Star Gladiator Leveling Guide

Introduction

Welcome to the Star Gladiator Leveling Guide.

The Star Gladiator is one of the two advancement paths available to the Taekwon Kid. This class harnesses the power of the sun, moon, and stars to manipulate maps to its advantage. Star Gladiators offer a unique gameplay experience, dealing damage through an “aura shield”-based skill, which is especially fun to use on high-density maps.

If you’re new to ROGGH, I recommend checking out our Getting Started Guide before diving deeper into this class. The guide contains additional information that will help you efficiently level your Star Gladiator.

Stats

StatsIdeal Values
STR – Bread and Butter damage stat
AGI – ASPD/Flee
VIT – HP Pool for Heat skills
INT – SP Pool and Cast Time
DEX – Cast Time and Hit Rate
LUK – Crit Rate (For Solar, Lunar, Stellar Union build)
90~99 STR
60~90 AGI
50~ VIT
1~ INT
90~ DEX
40~90 LUK
This class is a melee-focused class, making STR essential for increasing damage. DEX and LUK also play vital roles in boosting bonus damage from Star Gladiator’s Wrath skills.
Additionally, Star Gladiators can invest in LUK if planning to build a Crit Auto-cast Falling Star Star Emperor.

Skill Build

In this section, you will find the information regarding the skills of a Taekwon Kid and the Star Gladiator.

Taekwon Kid Sample Skill Build

Taekwon Kid Notable Skills

Sprint
MAX Lv: 10

Description: Enable the caster to run with
incredible speed. At levels 7 and above, this
skill endows the caster with the Spurt status,
which will temporarily increase STR for 150
seconds, if the caster stops running and is
barehanded.
Leap
MAX Lv: 5

Description: Leap to a targeted cell within the
skill’s range. So long as the targeted cell is
not dead or inaccessible, the caster can leap
over walls and obstacles. Leap cannot be used
in areas where Fly Wings are disabled, except
for WoE (Guild War) maps.
Mild Wind
MAX Lv: 7

Skill Requirement: Peaceful Break 5,
Happy Break 5, Kihop 5
Description: Summon a wind that will enchant
the caster’s attacks for 5 minutes with an
elemental property based on the level of the
cast skill.
SP Consumption and Property by Skill Level
[Lv 1]:Earth (20 SP)
[Lv 2]:Wind (20 SP)
[Lv 3]:Water (20 SP)
[Lv 4]:Fire (20 SP)
[Lv 5]:Ghost (50 SP)
[Lv 6]:Shadow (50 SP)
[Lv 7]:Holy (50 SP)
Flying Kick
MAX Lv: 7

Description: Attack a distant enemy with a kick
that instantly close the gap between the target
and the player. When in Tumbling status, the
caster’s Base Level affects the amount of
inflicted damage. Flying Kick will have
increased damage affected by Base Level during
Sprint status. If Spurt and Sprint statuses are
both active, Flying Kick will inflict enhanced
damage. Flying Kick will also cancel most
positive statuses on the target, which include
Spirit statuses endowed by Soul Linkers, One
Hand Quicken, Kaahi, Kaite, and the Berserk
Potion effect. However, Stalkers can protect
themselves from this positive status removal
effect with their Preserve skill.
Tornado Kick
MAX Lv: 7

Description: Caster must be in Tornado Stanceto
perform this skill, which will attack all enemies
within a 5 x 5 cell area around the caster.
Soul Linkers cannot perform this skill.
Heel Drop
MAX Lv: 7

Description: Caster must be in Heel Drop Stanceto
perform this skill ,which will inflict damage
and cause Stun for 3 seconds on the
targeted enemy.
Roundhouse
MAX Lv: 7

Description: Caster must be in Roundhouse Stance to
perform this skill, which will damage its target
and push back enemies around the target.
Enemies that are pushed do not receive any
damage.
Counter Kick
MAX Lv: 7

Description: Caster must be in Counter Kick
Stance to perform this skill, which will always
hit its target.

Note:

  • Ideally, you’d want an AoE leveling skill, Tornado Kick should be enough to do this.
  • Being a party maximizes your damage, thanks to Kihop’s effect.
  • Mild Wind grants the ability to endow your attacks with the appropriate element, depending on the level of Mild Wind used.

Star Gladiator Sample Skill Build

Star Gladiator Notable Skills

Solar, Lunar and Stellar Perception
MAX Lv: 3

Description: Designate the current map with one
of the cosmic alignments, Solar, Lunar or
Stellar, for the use of certain skills. It is
impossible to change a map’s cosmic alignment
once it is designated. Using this skill on a
cosmically aligned map will display a list of
map designations.
Only 1 map may be designated for each cosmic
alignment.
[Lv 1]:Designate current map with
Solar alignment
[Lv 2]:Designate current map with
Lunar alignment
[Lv 3]:Designate current map with
Stellar alignment
Solar, Lunar and Stellar Opposition
MAX Lv: 3

Skill Form: Designation
Description: Designate the targeted monster with
one of the cosmic alignments, Solar, Lunar or
Stellar, for the use of certain skills. It is
impossible to change a monster’s cosmic
alignment once it is designated. Using this
skill on a cosmically aligned monster will
display a list of monster designations.
Only 1 monster can be designated for each
cosmic alignment.
[Lv 1] Designate monster with Solar alignment.
Limited to Small sized monsters.
[Lv 2] Designate monster with Lunar alignment.
Limited to Medium sized monsters with Max HP
of 6,000 or more.
[Lv 3] Designate monster with Stellar alignment.
Limited to Large sized monsters with Max HP
of 20,000 or more. On players, character jobs
can be designated without regarding size and
Max HP.
Solar/Lunar/Stellar Heat
MAX Lv: 3

Skill Requirement: Solar,
Lunar and Stellar Perception 1/2/3
Description: This skill is only enabled in Solar/Lunar/Stellar
areas. Inflict damage, drain 2 SP and push back
monsters around the caster. On other players,
this skill will only have the push back effect
and continuously drain SP.
Solar Protection
MAX Lv: 4

Skill Requirement: Solar, Lunar and
Stellar Perception 1
Description: This skill is only enabled on Solar
(even numbered) days in a Solar aligned map.
Reduces damage from enemies by a set amount
calculated by this formula:
(Base Level + DEX + LUK)/2
Lunar Protection
MAX Lv: 4

Skill Requirement: Solar, Lunar and
Stellar Perception 2
Description: This skill is only enabled on Lunar
(odd numbered) days in a Lunar aligned map.
Increases Flee Rate by a set amount that can be
calculated by this formula:
(Base Level + DEX + LUK)/10%
Stellar Protection
MAX Lv: 4

Skill Requirement: Solar, Lunar and
Stellar Perception 3
Description: This skill is only enabled on
Stellar (multiple of five) days in a
Stellar aligned map.
Increases Attack Speed by a set amount that can
be calculated by this formula:
(Base Level + DEX + LUK)/10%
Solar/Lunar/Stellar Wrath
MAX Lv: 3

Skill Requirement: Solar,
Lunar and Stellar Opposition 1/2/3
Description: Increases Attack Power against
Solar/Lunar/Stellar aligned monsters. Character’s Base
Level, LUK, DEX and skill’s level affect
this damage increase.
Solar, Lunar and Stellar Courier
MAX Lv: 10

If using Star Gladiator designation
skills such as Solar, Lunar and Stellar
Perception and Solar, Lunar and Stellar
Opposition is too confusing, you can allocate
Skill Points to Taekwon Boy or Girl Job skills
instead.
Description: Increase Maximum Weight Limit when
in Solar, Lunar and Stellar areas. The effect
of this skill is cancelled when
its user leaves the Solar, Lunar or Stellar
designated area.
Solar, Lunar and Stellar Union
Skill Requirement: Solar, Lunar, and
Stellar Courier 9, Sprit State

Description: Awaken the caster’s hidden
potential for 10 minutes while in a spirit
status, endowing the caster with attacks that
have 100% Accuracy and will ignore enemy’s
Defense, and increased Movement Speed. However,
2% of caster’s HP will be drained with each
attack on monsters and 8% will be drained with
each attack on other players. In this status,
attacking when the caster’s remaining HP is
less that 20% of Max HP will instantly kill the
caster. Caster’s remaining HP is less that
20% of Max HP instantly kill the caster.

Note:

  • Solar, Lunar and Stellar Perception this skill marks the current map as one of the 3 alignment map. You can only mark 1 map for each of the 3 align and can’t be change until you reach Star Emperor.
  • Solar, Lunar and Stellar Opposition this skill marks a monster as one of the 3 alignment monster. You can only mark 1 monster for each of the 3 align and can’t be change until you reach Star Emperor. In addition to that there are limitation on what size the monster can be tagged as 1 of the alignments
  • Using Solar, Lunar, Stellar Heat, you must have leech gears and recovery potions to consistently use these skills. Not Recommended for newbies.
  • Solar Protection gives you buffs in Solar aligned map and Even number days.
  • Lunar Protection gives you buffs in Lunar aligned map and Odd number days.
  • Stellar Protection gives you buffs in Stellar aligned map and days that are multiple of five.
  • Protection skills bonus are affected by you Base Level, LUK and DEX
  • Solar/Lunar/Stellar Wrath gives ATK% depending on your Base Level, LUK and DEX
  • Solar, Lunar and Stellar Union gives you a powerful buff in exchange of your HP everytime you deal damage to an enemy. Gives 100% Accuracy, Ignore enemy defenses and Increased Movespeed

Notable Gears

The list below shows key equipment that can help with leveling. Items with HP/SP leeching effects are especially important if you want to avoid spending Zeny on Blue Herbs.

Leveling Gears
Rideword Hat [1]

Has a 5% chance to recover 8% of your damage as HP,
when dealing physical attack.

Has a 1% chance to recover 4% of your damage as SP,
when dealing physical attack.

Drains 10 HP every 5 seconds while equipped.
A cheap sustain equipment for leveling.
Catherina Von Blood [1]

Restore 500 HP and 50 SP upon defeating monsters with physical or magic attack.

Equip with Cute Pet [Succubus]
,
For every 5 seconds, restore 500 HP and 20 SP.

if intimacy of [Succubus] is [Loyal],
For every 5 seconds, restore additional 500 HP and 20 SP.

HP -5000, SP -500 upon unequipping the item.
A great equipment for leveling.
Blue Rear Ribbon

EXP gain from monster +5%, Item Drop Rate +5%.

Equip with Candy Bag Backpack (Physical) or [NFS]Candy Bag Backpack (Physical), increase ASPD(delay after attack -5%).

Equip with Candy Bag Backpack (Magical) or [NFS]Candy Bag Backpack (Magical), variable cast time -5%.

Equip with Candy Bag Backpack (Range) or [NFS]Candy Bag Backpack (Range), ATK+4%.

If refine level of Candy Bag Backpack or [NFS]Candy Bag Backpack is +12 or above, All Stats +1.

Grants bonus EXP gain when killing monsters and bonus effects when worn with Candy Bag Backpack variants.

Crimson Bible [2]

ATK increased by (refinement level * refinement level) up to a maximum refinement level of 15.

MATK increased by ((refinement level * refinement level) / 2) up to a maximum refinement level of 15.

If base level is 70 or above, ATK +5 for every 10 base level.
A farmable & great weapon for leveling. Hunterfly Cards can be used to maximize leeching effects.
Encyclopedia [2]

MATK+100
INT + 3
DEX +2
CRIT + 20
For every 5 base LUK, CRIT + 1.
A great weapon for Union build, providing a significant boost to crit rate.

Leveling

The leveling route will focus on utilizing the World Bounty System to maximize experience gains.

Leveling Locations
Level and locationMonsters
1-15 Payon Field 08
  • Spore
  • Boa
  • Wormtail

15-30 Payon Field 07 (pay_fild07)

  • Use Mild Wind (Fire)

 

  • Creamy
  • Caramel
  • Stainer
  • Bigfoot
30-36 Geffen Field 10 (gef_fild10)
  • Use Mild Wind (Fire)
  • Orc Baby
  • Orc Warrior
  • Orc Lady

36-60 Orc Dungeon 2 (orcsdun02)

  • Map has level 50 World Bounty
  • Use Mild Wind (Holy) For Orc Skeleton and Zenorc
  • Use Mild Wind (Fire) For Orc Archer
  • Drainliar
  • Steel Chonchon
  • Orc Skeleton
  • Zenorc
  • Orc Archer

60-70 Izlude Dungeon 04 (Byalan 5) (iz_dun05)

  • Map has level 60 World Bounty
  • Use Mild Wind (Wind)
  • Hydra
  • Marine Sphere
  • Swordfish
  • Deviace
  • Merman
  • Strouf

70-80 Juno Field 08 (yuno_fild08)

  • Map has level 70 World Bounty
  • Use Mild Wind (Water) For Goat and Grand Peco
  • Use Mild Wind (Fire) For Geographer
  • Geographer
  • Goat
  • Grand Peco

80-90 Juno Field 04 (yuno_fild04)

  • Map has level 80 World Bounty
  • Use Mild Wind (Water) For Goat
  • Use Mild Wind (Fire) For Geographer
  • Geographer
  • Goat

90-95 Ice Dungeon Cave 01 (ice_dun01)

 

  • Map has level 90 World Bounty
  • Use Mild Wind (Wind) For Siroma and Gazeti
  • Use Mild Wind (Earth) For Roween
  • Siroma
  • Roween
  • Gazeti
  • Muscipular

90-95 Glastheim Underground Prison (gl_prison)

  • Map has level 90 World Bounty
  • Use Mild Wind (Holy)
  • Hunter Fly
  • Zombie Prisoner
  • Injustice
  • Rybio

95-99 Veins Field 07 (ve_fild07)

  • Map has level 95 World Bounty
  • Use Mild Wind (Fire)

 

  • Stapo
  • Drosera
  • Muscipular

We hope this guide has been informative and has helped you gain a better understanding of how to effectively progress in leveling your Star Gladiator. If you have any questions, feel free to leave a comment below or join us on the GGH Discord. Best wishes, and happy leveling!

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