
Contents
Overview
Abyss Lake 4 is the deepest floor of the Abyss Lake area and is considered one of the most dangerous places to hunt. It is filled with high-level dragon monsters and is usually tackled by geared, high-level players.
The map features fast-moving dragon mobs that hit hard and use strong elemental skills. It offers good EXP and valuable drops, especially dragon-related items and equipment.
Dungeon Entry
Players can accenss the dungeon at level 190. To access the dungeon, you need to go to Abyss Lake Entrance . Go to Abyss Lake Dungeon F3, the portal to the 4th floor is located at Abyss_03 91/110 .
Abyss Lake Entrance:

Requirements for entry: 1x Dragon Canine, 1x Dragon Scale, 1x Dragon Tail.
Or use Navigation and teleport to abyss_03 using [NFS]World Teleport Ticket or World Teleport Ticket.
Once in Abyss Lake Floor 3 navigate to /navi abyss_03 91/110 to enter Floor 4.

Daily Quest
There are 4 available quest. Talk to Folklorist Marigold /navi hugel 102/148 .

| Quest Name | Hunt Requirements | Rewards |
|---|---|---|
| A Strangely-colored Ferus | Hunt 20 Purple Ferus. | Base Experience: 15,823,920 Job Experience: 11,076,720 |
| Studying the New Mimic | Hunt 10 Treasure Mimic. | Base Experience: 7,979,360 Job Experience: 5,585,560 |
| Acidus Elemental Study | Hunt 20 Black Acidus and 20 Silver Acidus. | Base Experience: 32,090,640 Job Experience: 22,463,360 |
| Against Providence | Hunt 30 Bone Ferus and 30 Bone Acidus. | Base Experience: 48,548,160 Job Experience: 33,983,640 |
Monsters
These are stronger variants of the Abyss Lake dragons. Be careful, as they can break your equipment. Leaving a Geneticist at Abyss Lake 3, bringing Repair Scrolls, or equipping cards that prevent equipment breakage can make grinding in this area much easier.
| Name | Level | HP | Size | Element | Race | |
|---|---|---|---|---|---|---|
![]() | Purple Ferus | 202 | 3,404,262 | Large | Poison 4 | Dragon |
![]() | Treasure Mimic | 204 | 3,436,608 | Large | Neutral 4 | Formless |
![]() | Black Acidus | 205 | 3,455,504 | Large | Dark 4 | Dragon |
![]() | Silver Acidus | 205 | 3,456,051 | Large | Ghost 4 | Dragon |
![]() | Bone Ferus | 206 | 3,474,420 | Large | Undead 4 | Undead |
![]() | Bone Acidus | 207 | 3,491,700 | Large | Undead 4 | Undead |
![]() | Bone Detardeurus![]() | 209 | 88,466,828 | Large | Undead 4 | Undead |
Drops
All Dragons may drop the following items:
Dragon Bone (Large)
Dragon Bone (Small)
Dragon’s Energy (Green)
Dragon’s Energy (Blue)
Dragon’s Energy (Red)
Dragon’s Energy (Gold)
Dragon’s Energy (Purple)
Dragon’s Energy (Silver)
Dragon’s Treasure may also drop from Dragons and Treasure Mimics. Opening this treasure grants a chance to obtain one item from the list above, including Dragon’s Power for armor enchantment, as well as low-value loot such as Dragon Scale, Canine, and Tail.
Cards
| Description | |
![]() | Purple Ferus Card ATK +3%, MaxHP -5%, MaxSP -5%, For every 4 refine level of headgear, ATK +1% additionally Equip with Gold Acidus Card For every 4 refine level of shoes, MaxHP +4% and MaxSP +4% additionally Class : Card Location : Headgear Weight : 1 |
![]() | Treasure Mimic Card FLEE +30, CRI +5. Equip with Ancient Mimic Card For every refine level of garment, Critical damage +2% Class : Card Location : Garment Weight : 1 |
![]() | Black Acidus Card Physical damage on Shadow property enemies +25%. Equip with Santa Poring Card Physical damage on Shadow property enemies +15% additionally. Class : Card Location : Weapon Weight : 1 |
![]() | Silver Acidus Card Physical damage on Holy property enemies +25%. Equip with Orc Skeleton Card Physical damage on Holy property enemies +15% additionally. Class : Card Location : Weapon Weight : 1 |
![]() | Bone Ferus Card Physical damage on Dragon enemies +5%. Equip with Bone Acidus Card Physical damage on Dragon enemies +5% additionally. Class : Card Location : Accessory(Left) Weight : 1 |
![]() | Bone Acidus Card Physical damage +5% on Beast enemies. Equip with Bone Ferus Card Physical damage on Beast enemies +5% additionally. Class : Card Location : Accessory(Right) Weight : 1 |
![]() | Bone Detardeurus Card Physical damage on Dragon and Undead race monsters +40%. Physical damage on Undead and Ghost property enemies +40%. Class : Card Location : Armor Weight : 1 |
Equipment and Enchantments
Equipment
To exchange equipment, talk to Dragon Equipment Craft Redhead inside the Hugel Weapon Shop. /navi hu_in01 95/322 .
| Equipment | Description | Materials |
|---|---|---|
| STR +12, Max HP +15%, Max SP +10%. For every 2 refine level, ATK +2%. For every 3 refine level, physical damage to dragon race monster +7%. If refine level is +11 or above, physical damage against medium and large size enemies +10%, Fixed cast time -0.2 seconds. Equip with Dragon Scale Hood & Dragon Scale Boots , DEF +50, MDEF +8, ATK +5%. For every 15 pure STR, ATK +15. [Dragon’s Might] When attacked, has a chance to gain ATK +10% for 10.0 seconds. When pure STR is 120 or above, increases [Dragon’s Might]’s activation rate, ATK +15% additionally. If the total refine level of armor, garment & shoes is +33 or above, Increase ASPD(delay after attack -20%), delay after skill -25%. Class : Armor Defense : 110 Weight : 120 Required Level : 170 Jobs : All Jobs | ||
| AGI +12, Max HP +10%, Max SP +10%. For every 2 refine level, ranged physical damage +2%. For every 3 refine level, physical damage to dragon race monster +7%. If refine level is +11 or above, physical damage to medium and large size enemies +10% fixed cast time -0.2 seconds. Equip with Dragon Scale Hood & Dragon Scale Boots , DEF +50, MDEF +8, ranged physical damage +7%. For every 15 pure AGI, increase ASPD(delay after attack -4%). [Dragon’s Shot] When attacked, has a chance to gain ranged physical damage +10% for 10 seconds. If pure AGI is 120 or above, increases [Dragon’s Shot]’s activation rate, ranged physical damage +10% additionally. If the total refine level of armor, garment & shoes is +33 or above, increase ASPD(delay after attack -20%), delay after skill -25%. Class : Armor Defense : 110 Weight : 120 Required Level : 170 Jobs : All Jobs | ||
| VIT +12, Max HP +20%, Max SP +5%. For every 2 refine level, variable cast time -3%, Increase ASPD (delay after attack -3%). For every 3 refine level, physical and magical damage to dragon monster +7%. If refine level is +11 or above, physical and magical damage to medium and large size enemies +6% fixed cast time -0.2 seconds. Equip with Dragon Scale Hood & Dragon Scale Boots , DEF +80, MDEF +15, Max HP +10%. For every 30 pure VIT, physical and magical damage taken from medium and large size enemies -1%. [Dragon’s Stamina] When attacked, has a chance to gain damage taken from all size enemies -7% for 10.0 seconds. If pure VIT is 120 or above, increases [Dragon’s Stamina]’s activation rate, damage taken from all size enemies -5% additionally. If total refine level of armor, garment & shoes is +33 or above, increases ASPD (delay after attack -20%), delay after skill -25%. Class : Armor Defense : 110 Weight : 120 Required Level : 170 Jobs : All Jobs | ||
| DEX +12, Max HP +15%, Max SP +10%. For every 2 refine level, variable cast time -4%. Increase ASPD (delay after attack -4%). For every 3 refine level, physical and magical damage to dragon monster +8%. If refine is +11 or above, physical and magical damage to medium and large size enemies +8%, fixed cast time -0.2 seconds. Equip with Dragon Scale Hood & Dragon Scale Boots DEF +50, MDEF +8, ATK +5%, MATK +5%. For every 15 pure DEX, Increase ASPD(delay after attack -3%) variable cast time -3% additionally. [Dragon’s Speed] When attacked, has a chance to gain FLEE +50, Perfect Dodge +10 for 10 seconds. If pure DEX is 120 or above, increases [Dragon’s Speed]’s activation rate, FLEE +30, Perfect Dodge +5 additionally. If total refine level of armor, garment & shoes +33 or above, increase ASPD (delay after attack -15%), variable cast time -15%, delay after skill -25%. Class : Armor Defense : 110 Weight : 120 Required Level : 170 Jobs : All Jobs | ||
| INT +12, Max HP +5%, Max SP +20%. For every 2 refine level, MATK +2%, Healing rate +4% when using Heal skills. For every 3 refine level, magical damage to dragon monster +7%. If refine level is +11 or above, magical damage to medium and large size enemies +10%, fixed cast time by -0.2 seconds. Equip with Dragon Scale Hood & Dragon Scale Boots DEF +50, MDEF +8, MATK +7%, Healing rate +15%. For every 15 pure INT, variable cast time -4%, MATK +8, Healing rate +1% additionally. [Dragon’s Wisdom] When attacked, has a chance to gain all properties magical damage +20% and Healing rate +40% for 10.0 seconds. If pure INT is 120 or above, increases [Dragon’s Wisdom]’s activation rate, all properties magical damage +10% additionally. If the total refine level of armor, garment & shoes is +33 or above, variable cast time -20%, delay after skill -25%. Class : Armor Defense : 110 Weight : 120 Required Level : 170 Jobs : All Jobs | ||
| LUK +12, Max HP +15%, Max SP +15%. For every 2 refine level, CRI +2, Critical damage +4%. For every 3 refine level, physical damage to dragon monster +7%. If refine level is +11 or above, physical damage to medium and large size enemies +10%, fixed cast time -0.2 seconds. Equip with Dragon Scale Hood & Dragon Scale Boots , DEF +50, MDEF +8, ATK +5%. For every 15 pure LUK, CRI +2, Critical damage +3% additionally. [Dragon’s Luck] When attacked, has a chance to gain ATK +7% and critical damage +7% for 10.0 seconds. If pure LUK is 120 or above, increases [Dragon’s Luck]’s activation rate, ATK +10%, critical damage +10% additionally. If total refine level of armor, garment & shoes is +33 or above, increase ASPD (delay after attack -20%), delay after skill -25%. Class : Armor Defense : 110 Weight : 120 Required Level : 170 Jobs : All Jobs | ||
| DEF +20, MDEF +2. Healing rate +15% when taken by a Heal skill. Restorative items restore rate +15%. If refine level is +7 or above, damage taken from dragon monster -2%. If refine level is +9 or above, has a chance to restore 2000 HP every second for 3 seconds when attacked by physical/magical attacks. If refine level is +11 or above, damage taken from Dragon monsters -3% additionally. Class : Garment Defense : 23 Weight : 50 Required Level : 170 Jobs : All Jobs | ||
| Max SP +500. Increase ASPD (delay after attack -7%), variable cast time -7%. If refine level is +7 or above, damage taken from Dragon monster -2%. If refine level is +9 or above, has a chance to restore 500 SP every second for 3 seconds when attacked by physical/magical attacks. If refine level is +11 or above, damage taken from Dragon monsters -3% additionally. Class : Shoes Defense : 35 Weight : 60 Required Level : 170 Jobs : All Jobs |
Enchantment
To obtain items used for enchanting, open Dragon’s Treasure or trade with Swap Dragon’s Power Bluehead inside the Hugel Weapon Shop. /navi hu_in01 95/322 .
Enchant Table
| First Enchant | Second Enchant | Third Enchant |
|---|---|---|
| – Max HP 500 ~ 1500 – Max SP 100 ~ 300 – Max HP 5% ~ 10% – Max SP 5% ~ 10% | – HP Recovery Rate 20% ~ 60% SP Recovery Rate 20% ~ 60% – Flee 3 ~ 25 – DEF 20 ~ 50 – MDEF 2 ~ 6 – Increase Incoming Heal Effectiveness 5% ~ 10% – Decrease variable cast time 5% ~ 10% – Decrease physical damage taken from [any element] enemies by 5% ~ 10% – Decrease magical damage taken from [any element] enemies by 5% ~ 10% | – Max HP 500 ~ 1500 – Max SP 100 ~ 300 – Decrase damage taken from [any race] enemies by 3% ~ 7% |
| First Enchant | Second Enchant | Third Enchant |
|---|---|---|
| – Max HP 300 ~ 1000 – Max SP 50 ~ 300 – Max HP 1% ~ – 5% – Max SP 1% ~ 5% | – Flee 3 ~ 18 – DEF 12 ~ 55 – MDEF 3 ~ 7 – Increase healing receive 5% ~ 10% – Decrease variable cast time 5% ~ 10% – Decrease physical damage taken from [any element] enemies by 5% ~ 10% – Decrease magical damage taken from [any element] enemies by 5% ~ 10% – Decrease damage taken from [any element] by 1% ~ 5% | – Max HP 200 ~ 800 – Max SP 50 ~ 300 – Decrease damage taken from [any race] enemies by 3% ~ 7% |
| First Enchant | Second Enchant | Third Enchant |
|---|---|---|
| – Max HP 200 ~ 800 – Max SP 50 ~ 200 – Max HP 1% ~ 5% – Max SP 1% ~ 5% | – Flee 8 ~ 18 – Def 12 ~ 55 – Mdef 3 ~ 7 – Increase healing receive 5% ~ 10% – Hit 2 ~ 20 | – Max HP 200 ~ 600 – Max SP 50 ~ 200 – Decrease damage taken from [any race] enemies by 3% ~ 7% |

Was this helpful?
1 / 0















Nice Guide! It might be also worth noting that the dragons have skills that can break your weapon, armor, shield and headgear.