
IMPORTANT! This guide will be split into 3 pages. Crit Bow Shadow Chaser Bow Shadow Chaser Autocast Shadow Chaser You can navigate through these pages using the next page button located at the bottom of this post. ![]() |
Contents
Overview
Shadow Chaser has a lot of build options. With proper equipment, your preferred build with this Job class will surely shine. This guide will mainly focus on Player vs Monsters (PVM) build of Shadow Chaser. So, if you’re looking for a PVP/WOE oriented Shadow Chaser, this guide is not for you.
There are two builds that this guide will be covering, mainly: Bow Type, and Autocast Magic shadow Chaser.
Hopefully this guide will help you get enough information to choose which build you would pursue on your Shadow Chaser Journey. (Or make them both, what’s stopping you? /no1)
Melee Shadow Chaser will be updated in this guide if the future patch will provide better equipment for it. As of now these 2 builds are the most used in Shadow Chaser class on PVM.
Bow Type Shadow Chaser – Thieves Guide Version
The first build that we will be discussing is the Crit Bow Type Shadow Chaser. If you like to play long range without a Warg or falcon, you could make a Bow Type Shadow Chaser. Even without Warg or Falcon, with the proper equipment and stat build Shadow Chaser can be at par with a Ranger or even stronger.
It is highly recommended to get Thieves Guide Vol. 1 to get Maximum Power Thrust and Frenzy. This build will rely on critical damage to maximize damage output.
Core Item – Thieves Guide

STR +5, INT +5, AGI +5.
If character learns [Scribble],
STR +5, INT +5, AGI +5 additionally.
If character learns Lv3 [Masquerade-Enervation],
able to cast Lv5 [Wind Walker].
If character learns Lv3 [Masquerade-Gloomy],
able to cast Lv5 [Assumptio].
If character learns Lv3 [Masquerade-Ignorance],
able to cast Lv5 [Maximum Power-Thrust].
If character learns Lv3 [Masquerade-Laziness],
able to cast Lv5 [Meteor Assault].
If character learns Lv3 [Masquerade-Weakness],
able to cast Lv5 [Mystical Amplification].
If character learns Lv3 [Masquerade-Unlucky], able to cast Lv1 [Frenzy].
Stat Distribution
At Max Level, this would be your stats + job level stat bonuses. This is only a guide, and you can adjust your stats based on your preferred stat distribution.
STR – 1~30 (for weight limit/ if you can afford gym pass leave this at 1)
AGI – 90~120 (if you need more aspd, pump it to 120)
VIT – 90~100 (for tanking mobs, you can leave this to 50 if you prioritize damage increasing equipment that requires stats to be divisible by 18)
INT- 1 (This will not be focusing on Arrow Storm, Triangle Shot, SRS but if you’re planning to mix it in this build try to put 30~50)
DEX- 120~126 (for main damage, 126 for equipment requiring stats to be divisible by 18)
LUK- 120~126(for additional damage and Crit Rate, 126 for equipments requiring stats to be divisible by 18)
Skill Build
At max job level, this is the preferred skill build. Even though Masquerades are for PVP and WOE we will put skill points on it to maximize Thieves Guide Vol. 1 Accessory Equipment. (Same as Scribble Skill if you want to maximize the stat bonus of Thieves Guide). We won’t be needing Shadow Spell as Auto-cast Bow is not doable yet on the recent patch of ROGGH. Don’t worry about leaving skills at lv. 0 as other skills are for PVP and WOE. Freely adjust your Skill build based on this picture below.
Equipment and Cards
In this section, I will post a lot of equipment and choose from the list depending on your budget, but this build will be most effective when using Maximum Power-Thrust and Frenzy from Thieves Guide Vol. 1. Sample equipment builds will be posted at the end of Shadow Chaser Crit Bow Type Build.
Upper Headgear
+105 ATK, ATK + 5%, ranged damage +3% and critical damage +3% at +11 | |
Chance to transform to Eddga and +225 ATK for 3 second | |
Combo with Strawberry Decoration for 30% ranged damage | |
ASPD +2 at +11 | |
Str +2. Attack +2% to all monsters. If refined to +7 or higher, Critical +10%. If refined to +9 or higher, the Attack and ranged attack damage increases by 5%. | |
Physical and magic damage to Undead monsters +5%, damage taken from Undead monsters -2%, restore 5 SP upon defeating monsters with physical and magic attack. If refine level is +7 or above, MDEF +5, physical and magic damage to Undead monsters +10% additionally, damage taken from Undead monsters -3% additionally, restore 10 SP additionally upon defeating monsters with physical and magic attack. If refine level is +9 or above, MDEF +5 additionally, physical and magic damage to Undead monsters +10% additionally, damage taken from Undead monsters -5% additionally, restore 10 SP additionally upon defeating monsters with physical and magic attack. (Good for OGH, AOGH. All undead monsters in general) | |
Crit Damage +10% | |
Enables double attack at +9 |
Middle Headgear
ATK +180, Critical Damage +35% at based LUK 125 | |
Crit Hit Rate +30, Crit Damage +30% at LUK 120. Recommended to be worn with Heart Card in Mouth to remove Penalty on Crit Damage | |
Combo with Mob Scarf, no stats by itself | |
For every 18 base DEX, Critical +2, ASPD +2%. For every 18 base LUK, DEF +20, ATK +15, MATK +15. This is the reason why 126 DEX and LUK would be useful. | |
+1 ASPD | |
+1 to all stats | |
+1 to all stats | |
Combo with Violet Halo, no stats by itself |
Lower Headgear
Heart Card in Mouth | Aspd +4 if luk 120, Crit damage +8% if luk 120, crit damage+2% every base 10 dex |
Combo with Glasses or Sunglasses | |
Combo with +9 Isabella Red Ear, ASPD +6% | |
Ranged Damage +5% | |
All Stats +1 ASPD +1 | |
(Agi) Equip with Overwhelm Agi Armor and Temporal Agi Manteau , Physical damage to all race enemies(except Players) +7%. If total refine level is +14 or above, ATK +80. If total refine level is +18 or above, ASPD +1, physical damage to all race enemies(except Players) +7% additionally. If total refine level is +22 or above, delay after skill -10%. (Dex) Equip with Overwhelm Dex Armor and Temporal Dex Manteau , Physical damage to all size enemies +7%. If total refine level is +14 or above, ATK +80. If total refine level is +18 or above, ATK +5%, physical damage to all size enemies +7% additionally. If total refine level is +22 or above, ranged physical damage +10%. (Luk) Equip with Overwhelm Luk Armor and Temporal Luk Manteau , Physical damage to all race enemies(except Players) +10%. If total refine level is +14 or above, ATK +80, If total refine level is +18 or above, physical damage to all size enemies +10%, critical damage +12%. If total refine level is +22 or above, melee/ranged physical damage +10%. |
Headgear Cards
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Armor
ATK +80 and +30% ranged damage at +9 | |
ATK + 50. Combo with Temporal Agi Boots [1] for ASPD + 1. Increases ASPD reduce delay after attack by 2% per 3 refine rates. | |
ATK + 50. Combo with Temporal Dex Boots [1] for Long ranged physical damage +5%. Long ranged physical attack + 2% per 3 refine rate. | |
ATK + 50. Combo with Temporal Luk Boots [1] for Increases critical damage by 10%. Critical damage + 2% per 3 refine rates. | |
6% chance to restore 6% of damage as HP when performing a physical attack. 5% chance to restore 5% of damage as SP when performing a physical attack at +10 | |
Combo with Predator Boots for Long ranged physical damage +5% | |
If you are planning to use Arrow Storm for casting not to be canceled | |
For Budget Build |
Armor Cards
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Weapon
For every 2 refine level, ATK +10. For every 3 refine level, ranged physical damage increased by 4%. If refine level is +9 or above, [Severe Rainstorm] damage increased by 10%. If refine level is +11 or above, [Severe Rainstorm] cooltime decreased by 2s. When equipped together with Ancient Hero Boots and attacking with physical attacks, with a fixed rate for 7s DEX +20, bow attack power increased by 20%. Can be enchanted with 2 random options. |
MATK +110, INT +6, VIT +6, LUK -6. When dealing physical attack, has a low chance of regaining 5% of your damage as HP and SP. Consumes 100 HP every 10 seconds. Consumes 1,000 HP when unequipped. Can be enchanted with 2 random options. |
ATK increased by (refinement level * refinement level) up to a maximum refinement level of 15. Can be enchanted with up to 3 random options. |
Pretty basic bow from the Infinite Space instance. Can be enchanted with 2 random options. |
+50 ATK at level 175. At refinement level +15, +225 ATK. plus 25~105 refinement ATK damage. Total of 420~500 ATK damage |
If you can’t find Crimson Bow or Orc Archer Bow this will do though your damage won’t be as much |
Weapon Cards
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Garment
ATK + 60 and increases critical damage by 18%. At +12, Increases physical damage against all size enemies by 15% at +12. ATK + 7% at +7. | |
ATK + 60 and increases long ranged physical damage by 6% at +12. Increases critical damage by 9% at +12. ATK + 7% at +7. | |
Manteau[1] | For every 2 refine level CRIT +3, critical damage +3%. For every 4 refine level, increase ASPD(delay after attack -5%). If refine level is +7 or above, ATK +7%. |
Increases long-ranged damage on targets by 10% at base DEX 90 at +9. Increases critical damage on targets by 15% at base LUK 90 at +9. | |
ASPD + 1% for every 20 base Agi, Increases long-ranged damage on targets by 1% for every 20 base Dex. Increases critical damage on targets by 1% for every 20 base Luk.) With critical enchant | |
When equipped with Crimson Booster, increases long ranged physical damage by 14%. | |
For every 10 base Dex, Increases long-ranged damage on targets by 1% at +7 |
Garment Cards 
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Shoes
ASPD + 3% per 3 upgrade levels of the item. If the user’s base AGI is 120 or higher, ASPD + 1. If slotted can be paired with Overwhelm Agi Armor for +1 ASPD | |
Dex + 3 per 3 upgrade levels of the item. If the user’s base DEX is 120 or higher, Increases long-ranged damage on targets by 5%. If slotted can be paired with Overwhelm Dex Armor for Long ranged physical damage +5%. | |
Increases critical damage on targets by 2% per 3 upgrade levels of the item. If the users base Luk is 120 or higher, Increases critical damage on targets by an additional 30%. If slotted can be combo with Overwhelm Luk Armor Increases critical damage by 10%. | |
Increase ASPD (decrease delay after attack by 5%). For every 3 refine level, increase ASPD (decrease delay after attack by 2% |
Shoes Cards 
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Accessory
MUST HAVE. If Masquerade-Ignorance is at maximum level, Enables Level 5 Maximum Power Thrust. If Masquerade-Unlucky is at maximum level, Enables Level 1 Frenzy. | |
Max Enchant with Critical Damage +16% | |
Budget if no Emerald Ring or Physical Enhancer Ring VIT + 1, AGI + 1, DEX + 1, LUK + 1. | |
Budget if no Emerald Ring or Physical Enhancer Ring Flee +4, AGI +1, ASPD increases by 2% (after-attack delay) |
Accessory Card 
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Shadow Equipments and Costume Enchant
+30 Mortal Blow Shadow Set | Critical Damage +25%, ASPD +3 |
+15 Blitz Shadow Shield and Shoes | CRI +9. ASPD +5 |
Critical Upper, Middle, Lower and Garment Stone set | Critical damage +35%. |
Durable Weapon Shadow | (Increases melee and long ranged physical damage by 2%. ATK + 1% per 2 refine rate. If the refine rate is 9 or higher, ASPD + 1. If the refine rate is 10 or higher, it increases melee and long ranged physical damage by 7%. |
Durable Shield Shadow | Increases melee and long ranged physical damage by 2%. ATK + 1% per 2 refine rate. If the refine rate is 9 or higher, ASPD + 1. If the refine rate is 10 or higher, it increases melee and long ranged physical damage by 7%. |
Shadow Penetration Set | 100% Def Bypass on Monsters depending on Race of Shadow Weapon at +25 up |
Sample Equipment Builds
Credits to: Pdod
Video
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nice seeing thanos bow sc can wear give opt for autospell bow