of the three crafting tool stations. Once you’ve added enough metal to the forge, you’ll be prompted to complete additional tasks.

Melting Metal:

If you find yourself stuck at this stage, it’s likely because you’re not using enough materials or mixing incompatible ones. For instance, it takes about 20 iron ores alone to proceed. Alternatively, 7 steel pieces are usually enough. You can also combine compatible materials like 6 steel and 3 iron ores to make progress. My recommendation is to use the Phracons I mentioned at the beginning of the guide.

Forging:

After successfully melting enough metal, you’ll be given the option to craft either a dagger or a shuriken. You’ll then be asked to grind and temper the weapon both must be done repeatedly. If you don’t grind or temper it sufficiently, the item may explode during the final step. The required number of times appears random (try around 20 times each). If the weapon fails, you’ll need to return to the melting stage and start again.

Refining:

Once you’ve forged your weapon, Red Panther Joe will only accept it if it has been refined to at least +7. If it’s below that, he’ll say it’s still not up to standard. Equip the weapon and speak to him; he’ll return it to you, now bearing your name.

4. Test of Battle (Final Test)

The final test follows a format similar to the other job change quests: your mission is to find and defeat a specific monster named “Family Secret”. Be careful there are many monsters with similar names, but only the correctly named one counts. Once you’ve defeated it, speak to Instructor Gion to proceed. Completing this task will advance you to the Kagerou or Oboro class.

Congratulations, you are now a Kagerou or Oboro! 

 

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