Overview

Welcome to the Rock Ridge Item guide! Rock Ridge is a western-themed area that captures the spirit of the cowboy era. It introduces exciting new challenges, including unique monsters and engaging quests. You’ll also discover new equipment and methods for enchanting them. Some of this equipment is tailored to specific classes, enhancing their combat effectiveness.

NPC Items

  • The weapon and armor dealers can be found at har_in01 19/83. Unlike the weapon merchant, the armor merchant offers random and limited Rock Ridge related equipment (ex. Western Grace, Pipe, Feather Bonnet) that resets weekly.
  • Some class specific items are also available via zeny thru Gentle Madame har_in01 24/69.
  • Rock Ridge Coins can be exchanged for equipment and costume thru Howard at har_in01 34/81.

Weapon Merchant

ShotgunRevolver
Rolling Stone [1]


A heavy shotgun whose
shots sound like flint
striking against steel. 
Inflicts splashed damage.

Class: Shotgun
Attack: 135
Weight: 90
Weapon Level: 1
Required Level: 14
Jobs: Gunslinger
Crimson Bolt [1]


A bloody red
pistol that is
rumored to be cursed.
Hit – 10.

Class: Pistol
Attack: 45
Weight: 45
Weapon Level: 2
Required Level: 35
Jobs: Gunslinger
Black Rose [1]


A dark, stylish shotgun 
that has been modified
so that it rapidly fires 
bullets from two muzzles
to maximize its power. 
Inflicts splashed damage.

Class: Shotgun
Attack: 180
Weight: 90
Weapon Level: 2
Required Level: 35
Jobs: Gunslinger
Heaven’s Feather & Hell’s Fire [1]


A twin pistol with a white, sleek body and a red, heavy barrel.
[Desperado] damage +20%.
Has a low chance to apply Burn
 to enemies upon inflicting damage.

Class : Revolver
Attack : 150
Weight : 80
Weapon Level : 3
Required Level : 99
Jobs : Gunslinger and Rebellion Only
Death Fire [1]


A shotgun that maximizes damage. However, the hit rate is hopeless.
Able to apply splash damage.
Attack Range: 5 / HIT -50 / decrease ASPD(delay after attack +10%).

Class : Shotgun
Attack : 400
Weight : 200
Weapon Level : 3
Required Level : 108
Jobs : Rebellion Only
Altair & Ares


A high-level spec pistol that prioritizes performance.
HIT +5 / Increase ASPD(Delay after attack -10%).
Ranged attack damage +30%.

Class : Revolver
Attack : 200
Weight : 100
Weapon Level : 3
Required Level : 140
Jobs : Rebellion Only
Rolling Thunder [1]


A sibling piece to Shotgun Rolling Stone. Attaches a special gadget to the gun, giving it a surprise extra attack.
Able to apply splash damage.
Has a low chance to apply Lv5 [Thunder Storm] to enemies upon inflicting damage.
HIT -10 / decrease ASPD(delay after attack +10%).

Class : Shotgun
Attack : 280
Weight : 180
Weapon Level : 3
Required Level : 120
Jobs : Rebellion Only
Peace Breaker


A semi-automatic shotgun. Improved firepower, but slightly less damage than other shotguns.
Able to apply splash damage.
HIT -25 / ASPD +25%

Class : Shotgun
Attack : 250
Weight : 140
Weapon Level : 3
Required Level : 140
Jobs : Rebellion Only

Gentle Madame

Elemental Manteau = 3,000,000 z


A manteau with elemental power.

Resistance against Neutral property attack +10%, Flee +10.

For every 3 refine level, Flee +5.
If refine level is +9 or above, increase ASPD (delay after attack -5%).

Class : Garment
Defense : 12
Weight : 50
Required Level : 100
Jobs : Sorcerer
Vigilante Badge = 1,500,000 z


A Vigilante Badge wore to prevent criminal in the past.
Flee +10, Bow weapon damage +5%.

Class : Accessory
Defense : 2
Weight : 20
Required Level : 100
Jobs : Shadow Chaser
Golden Scarf = 3,000,000 z


A scarf worn by the ninjas who were hired to secure ownership of some gold mine.

Flee +20.

If refine level is +7 or above, ranged physical damage +5%.
If refine level is +9 or above, ranged physical damage +5% additionally.

Class : Garment
Defense : 12
Weight : 50
Required Level : 100
Jobs : Kagerou, Oboro
Mine Worker’s Backpack = 3,000,000 z


A leather backpack of miner whose work at the gold mine.

Increase ASPD (delay after attack -5%).

For every 2 refine level, increase ASPD (delay after attack -1% additionally.).
If refine level is +9 or above, ATK +20.

Class : Garment
Defense : 16
Weight : 60
Required Level : 100
Jobs : Mechanic
Hippie Feather = 1,500,000 z


Feathered bracelet with a commitment to free life.
CRIT +5, Flee +5.

Class : Accessory
Defense : 2
Weight : 20
Required Level : 100
Jobs : Maestro, Wanderer

Rock Ridge Coin Exchange

Elemental Robe = x24


A robe imbued with the power of nature.
Increase ASPD (delay after attack -10%).

For every 2 refine level, MATK +5.
If refine level is +9 or above, has a chance to autocast Lv5 [Thunder Storm] when dealing melee physical attack.
(Up to the learned skill level).

Equip with Elemental Manteau, Elemental Origin
,
When using [Double Bolt], MATK +50 for 1 minute.
Has chance to autocast Lv5 [Fire Ball] when dealing magical attack.
(Up to the learned skill level).

Class : Armor
Defense : 40
Weight : 50
Required Level : 100
Jobs : Sorcerer
Hippie Clothes =  x24


Clothes with a sense of free will. It looks old and sloppy.

ATK +20.

If refine level is +9 or above, chance to autocast Lv3 [Double Strafe] when dealing physical attack.
(Up to the learned skill level).

Equip with Hippie Rope/Guitar
 and Hippie Feather
,
ATK +30, ASPD +1, Critical damage +20%.

Class : Armor
Defense : 50
Weight : 50
Required Level : 100
Jobs : Maestro, Wanderer
Golden Ninja Suit =  x24



A suit wore by Ninja that hired by gold miner owner.

For every 2 refine level, Flee +5.
If refine level is +9 or above, [Kunai Splash] damage +20%.

Equip with Monokage
 and Golden Scarf
,
[Kunai Explosion] damage +20%,
[Kunai Splash] damage +50%.

Equip with Hundred Leaf Huuma Shuriken
 and Golden Scarf
,
Ranged physical damage +15%.
[Swirling Petal] skill cooldown -1 second.

Class : Armor
Defense : 50
Weight : 50
Required Level : 100
Jobs : Kagerou, Oboro
Vigilante Suit =  x24


A Vigilante suit that used to prevent criminal in the past.

DEX +5.

For every 2 refine level, Bow weapon damage +3%.
If refine level is +9 or above, [Triangle Shot] damage +20%.

Equip with Vigilante Bow, Vigilante Badge
,
[Double Strafe] damage +50%,
SP Consumption of [Triangle Shot] -10.

Class : Armor
Defense : 50
Weight : 50
Required Level : 100
Jobs : Shadow Chaser
Mine Worker’s Vest =  x24


A leather vest worn by the miners of some gold mine. It feels soft to the touch.

Flee +10.

For every 2 refine level, Flee +4.
If refine level is +9 or above, CRIT +5.

Equip with Mine Worker’s Backpack
 and Mine Worker’s Pickaxe
,
ATK +5%. Increase ASPD (delay after attack -10%).
Critical damage +10%.

Class : Armor
Defense : 80
Weight : 150
Required Level : 100
Jobs : Mechanic
Drifter’s Cape =  x150


A manteau wore by wanderer. It looks pretty durable.

Resistance against Neutral property attacks +20%.

If refine level +7 or above, resistance against Neutral property attacks +5% additionally.
If refine level +9 or above, resistance against Neutral property attacks +5% additionally.

Class : Garment
Defense : 0
Weight : 40
Required Level : 100
Jobs : All Jobs
Spurred Boots [1] =  x150


Boots worn by horse-riding shepherds.

Max SP +5%.

If refine level is +7 or above, Max SP +5% additionally.
If refine level is +9 or above, Max SP +5% additionally and increase Movement Speed.

Class : Shoes
Defense : 0
Weight : 50
Required Level : 100
Jobs : All Jobs
Liquor Bottle [3] =  x180


An empty liquor bottle. It makes an effective weapon.

Indestructible.

For every refine level, has a chance of inflicting Stun
 +3%.

Class : Mace
Attack : 120
Weight : 70
Weapon Level : 3
Required Level : 100
Jobs : Swordman Classes,Novice Classes,Acolyte Classes,Merchant Classes
Elder Staff [3] =  x300


A staff created by the native ancestors of Rockridge.

MATK +150.
Increase Healing Skill effectiveness +10%.

If refine level is +7 or above, Healing skills effectiveness +5% additionally.
If refine level is +9 or above, Healing skills effectiveness +10% additionally.

Class : Staff
Attack : 60
Weight : 50
Weapon Level : 3
Required Level : 100
Jobs : Acolyte Classes
Costume Black Cowboy Hat = x100


This item cannot be traded with other accounts.


A black cowboy hat notoriously worn by western villains.

Class : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Jobs : All Jobs
Costume Cactus Flower Corsage =  x100


This item cannot be traded with other accounts.


A corsage shaped like a cactus flower. It is beautiful like a flower blooming in the desert.

Class : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Jobs : All Jobs

Quest Related Accessories

Vigilante Badge(L) [1]


This item cannot be traded with other accounts.


A badge worn to indicate yourself as vigilante.
If pure STR is 90 or above, ATK +3%.
If pure DEX is 90 or above, ranged ATK +3%.
If pure VIT is 90 or above, Max HP +1000.

Class : Accessory(Left)
Defense : 0
Weight : 10
Required Level : 100
Jobs : All Jobs
Vigilante Badge(R) [1]


This item cannot be traded with other accounts.


A badge worn to indicate yourself as vigilante.
If pure INT is 90 or above, MATK +3%.
If pure DEX is 90 or above, variable cast time -5%.
If pure VIT is 90 or above, Max HP +1000.

Class : Accessory(Right)
Defense : 0
Weight : 10
Required Level : 100
Jobs : All Jobs

Monster Drops

Weapons

Metal Stick [3]


A spear made out of Spider Tank parts.
It is somewhat heavy, but the usability is said to be exceptional.

[Cannon Spear] damage +10%.

If refine level is +7 or above, [Overbrand] damage +10%.
If refine level is +9 or above, [Overbrand] damage +15% additionally.
If refine level is +12 or above, delay after skill -15%.

Class : One-Handed Spear
Attack : 180
Weight : 200
Weapon Level : 4
Required Level : 150
Jobs : 3rd Swordman Classes
Hundred Leaf Huuma Shuriken [2]


A huuma shuriken used by the ninjas who were hired to secure ownership of some gold mine.

Indestructible

[Swirling Petal] damage +20%.

If refine level is +7 or above, ranged physical damage +10%.
If refine level is +9 or above, [Swirling Petal] damage +20% additionally.

Class : Fuuma Shuriken

Attack : 250
Weight : 200
Weapon Level : 4
Required Level : 100
Jobs : Kagerou, Oboro
Mine Worker’s Pickaxe [2]


A Pickaxe used by miner at the gold mine. A little heavy, but have great attack power.

Indestructible

Has a chance of gaining CRIT +20 for 7 seconds when dealing melee physical attacks.

If refine level is +7 or above, Critical damage +5%.
If refine level is +9 or above, Critical damage +10% additionally.

Class : Two Handed Axe
Attack : 300
Weight : 400
Weapon Level : 3
Required Level : 100
Jobs : Mechanic
Vigilante Bow [2]


A Vigilante Bow that used to prevent criminal in the past.

For every 20 pure DEX, Bow weapon damage +5%.

If refine level is +7 or above, Bow weapon damage +10% additionally.
If refine level is +9 or above, [Double Strafe] damage +50%.

Class : Bow
Attack : 140
Weight : 100
Weapon Level : 3
Required Level : 100
Jobs : Shadow Chaser
Elemental Origin [2]


A book in which the origin of elemental magics are written.

MATK +150.
INT +4, [Cold Bolt], [Fire Bolt], [Lightning Bolt], [Earth Spike] damage +10%.

If refine level is +7 or above, [Cold Bolt], [Fire Bolt], [Lightning Bolt], [Earth Spike] damage +10% additionally.
If refine level is +9 or above, [Cold Bolt], [Fire Bolt], [Lightning Bolt], [Earth Spike] damage +10% additionally.

Class : Book
Attack : 120
Weight : 80
Weapon Level : 3
Required Level : 100
Jobs : Sorcerer
Calf Diamondback [2]


This gatling gun is mainly used by Buffalo Bandits.
It is said to be somewhat heavy for regular users.

DEX +2, ATK +2%.
For each 2 refine level, ranged physical damage +5%.

If refine level is +7 or above, [Round Trip] damage +20%.
If refine level is +9 or above, SP consumption of [Round Trip] -5%.
If refine level is +12 or above, ranged physical damage +5% additionally.

Class : Gatling Gun
Attack : 220
Weight : 300
Weapon Level : 4
Required Level : 150
Jobs : Rebellion Classes
Calf Kingcobra [2]


This rifle is mainly used by Buffalo Bandits.
Compared to other rifle firearms, it is said to be lighter than other rifle weapons.

Increase ASPD (delay after attack -10%).
For each 2 refine level, ranged physical damage +5%.

If refine level is +7 or above, increase ASPD (delay after attack -5%) additionally.
If refine level is +9 or above, Critical damage +15%.
If refine level is +12 or above, ranged physical damage +5% additionally.

Class : Rifle
Attack : 230
Weight : 90
Weapon Level : 4
Required Level : 150
Jobs : Rebellion Classes
Calf Deathadder [2]


This revolver is mainly used by Buffalo Bandits.
It is said to be somewhat heavy for regular users.

Increase ASPD (delay after attack -10%).
For each 2 refine level, ranged physical damage +5%.

If refine level is +7 or above, increase ASPD (delay after attack -5% additionally).
If refine level is +9 or above, [Fire Dance] damage +25%.
If refine level is +12 or above, ranged physical damage +5% additionally.

Class : Revolver
Attack : 170
Weight : 140
Weapon Level : 4
Required Level : 150
Jobs : Rebellion Classes
Monokage [2]


A sharp edged sword used by ninja hired by gold mine owner.

Increases [Kunai Explosion] damage by (Dagger Throwing Practice Level)%.

If refine level is +7 or above, ranged physical damage +2%.
If refine level is +9 or above, ranged physical damage +3% additionally.

Class : Dagger
Attack : 100
Weight : 80
Weapon Level : 3
Required Level : 100
Jobs : Kagerou, Oboro
Calf Python [2]


This grenade launcher is mainly used by Buffalo Bandits.
It is said that it has a strong firepower among grenade launchers.

DEX +2, ATK +2%.
For each 2 refine level, ranged physical damage +5%.

If refine level is +7 or above, increase ASPD (delay after attack -5% additionally).
If refine level is +9 or above, [Dragon Tail] damage +15%.
If refine level is +12 or above, [Dragon Tail] damage +15% additionally.

Class : Grenade Launcher
Attack : 360
Weight : 200
Weapon Level : 4
Required Level : 150
Jobs : Rebellion Classes
Calf Anaconda [2]


This shotgun is mainly used by Buffalo Bandits.
The design is quite sophisticated and has a good feeling.

Splash attack, Max SP +2%.
For each 2 refine level, ranged physical damage +5%.

If refine level is +7 or above, [Vanishing Buster] damage +20%.
If refine level is +9 or above, ranged physical damage +5% additionally.
If refine level is +12 or above, SP consumption of [Vanishing Buster] -15%.

Class : Shotgun
Attack : 305
Weight : 140
Weapon Level : 4
Required Level : 150
Jobs : Rebellion Classes
Hippie Rope [2]


A rope with a sense of free will. Looks old and worn, but still can be used.

For every level of [Voice Lessons] learned, increase ASPD(delay after attack -1%}.

If refine level is +7 or above, ATK +5 for every level of [Voice Lessons] learned.
If refine level is +9 or above, ASPD +1.

Class : Whip
Attack : 140
Weight : 100
Weapon Level : 3
Required Level : 100
Jobs : Wanderer
Hippie Guitar [2]


Guitar with a sense of free will. It looks old and outdated, but still can be used.

For every level of [Voice Lessons] learned, increase ASPD(delay after attack -1%}.

If refine level is +7 or above, ATK +5 for every level of [Voice Lessons] learned.
If refine level is +9 or above, ASPD +1.

Class : Instrument
Attack : 140
Weight : 100
Weapon Level : 3
Required Level : 100
Jobs : Maestro

Cards

Spider Chariot Card

Has a 10% chance of destroying the targets weapon and armor when performing a physical attack.

Class : Card
Location : Accessory(Left)
Weight : 1
Elite Scimitar Buffalo Bandit Card

Physical and magical damage inflicted on small size enemies +10%.

Equip with Scimitar Buffalo Bandit Card
,
Physical and magical damage inflicted on small size enemies +10% additionally.

Class : Card
Location : Weapon
Weight : 1
Elite Revolver Buffalo Bandit Card

[Trigger Happy Shot] damage +10%.

If refine level is +10 or above, [Trigger Happy Shot] damage +20% additionally.
If refine level is +14 or above, [Trigger Happy Shot] damage +20% additionally.

Equip with Revolver Buffalo Bandit Card
,
[Trigger Happy Shot] damage +50% additionally.

Class : Card
Location : Weapon
Weight : 1
Elite Shotgun Buffalo Bandit Card

[Spread Shot] damage +10%.

If refine level is +10 or above, [Spread Shot] damage +20% additionally.
If refine level is +14 or above, [Spread Shot] damage +20% additionally.

Equip with Shotgun Buffalo Bandit Card
,
[Spread Shot] damage +50% additionally.

Class : Card
Location : Weapon
Weight : 1
Scimitar Buffalo Bandit Card


ATK +5, MATK +5.

When compunded into a Dagger :
If refine level is +10 or above, ATK +20, MATK +20.
If refine level is +14 or above, ATK +20, MATK +20 additionally.

Equip with Shotgun Buffalo Bandit Card
,
physical and magical damage inflicted on Small size enemies +15%.

Class : Card
Location : Weapon
Weight : 1
Revolver Buffalo Bandit Card


STR +4, ATK +4%.

Class : Card
Location : Accessory(Right)
Weight : 1
Shotgun Buffalo Bandit Card


AGI +7, HIT +7.

Equip with Revolver Buffalo Bandit Card
, STR +3, ATK +3%

Class : Card
Location : Accessory(Left)
Weight : 1
Brown Rat Card


For every 10 pure STR, ATK +3, increase ASPD (delay after attack -1%).
If pure STR is 120 or above, ATK +40 additionally.

Class : Card
Location : Garment
Weight : 1
Marsh Arclouse Card


For every 10 pure INT, MATK +3, increase ASPD (delay after attack -1%).
If pure INT is 120 or above, MATK +40 additionally.

Class : Card
Location : Garment
Weight : 1
Gaster Card


Damage taken from Normal enemies -25%.
Damage taken from Boss monsters +50%.

Class : Card
Location : Shield
Weight : 1
Coyote Card


Casting cannot be interrupted.

Max HP -12%, Max SP -6%.
If refine level is +10 or above, Max HP +6%, Max SP +3%.

Class : Card
Location : Shoes
Weight : 1

Enchants

At har_in01 17/74, look for Contraband Processor to Enchant or Reset the enchantment of your Rock Ridge gears.

Each enchant requires 2 Rock Ridge Coins.

Resetting requires 2 Rock Ridge Coins but proceed with caution since there is a chance that your accessory (45%) or your equipment(30%) breaks.

List of Enchantable Equipment

ArmorGarmentAccessory
 Elemental Robe Elemental Manteau  Vigilante Badge
 Golden Ninja Suit Golden Scarf Hippie Feather
 Hippie Clothes Mine Worker’s Backpack
 Mine Worker’s Vest
 Vigilante Suit

Possible Enchants

Better enchants are available for armor pieces with +9 refine or higher.

Armor

StatValues+9 refine enchants
STR1 ~ 22
AGI1 ~ 22
INT1 ~ 22
DEX1 ~ 22
DEF15 ~ 2120
MDEF2 ~ 55
CRIT+1, +33
FLEE3 ~ 66
ASPDNone1 ~ 2
Fatal1 ~ 21 ~ 4
Expert Archer1 ~ 21 ~ 4
Spell1~21 ~4

Accessory

StatValues
STR/AGI/VIT/INT/DEX/LUK1~2
HP100~200
SP50~100
Expert Archer1
Spell1
Fighting Spirit1
ASPD1
Fatal1

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