Bow Type Shadow Chaser – Emerald Ring Version

The second build that we will be discussing is the Bow-Type Shadow Chaser.
This build revolves around using skills that the core item will improve.

Core items are two Emerald Rings, and this build would rely on Skill: Reproduce – Arrow Storm or Severe Rainstorm. Instead of relying on critical Damage this build would be a long ranged skill user. Much like Ranger or Maestro/Wanderer with Two Emerald Rings.

Core item – Emerald Ring



DEX +5, AGI +5, VIT +5,
[Improvised Song] SP consumption -18.

For every Base level,
[Double Strafe], [Arrow Shower] damage +1%.

For every 10 Base level,
[Severe Rainstorm] damage +2%.

For every 2 [Double Strafe] level,
ATK +20, additional DEX +1, AGI +1, VIT +1


Stat Distribution

At level 174, this would be a sample build. Almost the same as Crit Bow build above (Core Item Thieves Guide) This is only a guide and you can adjust your stats based on your preferred stat distribution.

STR – 1~30 (for weight limit/ if you can afford gym pass leave this at 1)

AGI – 90~120 (If you will be a pure skill user, you might lower this stats)

VIT – 50~90 (for tanking mobs, you can leave this to 50 if you prioritize damage increasing equipment that requires stats to be divisible by 18)

INT- 50~90 (You will need a little bit of int if you are using Arrow Storm or Severe Rainstorm)

DEX- 120~126 (for main damage, 126 for equipment requiring stats to be divisible by 18)

LUK- 120~126(for additional damage and Crit Rate, 126 for equipment requiring stats to be divisible by 18)

Skill Build

Skill Build is pretty much the same but remember to level up Double Strafe to level 10 to maximize the two Emerald Rings’ effect.

Reproduce SkillsPlagiarize
Arrow Storm
Severe Rainstorm
Flying Kick

Equipment and Cards

In this section, Most of the Equips from Crit Bow (Core Item – Thieves Guide) will be here. But I will be removing crit damage increasing items for this build will be a skill bow type (Core Item – Emerald Ring)

Upper Headgear

 Woof Woof Officer [1]+105 ATK, ATK + 5%, ranged damage +3% and critical damage +3% at +11
 White King Tiger Hat [0] (chance to transform to Eddga and +225 ATK for 3 seconds)Chance to transform to Eddga and +225 ATK for 3 second
 Tasty Strawberry Hat [0,1] (combo with Strawberry Decoration for 30% ranged damage)Combo with Strawberry Decoration for 30% ranged damage
 Evil Marching Hat [1]Str +2. Attack +2% to all monsters. If refined to +7 or higher, Critical +10%. If refined to +9 or higher, the Attack and ranged attack damage increases by 5%.
 Chick Hat (Enables double attack at +9)Enables double attack at +9

Middle Headgear

 Little GardenATK +180, Critical Damage +35% at based LUK 125
 Heavenly OrderFor every 18 base DEX, Critical +2, ASPD +2%. For every 18 base LUK, DEF +20, ATK +15, MATK +15.
This is the reason why 126 DEX and LUK would be useful.
 Sigrun Wing+1 ASPD
 Baby Deviling+1 to all stats
 Black Devil’s Mask+1 to all stats
 Crimson Booster [1]Combo with Violet Halo, no stats by itself

Lower Headgear

Feather in MouthRanged Damage +5%
Young Leaf of World Tree (Agi , or Dex)(Agi)
Equip with Overwhelm Agi Armor
and Temporal Agi Manteau
,
Physical damage to all race enemies(except Players) +7%.
If total refine level is +14 or above, ATK +80.
If total refine level is +18 or above, ASPD +1, physical damage to all race enemies(except Players) +7% additionally.
If total refine level is +22 or above, delay after skill -10%.

(Dex)
Equip with Overwhelm Dex Armor
and Temporal Dex Manteau
,
Physical damage to all size enemies +7%.
If total refine level is +14 or above, ATK +80.
If total refine level is +18 or above, ATK +5%, physical damage to all size enemies +7% additionally.
If total refine level is +22 or above, ranged physical damage +10%.
Headgear Cards 
 Dark Pinguicula Card (+10 ATK)
 Angra Mantis Card (Critical damage +2%. Critical Damage +1% for every 2 refine)
 Demon God Essence Force or Concentration

Armor

Murasaki Ito OdoshiATK +80 and +30% ranged damage at +9
Overwhelm Dex Armor [1]ATK + 50. Combo with Temporal Dex Boots [1] for Long ranged physical damage +5%. Long ranged physical attack + 2% per 3 refine rates.
Overwhelm Agi Armor [1]ATK + 60 and increases critical damage by 18%. At +12, Increases physical damage against all size enemies by 15% at +12. ATK + 7% at +7.
Evil Dragon Armor [1]6% chance to restore 6% of damage as HP when performing a physical attack. 5% chance to restore 5% of damage as SP when performing a physical attack at +10
Fallen Angel Wing [1]ASPD + 1% for every 20 base Agi, Increases long-ranged damage on targets by 1% for every 20 base Dex. Increases critical damage on targets by 1% for every 20 base Luk.) With Expert Archer Enchant
Predator MailCombo with Predator Boots for Long ranged physical damage +5%
Orlean’s Gown [1If you are planning to use Arrow Storm for casting not to be canceled
Thief Clothes [1]For Budget Build
Armor Cards
Porcelio Card (+25 ATK)
Dame of Sentinel Card (+1 DEX for every 18 points of pure VIT)
Byorgue Card (ATK + 10%, MATK + 10% for Rogue Classes)

Weapon

 Narcissus Bow [2]
For every 2 refine level, ATK +10.
For every 3 refine level, ranged physical damage increased by 4%.
If refine level is +9 or above, [Severe Rainstorm] damage increased by 10%.
If refine level is +11 or above, [Severe Rainstorm] cool time decreased by 2s.

When equipped together with Ancient Hero Boots
 and attacking with physical attacks, with a fixed rate for 7s DEX +20, bow attack power increased by 20%.

Can be enchanted with 2 random options.
 Thanos Bow [1]
MATK +110, INT +6, VIT +6, LUK -6.
When dealing physical attack, has a low chance of regaining 5% of your damage as HP and SP.
Consumes 100 HP every 10 seconds.
Consumes 1,000 HP when unequipped.

Can be enchanted with 2 random options.
 Vicious Mind Bow [1]
ATK increased by (refinement level * refinement level) up to a maximum refinement level of 15.

Can be enchanted with up to 3 random options.
 Infinite Bow [1]
Pretty basic bow from the Infinite Space instance.
Can be enchanted with 2 random options.
Crimson Bow [2]
+50 ATK at level 175. At refinement level +15, +225 ATK. plus 25~105 refinement ATK damage. Total of 420~500 ATK damage
 Gakkung Bow [2]
If you can’t find Crimson Bow or Orc Archer Bow this will do though your damage won’t be as much
Weapon Cards
Archer Skeleton (+10% ranged damage)
Powerful Archer Skeleton Card (+12% ranged damage when base level is 100 or higher)
White Knightage Card (ATK + 15. Increases physical damage inflicted on medium and large size monsters by 20%.)

Garment

Temporal Dex Manteau [1]Atk + 60 and increases long ranged physical damage by 6% at +12. Increases critical damage by 9% at +12. Atk + 7% at +7
Temporal Agi Manteau [1]ATK + 60 and increases critical damage by 18%. At +12, Increases physical damage against all size enemies by 15% at +12. ATK + 7% at +7.
Bravery Bag [1]Increases long-ranged damage on targets by 10% at base DEX 90 at +9. Increases critical damage on targets by 15% at base LUK 90 at +9.
Violet Halo [1]When equipped with Crimson Booster, increases long ranged physical damage by 14%.
Menblatt Feathers [1]For every 10 base Dex, Increases long-ranged damage on targets by 1% at +7.
Garment Cards
Menblatt card (Not to be paired with Menblatt Feathers) (Every 10 points of base DEX, increases long range physical attack by 1%.)

Shoes

Temporal Dex Boots [1]Dex + 3 per 3 upgrade levels of the item. If the users base Dex is 120 or higher, Increases long-ranged damage on targets by 5%. If slotted can be combo with Overwhelm Dex Armor Long ranged physical damage +5%.
Predator Boots [1]Increase ASPD (decrease delay after attack by 5%). For every 3 refine level, increase ASPD (decrease delay after attack by 2%

Shoes Cards

Blut Hase Card (ATK +3%, ranged physical attack damage +5%)

Accessory

Emerald Ring [1]ATK +100 at lvl 10 double strafe, might be useful to have two of this to stack effects.
Cat Hand GloveVIT + 1, AGI + 1, DEX + 1, LUK + 1.
Bradium Brooch Flee +4, AGI +1,
ASPD increases by 2% (after-attack delay)
Accessory Card
Gold Scaraba Card (ATK + 20, Max HP – 1%.)

Shadow Equipment and Costume Enchant

Durable Weapon Shadow
Increases melee and long ranged physical damage by 2%. Atk + 1% per 2 refine rate.
If the refine rate is 9 or higher, ASPD + 1. If the refine rate is 10 or higher, it increases melee and long ranged physical damage by 7%.
Durable Shield Shadow
Increases melee and long ranged physical damage by 2%.
Atk + 1% per 2 refine rate. If the refine rate is 9 or higher, ASPD + 1.
If the refine rate is 10 or higher, it increases melee and long ranged physical damage by 7%.
Penetration Shadow Earring
Adds 5% physical defense bypassing on all monsters.
Each 2 refines increase physical defense bypassing all monsters by 1%.

Penetration Shadow Pendant
Adds 5% physical defense bypassing on all monsters.
Each 2 refines increase physical defense bypassing all monsters by 1%.

Penetration Shadow Set
100% Def bypass depending on race shadow weapon at + 25 up

Sample Equipment Builds

Credits to: Cai

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Jinroq

Jinroq

nice seeing thanos bow sc can wear give opt for autospell bow