Introduction

Illusion of Luanda is one of the dungeons which fall under the Illusion Dungeon Series, specifically themed around the Beach Dungeon of Comodo. Stronger versions of Comodo and Umbala monsters may be located there, and eliminating them will have them drop materials needed to craft the new Illusion equipment for this series. Daily quests may also be done in order to obtain Illusion Stones for crafting said equipment, as well as gain some Base and Job EXP.

Dungeon Entry

  • Requirements
  • Level Requirement: 160
  • Quest Reward: Access to Illusion of Luanda Dungeon and Daily Quests

1. Enter the North Beach Dungeon of Comodo.

2. Once inside, make your way to the northeast area of the map /navi beach_dun2 245/250. Approach and interact with the Statue /navi beach_dun2 248/254 in order to be warped into the illusion dungeon.

3. After spawning into the map, speak to Defense Manager Luanda /navi com_d02_i 241/255 who asks if you are one of the adventurers hired to help protect the village.

4. Finishing the conversation will unlock the Illusion of Luanda Daily Quests from the Mission Board /navi com_d02_i 238/266 just north of him. Interact with the board to receive the daily quests.

Daily Quests

DQ1: Proof of Megalith Extermination

  • Requirements
  • Level Requirement: 160
  • Item(s) Consumed: Megalith Token x3
  • Rewards
  • Base EXP: 4,300,000
  • Job EXP: 2,800,000
  • Item Reward: Illusion Stone x1

1. Interact with the Mission Board /navi com_d02_i 238/266 and select the first quest.

2. Obtain 3x Megalith Tokens (dropped by Megalith clan monsters inside the dungeon).

3. Make your way back to Defense Manager Luanda /navi com_d02_i 241/255 to turn in the tokens. He will then reward the player with 1x Illusion Stone, 4,300,000 Base EXP and 2,800,000 Job EXP.

DQ2: Proof of Wootan Extermination

  • Requirements
  • Level Requirement: 160
  • Item(s) Consumed: Wootan Token x3
  • Rewards
  • Base EXP: 4,300,000
  • Job EXP: 2,800,000
  • Item Reward: Illusion Stone x1

1. Interact with the Mission Board /navi com_d02_i 238/266 and select the second quest.

2. Obtain 3x Wootan Tokens (dropped by Wootan clan monsters inside the dungeon).

3. Make your way back to Defense Manager Luanda /navi com_d02_i 241/255 to turn in the tokens. He will then reward the player with 1x Illusion Stone, 4,300,000 Base EXP and 2,800,000 Job EXP.

DQ3: Megalith Clan Hunt

  • Requirements
  • Level Requirement: 160
  • Monster Hunting: Ancient Tri Joint x5, Ancient Megalith x5, Ancient Stalactic Golem x5
  • Rewards
  • Base EXP: 4,300,000
  • Job EXP: 2,800,000
  • Item Reward: Illusion Stone x1

1. Interact with the Mission Board /navi com_d02_i 238/266 and select the third quest.

2. Eliminate monsters from the Megalith clan: 5x Ancient Tri Joint, 5x Ancient Megalith and 5x Ancient Stalactic Golem.

3. After killing the monsters, make your way back to Defense Manager Luanda /navi com_d02_i 241/255 who will then reward the player with 1x Illusion Stone, 4,300,000 Base EXP and 2,800,000 Job EXP.

DQ4: Wootan Clan Hunt

  • Requirements
  • Level Requirement: 160
  • Monster Hunting: Ancient Stone Shooter x5, Ancient Wootan Shooter x5, Ancient Wootan Fighter x5
  • Rewards
  • Base EXP: 4,300,000
  • Job EXP: 2,800,000
  • Item Reward: Illusion Stone x1

1. Interact with the Mission Board /navi com_d02_i 238/266 and select the fourth quest.

2. Eliminate monsters from the Wootan clan: 5x Ancient Stone Shooter, 5x Ancient Wootan Shooter and 5x Ancient Wootan Fighter.

3. After killing the monsters, make your way back to Defense Manager Luanda /navi com_d02_i 241/255 who will then reward the player with 1x Illusion Stone, 4,300,000 Base EXP and 2,800,000 Job EXP.

Illusion Equipment List

Item DetailsRequired Materials
Illusion Tablet [2]

Increases physical damage vs Shadow, Undead, Poison and Ghost-property monsters by 10%.

Increases physical damage taken from Shadow-property monsters by 30%.

Every 3 refine levels, increases physical damage vs Shadow, Undead, Poison and Ghost-property monsters by an additional 10% (up to refine level 10).

Set Bonus:
Illusion Tablet [2] + Illusion Ring [1]

Increases ASPD (reduces delay after attack) by 8%. Every 2 refine levels, increases Crit Damage by 5%.

If refine level is 9 or higher, Crit +15.

If refine level is 11 or higher, ATK +100.

Class : Book
Attack : 170
Weight : 80
Weapon Level : 4
Required Level : 100
Jobs : Archbishop, Sorcerer, Star Emperor
+9 Tablet [1]
50 Illusion Stone
100 Fragile Worm
Illusion Hunter Bow [2]

Increase long-ranged physical damage by 50% when equipped with Hunting Arrow.

Every 3 refine levels, Crit +1.

If refine level is 7 or higher, ASPD +10%.

If refine level is 9 or higher, Crit Damage +15%.

If refine level is 11 or higher, increase physical damage vs Insect and Brute monsters by 30%.

Set Bonus:
Illusion Hunter Bow [2] + Illusion Boots [1]

If refine level of each equipment is 7 or higher, ASPD +2.

If total refine level of both equipment is 18 or higher, Crit Damage +10%.

If total refine level of both equipment is 22 or higher, has a chance to activate Hunter’s Sight for 10s when dealing long-ranged physical damage: ATK +100, Crit Damage +15%, increases physical damage vs Insect and Brute monsters by 50%.

Class : Bow
Attack : 165
Weight : 150
Weapon Level : 4
Required Level : 120
Jobs : Ranger
+9 Hunter Bow [1]
80 Illusion Stone
50 Good Shooting Stone
50 Flowerpot Stone
50 Hair-like Leaf
Illusion Goibne’s Helm [1]

VIT +3, MDEF +3.

If refine level is 7 or higher, VIT +5 additionally.

If refine level is 9 or higher, After-cast Delay -12%.

Set Bonus:
Illusion Goibne’s Helm + Armor + Spaulders + Greaves

VIT +5, DEF +5, MDEF +15, Max HP and SP +15%.

If refine level of each equipment is 7 or higher, Max HP +10% additionally.

If total refine level of all equipment is 36 or higher, Fixed Cast Time -0.7s.

If total refine level of all equipment is 40 or higher, After-cast Delay -20% additionally.

Class : Headgear
Defense : 25
Location : Upper
Weight : 100
Required Level : 130
Jobs : All Jobs except Novice
+9 Goibne’s Helm
120 Illusion Stone
30 Wootan Defender’s Shield Fragment
150 Wootan Token
Illusion Goibne’s Armor [1]

Max HP +10%.

If refine level is 7 or higher, DEF +50.

If refine level is 9 or higher, DEF +100 additionally.

Class : Armor
Defense : 158
Weight : 350
Required Level : 130
Jobs : All Jobs except Novice
+9 Goibne’s Armor
80 Illusion Stone
100 Solid Clay
150 Megalith Token
Illusion Goibne’s Spaulders [1]

VIT +1, MDEF +2.

If refine level is 7 or higher, increases physical damage vs Fire, Water, Wind and Earth-property monsters by 5%.

If refine level is 9 or higher, increases physical damage vs Fire, Water, Wind and Earth-property monsters by 10% additionally.

Class : Garment
Defense : 47
Weight : 100
Required Level : 130
Jobs : All Jobs except Novice
+9 Goibne’s Spaulders
120 Illusion Stone
30 Lightning Stone Fragment
150 Megalith Stone
Illusion Goibne’s Greaves [1]

Max HP and SP +5%.

If refine level is 7 or higher, Variable Cast Time -5%.

If refine level is 9 or higher, increases long-ranged physical damage by 5%.

Class : Footgear
Defense : 42
Weight : 120
Required Level : 130
Jobs : All Jobs except Novice
+9 Goibne’s Greaves
80 Illusion Stone
100 Wootan Warrior’s Fur
150 Wootan Token

Monster Information

Megalith Clan Monsters
Ancient Tri Joint
Lv164 Insect, Small, Earth 1
HP 694500, ATK 1925-2767, MATK 567-866
DEF 144, MDEF 5
Required HIT 452, Required FLEE 479

Notable Drops: Megalith Token, Fragile Worm
Ancient Megalith
Lv166 Formless, Large, Neutral 4
HP 708500, ATK 2571-3722, MATK 578-885
DEF 188, MDEF 18
Required HIT 477, Required FLEE 550

Notable Drops: Megalith Token, Flowerpot Stone
Ancient Stalactic Golem
Lv167 Formless, Large, Neutral 4
HP 725400, ATK 2610-3779, MATK 576-889
DEF 412, MDEF 5
Required HIT 465, Required FLEE 495

Notable Drops: Megalith Token, Solid Clay
Ancient Tao Gunka
Lv169 Demon, Large, Neutral 3
HP 19280000, ATK 4405-6433, MATK 2399-4216
DEF 905, MDEF 143
Required HIT 585, Required FLEE 551

Notable Drops: Megalith Token, Lightning Stone Fragment, Goibne’s Armor and Spaulders
Wootan Clan Monsters
Ancient Wootan Shooter
Lv164 Demi-Human, Medium, Earth 2
HP 702100, ATK 2222-3206, MATK 578-889
DEF 142, MDEF 21
Required HIT 461, Required FLEE 554

Notable Drops: Wootan Token, Good Shooting Stone
Ancient Stone Shooter
Lv166 Plant, Medium, Fire 3
HP 692500, ATK 2432-3517, MATK 567-873
DEF 184, MDEF 15
Required HIT 452, Required FLEE 551

Notable Drops: Wootan Token, Hair-like Leaf
Ancient Wootan Fighter
Lv167 Demi-Human, Medium, Fire 2
HP 725500, ATK 2726-3951, MATK 585-908
DEF 205, MDEF 8
Required HIT 482, Required FLEE 495

Notable Drops: Wootan Token, Wootan Warrior’s Fur
Ancient Wootan Defender
Lv169 Demi-Human, Large, Fire 4
HP 20154000, ATK 2287-3301, MATK 2444-4305
DEF 874, MDEF 143
Required HIT 567, Required FLEE 554

Notable Drops: Wootan Token, Wootan Defender’s Shield Fragment, Goibne’s Helm and Greaves

Dungeon Mechanics

Illusion of Luanda contains similar mechanics with some of the previous illusion dungeons, but with a specific twist. Players will need to keep these in mind if they wish to fully utilize farming for materials or specific monsters in the map.

Clan Rotation

Only monsters of one specific clan will appear in the dungeon at a time. This means you will only either see Megalith Clan monsters (Ancient Megaliths, Tri Joints and Stalactic Golems) or Wootan Clan monsters (Ancient Stone Shooters, Wootan Shooters and Fighters) roaming the dungeon. Spawned monsters will only rotate to the other clan’s after the previous clan’s MVP mob (Ancient Tao Gunka or Wootan Defender) is killed.

MVP Summoning

To summon either MVP mob, players in the map will need to collectively eliminate 1500 of each type of monster from the respective clan:

  • Ancient Megaliths, Tri Joints and Stalactic Golems for Ancient Tao Gunka
  • Ancient Stone Shooters, Wootan Shooters and Fighters for Ancient Wootan Defender

Additionally, the previous clan’s MVP mob needs to have been eliminated for at least 2 hours prior before the next clan’s will spawn in the dungeon.

Monster Cards

Ancient Tri Joint Card

ATK +30, Max HP -1%

Class : Card
Location : Weapon
Weight : 1
Ancient Megalith Card

MATK +30, Max SP -1%

Class : Card
Location : Weapon
Weight : 1
Ancient Stalactic Golem Card

Every 10 Base VIT, Max HP +150 and increases ASPD (reduces delay after attack) by 1%.

If Base VIT is 120 or higher, after-cast delay -3%.

Class : Card
Location : Garment
Weight : 1
Ancient Wootan Shooter Card

Every 10 Base DEX, increases bow damage and increases ASPD (reduces delay after attack) by 1%.

If Base DEX is 120 or higher, ATK +40.

Class : Card
Location : Garment
Weight : 1
Ancient Stone Shooter Card

Every 10 Base LUK, increases Crit Damage and increases ASPD (reduces delay after attack) by 1%.

If Base LUK is 120 or higher, additionally increases Crit Damage by 5%.

Class : Card
Location : Garment
Weight : 1
Ancient Wootan Fighter Card

Increases Crit Damage by 10%, Crit +5.

Class : Card
Location : Weapon
Weight : 1
Ancient Tao Gunka Card

Ignores the defense rate of boss-protocol monsters by 30%.

If headgear’s refine level is +10 or higher, ignores the defense rate of boss-protocol monsters by an additional 20%.

Class : Card
Location : Headgear
Weight : 1
Ancient Wootan Defender Card

Reduces damage taken from boss-protocol monsters by 30%.

If headgear’s refine level is +10 or higher, reduces damage taken from boss-protocol monsters by an additional 20%.

Class : Card
Location : Headgear
Weight : 1

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