Overview

Illusion Dungeon Equipment can be enchanted using Illusion Stones. These stones are obtained by completing quests in Illusion Dungeons such as Illusion Vampire, Illusion Moonlight, and others.
The equipment eligible for enchantments includes Weapons, Armors, and Accessories.

The Enchant NPC is located at the👉 southwest part of Prontera
You can also refer to the image below for the NPC’s exact location.

Equipment List

For a compiled list of Illusion equipment for each update, you can refer to the link below:

Weapon Enchantment

Level 3 Weapons

You need 5 Illusion Stone.

The weapon must be equipped to use this enchanting service.

The maximum number of enchants is 2, which apply to the 3rd and 4th slots.
You can choose an enchant category: Melee, Ranged or Magical.
However, the enchant itself is random within the chosen category.

Possible Melee Enchants
 STR+1 STR+2 STR+3
 STR+4 DEX+1 DEX+2
 DEX+3 DEX+4 LUK+1
 LUK+2 LUK+3 LUK+4
 Fighting Spirit 1 Fighting Spirit 2 Fighting Spirit 3
 Fighting Spirit 4 Fighting Spirit 5
 Acute Lv1 Acute Lv2 Acute Lv3
 Acute Lv4 Acute Lv5
 ASPD+1 ASPD+2
 Mettle Lv1 Mettle Lv2 Mettle Lv3
 Mettle Lv4 Mettle Lv5
Possible Range Enchants
 DEX+1 DEX+2 DEX+3
 DEX+4 AGI+1 AGI+2
 AGI+3
 AGI+4
 LUK+1
 LUK+2 LUK+3 LUK+4
 Sharp 1 Sharp 2 Sharp 3
 Sharp 4 Sharp 5

 Master Archer Lv1
 Master Archer Lv2 Master Archer Lv3
 Master Archer Lv4 Master Archer Lv5
 ASPD+1 ASPD+2
 Expert Archer 1 Expert Archer 2 Expert Archer 3
 Expert Archer 4 Expert Archer 5
Possible Magic Enchants
 INT+1 INT+2 INT+3
 INT+4 DEX+1 DEX+2
 DEX+3 DEX+4 LUK+1
 LUK+2 LUK+3 LUK+4
 Spell Lv1 Spell Lv2 Spell Lv3
 Spell Lv4 Spell Lv5
 Spell1 Spell2 Spell3
 Spell4 Spell5
 Archbishop Lv1 Archbishop Lv2

Level 4 Weapons

Fantastic Enchanter Prontera 89/112 sells Dusk/Dawn Illusion Resonance Stones that can be used to enchant exclusive Illusion dungeon Lv 4 weapons.

Dusk is for physical abilities, while Dawn is for magic.

You can buy these resonance stones using 2 million Zeny or exchanging 10 Illusion Stones

Reset: You can continue using the Illusion Resonance Stone to reroll your enchantments.

Dusk Illusion Resonance Stone Enchants
1st Enchant2nd Enchant
ATK+ 5 ~ 50Attack Speed% 1~10%
ATK% 1 ~ 10%Flee 5~50
Max HP 100 ~ 5000Critical Damage% 1~10%
Reduce SP Consumption of Skill by 1% ~ 15%Range Physical Damage% 1~10%
Damage to Fire Property 1 ~ 20%Decrease After Skill% 1~10%
Damage to Holy Property 1 ~ 20%Damage to Formless 1 ~ 20%
Damage to Earth Property 1 ~ 20%Damage to Undead 1 ~ 20%
Damage to Undead Property 1 ~ 20%Damage to Beast 1 ~ 20%
Damage to Neutral Property 1 ~ 20%Damage to Plant 1 ~ 20%
Damage to Wind Property 1 ~ 20%Damage to Insect 1 ~ 20%
Damage to Earth Property 1 ~ 20%Damage to Fish 1 ~ 20%
Damage to Water Property 1 ~ 20%Damage to Demon 1 ~ 20%
Damage to Shadow Property 1 ~ 20%Damage to Demi-human 1 ~ 20%
Damage to Poison Property 1 ~ 20%Damage to Angel 1 ~ 20%
 Damage to Dragon 1 ~ 20%
 Damage to Large Monsters 1 ~ 10%
 Damage to Medium Monsters 1 ~ 10%
Damage to Small Monsters 1 ~ 10%
Dawn Illusion Resonance Stone
1st Enchant2nd Enchant
MATK+ 5 ~ 50Flee 5 ~ 50
MATK% 1 ~ 10%Heal Effectiveness 10% ~ 30%
Max HP 100 ~ 5000Reduces SP Consumption of Skills by 1% ~ 15%
Decrease Variable Cast Time- 1% ~ 20%Delay After Skill% 1% ~ 10%
Magical Damage to Earth Property 1% ~ 20%Magical Damage to Beast 1% ~ 20%
Magical Damage to Fire Property 1% ~ 20%Magical Damage to Demi-human 1% ~ 20%
Magical Damage to Ghost Property 1% ~ 20%Magical Damage to Demon 1% ~ 20%
Magical Damage to Holy Property 1% ~ 20%Magical Damage to Dragon 1% ~ 20%
Magical Damage to Neutral Property 1% ~ 20%Magical Damage to Fish 1% ~ 20%
Magical Damage to Poison Property 1% ~ 20%Magical Damage to Formless 1% ~ 20%
Magical Damage to Shadow Property 1% ~ 20%Magical Damage to Insect 1% ~ 20%
Magical Damage to Undead Property 1% ~ 20%Magical Damage to Plant 1% ~ 20%
Magical Damage to Water Property 1% ~ 20%Magical Damage to Undead 1% ~ 20%
Magical Damage to Wind Property 1% ~ 20Magical Damage to Angel 1% ~ 20%
Reduce SP Consumption of Skill by 1% ~ 15%Magical Damage to Large Monsters + 1% ~ 10%
Magical Damage to Medium Monsters + 1% ~ 10%
Magical Damage to Small Monsters + 1% ~ 10%

Armor Enchantment

You need 5 Illusion Stone per enchant.

The armor must be equipped to use this enchanting service.

You can add up to 2 random enchants to Illusion Dungeon armors, which will occupy the 3rd and 4th slots.
There are no enchant categories to choose from.
The enchantments are randomly selected from the list of possible options shown below.

Possible Armor Enchants
 STR+1 STR+2 STR+3
 STR+4 VIT+1 VIT+2
 VIT+3 VIT+4 INT+1
 INT+2 INT+3 INT+4
 LUK+1 LUK+2 LUK+3
 LUK+4
 Max HP+1% Max HP+2% Max HP +3%
 Max HP +4%
 Rune of Strength Lv1 Rune of Strength Lv2
 Rune of Agility Lv1 Rune of Agility Lv2
 Rune of Intellect Lv1 Rune of Intellect Lv2
 Rune of Dexterity Lv1 Rune of Dexterity Lv2
 Rune of Luck Lv1 Rune of Luck Lv2
 Rune of Vitality Lv1 Rune of Vitality Lv2
 HP Absorb 1 HP Absorb 3
 SP Absorb 1 SP Absorption 2

Accessory Enchantment

You need 5 Illusion Stone per enchant.

The accessory must be equipped to use this enchanting service.

You can add up to 2 random enchants, which will occupy the 3rd and 4th slots.
There are no enchant categories for Illusion Dungeon accessories.
The enchantments are randomly selected from the list of possible options shown below.

Possible Accessory Enchants
 HP+100 HP+200 HP+300
 HP+400 HP+500
 SP+10 SP+25 SP+50
 SP+75 SP+100
 STR+1 STR+2 STR+3
 STR+4 VIT+1 VIT+2
 VIT+3 VIT+4 INT+1
 INT+2 INT+3 INT+4
 LUK+1 LUK+2 LUK+3
 LUK+4 AGI+1 AGI+2
 AGI+3 AGI+4 DEX+1
 DEX+2 DEX+3 DEX+4

Enchant Reset

You can reset the enchantments through the same NPC by paying Zeny or Illusion Stones
The Illusion Dungeon equipment must be fully enchanted(both slots) before you can reset enchants.
Additionally, you need to equip the item in order to reset its enchantments.

CatalystSuccess Chance
100,000 Zeny50%
200,000 Zeny60%
300,000 Zeny70%
400,000 Zeny80%
500,000 Zeny90%
1,000,000 Zeny100%
5 Illusion Stones100%

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