
Contents
Introduction
Welcome to the Star Gladiator Leveling Guide.
The Star Gladiator is one of the two advancement paths available to the Taekwon Kid. This class harnesses the power of the sun, moon, and stars to manipulate maps to its advantage. Star Gladiators offer a unique gameplay experience, dealing damage through an “aura shield”-based skill, which is especially fun to use on high-density maps.
If you’re new to ROGGH, I recommend checking out our Getting Started Guide before diving deeper into this class. The guide contains additional information that will help you efficiently level your Star Gladiator.
Stats
Stats | Ideal Values | |
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STR – Bread and Butter damage stat AGI – ASPD/Flee VIT – HP Pool for Heat skills INT – SP Pool and Cast Time DEX – Cast Time and Hit Rate LUK – Crit Rate (For Solar, Lunar, Stellar Union build) | 90~99 STR 60~90 AGI 50~ VIT 1~ INT 90~ DEX 40~90 LUK | This class is a melee-focused class, making STR essential for increasing damage. DEX and LUK also play vital roles in boosting bonus damage from Star Gladiator’s Wrath skills. Additionally, Star Gladiators can invest in LUK if planning to build a Crit Auto-cast Falling Star Star Emperor. |
Skill Build
In this section, you will find the information regarding the skills of a Taekwon Kid and the Star Gladiator.
Taekwon Kid Sample Skill Build

Taekwon Kid Notable Skills
MAX Lv: 10 Description: Enable the caster to run with incredible speed. At levels 7 and above, this skill endows the caster with the Spurt status, which will temporarily increase STR for 150 seconds, if the caster stops running and is barehanded. |
MAX Lv: 5 Description: Leap to a targeted cell within the skill’s range. So long as the targeted cell is not dead or inaccessible, the caster can leap over walls and obstacles. Leap cannot be used in areas where Fly Wings are disabled, except for WoE (Guild War) maps. |
MAX Lv: 7 Skill Requirement: Peaceful Break 5, Happy Break 5, Kihop 5 Description: Summon a wind that will enchant the caster’s attacks for 5 minutes with an elemental property based on the level of the cast skill. SP Consumption and Property by Skill Level [Lv 1]:Earth (20 SP) [Lv 2]:Wind (20 SP) [Lv 3]:Water (20 SP) [Lv 4]:Fire (20 SP) [Lv 5]:Ghost (50 SP) [Lv 6]:Shadow (50 SP) [Lv 7]:Holy (50 SP) |
MAX Lv: 7 Description: Attack a distant enemy with a kick that instantly close the gap between the target and the player. When in Tumbling status, the caster’s Base Level affects the amount of inflicted damage. Flying Kick will have increased damage affected by Base Level during Sprint status. If Spurt and Sprint statuses are both active, Flying Kick will inflict enhanced damage. Flying Kick will also cancel most positive statuses on the target, which include Spirit statuses endowed by Soul Linkers, One Hand Quicken, Kaahi, Kaite, and the Berserk Potion effect. However, Stalkers can protect themselves from this positive status removal effect with their Preserve skill. |
MAX Lv: 7 Description: Caster must be in Tornado Stanceto perform this skill, which will attack all enemies within a 5 x 5 cell area around the caster. Soul Linkers cannot perform this skill. |
MAX Lv: 7 Description: Caster must be in Heel Drop Stanceto perform this skill ,which will inflict damage and cause Stun for 3 seconds on the targeted enemy. |
MAX Lv: 7 Description: Caster must be in Roundhouse Stance to perform this skill, which will damage its target and push back enemies around the target. Enemies that are pushed do not receive any damage. |
MAX Lv: 7 Description: Caster must be in Counter Kick Stance to perform this skill, which will always hit its target. |
Note:
- Ideally, you’d want an AoE leveling skill, Tornado Kick should be enough to do this.
- Being a party maximizes your damage, thanks to Kihop’s effect.
- Mild Wind grants the ability to endow your attacks with the appropriate element, depending on the level of Mild Wind used.
Star Gladiator Sample Skill Build

Star Gladiator Notable Skills
MAX Lv: 3 Description: Designate the current map with one of the cosmic alignments, Solar, Lunar or Stellar, for the use of certain skills. It is impossible to change a map’s cosmic alignment once it is designated. Using this skill on a cosmically aligned map will display a list of map designations. Only 1 map may be designated for each cosmic alignment. [Lv 1]:Designate current map with Solar alignment [Lv 2]:Designate current map with Lunar alignment [Lv 3]:Designate current map with Stellar alignment |
MAX Lv: 3 Skill Form: Designation Description: Designate the targeted monster with one of the cosmic alignments, Solar, Lunar or Stellar, for the use of certain skills. It is impossible to change a monster’s cosmic alignment once it is designated. Using this skill on a cosmically aligned monster will display a list of monster designations. Only 1 monster can be designated for each cosmic alignment. [Lv 1] Designate monster with Solar alignment. Limited to Small sized monsters. [Lv 2] Designate monster with Lunar alignment. Limited to Medium sized monsters with Max HP of 6,000 or more. [Lv 3] Designate monster with Stellar alignment. Limited to Large sized monsters with Max HP of 20,000 or more. On players, character jobs can be designated without regarding size and Max HP. |
MAX Lv: 3 Skill Requirement: Solar, Lunar and Stellar Perception 1/2/3 Description: This skill is only enabled in Solar/Lunar/Stellar areas. Inflict damage, drain 2 SP and push back monsters around the caster. On other players, this skill will only have the push back effect and continuously drain SP. |
MAX Lv: 4 Skill Requirement: Solar, Lunar and Stellar Perception 1 Description: This skill is only enabled on Solar (even numbered) days in a Solar aligned map. Reduces damage from enemies by a set amount calculated by this formula: (Base Level + DEX + LUK)/2 |
MAX Lv: 4 Skill Requirement: Solar, Lunar and Stellar Perception 2 Description: This skill is only enabled on Lunar (odd numbered) days in a Lunar aligned map. Increases Flee Rate by a set amount that can be calculated by this formula: (Base Level + DEX + LUK)/10% |
MAX Lv: 4 Skill Requirement: Solar, Lunar and Stellar Perception 3 Description: This skill is only enabled on Stellar (multiple of five) days in a Stellar aligned map. Increases Attack Speed by a set amount that can be calculated by this formula: (Base Level + DEX + LUK)/10% |
MAX Lv: 3 Skill Requirement: Solar, Lunar and Stellar Opposition 1/2/3 Description: Increases Attack Power against Solar/Lunar/Stellar aligned monsters. Character’s Base Level, LUK, DEX and skill’s level affect this damage increase. |
MAX Lv: 10 If using Star Gladiator designation skills such as Solar, Lunar and Stellar Perception and Solar, Lunar and Stellar Opposition is too confusing, you can allocate Skill Points to Taekwon Boy or Girl Job skills instead. Description: Increase Maximum Weight Limit when in Solar, Lunar and Stellar areas. The effect of this skill is cancelled when its user leaves the Solar, Lunar or Stellar designated area. |
Skill Requirement: Solar, Lunar, and Stellar Courier 9, Sprit State Description: Awaken the caster’s hidden potential for 10 minutes while in a spirit status, endowing the caster with attacks that have 100% Accuracy and will ignore enemy’s Defense, and increased Movement Speed. However, 2% of caster’s HP will be drained with each attack on monsters and 8% will be drained with each attack on other players. In this status, attacking when the caster’s remaining HP is less that 20% of Max HP will instantly kill the caster. Caster’s remaining HP is less that 20% of Max HP instantly kill the caster. |
Note:
- Solar, Lunar and Stellar Perception this skill marks the current map as one of the 3 alignment map. You can only mark 1 map for each of the 3 align and can’t be change until you reach Star Emperor.
- Solar, Lunar and Stellar Opposition this skill marks a monster as one of the 3 alignment monster. You can only mark 1 monster for each of the 3 align and can’t be change until you reach Star Emperor. In addition to that there are limitation on what size the monster can be tagged as 1 of the alignments
- Using Solar, Lunar, Stellar Heat, you must have leech gears and recovery potions to consistently use these skills. Not Recommended for newbies.
- Solar Protection gives you buffs in Solar aligned map and Even number days.
- Lunar Protection gives you buffs in Lunar aligned map and Odd number days.
- Stellar Protection gives you buffs in Stellar aligned map and days that are multiple of five.
- Protection skills bonus are affected by you Base Level, LUK and DEX
- Solar/Lunar/Stellar Wrath gives ATK% depending on your Base Level, LUK and DEX
- Solar, Lunar and Stellar Union gives you a powerful buff in exchange of your HP everytime you deal damage to an enemy. Gives 100% Accuracy, Ignore enemy defenses and Increased Movespeed
Notable Gears
The list below shows key equipment that can help with leveling. Items with HP/SP leeching effects are especially important if you want to avoid spending Zeny on Blue Herbs.
Leveling Gears
![]() Has a 5% chance to recover 8% of your damage as HP, when dealing physical attack. Has a 1% chance to recover 4% of your damage as SP, when dealing physical attack. Drains 10 HP every 5 seconds while equipped. | A cheap sustain equipment for leveling. |
![]() Restore 500 HP and 50 SP upon defeating monsters with physical or magic attack. Equip with Cute Pet [Succubus] , For every 5 seconds, restore 500 HP and 20 SP. if intimacy of [Succubus] is [Loyal], For every 5 seconds, restore additional 500 HP and 20 SP. HP -5000, SP -500 upon unequipping the item. | A great equipment for leveling. |
![]() EXP gain from monster +5%, Item Drop Rate +5%. Equip with Candy Bag Backpack (Physical) or [NFS]Candy Bag Backpack (Physical), increase ASPD(delay after attack -5%). Equip with Candy Bag Backpack (Magical) or [NFS]Candy Bag Backpack (Magical), variable cast time -5%. Equip with Candy Bag Backpack (Range) or [NFS]Candy Bag Backpack (Range), ATK+4%. If refine level of Candy Bag Backpack or [NFS]Candy Bag Backpack is +12 or above, All Stats +1. | Grants bonus EXP gain when killing monsters and bonus effects when worn with Candy Bag Backpack variants. |
![]() ATK increased by (refinement level * refinement level) up to a maximum refinement level of 15. MATK increased by ((refinement level * refinement level) / 2) up to a maximum refinement level of 15. If base level is 70 or above, ATK +5 for every 10 base level. | A farmable & great weapon for leveling. Hunterfly Cards can be used to maximize leeching effects. |
![]() MATK+100 INT + 3 DEX +2 CRIT + 20 For every 5 base LUK, CRIT + 1. | A great weapon for Union build, providing a significant boost to crit rate. |
Leveling
The leveling route will focus on utilizing the World Bounty System to maximize experience gains.
Leveling Locations
Level and location | Monsters |
1-15 Payon Field 08 |
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15-30 Payon Field 07 (pay_fild07)
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30-36 Geffen Field 10 (gef_fild10)
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36-60 Orc Dungeon 2 (orcsdun02)
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60-70 Izlude Dungeon 04 (Byalan 5) (iz_dun05)
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70-80 Juno Field 08 (yuno_fild08)
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80-90 Juno Field 04 (yuno_fild04)
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90-95 Ice Dungeon Cave 01 (ice_dun01)
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90-95 Glastheim Underground Prison (gl_prison)
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95-99 Veins Field 07 (ve_fild07)
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We hope this guide has been informative and has helped you gain a better understanding of how to effectively progress in leveling your Star Gladiator. If you have any questions, feel free to leave a comment below or join us on the GGH Discord. Best wishes, and happy leveling!
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