
Contents
Overview
Welcome to the Rock Ridge Item guide! Rock Ridge is a western-themed area that captures the spirit of the cowboy era. It introduces exciting new challenges, including unique monsters and engaging quests. You’ll also discover new equipment and methods for enchanting them. Some of this equipment is tailored to specific classes, enhancing their combat effectiveness.
NPC Items
- The weapon and armor dealers can be found at har_in01 19/83. Unlike the weapon merchant, the armor merchant offers random and limited Rock Ridge related equipment (ex. Western Grace, Pipe, Feather Bonnet) that resets weekly.
- Some class specific items are also available via zeny thru Gentle Madame har_in01 24/69.
Rock Ridge Coins can be exchanged for equipment and costume thru Howard at har_in01 34/81.
Weapon Merchant
Shotgun | Revolver |
Rolling Stone [1] A heavy shotgun whose shots sound like flint striking against steel. Inflicts splashed damage. Class: Shotgun Attack: 135 Weight: 90 Weapon Level: 1 Required Level: 14 Jobs: Gunslinger | Crimson Bolt [1] A bloody red pistol that is rumored to be cursed. Hit – 10. Class: Pistol Attack: 45 Weight: 45 Weapon Level: 2 Required Level: 35 Jobs: Gunslinger |
Black Rose [1] A dark, stylish shotgun that has been modified so that it rapidly fires bullets from two muzzles to maximize its power. Inflicts splashed damage. Class: Shotgun Attack: 180 Weight: 90 Weapon Level: 2 Required Level: 35 Jobs: Gunslinger | Heaven’s Feather & Hell’s Fire [1] A twin pistol with a white, sleek body and a red, heavy barrel. [Desperado] damage +20%. Has a low chance to apply Burn to enemies upon inflicting damage. Class : Revolver Attack : 150 Weight : 80 Weapon Level : 3 Required Level : 99 Jobs : Gunslinger and Rebellion Only |
Death Fire [1] A shotgun that maximizes damage. However, the hit rate is hopeless. Able to apply splash damage. Attack Range: 5 / HIT -50 / decrease ASPD(delay after attack +10%). Class : Shotgun Attack : 400 Weight : 200 Weapon Level : 3 Required Level : 108 Jobs : Rebellion Only | Altair & Ares A high-level spec pistol that prioritizes performance. HIT +5 / Increase ASPD(Delay after attack -10%). Ranged attack damage +30%. Class : Revolver Attack : 200 Weight : 100 Weapon Level : 3 Required Level : 140 Jobs : Rebellion Only |
Rolling Thunder [1] A sibling piece to Shotgun Rolling Stone. Attaches a special gadget to the gun, giving it a surprise extra attack. Able to apply splash damage. Has a low chance to apply Lv5 [Thunder Storm] to enemies upon inflicting damage. HIT -10 / decrease ASPD(delay after attack +10%). Class : Shotgun Attack : 280 Weight : 180 Weapon Level : 3 Required Level : 120 Jobs : Rebellion Only | |
Peace Breaker A semi-automatic shotgun. Improved firepower, but slightly less damage than other shotguns. Able to apply splash damage. HIT -25 / ASPD +25% Class : Shotgun Attack : 250 Weight : 140 Weapon Level : 3 Required Level : 140 Jobs : Rebellion Only |
Gentle Madame
Elemental Manteau = 3,000,000 z A manteau with elemental power. Resistance against Neutral property attack +10%, Flee +10. For every 3 refine level, Flee +5. If refine level is +9 or above, increase ASPD (delay after attack -5%). Class : Garment Defense : 12 Weight : 50 Required Level : 100 Jobs : Sorcerer | Vigilante Badge = 1,500,000 z A Vigilante Badge wore to prevent criminal in the past. Flee +10, Bow weapon damage +5%. Class : Accessory Defense : 2 Weight : 20 Required Level : 100 Jobs : Shadow Chaser |
Golden Scarf = 3,000,000 z A scarf worn by the ninjas who were hired to secure ownership of some gold mine. Flee +20. If refine level is +7 or above, ranged physical damage +5%. If refine level is +9 or above, ranged physical damage +5% additionally. Class : Garment Defense : 12 Weight : 50 Required Level : 100 Jobs : Kagerou, Oboro | |
Mine Worker’s Backpack = 3,000,000 z A leather backpack of miner whose work at the gold mine. Increase ASPD (delay after attack -5%). For every 2 refine level, increase ASPD (delay after attack -1% additionally.). If refine level is +9 or above, ATK +20. Class : Garment Defense : 16 Weight : 60 Required Level : 100 Jobs : Mechanic | Hippie Feather = 1,500,000 z Feathered bracelet with a commitment to free life. CRIT +5, Flee +5. Class : Accessory Defense : 2 Weight : 20 Required Level : 100 Jobs : Maestro, Wanderer |
Rock Ridge Coin Exchange
Elemental Robe = ![]() A robe imbued with the power of nature. Increase ASPD (delay after attack -10%). For every 2 refine level, MATK +5. If refine level is +9 or above, has a chance to autocast Lv5 [Thunder Storm] when dealing melee physical attack. (Up to the learned skill level). Equip with Elemental Manteau, Elemental Origin , When using [Double Bolt], MATK +50 for 1 minute. Has chance to autocast Lv5 [Fire Ball] when dealing magical attack. (Up to the learned skill level). Class : Armor Defense : 40 Weight : 50 Required Level : 100 Jobs : Sorcerer | Hippie Clothes = ![]() Clothes with a sense of free will. It looks old and sloppy. ATK +20. If refine level is +9 or above, chance to autocast Lv3 [Double Strafe] when dealing physical attack. (Up to the learned skill level). Equip with Hippie Rope/Guitar and Hippie Feather , ATK +30, ASPD +1, Critical damage +20%. Class : Armor Defense : 50 Weight : 50 Required Level : 100 Jobs : Maestro, Wanderer |
Golden Ninja Suit = ![]() A suit wore by Ninja that hired by gold miner owner. For every 2 refine level, Flee +5. If refine level is +9 or above, [Kunai Splash] damage +20%. Equip with Monokage and Golden Scarf , [Kunai Explosion] damage +20%, [Kunai Splash] damage +50%. Equip with Hundred Leaf Huuma Shuriken and Golden Scarf , Ranged physical damage +15%. [Swirling Petal] skill cooldown -1 second. Class : Armor Defense : 50 Weight : 50 Required Level : 100 Jobs : Kagerou, Oboro | Vigilante Suit = ![]() A Vigilante suit that used to prevent criminal in the past. DEX +5. For every 2 refine level, Bow weapon damage +3%. If refine level is +9 or above, [Triangle Shot] damage +20%. Equip with Vigilante Bow, Vigilante Badge , [Double Strafe] damage +50%, SP Consumption of [Triangle Shot] -10. Class : Armor Defense : 50 Weight : 50 Required Level : 100 Jobs : Shadow Chaser |
Mine Worker’s Vest = ![]() A leather vest worn by the miners of some gold mine. It feels soft to the touch. Flee +10. For every 2 refine level, Flee +4. If refine level is +9 or above, CRIT +5. Equip with Mine Worker’s Backpack and Mine Worker’s Pickaxe , ATK +5%. Increase ASPD (delay after attack -10%). Critical damage +10%. Class : Armor Defense : 80 Weight : 150 Required Level : 100 Jobs : Mechanic | Drifter’s Cape = ![]() A manteau wore by wanderer. It looks pretty durable. Resistance against Neutral property attacks +20%. If refine level +7 or above, resistance against Neutral property attacks +5% additionally. If refine level +9 or above, resistance against Neutral property attacks +5% additionally. Class : Garment Defense : 0 Weight : 40 Required Level : 100 Jobs : All Jobs |
Spurred Boots [1] = ![]() Boots worn by horse-riding shepherds. Max SP +5%. If refine level is +7 or above, Max SP +5% additionally. If refine level is +9 or above, Max SP +5% additionally and increase Movement Speed. Class : Shoes Defense : 0 Weight : 50 Required Level : 100 Jobs : All Jobs | |
Liquor Bottle [3] = ![]() An empty liquor bottle. It makes an effective weapon. Indestructible. For every refine level, has a chance of inflicting Stun +3%. Class : Mace Attack : 120 Weight : 70 Weapon Level : 3 Required Level : 100 Jobs : Swordman Classes,Novice Classes,Acolyte Classes,Merchant Classes | Elder Staff [3] = ![]() A staff created by the native ancestors of Rockridge. MATK +150. Increase Healing Skill effectiveness +10%. If refine level is +7 or above, Healing skills effectiveness +5% additionally. If refine level is +9 or above, Healing skills effectiveness +10% additionally. Class : Staff Attack : 60 Weight : 50 Weapon Level : 3 Required Level : 100 Jobs : Acolyte Classes |
Costume Black Cowboy Hat =![]() This item cannot be traded with other accounts. A black cowboy hat notoriously worn by western villains. Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Jobs : All Jobs | Costume Cactus Flower Corsage = ![]() This item cannot be traded with other accounts. A corsage shaped like a cactus flower. It is beautiful like a flower blooming in the desert. Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Jobs : All Jobs |
Quest Related Accessories
Vigilante Badge(L) [1] This item cannot be traded with other accounts. A badge worn to indicate yourself as vigilante. If pure STR is 90 or above, ATK +3%. If pure DEX is 90 or above, ranged ATK +3%. If pure VIT is 90 or above, Max HP +1000. Class : Accessory(Left) Defense : 0 Weight : 10 Required Level : 100 Jobs : All Jobs | Vigilante Badge(R) [1] This item cannot be traded with other accounts. A badge worn to indicate yourself as vigilante. If pure INT is 90 or above, MATK +3%. If pure DEX is 90 or above, variable cast time -5%. If pure VIT is 90 or above, Max HP +1000. Class : Accessory(Right) Defense : 0 Weight : 10 Required Level : 100 Jobs : All Jobs |
Monster Drops
Weapons
Metal Stick [3] A spear made out of Spider Tank parts. It is somewhat heavy, but the usability is said to be exceptional. [Cannon Spear] damage +10%. If refine level is +7 or above, [Overbrand] damage +10%. If refine level is +9 or above, [Overbrand] damage +15% additionally. If refine level is +12 or above, delay after skill -15%. Class : One-Handed Spear Attack : 180 Weight : 200 Weapon Level : 4 Required Level : 150 Jobs : 3rd Swordman Classes | Hundred Leaf Huuma Shuriken [2] A huuma shuriken used by the ninjas who were hired to secure ownership of some gold mine. Indestructible [Swirling Petal] damage +20%. If refine level is +7 or above, ranged physical damage +10%. If refine level is +9 or above, [Swirling Petal] damage +20% additionally. Class : Fuuma Shuriken Attack : 250 Weight : 200 Weapon Level : 4 Required Level : 100 Jobs : Kagerou, Oboro |
Mine Worker’s Pickaxe [2] A Pickaxe used by miner at the gold mine. A little heavy, but have great attack power. Indestructible Has a chance of gaining CRIT +20 for 7 seconds when dealing melee physical attacks. If refine level is +7 or above, Critical damage +5%. If refine level is +9 or above, Critical damage +10% additionally. Class : Two Handed Axe Attack : 300 Weight : 400 Weapon Level : 3 Required Level : 100 Jobs : Mechanic | Vigilante Bow [2] A Vigilante Bow that used to prevent criminal in the past. For every 20 pure DEX, Bow weapon damage +5%. If refine level is +7 or above, Bow weapon damage +10% additionally. If refine level is +9 or above, [Double Strafe] damage +50%. Class : Bow Attack : 140 Weight : 100 Weapon Level : 3 Required Level : 100 Jobs : Shadow Chaser |
Elemental Origin [2] A book in which the origin of elemental magics are written. MATK +150. INT +4, [Cold Bolt], [Fire Bolt], [Lightning Bolt], [Earth Spike] damage +10%. If refine level is +7 or above, [Cold Bolt], [Fire Bolt], [Lightning Bolt], [Earth Spike] damage +10% additionally. If refine level is +9 or above, [Cold Bolt], [Fire Bolt], [Lightning Bolt], [Earth Spike] damage +10% additionally. Class : Book Attack : 120 Weight : 80 Weapon Level : 3 Required Level : 100 Jobs : Sorcerer | Calf Diamondback [2] This gatling gun is mainly used by Buffalo Bandits. It is said to be somewhat heavy for regular users. DEX +2, ATK +2%. For each 2 refine level, ranged physical damage +5%. If refine level is +7 or above, [Round Trip] damage +20%. If refine level is +9 or above, SP consumption of [Round Trip] -5%. If refine level is +12 or above, ranged physical damage +5% additionally. Class : Gatling Gun Attack : 220 Weight : 300 Weapon Level : 4 Required Level : 150 Jobs : Rebellion Classes |
Calf Kingcobra [2] This rifle is mainly used by Buffalo Bandits. Compared to other rifle firearms, it is said to be lighter than other rifle weapons. Increase ASPD (delay after attack -10%). For each 2 refine level, ranged physical damage +5%. If refine level is +7 or above, increase ASPD (delay after attack -5%) additionally. If refine level is +9 or above, Critical damage +15%. If refine level is +12 or above, ranged physical damage +5% additionally. Class : Rifle Attack : 230 Weight : 90 Weapon Level : 4 Required Level : 150 Jobs : Rebellion Classes | Calf Deathadder [2] This revolver is mainly used by Buffalo Bandits. It is said to be somewhat heavy for regular users. Increase ASPD (delay after attack -10%). For each 2 refine level, ranged physical damage +5%. If refine level is +7 or above, increase ASPD (delay after attack -5% additionally). If refine level is +9 or above, [Fire Dance] damage +25%. If refine level is +12 or above, ranged physical damage +5% additionally. Class : Revolver Attack : 170 Weight : 140 Weapon Level : 4 Required Level : 150 Jobs : Rebellion Classes |
Monokage [2] A sharp edged sword used by ninja hired by gold mine owner. Increases [Kunai Explosion] damage by (Dagger Throwing Practice Level)%. If refine level is +7 or above, ranged physical damage +2%. If refine level is +9 or above, ranged physical damage +3% additionally. Class : Dagger Attack : 100 Weight : 80 Weapon Level : 3 Required Level : 100 Jobs : Kagerou, Oboro | Calf Python [2] This grenade launcher is mainly used by Buffalo Bandits. It is said that it has a strong firepower among grenade launchers. DEX +2, ATK +2%. For each 2 refine level, ranged physical damage +5%. If refine level is +7 or above, increase ASPD (delay after attack -5% additionally). If refine level is +9 or above, [Dragon Tail] damage +15%. If refine level is +12 or above, [Dragon Tail] damage +15% additionally. Class : Grenade Launcher Attack : 360 Weight : 200 Weapon Level : 4 Required Level : 150 Jobs : Rebellion Classes |
Calf Anaconda [2] This shotgun is mainly used by Buffalo Bandits. The design is quite sophisticated and has a good feeling. Splash attack, Max SP +2%. For each 2 refine level, ranged physical damage +5%. If refine level is +7 or above, [Vanishing Buster] damage +20%. If refine level is +9 or above, ranged physical damage +5% additionally. If refine level is +12 or above, SP consumption of [Vanishing Buster] -15%. Class : Shotgun Attack : 305 Weight : 140 Weapon Level : 4 Required Level : 150 Jobs : Rebellion Classes | Hippie Rope [2] A rope with a sense of free will. Looks old and worn, but still can be used. For every level of [Voice Lessons] learned, increase ASPD(delay after attack -1%}. If refine level is +7 or above, ATK +5 for every level of [Voice Lessons] learned. If refine level is +9 or above, ASPD +1. Class : Whip Attack : 140 Weight : 100 Weapon Level : 3 Required Level : 100 Jobs : Wanderer |
Hippie Guitar [2] Guitar with a sense of free will. It looks old and outdated, but still can be used. For every level of [Voice Lessons] learned, increase ASPD(delay after attack -1%}. If refine level is +7 or above, ATK +5 for every level of [Voice Lessons] learned. If refine level is +9 or above, ASPD +1. Class : Instrument Attack : 140 Weight : 100 Weapon Level : 3 Required Level : 100 Jobs : Maestro |
Cards
![]() | Spider Chariot Card Has a 10% chance of destroying the targets weapon and armor when performing a physical attack. Class : Card Location : Accessory(Left) Weight : 1 |
![]() | Elite Scimitar Buffalo Bandit Card Physical and magical damage inflicted on small size enemies +10%. Equip with Scimitar Buffalo Bandit Card , Physical and magical damage inflicted on small size enemies +10% additionally. Class : Card Location : Weapon Weight : 1 |
![]() | Elite Revolver Buffalo Bandit Card [Trigger Happy Shot] damage +10%. If refine level is +10 or above, [Trigger Happy Shot] damage +20% additionally. If refine level is +14 or above, [Trigger Happy Shot] damage +20% additionally. Equip with Revolver Buffalo Bandit Card , [Trigger Happy Shot] damage +50% additionally. Class : Card Location : Weapon Weight : 1 |
![]() | Elite Shotgun Buffalo Bandit Card [Spread Shot] damage +10%. If refine level is +10 or above, [Spread Shot] damage +20% additionally. If refine level is +14 or above, [Spread Shot] damage +20% additionally. Equip with Shotgun Buffalo Bandit Card , [Spread Shot] damage +50% additionally. Class : Card Location : Weapon Weight : 1 |
![]() | Scimitar Buffalo Bandit Card ATK +5, MATK +5. When compunded into a Dagger : If refine level is +10 or above, ATK +20, MATK +20. If refine level is +14 or above, ATK +20, MATK +20 additionally. Equip with Shotgun Buffalo Bandit Card , physical and magical damage inflicted on Small size enemies +15%. Class : Card Location : Weapon Weight : 1 |
![]() | Revolver Buffalo Bandit Card STR +4, ATK +4%. Class : Card Location : Accessory(Right) Weight : 1 |
![]() | Shotgun Buffalo Bandit Card AGI +7, HIT +7. Equip with Revolver Buffalo Bandit Card , STR +3, ATK +3% Class : Card Location : Accessory(Left) Weight : 1 |
![]() | Brown Rat Card For every 10 pure STR, ATK +3, increase ASPD (delay after attack -1%). If pure STR is 120 or above, ATK +40 additionally. Class : Card Location : Garment Weight : 1 |
![]() | Marsh Arclouse Card For every 10 pure INT, MATK +3, increase ASPD (delay after attack -1%). If pure INT is 120 or above, MATK +40 additionally. Class : Card Location : Garment Weight : 1 |
![]() | Gaster Card Damage taken from Normal enemies -25%. Damage taken from Boss monsters +50%. Class : Card Location : Shield Weight : 1 |
![]() | Coyote Card Casting cannot be interrupted. Max HP -12%, Max SP -6%. If refine level is +10 or above, Max HP +6%, Max SP +3%. Class : Card Location : Shoes Weight : 1 |
Enchants
At har_in01 17/74, look for Contraband Processor to Enchant or Reset the enchantment of your Rock Ridge gears.
Each enchant requires 2 Rock Ridge Coins.
Resetting requires 2 Rock Ridge Coins but proceed with caution since there is a chance that your accessory (45%) or your equipment(30%) breaks.
List of Enchantable Equipment
Armor | Garment | Accessory |
---|---|---|
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Possible Enchants
Better enchants are available for armor pieces with +9 refine or higher.
Armor
Stat | Values | +9 refine enchants |
---|---|---|
STR | 1 ~ 2 | 2 |
AGI | 1 ~ 2 | 2 |
INT | 1 ~ 2 | 2 |
DEX | 1 ~ 2 | 2 |
DEF | 15 ~ 21 | 20 |
MDEF | 2 ~ 5 | 5 |
CRIT | +1, +3 | 3 |
FLEE | 3 ~ 6 | 6 |
ASPD | None | 1 ~ 2 |
Fatal | 1 ~ 2 | 1 ~ 4 |
Expert Archer | 1 ~ 2 | 1 ~ 4 |
Spell | 1~2 | 1 ~4 |
Accessory
Stat | Values |
---|---|
STR/AGI/VIT/INT/DEX/LUK | 1~2 |
HP | 100~200 |
SP | 50~100 |
Expert Archer | 1 |
Spell | 1 |
Fighting Spirit | 1 |
ASPD | 1 |
Fatal | 1 |
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