
Contents
Introduction
Discover the Power of the New Summoner Class in Ragnarok Online with this Physical Summoner Guide!
Are you ready to experience the latest update in Ragnarok Online from Gravity Game Hub? The community is buzzing with excitement over the introduction of the Doram, and we’re here to help you become one of the strongest Summoners on the server. Join us as we explore the unique abilities and strategies that make a physical Summoner class a game-changer in the world of Ragnarok Online.
Stats and Skills
Here are some key stats and skills that will make your build highly efficient. While these recommendations provide a solid foundation, feel free to adjust or tweak them based on your personal playstyle and preferences.
Recommended Stats:
- Strength (STR): Essential for boosting your physical attack power, allowing you to deal more damage with your skills and basic attacks.
- Agility (AGI): Increases your attack speed and dodge rate, making you more effective in combat and harder to hit.
- Vitality (VIT): Enhances your survivability by increasing your maximum health and resistance to some status effects.
- Dexterity (DEX): Improves your hit rate and reduces cast time, ensuring your attacks land more reliably.
- Luck (LUK): Provides a balanced boost to attack, critical hit rate, perfect dodge, and status effect resistance.
Sample Stats

Stat Priority
Str – High
Agi – High
Vit – Moderate
Int – Nothing or 1
Dex – High
Luk – Nothing or 1
Skills
Essential Skills for a Physical-Animal Type Summoner in Ragnarok Online
To optimize your Physical-Animal Type Summoner build, focus on the following skills. These are designed to enhance your combat capabilities, survivability, and overall gameplay experience.
Skill Name | Description |
Learn how to use basic interface skills. Trade between characters, usage of emotes, sit, open chatroom, create and join party, and Kafra storage use. | |
Bite of Enemy. More attack effect when the enemy is weakened. 1 extra skill activation when BaseLv is higher than 30. Activation rate increase each 30 BaseLv up. [LV 1]: ATK 200% | |
Hide in the bush, evade enemy attacks. Can be detected by enemy’s search skill. | |
Scratch the target enemy, creating a wound. (Chance of abnormal condition bleeding.) 1 Extra skill activation when BaseLv is higher than 30. Activation rate increase each 30 BaseLv up. [LV 1]:Attack Rate 100% [LV 2]:Attack Rate 150% [LV 3]:Attack Rate 200% | |
90% damage reduction for 6 seconds. Effect disappear when getting knockback. | |
Jump high and move to other position. Jump in place if the targetted location is not possible for movement. Cannot use at the map where Wing of Fly item is not allowed. Guild skill Emergency Call Casting time increase double time by learning Lope skill. [LV 1]:Cell 6 [LV 2]:Cell 10 [LV 3]:Cell 14 | |
Learn how to utilize souls. Max HP +1000, Max SP +100. Able to utilize Soul of Sea, Soul of Earth, and Soul of Life. | |
Attack in distance throwing heavy soul to enemy. | |
Angry Picky’s soul shoots the enemy. Doubled damaged when enemy hp is lower than 50%. 1 Extra skill activation when BaseLv is higher than 30. Activation rate increase each 30 BaseLv up. [LV 1]:Range, Physical / ATK 300% [LV 2]:Range, Physical / ATK 400% [LV 3]:Range, Physical / ATK 500% [LV 4]:Range, Physical / ATK 600% [LV 5]:Range, Physical / ATK 700% | |
Absorb the soul of Arclouze and become more quick. If target is Doram (Including user), 10% additional range physical attack rate increase. [LV 1]:For 60 seconds AGI 20, Movement speed increase. [LV 2]:For 70 seconds AGI 25, Movement speed increase. [LV 3]:For 80 seconds AGI 30, Movement speed increase. [LV 4]:For 90 seconds AGI 35, Movement speed increase. [LV 5]:For 100 seconds AGI 40, Movement speed increase. | |
Country mouse’s wounded soul attacks enemy the same way. Bitten scar effect of skill level and DEX, increase Max HP drain amount. Effect deactivates by Heal, Cure, Clearence. Cannot cast debuff on boss monsters, but attack rate gets doubled. 1 Extra skill activation when BaseLv is higher than 30. Activation rate increase each 30 BaseLv up. [LV 1]:ATK 100% / Bitten scar : Certain amount of Max HP drain per second for 9 seconds. [LV 2]:ATK 200% / Bitten scar : Certain amount of Max HP drain per second for 9 seconds. [LV 3]:ATK 300% / Bitten scar : Certain amount of Max HP drain per second for 9 seconds. [LV 4]:ATK 400% / Bitten scar : Certain amount of Max HP drain per second for 9 seconds. [LV 5]:ATK 500% / Bitten scar : Certain amount of Max HP drain per second for 9 seconds. | |
Lunatic soul’s anger becomes a rain of carrot attack. When using 1 Carrot, chance of stun effect will increase. [LV 1]: ATK 300% / Effect Area 3 x 3 [LV 2]: 400% [LV 3]: 500% / Effect Area 5 x 5 [LV 4]: 600% [LV 5]: 700% / Effect Area 7 x 7Lunatic soul’s anger becomes a rain of carrot attack. When using 1 Carrot, chance of stun effect will increase. [LV 1]:ATK 300% / Effect Area 3 x 3 [LV 2]:ATK 400% / Effect Area 3 x 3 [LV 3]:ATK 500% / Effect Area 5 x 5 [LV 4]:ATK 600% / Effect Area 5 x 5 [LV 5]:ATK 700% / Effect Area 7 x 7 | |
Obtain the Power of Life by using souls. 20 each of FLEE, HIT, CRI increase. With 20 or more Animal skill level, 20% range physical attack rate increase. | |
Be on an alert. Including player, increase all party member’s Full Dodge and Movement Speed. [LV 1]:Perfect Dodge +50 for 3 seconds, Increase Movement speed for 3 seconds [LV 2]:Perfect Dodge +50 for 3 seconds, Increase Movement speed for 3 seconds [LV 3]:Perfect Dodge +50 for 3 seconds, Increase Movement speed for 4 seconds [LV 4]:Perfect Dodge +50 for 3 seconds, Increase Movement speed for 4 seconds [LV 5]:Perfect Dodge +50 for 3 seconds, Increase Movement speed for 5 seconds | |
Show how strong we are. Fear me! Cast Fear and Freezing within certain area. [LV 1]:Affected area- Caster’s near cell 7 x 7 [LV 2]:Affected area- Caster’s near cell 9 x 9 [LV 3]:Affected area- Caster’s near cell 11 x 11 [LV 4]:Affected area- Caster’s near cell 13 x 13 [LV 5]:Affected area- Caster’s near cell Full screen | |
Summon a Spirit of Savage to rush attack to the target. Straight fire to the designated point and damaging all enemies within the line. [LV 1]:Attack +400% [LV 2]:Attack +550% [LV 3]:Attack +700% [LV 4]:Attack +850% [LV 5]:Attack +1000% | |
Absorb a Spirit of Life to strengthen Animal skills. Increase below skills damage due to remained HP. * Picky Peck * Scar of Tarou * Lunatic Carrot Beat * Sprit Of Savage |
Sample Skill Build
Equipment
In this section , we will help you select from the very effective equipment for your Dragon Breath Rune Knight.
Headgear
Upper Headgear
Item | Note |
---|---|
DEX +5, AGI +5 Ranged physical damage +5%, Increase ASPD (delay after attack -10%), Perfect Hit +10%. For every refine level, HIT +2, delay after skill -2%. If refine level is +7 or above, Ranged physical damage +10% additionally, Perfect Hit +20% additionally. If refine level is +9 or above, Ranged physical damage +10% additionally, Perfect Hit +20% additionally | Currently the best in slot headgear as it provides a ton of ranged physical damage and perfect hit. |
INT +2. Delay after skill -10%. If refine level is +7 or above, delay after skill -10% additionally. If refine level is +9 or above delay after skill -10% additionally Equip with Cultist’s Necklace, Delay after skill -15% additionally. Equip with Kiel-D-01 Card, Delay after skill +30%. | An alternative option for after-cast delay reductions. |
Physical and magic damage to Holy, Shadow property enemies, Dragon, Angel monsters +10% (For every 2 refine level +1% additionally). Max HP +5%, Max SP +5% If refine level is +7 or above, ATK +5%, MATK +5%. If refine level is +9 or above, variable cast time -10%. If refine level is +11 or above, delay after skill -15% | Another great alternative for after-cast delay reductions. Can provide more reductions if paired with Red Force Pendant. |
Delay After Cast -5% and SP consumption -10% upon casting skills. For every 3 refine level, Delay After Cast and SP consumption -3% additionally | A cheap alternative to Sitting Pope. |
MDEF +10 Physical and magic damage to Undead monsters +5%, damage taken from Undead monsters -2%, restore 5 SP upon defeating monsters with physical and magic attack. If refine level is +7 or above, MDEF +5, physical and magic damage to Undead monsters +10% additionally, damage taken from Undead monsters -3% additionally, restore 10 SP additionally upon defeating monsters with physical and magic attack. If refine level is +9 or above, MDEF +5 additionally, physical and magic damage to Undead monsters +10% additionally, damage taken from Undead monsters -5% additionally, restore 10 SP additionally upon defeating monsters with physical and magic attack. | Useful against Undead monsters. |
HIT +20. Increase physical and magic damage to Faceworm Nest monsters by 5%, decrease physical and magic damage taken from Faceworm Nest monsters by 5%. If refine level is +5 or above, Increase physical and magic damage to Faceworm Nest monsters by an additional 10%, decrease physical and magic damage taken from Faceworm Nest monsters by an additional 10%. If refine level is +7 or above, Increase physical and magic damage to Faceworm Nest monsters by an additional 15%, decrease physical and magic damage taken from Faceworm Nest monsters by an additional 15%. If refine level is +9 or above, Increase physical and magic damage to Faceworm Nest monsters by an additional 20%, decrease physical and magic damage taken from Faceworm Nest monsters by an additional 20%. | Only used for Faceworm’s Nest Instance. |
Indestructible. STR +2. Has a chance to apply Ghost property to the weapon for 60 seconds upon inflicting physical damage. Based on the refine level the chance to apply Ghost property to the weapon will increase. | A highly underrated item that can endow your weapon with the Ghost element. The Ghost weapon element remains even after removing the headgear. |
STR +2, MDEF +1, Physical damage to all class enemies +2%. If refine level is +7 or above, Critical damage +10%. If refine level is +9 or above, Physical damage to all class enemies +5% additionally, increase ranged physical damage +5%. | Budget equipment for overall damage. |
If refine level is +4 and below: Has 1% chance to absorb 1% of physical damage dealt to enemy as HP. Has 1% chance to absorb 1% of physical damage dealt to enemy as SP. If refine level is +5 to +6 : Has 1% chance to absorb 3% of physical damage dealt to enemy as HP. Has 1% chance to absorb 1% of physical damage dealt to enemy as SP. If refine level is +7: Has 3% chance to absorb 5% of physical damage dealt to enemy as HP. Has 1% chance to absorb 2% of physical damage dealt to enemy as SP. If refine level is +8: Has 5% chance to absorb 5% of physical damage dealt to enemy as HP. Has 1% chance to absorb 2% of physical damage dealt to enemy as SP. If refine level is +9 and above: Has 6% chance to absorb 8% of physical damage dealt to enemy as HP. Has 2% chance to absorb 4% of physical damage dealt to enemy as SP. | Great for HP/SP leeching. Can be paired with Fenrir’s Chain to gain after-cast delay reductions. |
Unrefineable. Restore 500 HP and 50 SP upon defeating monsters with physical or magic attack. Equip with Cute Pet [Succubus] ,For every 5 seconds, restore 500 HP and 20 SP. if intimacy of [Succubus] is [Loyal], For every 5 seconds, restore additional 500 HP and 20 SP. HP -5000, SP -500 upon unequipping the item | The better HP/SP leeching for leveling. |
Middle Headgear
Item | Note |
Damage to all sizes enemies +1%. Ranged physical damage +2%. If pure STR is 108 or above, damage to all sizes enemies +1% & ranged physical damage +2% additionally. If pure STR is 120 or above, damage to all sizes enemies +2% & ranged physical damage +3% additionally. | Improves damage to all sizes and range physical damage. Pair this with Tengu Scroll to utilize its combo. |
Increase ASPD. (Decrease delay after attack by 1%) Increase resistance against Wind property attack by 5%. If Pure AGI is 108 or above, additional ASPD +1. Increase ASPD. (Decrease delay after attack by 1%) Equip with Imperial Spear and Imperial Guard, increase damage of [Cannon Spear], [Vanishing Point] and [Shield Press] by 20%. | Originally designed for Royal Guards, this item, when paired with the Royal Guard Necklace, grants 160 flat ATK at the cost of 120 AGI. |
Physical damage to all size monster +10%. damage taken from the players -5%. Immune to confusion. When learned Lv1 of [Sprit of Life], [Stoop], [Lope] fixed cast time -100%, | A great damage-enhancing headgear that also offers excellent utilities. |
Able to use Lv1 [Item Appraisal]. For every 18 pure STR, HIT +2, Max HP +2%. For every 18 pure AGI, Flee +2, delay after skill -2%. For every 18 pure VIT, MDEF +2, variable cast time -2%. For every 18 pure INT, Max SP +2%, SP consumption -2%. For every 18 pure DEX, CRIT +2, increase ASPD (Delay after attack -2%). For every 18 pure LUK, DEF +20, ATK +15, MATK +15. | A great equipment that can provide amazing stat boosts depending on your status. Aim for the AGI or LUK bonuses. |
Delay after skill -10%. | Another great after-cast delay reductions headgear. |
Atk + 5, Matk + 5. Reduces global cooldown by 4% | Provides a decent amount of after-cast delay reductions. The no-slot version of this provides more reductions. |
Decrease after-cast delay by 6% when equipped with Violet Halo | Must only be worn if you’re using Violet Halo. |
Suggested Cards
STR + 4 ATK + 12 INT – 4 |
DEX + 4 HIT + 8 LUK – 4 |
Max HP +1% every 2 upgrade levels |
ATK +10. When killing a monster, adds a chance of having a poisonous herb drop |
+30% damage on Poison monsters. Ignores 30% defense of Plant monsters |
Lower Headgear
Item | Note |
Equip with Crow Tengu Mask or [NFS]Crow Tengu Mask, Physical damage +1%. Ranged physical damage +2%. If pure STR is 108 or above, physical damage +2% additionally, ranged physical damage +1% additionally. If pure STR is 120 or above, physical damage +3% additionally, ranged physical damage +1% additionally. | Must be paired with Crow Tengu Mask. |
ASPD +1 Equip with Imperial Feather, ATK +40, ASPD +3%, damage taken from the players -2% Immune to Blind and Silence. If Pure AGI is 108 or above, ATK +60, ASPD +5%, damage taken from the players -2% additionally. If Pure AGI is 120 or above, ATK +80, ASPD +7%, damage taken from the players -4% additionally. | The combo for Imperial Feather grants 100 ATK at 108 AGI and 160 ATK if you have 120 AGI. |
Equip with Overwhelm Str Armor and Temporal Str Manteau, ATK +5%, If total refine level is +14 or above, ATK +80, If total refine level is +18 or above, ATK +30 additionally, delay after skill -7%. If total refine level is +22 or above, melee physical damage +10%. | Must only be worn if you have the Temporal STR Manteau and Overwhelm STR Armor. |
Equip with Overwhelm Agi Armor and Temporal Agi Manteau, Physical damage to all race enemies (except Players) +7%. If total refine level is +14 or above, ATK +80. If total refine level is +18 or above, ASPD +1, physical damage to all race enemies (except Players) +7% additionally. If total refine level is +22 or above, delay after skill -10%. | This must only be worn if you have the Temporal AGI Manteau and Overwhelm AGI Armor. Though you don’t need the Critical Damage bonus of the AGI set, the increased physical damage to all races is handy. |
Increase ranged physical damage by 5%. | A great yet affordable headgear that boosts ranged physical damage. |
Delay after skill -15%. | Considered a luxury item, it provides a 15% reduction in after-cast delay. |
Restore 5 SP upon defeating monsters with physical and magic attack. Delay after skill -5%. SP Consumption -5%. | Another decent after-cast delay reduction item. |
Armor
Items | Notes |
Apply Shadow property to the armor. Immune to Knockback. If refine level is +5 or above: Damage to Shadow and Undead property enemies +10%. Damage to Demon and Undead monsters +10% If refine level is +7 or above: Damage to Shadow and Undead property enemies +15% additionally. Damage to Demon and Undead monsters +15% additionally. If refine level is +9 or above: Damage to Shadow and Undead property enemies +15% additionally. Damage to Demon and Undead monsters +15% additionally. | The best armor for dealing damage to Shadow and Undead enemies |
Apply Holy property to the armor. Immune to Knockback. Indestructible. If refine level is +5 or above, Physical, Magic damage to Plant, Insect monsters +10% and Holy, Poison property enemies +10%. If refine level is +7 or above, Physical, Magic damage to Plant, Insect monsters +15% and Holy, Poison property enemies +15% additionally. If refine level is +9 or above, Physical, Magic damage to Plant, Insect monsters +15% and Holy, Poison property enemies +15% additionally. | Similar to the Abyss Dress, this dress also boosts damage against Plant and Insect monsters, as well as increasing damage to Holy and Poison property enemies. |
ATK +50. For every 3 refine level, ATK +2%. If refine level is +7 or above, DEF pierce on Beast and Demon monsters +30%. If refine level is +9 or above, physical damage to Beast and Demon monsters +10%. If refine level is +11 or above, physical damage to Wind and Earth property enemies +10%. Equip with Temporal Str Boots [1] or Modified Str Boots [1], ATK +10%. If total refine level is +21, DEF pierce on Beast and Demon monsters +20% additionally. Note: Enchantable with | An excellent armor for boosting physical damage across the board. |
ATK +50. For every 3 refine level, increase ASPD (delay after attack -2%). If refine level is +7 or above, DEF pierce on Beast and Demon monsters +30%. If refine level is +9 or above, physical damage to Beast and Demon monsters +10%. If refine level is +11 or above, physical damage to Wind and Earth property enemies +10%. Equip with Temporal Agi Boots [1] or Modified Agi Boots [1], ASPD +1. If total refine level is +21, DEF pierce on Beast and Demon monsters +20% additionally. Note: Enchantable with | An excellent armor for boosting physical damage and also boosts ASPD by a small amount. |
Max HP +5% Heal skill effect +5% Delay after skill -10%. If refine level is +7 or above, Max HP +5% additionally, Heal skill effect +5% additionally. If refine level is +8 or above, Max HP +5% additionally, skill SP consumption -10% Heal skill effect +10% additionally. immune to Sleep. If refine level is +9 or above Max HP +5% additionally, Heal skill effect +10% additionally. Equip with Bathory Card, immune to Freeze. | Offers survivability stats and includes after-cast delay reductions. |
Delay after skill -10%. Heal effect +2%, receive heal and potion effect +1%. MDEF +10. If refine level is +7 or above, Heal effect +4%, receive heal and potion effect +2% additionally, DEF +50, armor will be indestructible. If refine level is +8 or above, Heal effect +6%, receive heal and potion effect +3% additionally, DEF +100, damage taken from Demi-human enemies -7%. If refine level is +9 or above, Heal effect +8%, receive heal and potion effect +4%, DEF +150, resistance against Stone Curse +50%, equip with Argiope Card, immune to Frozen. | Same as Ritual Robe, but this one is a bit better as it provides a large amount of Defense and reductions against Demi-Human enemies. |
ATK +10 Increase ranged physical damage by 5%. If refine level is +7 or above, additional ATK +20, increase ranged physical damage by an additional 5%. If refine level is +8 or above, additional ATK +20, increase ranged physical damage by an additional 10%. Indestructible If refine level is +9 or above, additional ATK +30, increase ranged physical damage by an additional 10% | One of the cheap damage-boosting equipment that provides a ton of flat ATK and ranged damage boost. |
If refine level is +8, has a chance to absorb HP by 3% and SP by 2% of physical damage dealt. If refine level is +9, has a chance to absorb HP by 4% and SP by 3% of physical damage dealt. If refine level is +10 or above, has a chance to absorb HP by 6% and SP by 5% of physical damage dealt. Caution – Equip with Rideword Hat or Vanargandr Helm or Piece of Angent Skin, the absorb effect will be removed. | An armor for HP/SP leeching. Must not be worn with Vanargandr, Rideword Hat, and Piece of Angent Skin if you want to use the leeching effect. |
Enable use of Lv1 [Improve Concentration]. For every refine level, DEF pierce on Demi-human, Demon and Undead enemies +4%. Equip with Morrigane’s Manteau, DEF pierce on Demi-human, Demon and Undead enemies +15%. LUK +3, CRIT +10. For every refine level of Invective Robe, LUK +1, CRIT +1 additionally. Equip with Valkyrie Manteau, DEF pierce on Demi-human, Demon and Undead enemies +15%. Max HP +10%, ATK +2%. For every refine level of Invective Robe, Max HP +1%, ATK +1% additionally. Note: You can Enchant this with Honor Token in Royal Banquet. Enchant such as | A farmable equipment from Episode 16.1. Even though you can’t wear the Valkyrie Manteau to fully utilize its effect, an enchanted Invective Robe can still deliver impressive results. |
Max HP +500, Max SP +100. For every 3 refine level, DEX +1, INT +1. Equip with Doram Shoes, and Doram Manteau, Max HP +2000, Enables uninterruptable skill cast. Fixed cast time -15%. (Decrease Fixed cast time depending on the sum of refinement level of Suit, Manteau and Shoes). Max HP +15%, Max SP +15%. For every refine level, DEX +1, INT +1. | A farmable equipment that can with Doram patch. |
If refine level is +9 or above, SP consumption -5%. Equip with Elegant Doram Shoes, and Elegant Doram Manteau, Max HP +4000, Enables uninterruptable skill cast. Fixed cast time -25%. (Decrease Fixed cast time depending on the sum of refinement level of Suit, Manteau and Shoes). | |
Max HP +10%, Max SP +10%. For every 2 refine level, DEX +1, INT +1. Equip with Luxurious Doram Shoes, and Luxurious Doram Manteau, Max HP +3000, Enables uninterruptable skill cast. Fixed cast time -20%. (Decrease Fixed cast time depending on the sum of refinement level of Suit, Manteau and Shoes) |
Weapon
Items | Notes |
MATK +300. For every 2 refine level, ATK, MATK +10. For every 3 refine level, MATK, ATK +2%. If refine level is +7 or above, [Lunatic Carrot Beat] & [SV Stem Spear] damage +15%. If refine level is +9 or above, variable cast time -10%, increase ASPD (delay after attack -10%). If refine level is +11 or above, [Picky Peck] & [CN Meteor] damage +20%. Equip with Ancient Hero Boots, has a chance to LUK +20, ATK +15%, MATK +15% for 7 sec when dealing physical or magic damage. | One of the best weapons if enchanted! |
Ranged physical damage +8%, Max HP +5%. For every 2 refine level, DEX +3, Max SP +15. – Doram Weapon Exclusive Options – If refine level is +7 or above, base weapon’s ATK and MATK +40%. For every refine level above than +7, base weapon’s ATK and MATK +20% additionally. (Applies up to +10) Indestructible | Another farmable item that boosts physical damage across the board. |
Ranged physical damage +9%, Max HP +7%. For every 2 refine level, ranged physical damage+1%, Max SP +20. When using [Picky Peck] skill, adds a chance to auto cast Lv 1 [Fresh Shrimp], or activate learned level. – Doram Weapon Exclusive Options – If refine level is +7 or above, base weapon’s ATK and MATK +40%. For every refine level above than +7, base weapon’s ATK and MATK +20% additionally. (Applies up to +10) Indestructible Note: You can enchant this with Mora Enchant and Get Expert Archer | The best farmable weapon for physical Doram. However, it comes with the drawback of auto-casting Fresh Shrimp when attacking, which can interrupt your spam. Note: Increasing your after-cast delay reductions to 86%-+ might help mitigate this issue. |
ATK +15. Physical damage to medium and large enemies +20%. Equip with Khalitzburg Knightage Card, physical damage to medium and large enemies +15% additionally, physical and magic damage taken from medium and large enemies -5%. |
Increases damage on Boss monsters by 25%. |
Shield
Items | Notes |
Delay after skill -4%, increase ASPD. (delay after attack -4%) If refine level is +7 or above, delay after skill -4%, increase ASPD. (delay after attack -4%) If refine level is +8 or above, ATK +50, MATK +50. If refine level is +9 or above, delay after skill -4%, increase ASPD. (delay after attack -4%) | One of the best shields in the game, offering the stats necessary for both damage and spamming ability. |
ATK +3%, MATK +3%. Increase ASPD (delay after attack -10%). Damage taken from all property enemies -7%. Has 1% chance to restore 25 SP per second for 5 seconds upon receiving damage. Has 1% chance to restore 150 HP per second for 5 seconds upon inflicting physical or magic damage. If refine level is +7 or above,ATK +10, MATK +10. If refine level is +9 or above,ASPD +1. If refine level is +12 or above,delay after skill -3%. | Another decent shield that can be enchanted. Ideally, you’d want to upgrade it to a Purified Knight’s Shield for better enchantments. |
Indestructible. MDEF +15 Resistance against Wind property +10%. Physical and magic damage to Wind property enemies +5%. If refine level is +6 or above, resistance against Wind property +15% additionally. Physical and magic damage to Wind property enemies +10% additionally. If refine level is +8 or above: If pure STR is 90 or above, ATK +50 If pure INT is 90 or above, MATK +30 If pure AGI is 90 or above, increase ASPD (delay after attack -5%). If pure VIT is 90 or above, healing effect of the item +10%. If pure DEX is 90 or above, variable cast time -5%. If pure LUK is 90 or above, critical damage +5%. | Cheap but great shield that provides bonuses depending on your base stat. Can be used as a swap against monsters that can break shields like Geffen Magic Tournament’s Fei and Fenrir. |
Indestructible MDEF +10 Resistance against Fire property attack +10%. Physical and magic damage to Fire property enemies +5%. If refine level is +6 or above, resistance against Fire property attack +15%, physical and magic damage to Fire property enemies +10% additionally. If refine level is +8 or above and, If pure STR is 90 or above,ATK +50. If pure AGI is 90 or above,increase ASPD (delay after attack -5%). If pure VIT is 90 or above,Heal effect +10%. If pure INT is 90 or above,MATK +30. If pure DEX is 90 or above,variable cast time -5%. If pure LUK is 90 or above,critical damage +5%. Suggested Card | Same case with Anemos. |
Suggested Cards
DEF +20. Physical and magic damage taken from medium and large enemies -25%. Equip with White Knightage Card, physical and magic damage taken from medium and large enemies -5% additionally, physical damage to medium and large enemies +15%. |
Receive 40% less damage from Boss monsters. Receive 40% more damage from normal monsters. |
Garment
Items | Notes |
For every 2 refine level, ATK +10, ATK +1%. For every 4 refine level, physical damage to all size enemies +5%. If refine level is +7 or above, ATK +7%. If refine level is +9 or above, DEF/MDEF pierce on Beast and Demon monsters +20%. If refine level is +11 or above, DEF/MDEF pierce on Beast and Demon monsters +10% additionally. Equip with Temporal Str Boots [1] or Modified Str Boots [1], ATK +50, if the refine level of boots are +10 or above, DEF/MDEF pierce on Beast and Demon monsters +30% additionally. Note: You can enchant this Option you can get: Decrease After Cast-Delay Increased Ranged physical damage ATK | The preferred garment for enhancing damage output, which can be enchanted with after-cast delay reductions or other enchantments based on your needs. |
For every 2 refine level, ATK +10, critical damage +3%. For every 4 refine level, physical damage to all size enemies +5%. If refine level is +7 or above, ATK +7%. If refine level is +9 or above, DEF/MDEF pierce on Beast and Demon monsters +20%. If refine level is +11 or above, DEF/MDEF pierce on Beast and Demon monsters +10% additionally. Equip with Temporal Agi Boots [1] or Modified Agi Boots [1], critical damage +7%, if the refine level of boots are +10 or above, DEF/MDEF pierce on Beast and Demon monsters +30% additionally. Note: You can enchant this Options you can get are: Decrease After Cast-Delay Increased Ranged physical damage ATK | Similar to Temporal STR Manteau but this one comes with Critical Damage which Doram’s don’t need. |
Unable to destroy. MATK +20, Increase ranged physical damage by 3%, increase critical damage by 3%. Additional MATK +20, increase ranged physical damage by 3%, increase critical damage by 3% per 3 refines. If refined to +11 decrease delay after skill by 4%. Equip with Magical Booster[1], decrease variable cast time by 30%. Equip with Crimson Booster[1], increase ranged physical damage by 14%. Equip with Sigrun’s Wing, increase critical damage by 14%. Equip with Dark Blinder or Dark Blinder[1], decrease delay after skill by 6%. | A cheap yet amazing garment. |
Max HP +3%, Max SP +3% Dalay after skill -5%. Resistance against Demi-human enemies +5%. If refine level is +5 or above, Max HP +7%, Max SP +7% and delay after skill -5% additionally. If refine level is +7 or above, Max HP +10%, Max SP +10% and delay after skill -5% additionally. Equip with Eclipse Card,resistance against Holy property attack +75%. For every level of [Faith], damage taken from Holy property attack +5% Equip with Orc Zombie Card,resistance against Undead property attack +45%. Equip with Marionette Card,resistance against Ghost property attack +45%. Equip with Myst Card,resistance against Poison property attack +45%. | Great for its survivability stats and also comes with after-cast delay reductions. |
All Stats +1. For every 20 pure STR, ATK +1. For every 20 pure INT, MATK +1. For every 20 pure VIT, resistance against Neutral Property attack +1%. For every 20 pure AGI, increase ASPD(delay after attack -1%). For every 20 pure DEX, ranged physical damage +1%. For every 20 pure LUK, critical damage +1%. Note: You can Get Enchant Expert Archer | Another cheap garment that can boost your overall damage. |
Enables the use of Lv1 [Greed]. If refine level is +7 or +8, and pure stats are 90 or above, – STR -> ATK +20 – INT -> MATK +30 – VIT -> Resistance against Neutral Property attack +5% – AGI -> ASPD +8% – DEX -> Ranged physical damage +5% – LUK -> Critical damage +10%. OR If refine level is +9 or above, and pure stats are 90 or above, – STR -> ATK +30 – INT -> MATK +50 – VIT -> Resistance against Neutral Property attack +10% – AGI -> ASPD +8%, ASPD +1 – DEX -> Ranged physical damage +10% – LUK -> Critical damage +15%. | One of the best and cheap equipment that can enhance your Doram depending on your stats. |
FLEE +5. Resistance against Neutral property attack +2%. For every 3 refine level, Perfect Dodge +1. | Farmable equipment. |
FLEE +10. Resistance against Neutral property attack +5%. For every 2 refine level, Perfect Dodge +1, INT +1, DEX +1, LUK +1. | |
FLEE +7. Resistance against Neutral property attack +3%. For every 3 refine level, Perfect Dodge +1, LUK +1. | |
Suggested Card ATK +5 every 10 pure STR. For every 10 pure DEX, increase range physical damage by 1% |
Suggested Cards
ATK +5 every 10 pure STR. |
For every 10 pure DEX, increase range physical damage by 1% |
Shoes
Items | Notes |
Max HP/SP +3%, MDEF +10. If refine level is +8 or above, Max HP/SP +7%, delay after skill -10% additionally. If refine level is +10 or above, Max HP/SP +10%, delay after skill -10% additionally. For every level of [Hiss], increase ASPD. (delay after attack -5%) When Lv5 [Power of Lock], has 50% chance to Perfect HIT, delay after skill -50%. For every level of [Sprit of Savage], variable cast time of animal type skills -10%. | This is the best shoes for Physical Build because it reduces after-cast delay by -20%, with an increase to 70% if the 50% effect procs. |
MDEF +10, For every refine level, delay after skill -2%. Equip with Crown [0], variable cast time -10%, For every 2 total refine level of Crown and Applause Sandals, physical damage +1%, variable cast time -1% additionally. Equip with Tiara [0], variable cast time -10%, For every 2 total refine level of Tiara and Applause Sandals, magic damage +1%, variable cast time -1% additionally. Equip with Amon Ra Card, unable cast Auto Spell: [Kyrie Eleison]. Variable cast time -10%, For every refine level, All stats +3. | Alternative for improving after cast delay. |
Ranged Attack +5%. Additional Ranged Attack +1% when upgraded to +8 and above (up to +13) | A farmable shoe from Bios Island and Morse Cave. |
Max HP +500, Max SP +50. Max HP +2%, Max SP +1% per 3 refines If refine to +9 or above, fixed cast time -0.3 seconds. If refine to +12 or above, fixed cast time -0.2 seconds additionally. If refine to +14 or above, delay after skill -5%. | Pairs with Meowmeow Foxtail. |
Max HP +100, Max SP +50. For every 3 refine level, HP and SP recovery +10%. | Farmable equipment. |
Max HP +10%, Max SP +5%. For every 2 refine level, Max HP +100, Max SP +20. If refine level is +9 or above, SP consumption -5% each time [Lope] skill is used. | |
Max HP +300, Max SP +100. For every 3 refine level, HP and SP recovery +20%. |
Suggested Cards
STR +2. Max HP, Max SP +10% if the shoes are upgraded to +9 or higher. |
ATK + 3%. Increase long ranged physical damage by 5%. |
Decreases variable cast time by 3%. Damage of skills Wind Blade, Freezing Spear, and Flaming Petals increase by 5%. Increase long ranged physical damage by 5%. |
Accessory
Items | Notes |
Variable cast time of [Picky Peck] -50%. Increases [Picky Peck] damage based DEX and skill level. Note: Equip two of this item and you’ll get No Cast Picky Peck | The best in slot for Picky Peck Dorams. You need 30 Doram Tokens buy exchanging those farmable Doram equipments 2pcs Chubby Worm Talismans are all you need for this build. Learn more from this guide. |
Suggested Cards
ATK +20, Max HP – 1%. |
Costume Enchants and Shadow Armor
Upper – +1% ATK Mid – +1% ATK Lower – ATK +1%. Equip with ATK Stone (Upper and Middle), ATK +2%. Upper – ATK +7 and MATK +7 for each level of [Scratch] player learned Mid – [Lunatic Carrot Beat] damage +20%. Lower – [SV Stem Spear] damage +20%. Garment – [Picky Peck] and [CN Meteor] damage +20%. Equip with Doram Stone (Upper) , [Lunatic Carrot Beat] and [SV Stem Spear] damage +20%. Equip with Doram Stone (Middle) , [Spirit of Savage] skill cooldown -1 second. Equip with Doram Stone (Lower) , [CN Meteor] skill cooldown -1 second. Upper – Decrease after skill delay by 1%. Equip with Reload Stone (Middle), Reload Stone (Lower) , decrease after skill delay by 2% Mid – Decrease after skill delay by 1%. Lower – Decrease after skill delay by 1%. |
Reload Shadow Armor set Delay after skill -1%. If refine level is +7 or above, delay after skill -1% additionally. If refine level is +9 or above, delay after skill -1% additionally. Equip with Reload Shadow (Shoes, Shield and Armor), delay after skill -1% additionally. If total refine level is +25 or above, delay after skill -5% additionally. Delay after skill -1%. If refine level is +7 or above, delay after skill -1% additionally. If refine level is +9 or above, delay after skill -1% additionally. Delay after skill -1%. If refine level is +7 or above, delay after skill -1% additionally. If refine level is +9 or above, delay after skill -1% additionally. For every refine level, delay after skill -1%. For every 2 refine level, increase ASPD (delay after attack -3%.) If refine level is +9 or above, ATK and MATK +3% Maximum Mammoth Set ATK +3%. For every 2 refine level, melee/ranged physical damage +1%. If refine level is +10 or above Max HP +3%. Equip with Maximum Mammoth Shadow Shoes, ATK +2% additionally, If total refine level is +18 or above, Immune to Knockback If total refine level is +20 or above, physical damage to all property enemies +12% ATK +3%. For every 2 refine level, melee/ranged physical damage +1%. If refine level is +10 or above Max HP +3%. ATK +3%. For every 2 refine level, melee/ranged physical damage +1%. If refine level is +10 or above Max HP +3%. Equip with Maximum Mammoth Shadow Pendant, ATK +2% additionally, If total refine level is +18 or above, Immune to Knockback. If total refine level is +20 or above, physical damage to all property enemies +12% ATK +3%. For every 2 refine level, melee/ranged physical damage +1%. If refine level is +10 or above Max HP +3%. |
Delay after attack -5%. For every 2 refine level, delay after attack -1% additionally. If refine level is +7 or above, ASPD +1. If refine level is +9 or above, delay after skill -1%. HIT +5. For every 2 refine level, HIT +1 additionally. If refine level is +7 or above, ASPD +1. Equip with Blitz Shadow Pendant, Increase ATK by total refine level. If total refine level is +15 or above, ASPD +1 additionally. ATK +5. For every 2 refine level, ATK +1 additionally. If refine level is +7 or above, ASPD +1. Equip with Blitz Shadow Earring, Increase ATK by total refine level. If total refine level is +15 or above, ASPD +1 additionally. Penetration Shadow Set Increase DEF pierce by 5% on normal enemies. For every 2 refine level, increase DEF pierce by an additional 1% on normal enemies Increase DEF pierce by 5% on normal enemies. For every 2 refine level, increase DEF pierce by an additional 1% on normal enemies Increase DEF pierce by 5% on Demi-human(Excluding Players) and Undead monsters. For every 2 refine level, increase DEF pierce by an additional 1% on Demi-human(Excluding Players) and Undead monsters. Equip with Penetration Shadow (Earring and Pendant) , ATK +5. If total refine level is +25 or above, increase DEF pierce by 100% on Demi-human(Excluding Players) and Undead monsters For every 2 refine level, increase DEF pierce by an additional 1% on Angel and Demon monsters. Equip with Penetration Shadow (Earring and Pendant) , ATK +5. If total refine level is +25 or above, increase DEF pierce by 100% on Angel and Demon monsters Increase DEF pierce by 5% on Fish and Insect monsters. For every 2 refine level, increase DEF pierce by an additional 1% on Fish and Insect monsters. Equip with Penetration Shadow (Earring and Pendant) , ATK +5. If total refine level is +25 or above, increase DEF pierce by 100% on Fish and Insect monsters Increase DEF pierce by 5% on Beast(Excluding Players) and Plant monsters. For every 2 refine level, increase DEF pierce by an additional 1% on Beast(Excluding Players) and Plant monsters. Equip with Penetration Shadow (Earring and Pendant) , ATK +5. If total refine level is +25 or above, increase DEF pierce by 100% on Beast(Excluding Players) and Plant monsters Increase DEF pierce by 5% on Formless and Dragon monsters. For every 2 refine level, increase DEF pierce by an additional 1% on Formless and Dragon monsters. Equip with Penetration Shadow (Earring and Pendant) , ATK +5. If total refine level is +25 or above, increase DEF pierce by 100% on Formless and Dragon monsters |
Tips and Tricks
In this section, Consumables and helpful gameplays will be discussed.
Consumables
Almighty (Stats)
Ultimate Cook (Stats)
Awakening Potion (ASPD)
Limit Power Booster (ATK + ASPD)
Infinity Drink (Max HP, SP + Range)
Enrich Celermine Juice (ASPD)
Guarana Candy (ASPD)
FAQ
Why should you start Playing Summoner?
This build excels in various instances such as Airship, GMT, OGH, Faceworm, and Sky Fortress. Once you obtain the Chubby Worm Talisman, killing monsters becomes much easier. You can also acquire your Weapon and Accessory through farming.
Cost of Equipment
If you previously had a Range-type character, you could use most of your items for this build. However, if you’re a starter, you can still start with this build as there are farmable alternatives.
Leveling
Summoners are very easy to level up. As a ranged attacker, you don’t need that many potions. At Level 10, you can start camping in Payon Dungeon 1. By Level 30, you can head to Orc Village to hunt Orc Warriors, Orc Ladies, and Orc Babies. Once you reach Level 36, venture into Orc Dungeon, and at Level 60, you can tackle the World Bounty Quest in Orc Dungeon Lv2. Continue progressing in this manner.
Conclusion
This class also excels in PvP, offering a highly enjoyable and engaging playstyle. Its abilities allow for devastating damage output, making it a formidable opponent in battles. The combination of effective ranged attacks and amazing support utility skills provides both versatility and significant impact in PvP scenarios. Whether you’re taking on other players in duels or participating in larger-scale PvP events, this class can deliver impressive performance and contribute effectively to your team’s success.
In PvE, this class shines as well. Its strong ranged attacks make it highly effective in various dungeons and instances. The versatility in dealing damage and providing support helps in tackling challenging PvE content, from farming mobs to participating in boss fights. This class’s capability to handle multiple roles makes it a valuable asset in both solo and group PvE activities.
Key Takeaways
Stats and Equip
If you want to turn your Summoner into a fast-killing machine, I suggest aiming for -100% After Cast Delay and a 193 ASPD (Attack Speed).
Recommended Instances
Dorams can handle most instances with ease. To give you a few examples, they can efficiently tackle the Airship Instance, Geffen Magic Tournament, Ghost Palace, Old Glast Heim, Advanced Old Glast Heim, Room of Consciousness, Sky Fortress, and Faceworm Nest.
Physical-Animal Type Summoner Video Showcase
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