Shadow Gear Enchanting

Did you know that you can get random options for your Shadow Equipment? In this guide, you’ll learn the differences between enchanting with the Shadow Random Option Mix Box, Class Shadow Spellbooks, and, in the future, Skill-specific Spellbooks.

Shadow Random Option Box

This is what we use to enchant Shadow Equipment that is neither class- nor skill-specific.

How to Obtain the Shadow Random Option Mix Box

  1. Opening Gacha Eggs: One way to get the Shadow Random Option Mix Box is by opening Gacha Eggs. These eggs often contain valuable items, including the mix box.
  2. Participating in Recharge Events: Another method is to take part in Recharge events. These events often reward participants with rare items, such as the Shadow Random Option Mix Box.

How to Use the Shadow Random Option Mix Box

Using the Shadow Random Option Mix Box is straightforward:

  1. Double Click to Use: Once you have the mix box, simply double click on it in your inventory to open it.
Clicking method
Dragging method

Shadow Random Option Table

OptionRandom Value
ATK1~15
MATK1~15
% ATK1%~3%
% MATK1%~3%
ASPD1
% ASPD1%~5%
Flee5~15
Crit1~5
Variable Cast Time1%~3%
Critical Damage1%~5%
Ranged Damage1%~5%
Max HP20~100
Max SP20~100
% Max HP1%~2%
% Max SP1%~2%
Increased Healing3%~5%
Healing Received3%~5%
DEF10~25
MDEF1~3
Hit5~15

Class Shadow Spellbook (Physical/Magical)

Class Shadow Spellbooks are specifically used for class-specific Shadow Equipment, such as Swordsman Shadow Earrings, Crusader Shadow Armor, and Royal Guard Shadow Weapon. These items receive a unique set of random options.

You are also free to choose between physical or magical spellbooks for any class-specific Shadow Equipment, depending on your needs.

Class Shadow Random Option Table

Physical
Max HP100~500
Max SP20~100
% Max HP1~2%
% Max SP1~2%
ATK1~15
%ATK1~3%
ASPD1
%ASPD (Increase attack speed)1~5%
Hit5~15
Flee5~15
% Critical Damage1~5%
% Ranged Physical Damage1~5%
% Increased Healing Received3~5%
% Variable Casting Time Reduction1~5%
% Increased Physical Damage to Neutral property enemies1~5%
% Increased Physical Damage to Fire property enemies1~5%
% Increased Physical Damage to Wind property enemies1~5%
% Increased Physical Damage to Water property enemies1~5%
% Increased Physical Damage to Earth property enemies1~5%
% Increased Physical Damage to Shadow property enemies1~5%
% Increased Physical Damage to Holy property enemies1~5%
% Increased Physical Damage to Ghost property enemies1~5%
% Increased Physical Damage to Poison property Enemies1~5%
% Increased Physical Damage to Undead property enemies1~5%
% Ignores defense of Normal enemies1~7%
% Ignores defense of Boss enemies1~7%
Magical
Max HP100~500
Max SP20~100
% Max HP1~2%
% Max SP1~2%
MATK1~15
% MATK1~3%
ASPD1
%ASPD (Increase attack speed)1~5%
Flee5~15
% Increases Heal efficiency3~5%
% Variable Cast Time Reduction1~5%
% Increased magical damage to Small enemies1~5%
% Increased magical damage to Medium enemies1~5%
% Increased magical damage to Large enemies1~5%
% Increased magical damage to Neutral enemies1~5%
% Increased magical damage to Fire enemies1~5%
% Increased magical damage to Wind enemies1~5%
% Increased magical damage to Water enemies1~5%
% Increased magical damage to Earth enemies1~5%
% Increased magical damage to Shadow enemies1~5%
% Increased magical damage to Holy enemies1~5%
% Increased magical damage to Poison enemies1~5%
% Increased magical damage to Ghost enemies1~5%
% Increased magical damage to Undead enemies1~5%
% Ignores magical defense (MDEF) of Normal enemies1~7%
% Ignores magical defense (MDEF) of Boss enemies1~7%

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