
Contents
Overview
The Ancient Odin’s Temple, also known as Odin’s Temple 4F or Odin Past, is the fourth map in Hugel’s Odin Temple. Inside this map, players will fight stronger versions of Odin Temple monsters and can farm the new Soutane equipment, its enchantments, as well as monster cards.
Dungeon Entry
You must be at least Level 180 to enter the new dungeon from Odin Temple 3
(odin_tem03 279/236)


Note: You cannot use Warp Memo in these maps, but you can use the
[NFS]World Teleport Ticket in Odin Temple 3.
Daily Quest
There are two Daily Quests that you could take from Folklorist Cinnamon (odin_tem01 108/152)

| Quest Name | Hunt Requirements | Rewards |
|---|---|---|
| Xth Century XXgoild | Hunt 30 Angelgolt (grey) Hunt 40 Angelgolt (pink) | Base Experience: 50,190,280 Job Experience: 35,133,280 |
| What is Valkyrie? | Hunt 30 Holy Frus Hunt 30 Holy Skogul | Base Experience: 44,210,160 Job Experience: 30,947,160 |
Monsters
| Image | Name | Level | HP | Size | Element | Race |
|---|---|---|---|---|---|---|
| Angelgolt (Grey) | 196 | 2,634,990 | Small | Holy 4 | Angel | |
| Angelgolt (Pink) | 196 | 2,634,476 | Small | Holy 4 | Angel | |
![]() | Spectral Plasma | 197 | 7,549,720 | Small | Ghost 4 | Formless |
![]() | Arch Plasma | 198 | 7,588,702 | Small | Holy 4 | Formless |
![]() | Holy Frus | 201 | 2,700,802 | Medium | Holy 4 | Angel |
![]() | Holy Skogul | 202 | 2,714,947 | Medium | Holy 4 | Angel |
![]() | Valkyrie Reginleif![]() | 207 | 79,619,337 | Medium | Fire 4 | Angel |
![]() | Valkyrie Ingrid ![]() | 207 | 79,577,937 | Medium | Water 4 | Angel |
Drops
All monsters (except boss monsters) have a chance to drop
Odin’s Relic.
Clergy’s Manteau [1] is dropped by Valkyrie Ingrid
Clergy’s Boots [1] is dropped by Valkyrie Reginleif
Cards
| Name | Description |
|---|---|
![]() | Angelgiold Card MATK +10% on Demon enemies. Equip with Skeggiold Card, For every 2 refine level of weapon, MATK +3% on Demon enemies additionally. Class : Card Location: Weapon |
![]() | Spectrum Plasma Card When equipping a One-handed Staff or Two-handed Staff, Ghost property magical damage +10%. If refine level is +10 or above, Ghost property magical damage +10% additionally. If refine level is +14 or above, Ghost property magical damage +10% additionally. Class : Card Location : Weapon |
![]() | Arch Plasma Card When equipping a One-handed Staff or Two-handed Staff, Wind property magical damage +10%. If refine level is +10 or above, Wind property magical damage +10% additionally. If refine level is +14 or above, Wind property magical damage +10% additionally. Class : Card Location : Weapon |
![]() | Holy Frus Card When equipping a One-handed Staff or Two-handed Staff, Holy property magical damage +10%. If refine level is +10 or above, Holy property magical damage +10% additionally. If refine level is +14 or above, Holy property magical damage +10% additionally. Class : Card Location : Weapon |
![]() | Holy Skogul Card Healing rate +5%. If refine level is +7 or above, Healing rate +3% additionally. If refine level is +9 or above, Healing rate +2% additionally. Class : Card Location : Shoes |
![]() | Reginleif Card Indestructible. ATK +30%, MaxHP -15%. Equip with Randgris Card, ATK +10% additionally, MaxHP +5%. Class : Card Location : Armor |
![]() | Ingrid Card Indestructible. Max HP +40%, ATK -15%. Drains 1,000 HP every 4 seconds. Drains 10,000 HP when unequipped. Equip with Randgris Card, Max HP +10% additionally, ATK +5%. Class : Card Location : Armor |
Equipment and Enchantments
Odin Relic
| Name | Description |
|---|---|
| MaxHP +10%, MaxSP +10% Increase ASPD(delay after attack -10%). For every 2 refine levels, ATK +3%. For every 3 refine levels, STR +5. For every 4 refine levels, physical damage to Angel and Demon monsters +8%. Equip with Clergy’s Manteau and Clergy’s Boots, STR +8, DEF +30, MDEF +15. physical and magical damage taken from Angel and Demon monsters -15%. If total refine level of armor, garment & shoes is +27 or above, ATK +10%, Delay after skill -20%, Fixed cast time -20%. Class : Armor Defense : 100 Weight : 80 Required Level : 170 Jobs : All Jobs | |
| Max HP +10%, Max SP +10% Increase ASPD(delay after attack -10%). For every 2 refine levels, Ranged physical damage +3%. For every 3 refine levels, AGI +5. For every 4 refine levels, Physical damage to Angel and Demon monsters +8%. Equip with Clergy’s Manteau and Clergy’s Boots, AGI +8, DEF +30, MDEF +15. Physical and magical damage taken from Angel and Demon monsters -15%. If total refine level of armor, garment & shoes is +27 or above, Ranged physical damage +10%, Delay after skill -20%, Fixed cast time -20%. Class : Armor Defense : 100 Weight : 80 Required Level : 170 Jobs : All Jobs | |
| Max HP +15%, Max SP +5%, Increase ASPD (delay after attack -7%). Variable cast time -7%. For every 2 refine levels, MaxHP +2%. For every 3 refine levels, VIT +5. For every 4 refine levels, Physical and magical damage to Angel and Demon monsters +10% Equip with Clergy’s Manteau and Clergy’s Boots, VIT +8, DEF +50, MDEF +20. Physical and magical damage taken from Angel and Demon monsters -20%. If total refine level of armor, garment & shoes is +27 or above, ATK +4%, MATK +4%, Delay after skill -20%, Fixed cast time -20%. Class : Armor Defense : 100 Weight : 80 Required Level : 170 Jobs : All Jobs | |
| Max HP +5%, Max SP +15%. Variable cast time -10%. For every 2 refine levels, MATK +3%. For every 3 refine levels, INT +5. For every 4 refine levels, Magical damage to Angel and Demon monsters +8%. Equip with Clergy’s Manteau and Clergy’s Boots, INT +8, DEF +30, MDEF +15. Physical and magical damage taken from Angel and Demon monsters -15%. If total refine level of armor, garment & shoes is +27 or above, MATK +10%, Delay after skill -20%, Fixed cast time -20%. Class : Armor Defense : 100 Weight : 80 Required Level : 170 Jobs : All Jobs | |
| Max HP +10%, Max SP +10%. Increase ASPD (delay after attack -10%). Variable cast time -10%. For every 2 refine levels, ATK +1%, MATK +1%. For every 3 refine levels, DEX +5. For every 4 refine levels, Physical and magical damage to Angel and Demon monsters +6%. Equip with Clergy’s Manteau and Clergy’s Boots, DEX +8, DEF +30, MDEF +15. Physical and magical damage taken from Angel and Demon monsters -15%. If total refine level of armor, garment & shoes is +27 or above, ATK +7%, MATK +7%, Delay after skill -20%, Fixed cast time -20%. Class : Armor Defense : 100 Weight : 80 Required Level : 170 Jobs : All Jobs | |
| MaxHP +10%, MaxSP +10%. Increase ASPD (delay after attack -10%). For every 2 refine levels, CRIT +3, critical damage +4%. For every 3 refine levels, LUK +5. For every 4 refine levels, Physical damage to Angel and Demon monsters +8%. Equip with Clergy’s Manteau and Clergy’s Boots, LUK +8, DEF +30, MDEF +15. Physical and magical damage taken from Angel and Demon monsters -15%. If total refine level of armor, garment & shoes is +27 or above, ATK +10%, Delay after skill -20%, Fixed cast time -20%. Class : Armor Defense : 100 Weight : 80 Required Level : 170 Jobs : All Jobs | |
| MaxSP +5%, MDEF +10. Variable cast time -10%. For every 2 refine levels, Magical damage to Angel and Demon monsters +1%. For every 3 refine levels, Physical and magical damage taken from Angel and Demon monsters -1%. If refine level is +7 or above, Variable Cast Time -10% additionally. Class : Garment Defense : 40 Weight : 45 Required Level : 170 Jobs : All Jobs | |
| Max HP +5%, DEF +30. Increase ASPD(delay after attack -10%). For every 2 refine levels, Magical damage to Angel and Demon monsters +1%. For every 3 refine levels, Physical and magical damage taken from Angel and Demon monsters -1%. If refine level is +7 or above, Increase ASPD(delay after attack -10%) additionally. Class : Shoes Defense : 35 Weight : 40 Required Level : 170 Jobs : All Jobs |
Enchanting
Soutane and Clergy equipment can be enchanted using
Angel’s Dream, which are dropped by monsters from Odin’s Temple 4F.
Talk to Divine Power Researcher Susan Gray (hu_in01 97/322)

There are two methods to enchant and two methods to reset the enchantments.
| Method 1 | Method 2 | |
|---|---|---|
| Enchant | 3 500,000 Zeny | 3 |
| Reset | 500,000 Zeny (70% Chance) | 1 |
Enchant Table
Special Enchant
| Enchant Name | Description |
|---|---|
| STR +10. DEF +25, MDEF +3. ATK +10%. If equipped on ATK +5%, Damage to all race monster +12%. | |
| AGI +10. DEF +25, MDEF +3. Ranged physical damage +10%. If equipped on ASPD +1, Perfect Hit +5%. | |
| VIT +10. DEF +25, MDEF +3. Max HP +10%, Max SP +10%. If equipped on MaxHP +5%, Delay after skill -5%. | |
| INT +10. DEF +25, MDEF +3. MATK +10%. If equipped on Variable Cast Time -10%, All property magical damage +12%. | |
| DEX +10. DEF +25, MDEF +3. Variable Cast Time -10%, Increase ASPD (delay after attack -10%). If equipped on Fixed Cast Time -0.3 seconds. | |
| LUK +10. DEF +25, MDEF +3. Critical damage +15%. If equipped on CRIT +10, Physical damage to all size enemies +12%. |
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