Contents
Bow Type Shadow Chaser – Emerald Ring Version
The second build that we will be discussing is the Bow-Type Shadow Chaser.
This build revolves around using skills that the core item will improve.
Core items are two Emerald Rings, and this build would rely on Skill: Reproduce – Arrow Storm or Severe Rainstorm. Instead of relying on critical Damage this build would be a long ranged skill user. Much like Ranger or Maestro/Wanderer with Two Emerald Rings.
Core item – Emerald Ring

DEX +5, AGI +5, VIT +5,
[Improvised Song] SP consumption -18.
For every Base level,
[Double Strafe], [Arrow Shower] damage +1%.
For every 10 Base level,
[Severe Rainstorm] damage +2%.
For every 2 [Double Strafe] level,
ATK +20, additional DEX +1, AGI +1, VIT +1
Stat Distribution
At level 174, this would be a sample build. Almost the same as Crit Bow build above (Core Item Thieves Guide) This is only a guide and you can adjust your stats based on your preferred stat distribution.
STR – 1~30 (for weight limit/ if you can afford gym pass leave this at 1)
AGI – 90~120 (If you will be a pure skill user, you might lower this stats)
VIT – 50~90 (for tanking mobs, you can leave this to 50 if you prioritize damage increasing equipment that requires stats to be divisible by 18)
INT- 50~90 (You will need a little bit of int if you are using Arrow Storm or Severe Rainstorm)
DEX- 120~126 (for main damage, 126 for equipment requiring stats to be divisible by 18)
LUK- 120~126(for additional damage and Crit Rate, 126 for equipment requiring stats to be divisible by 18)
Skill Build
Skill Build is pretty much the same but remember to level up Double Strafe to level 10 to maximize the two Emerald Rings’ effect.
Reproduce Skills | Plagiarize |
---|---|
Arrow Storm Severe Rainstorm | Flying Kick |
Equipment and Cards
In this section, Most of the Equips from Crit Bow (Core Item – Thieves Guide) will be here. But I will be removing crit damage increasing items for this build will be a skill bow type (Core Item – Emerald Ring)
Upper Headgear
+105 ATK, ATK + 5%, ranged damage +3% and critical damage +3% at +11 | |
Chance to transform to Eddga and +225 ATK for 3 second | |
Combo with Strawberry Decoration for 30% ranged damage | |
Str +2. Attack +2% to all monsters. If refined to +7 or higher, Critical +10%. If refined to +9 or higher, the Attack and ranged attack damage increases by 5%. | |
Enables double attack at +9 |
Middle Headgear
ATK +180, Critical Damage +35% at based LUK 125 | |
For every 18 base DEX, Critical +2, ASPD +2%. For every 18 base LUK, DEF +20, ATK +15, MATK +15. This is the reason why 126 DEX and LUK would be useful. | |
+1 ASPD | |
+1 to all stats | |
+1 to all stats | |
Combo with Violet Halo, no stats by itself |
Lower Headgear
Ranged Damage +5% | |
(Agi) Equip with Overwhelm Agi Armor and Temporal Agi Manteau , Physical damage to all race enemies(except Players) +7%. If total refine level is +14 or above, ATK +80. If total refine level is +18 or above, ASPD +1, physical damage to all race enemies(except Players) +7% additionally. If total refine level is +22 or above, delay after skill -10%. (Dex) Equip with Overwhelm Dex Armor and Temporal Dex Manteau , Physical damage to all size enemies +7%. If total refine level is +14 or above, ATK +80. If total refine level is +18 or above, ATK +5%, physical damage to all size enemies +7% additionally. If total refine level is +22 or above, ranged physical damage +10%. |
Headgear Cards 
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Armor
![]() | ATK +80 and +30% ranged damage at +9 |
ATK + 50. Combo with Temporal Dex Boots [1] for Long ranged physical damage +5%. Long ranged physical attack + 2% per 3 refine rates. | |
ATK + 60 and increases critical damage by 18%. At +12, Increases physical damage against all size enemies by 15% at +12. ATK + 7% at +7. | |
6% chance to restore 6% of damage as HP when performing a physical attack. 5% chance to restore 5% of damage as SP when performing a physical attack at +10 | |
ASPD + 1% for every 20 base Agi, Increases long-ranged damage on targets by 1% for every 20 base Dex. Increases critical damage on targets by 1% for every 20 base Luk.) With Expert Archer Enchant | |
Combo with Predator Boots for Long ranged physical damage +5% | |
If you are planning to use Arrow Storm for casting not to be canceled | |
For Budget Build |
Armor Cards 
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Weapon
For every 2 refine level, ATK +10. For every 3 refine level, ranged physical damage increased by 4%. If refine level is +9 or above, [Severe Rainstorm] damage increased by 10%. If refine level is +11 or above, [Severe Rainstorm] cool time decreased by 2s. When equipped together with Ancient Hero Boots and attacking with physical attacks, with a fixed rate for 7s DEX +20, bow attack power increased by 20%. Can be enchanted with 2 random options. |
MATK +110, INT +6, VIT +6, LUK -6. When dealing physical attack, has a low chance of regaining 5% of your damage as HP and SP. Consumes 100 HP every 10 seconds. Consumes 1,000 HP when unequipped. Can be enchanted with 2 random options. |
ATK increased by (refinement level * refinement level) up to a maximum refinement level of 15. Can be enchanted with up to 3 random options. |
Pretty basic bow from the Infinite Space instance. Can be enchanted with 2 random options. |
+50 ATK at level 175. At refinement level +15, +225 ATK. plus 25~105 refinement ATK damage. Total of 420~500 ATK damage |
If you can’t find Crimson Bow or Orc Archer Bow this will do though your damage won’t be as much |
Weapon Cards 
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Garment
Atk + 60 and increases long ranged physical damage by 6% at +12. Increases critical damage by 9% at +12. Atk + 7% at +7 | |
ATK + 60 and increases critical damage by 18%. At +12, Increases physical damage against all size enemies by 15% at +12. ATK + 7% at +7. | |
Increases long-ranged damage on targets by 10% at base DEX 90 at +9. Increases critical damage on targets by 15% at base LUK 90 at +9. | |
When equipped with Crimson Booster, increases long ranged physical damage by 14%. | |
For every 10 base Dex, Increases long-ranged damage on targets by 1% at +7. |
Garment Cards 
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Shoes
Dex + 3 per 3 upgrade levels of the item. If the users base Dex is 120 or higher, Increases long-ranged damage on targets by 5%. If slotted can be combo with Overwhelm Dex Armor Long ranged physical damage +5%. | |
Increase ASPD (decrease delay after attack by 5%). For every 3 refine level, increase ASPD (decrease delay after attack by 2% |
Shoes Cards 
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Accessory
ATK +100 at lvl 10 double strafe, might be useful to have two of this to stack effects. | |
VIT + 1, AGI + 1, DEX + 1, LUK + 1. | |
Flee +4, AGI +1, ASPD increases by 2% (after-attack delay) |
Accessory Card
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Shadow Equipment and Costume Enchant
Durable Weapon Shadow Increases melee and long ranged physical damage by 2%. Atk + 1% per 2 refine rate. If the refine rate is 9 or higher, ASPD + 1. If the refine rate is 10 or higher, it increases melee and long ranged physical damage by 7%. |
Durable Shield Shadow Increases melee and long ranged physical damage by 2%. Atk + 1% per 2 refine rate. If the refine rate is 9 or higher, ASPD + 1. If the refine rate is 10 or higher, it increases melee and long ranged physical damage by 7%. |
Penetration Shadow Earring Adds 5% physical defense bypassing on all monsters. Each 2 refines increase physical defense bypassing all monsters by 1%. Penetration Shadow Pendant Adds 5% physical defense bypassing on all monsters. Each 2 refines increase physical defense bypassing all monsters by 1%. Penetration Shadow Set 100% Def bypass depending on race shadow weapon at + 25 up |
Sample Equipment Builds
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nice seeing thanos bow sc can wear give opt for autospell bow