Overview


The Ancient Odin’s Temple, also known as Odin’s Temple 4F or Odin Past, is the fourth map in Hugel’s Odin Temple. Inside this map, players will fight stronger versions of Odin Temple monsters and can farm the new Soutane equipment, its enchantments, as well as monster cards.

Dungeon Entry


You must be at least Level 180 to enter the new dungeon from Odin Temple 3
(odin_tem03 279/236)

Note: You cannot use Warp Memo in these maps, but you can use the [NFS]World Teleport Ticket in Odin Temple 3.

Daily Quest


There are two Daily Quests that you could take from Folklorist Cinnamon (odin_tem01 108/152)

Quest NameHunt RequirementsRewards
Xth Century XXgoildHunt 30 Angelgolt (grey)
Hunt 40 Angelgolt (pink)
Base Experience: 50,190,280
Job Experience: 35,133,280
What is Valkyrie?Hunt 30 Holy Frus
Hunt 30 Holy Skogul
Base Experience: 44,210,160
Job Experience: 30,947,160

Monsters


ImageNameLevelHPSizeElementRace
Angelgolt (Grey)1962,634,990 SmallHoly 4Angel
Angelgolt (Pink)1962,634,476SmallHoly 4Angel
Spectral Plasma1977,549,720SmallGhost 4Formless
Arch Plasma1987,588,702SmallHoly 4Formless
Holy Frus2012,700,802MediumHoly 4Angel

Holy Skogul
2022,714,947MediumHoly 4Angel
Valkyrie Reginleif
20779,619,337MediumFire 4Angel

Valkyrie Ingrid

20779,577,937MediumWater 4Angel

Drops


All monsters (except boss monsters) have a chance to drop Odin’s Relic.

Clergy’s Manteau [1] is dropped by Valkyrie Ingrid

Clergy’s Boots [1] is dropped by Valkyrie Reginleif

Cards


NameDescription
Angelgiold Card

MATK +10% on Demon enemies.

Equip with Skeggiold Card,

For every 2 refine level of weapon,
MATK +3% on Demon enemies additionally.

Class : Card
Location: Weapon
Spectrum Plasma Card

When equipping a One-handed Staff or Two-handed Staff,

Ghost property magical damage +10%.

If refine level is +10 or above,
Ghost property magical damage +10% additionally.

If refine level is +14 or above,
Ghost property magical damage +10% additionally.

Class : Card
Location : Weapon
Arch Plasma Card

When equipping a One-handed Staff or Two-handed Staff,

Wind property magical damage +10%.

If refine level is +10 or above,
Wind property magical damage +10% additionally.

If refine level is +14 or above,
Wind property magical damage +10% additionally.

Class : Card
Location : Weapon
Holy Frus Card 

When equipping a One-handed Staff or Two-handed Staff,

Holy property magical damage +10%.

If refine level is +10 or above,
Holy property magical damage +10% additionally.

If refine level is +14 or above,
Holy property magical damage +10% additionally.

Class : Card
Location : Weapon
Holy Skogul Card

Healing rate +5%.

If refine level is +7 or above,
Healing rate +3% additionally.

If refine level is +9 or above,
Healing rate +2% additionally.

Class : Card
Location : Shoes
Reginleif Card

Indestructible.
ATK +30%, MaxHP -15%.

Equip with Randgris Card,
ATK +10% additionally, MaxHP +5%.

Class : Card
Location : Armor
Ingrid Card

Indestructible.
Max HP +40%, ATK -15%.
Drains 1,000 HP every 4 seconds.
Drains 10,000 HP when unequipped.

Equip with Randgris Card,
Max HP +10% additionally, ATK +5%.

Class : Card
Location : Armor

Equipment and Enchantments


Odin Relic

NameDescription
Soutane of Strength [1]MaxHP +10%, MaxSP +10%

Increase ASPD(delay after attack -10%).

For every 2 refine levels, ATK +3%.

For every 3 refine levels, STR +5.

For every 4 refine levels,
physical damage to Angel and Demon monsters +8%.

Equip with Clergy’s Manteau and Clergy’s Boots,

STR +8, DEF +30, MDEF +15.
physical and magical damage taken from Angel and Demon monsters -15%.

If total refine level of armor, garment & shoes is +27 or above,
ATK +10%,
Delay after skill -20%,
Fixed cast time -20%.

Class : Armor
Defense : 100
Weight : 80

Required Level : 170
Jobs : All Jobs
Soutane of Agility [1]Max HP +10%, Max SP +10%

Increase ASPD(delay after attack -10%).

For every 2 refine levels,
Ranged physical damage +3%.

For every 3 refine levels, AGI +5.

For every 4 refine levels,
Physical damage to Angel and Demon monsters +8%.

Equip with Clergy’s Manteau and Clergy’s Boots,

AGI +8, DEF +30, MDEF +15.
Physical and magical damage taken from Angel and Demon monsters -15%.

If total refine level of armor, garment & shoes is +27 or above,
Ranged physical damage +10%,
Delay after skill -20%,
Fixed cast time -20%.

Class : Armor
Defense : 100
Weight : 80

Required Level : 170
Jobs : All Jobs
Soutane of Vitality [1]Max HP +15%, Max SP +5%,

Increase ASPD (delay after attack -7%).
Variable cast time -7%.

For every 2 refine levels, MaxHP +2%.

For every 3 refine levels, VIT +5.

For every 4 refine levels,
Physical and magical damage to Angel and Demon monsters +10%

Equip with Clergy’s Manteau and Clergy’s Boots,

VIT +8, DEF +50, MDEF +20.
Physical and magical damage taken from Angel and Demon monsters -20%.

If total refine level of armor, garment & shoes is +27 or above,
ATK +4%, MATK +4%,
Delay after skill -20%,
Fixed cast time -20%.

Class : Armor
Defense : 100
Weight : 80

Required Level : 170
Jobs : All Jobs
Soutane of Intelligence [1]Max HP +5%, Max SP +15%.
Variable cast time -10%.

For every 2 refine levels, MATK +3%.

For every 3 refine levels, INT +5.

For every 4 refine levels,
Magical damage to Angel and Demon monsters +8%.

Equip with Clergy’s Manteau and Clergy’s Boots,

INT +8, DEF +30, MDEF +15.
Physical and magical damage taken from Angel and Demon monsters -15%.

If total refine level of armor, garment & shoes is +27 or above,
MATK +10%,
Delay after skill -20%,
Fixed cast time -20%.

Class : Armor
Defense : 100
Weight : 80

Required Level : 170
Jobs : All Jobs
Soutane of Dexterity [1]Max HP +10%, Max SP +10%.
Increase ASPD (delay after attack -10%).

Variable cast time -10%.

For every 2 refine levels, ATK +1%, MATK +1%.

For every 3 refine levels, DEX +5.

For every 4 refine levels,
Physical and magical damage to Angel and Demon monsters +6%.

Equip with Clergy’s Manteau and Clergy’s Boots,

DEX +8, DEF +30, MDEF +15.
Physical and magical damage taken from Angel and Demon monsters -15%.

If total refine level of armor, garment & shoes is +27 or above,
ATK +7%, MATK +7%,
Delay after skill -20%,
Fixed cast time -20%.

Class : Armor
Defense : 100
Weight : 80

Required Level : 170
Jobs : All Jobs
Soutane of Luck [1]MaxHP +10%, MaxSP +10%.
Increase ASPD (delay after attack -10%).

For every 2 refine levels, CRIT +3, critical damage +4%.

For every 3 refine levels, LUK +5.

For every 4 refine levels,
Physical damage to Angel and Demon monsters +8%.

Equip with Clergy’s Manteau and Clergy’s Boots,

LUK +8, DEF +30, MDEF +15.
Physical and magical damage taken from Angel and Demon monsters -15%.

If total refine level of armor, garment & shoes is +27 or above,
ATK +10%,
Delay after skill -20%,
Fixed cast time -20%.

Class : Armor
Defense : 100
Weight : 80

Required Level : 170
Jobs : All Jobs
Clergy’s Manteau [1]MaxSP +5%, MDEF +10.
Variable cast time -10%.

For every 2 refine levels,
Magical damage to Angel and Demon monsters +1%.

For every 3 refine levels,
Physical and magical damage taken from Angel and Demon monsters -1%.

If refine level is +7 or above,
Variable Cast Time -10% additionally.

Class : Garment
Defense : 40
Weight : 45

Required Level : 170
Jobs : All Jobs
Clergy’s Boots [1]Max HP +5%, DEF +30.
Increase ASPD(delay after attack -10%).

For every 2 refine levels,
Magical damage to Angel and Demon monsters +1%.

For every 3 refine levels,
Physical and magical damage taken from Angel and Demon monsters -1%.

If refine level is +7 or above,
Increase ASPD(delay after attack -10%) additionally.

Class : Shoes
Defense : 35
Weight : 40

Required Level : 170
Jobs : All Jobs

Enchanting


Soutane and Clergy equipment can be enchanted using Angel’s Dream, which are dropped by monsters from Odin’s Temple 4F.

Talk to Divine Power Researcher Susan Gray (hu_in01 97/322)

There are two methods to enchant and two methods to reset the enchantments.

Method 1Method 2
Enchant3 Angel’s Dream
500,000 Zeny
3 Nyangvine Fruit (Available only for equipment refine to +9 or above for)
Reset500,000 Zeny (70% Chance)1 Nyangvine Fruit (100% Chance)

Enchant Table

Common+9 or Above Garment/Shoes+9 or Above Armor
 STR+6
 STR+7
 STR+8
 AGI+6
 AGI+7
 AGI+8
 VIT+6
 VIT+7
 VIT+8
 INT+6
 INT+7
 INT+8
 DEX+6
 DEX+7
 DEX+8
 LUK+6
 LUK+7
 LUK+8
 DEF +12
 DEF +18
 MDEF +2
 MDEF +4
 Max HP +3%
 MHP +5%
 Max SP+100
 SP +150
 CRI +5
 CRI +7
 CRI +10
 FLEE +6
 Flee +10

 STR+7
 STR+8
 AGI+7
 AGI+8
 VIT+7
 VIT+8
 INT+7
 INT+8
 DEX+7
 DEX+8
 LUK+7
 LUK+8
 DEF +18
 DEF +20
 MDEF +6
 MDEF +8
 Max HP +3%
 MHP +5%
 Max SP+100
 SP +150
 CRI +7
 CRI +10
 FLEE +6
 Flee +10
 STR+8
 AGI+8
 VIT+8
 INT+8
 DEX+8
 LUK+8
 DEF +21
 MDEF +10
 MHP +5%
 SP +150
 CRI +10
 Flee +10
 Fighting Spirit Lv5
 Fighting Spirit Lv6
 Spell Lv4
 Spell Lv5
 Expert Archer Lv4
 Expert Archer Lv5
 Sharp Lv4
 Sharp Lv5
 Delay After Attack Lv3
 Delay After Attack Lv4
 Blessing of Strength
 Blessing of Agility
 Blessing of Vitality
 Blessing of intelligence
 Blessing of Dexterity
 Blessing of Luck

Special Enchant

Enchant NameDescription
 Blessing of StrengthSTR +10.
DEF +25, MDEF +3.
ATK +10%.

If equipped on  Soutane of Strength [1],

ATK +5%,
Damage to all race monster +12%.
 Blessing of AgilityAGI +10.
DEF +25, MDEF +3.
Ranged physical damage +10%.

If equipped on  Soutane of Agility [1],

ASPD +1,
Perfect Hit +5%.
 Blessing of VitalityVIT +10.
DEF +25, MDEF +3.
Max HP +10%, Max SP +10%.

If equipped on  Soutane of Vitality [1],

MaxHP +5%,
Delay after skill -5%.
 Blessing of intelligenceINT +10.
DEF +25, MDEF +3.
MATK +10%.

If equipped on  Soutane of intelligence [1],

Variable Cast Time -10%,
All property magical damage +12%.
 Blessing of DexterityDEX +10.
DEF +25, MDEF +3.
Variable Cast Time -10%,
Increase ASPD (delay after attack -10%).

If equipped on  Soutane of Dexterity [1],

Fixed Cast Time -0.3 seconds.
 Blessing of LuckLUK +10.
DEF +25, MDEF +3.
Critical damage +15%.

If equipped on  Soutane of Luck [1],

CRIT +10,
Physical damage to all size enemies +12%.

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