Contents
Autocast Magic Shadow Chaser
If you enjoy a plethora of fireworks-like visual effects (while dealing significant damage, of course), you might find the Autocast Magic Shadow Chaser appealing. Unlike the Crit Bow Shadow Chaser build, this one doesn’t rely on Thieves Guide Vol. 1, allowing you to be more creative with your accessory slot. However, the skill build should ideally include Shadow Spell skill at level 10 and Reproduce at level 10 to create a competent Autocast Shadow Chaser. The core items for this build are Lunar Rainbow, Elemental Sword, and Elemental Boots.
Core Items – Lunar Rainbow, Elemental Sword, and Elemental Boots
If you don’t have these core items, you can still play as an Autocast Shadow Chaser using the Reproduce and Plagiarize skills, though your DPS (damage per second) may be lower than that of those who possess these core items.
Stat Distribution
At lvl 174, this would be a sample build.
STR – 1~30 (for weight limit/ if you can afford gym pass leave this at 1)
AGI – 90~120 (You need aspd for this build, adjust accordingly on how much aspd boosting consumables that you will be using. More aspd more chance of proc of autocast)
VIT – 50~80 (for tanking mobs, you can leave this to 50 if you want to put to other stats)
INT- 90~125 (Your damage MATK, so pump this)
DEX- 90~125 (Some items might require base stat of dex to increase MATK)
LUK- 1 (you won’t be needing luk for this build)
Skill build
Intimidate Skills | Reproduce Skills |
---|---|
Meteor Storm, Storm Gust, Lord of Vermilion | Duple Strike |
Equipment and Cards
Upper Headgear
MATK + 2% If upgrade level is +5 or higher, Additional MATK + 3% If upgrade level is +7 or higher, Additional MATK + 3% |
Adds a 4% chance of casting Level 4 Earth Spike or Level 4 Heaven’s Drive , Level 4 Lightning Bolt or Level 4 Thunderstorm, Level 4 Cold Bolt or Level 4 Frost Nova , Level 4 Fire Bolt or Level 4 Fire Ball on the target when performing a physical attack, where the level of the skill is equal to and where the chance to cast is increased by 1% per upgrade level of the item past the upgrade level of 4 to a maximum upgrade level of 10. |
![]() At refine level +9, for every 5 pure int, MATK +2. MATK +5% |
At refine lvl +11, +2 ASPD. |
MATK +20, for every refine level, MATK +5 additionally. Restores 100 HP to the user when a monster is killed by a magical attack. Drains 50 HP from the user every 5 seconds. |
DEX +3, MATK +40, for every refine level, MATK +7. Restore 200 HP upon defeating enemies with magic attack. For every 5 seconds, drains 50 HP. |
For every refine level, all property magical damage +1%. Has a chance to transform into Smokie for 5 seconds when dealing melee physical damage. (After Smokie Possession, when dealing a melee physical attack, the following effect is triggered :)] 5% chance to cast Lv2 [Cold Bolt], [Fire Bolt], [Lightning Bolt] and [Earth Spike]. If refine level is +7 or above, 4% chance to cast Lv5 [Frost Nova]. If refine level is +8 or above, 3% chance to cast Lv5 [Thunderstorm]. If refine level is +9 or above and base level is 100 or above, 2% chance to cast Lv5 [Hell Inferno]. If refine level is +10 or above and base level is 100 or above, 1% chance to cast Lv3 [Chain Lightning]. |
Middle Headgear
MATK + 35. MATK versus boss monsters +2%. If the user’s base Dex is 90 or higher an additional MATK + 70 an additional MATK versus boss monsters +3%. If the user’s base Dex is 125 or higher an additional MATK + 140 an additional MATK versus boss monsters +5% |
Combo with Mob scarf |
ASPD+1 |
Lower Headgear
For Every pure 50 INT+ DEX, delay after attack -2%, magic damage to all size +4% |
MATK + 120 for every combined sum of 80 base Int and Dex. |
Long Tongue MATK+ 2% |
Increase MATK 1%. |
Upper Headgear Cards 
![]() ![]() ![]() ![]() ![]() (High chance of inflicting burn on the target when performing physical and magic attack.) |
Armor
MATK + 50. MATK + 2% per 3 refine rates. When equipped with Temporal Int Boots [1] or Modified Int Boots [1], MATK + 10%. |
![]() MATK +10, Magic damage to all race enemies +5%. If refine level is +7 or above, MATK + 10, delay after skill -10%. If refine level is +8 or above, MATK +10, magic damage to all race enemies +10% additionally. If refine level is +9 or above, MATK +30, has 50% chance to cast Lv5 [Heal] upon receiving physical and magic damage. |
Can be enchanted with ASPD Reactor, INT Reactor, MATK reactor. |
If the user’s base level is 140 or higher, MATK + 150. Can be enchanted. Enchants Lv3 If refine level is +7 or above, INT +7. If refine level is +12 or above, INT +1, MATK +8% additionally. If refine level is +13 or above, INT +1, MATK +2% additionally. |
Armor Cards 
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Weapon
Matk +95, Adds a 5% chance of autocasting Level 3 Cold Bolt each time the wearer physically attacks Adds a 100% of casting Level 3 Fire Bolt on an enemy when using Cold Bolt. Adds a 100% of casting Level 3 Lightning Bolt on an enemy when using Fire Bolt. Adds a 100% of casting Level 3 Earth Spike on an enemy when using Lightning Bolt |
MATK +150. For each 2 refine levels, MATK +10. For each 3 refine levels, increase attack speed (reduces delay after attack by 2%). When refined to +9 or higher, increase all elemental magic damage by 10%. When refined to +11 or higher, adds a random chance to auto spell Psychic Wave Lv3 when dealing melee physical attacks. When equipped with Ancient Hero Boots, add random chance to increase INT+20, MATK+15% for 7 sec when wearer physical attacks. |
MATK +130, INT +6, VIT +6, LUK -6. When dealing physical attack, has a low chance of regaining 5% of your damage as HP and SP. Consumes 100 HP every 10 seconds. Consumes 1,000 HP when unequipped. Can be enchanted with 2 random options. |
ATK increased by (refinement level * refinement level) up to a maximum refinement level of 15. MATK increased by ((refinement level * refinement level) / 2) up to a maximum refinement level of 15. If base level is 70 or above, ATK +5 for every 10 base level. Needs refines. |
If you are wanting to use all cards for lunar rainbow, low MATK damage |
Weapon Cards 
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Shield
Increases attack speed (reduces delay after attack by 10%). ATK + 3%, MATK + 3%. Reduces damage taken from all properties by 7%. When receiving damage, it has a low chance to recover 25 SP per second for 5 seconds. When dealing physical or magical damage, it has a low chance to recover 150 HP per second for 5 seconds. If refine rate is 7 or higher, Atk + 10, MATK + 10. If refine rate is 9 or higher, ASPD + 1. |
If upgrade level is +8 or higher, If the users base Agi is 90 or higher, Aspd + 5% If the users base Int is 90 or higher, MATK + 30. |
Shield Cards 
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Garment
MATK + 10 and MATK + 1% per 2 refine rate. Increases all property magical damage by 3% per 4 refine rate. If the refine rate is 7 or higher, additional MATK + 7%. When equipped with Temporal Int Boots [1] or Modified Int Boots [1], MATK + 50 |
MATK + 20, increases long ranged physical damage by 3%, increases critical damage by 3%. Additional Matk + 20, increases long ranged physical damage by 3%, increases critical damage by 3% per 3 refine rate. |
If upgrade level is +9 or higher, MATK + 50 if the user base Int is 90 or higher. Aspd + 8%, Aspd + 1 if the user base Agi is 90 or higher. |
If upgrade level is +8 or higher, MATK + 15 for every combined sum of 20 base Agi and Vit. |
Garment Cards 
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Shoes
MATK + 10 per 3 upgrade levels of the item. If the users base Int is 120 or higher, additional MATK + 60 |
Increases Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike damage by 15% and additional 2% per refine rate. If refine rate is 7 or higher, MATK + 20. If refine rate is 9 or higher, has a chance to gain Int + 70 and MATK + 10% for 5 seconds when dealing physical damage. If refine rate is 11 or higher, increases water, wind, earth and fire property magical damage by 10%. When equipped with Elemental Sword, ASPD + 2, MATK + 70. If refine rate of Elemental Sword is 10 or higher, increases all property magical damage by 10%. |
Shoes Cards 
![]() Increases the damage of Neutral property magical attacks on targets by 5%.) ![]() ![]() ![]() ![]() |
Accessory
Increases the damage of Water property magical attacks on targets by 5%. Increases the damage of Earth property magical attacks on targets by 5%. Increases the damage of Fire property magical attacks on targets by 5%. Increases the damage of Wind property magical attacks on targets by 5%. Increases the damage of Cold Bolt by 1% for every 5 base levels. Increases the damage of Earth Spike by 1% for every 5 base levels. Increases the damage of Fire Bolt by 1% for every 5 base levels. Increases the damage of Lightning Bolt by 1% for every 5 base levels. |
Int + 3. MATK + 30 |
![]() MATK +50, For every 12 Base Level, Neutral property magic damage +1%. For Increasing Psychic Wave damage |
Accessory Cards 
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Sample Equipment Builds
Core Items – Christmas Guardian Tree, Old Parasol, Evil Spirit Glove, Cd in mouth,Red Lantern
Headgear
Lush Rose
MATK +20, for every refine level, MATK +5 additionally.
Restores 100 HP to the user when a monster is killed by a magical attack.
Drains 50 HP from the user every 5 seconds.
Celine’s Ribbon
DEX +3, MATK +40, for every refine level, MATK +7.
Restore 200 HP upon defeating enemies with magic attack.
For every 5 seconds, drains 50 HP.
Cd in mouth
Increase all properties magic attack by 5%.
Has chance to cast Lv 10 Soul Strike upon inflicting normal melee physical damage.
Equip with Old Parasol, MATK +50 and has chance to cast Lv 3 Gravitational Field upon inflicting normal physical damage.
Weapon
Old Parasol
MATK + 80, for every refine level, MATK +10 additionally.
Able to cast Lv10 [Soul Strike].
Garment
Christmas Guardian Tree
For every 2 refine level, ATK +1%, MATK +1%.
If refine level is +9 or above ATK +30, MATK +30.
If refine level is +11 or above, has a chance to increase Holy, Neutral magic damage by 20% for 10 seconds upon inflicting physical damage.
Equip with Noble Cross and Hurt Mind,
MATK +30, [Duple Light] damage +40%,
If refine level of Noble Cross is +10 or above, [Duple Light] damage +20% additionally.
Equip with Noble Cross and Kind Heart,
ATK +30, [Knuckle Arrow] damage +40%,
If refine level of Noble Cross is +10 or above, [Knuckle Arrow] damage +20% additionally.
Equip with Old Parasol and Evil Spirit Glove,
MATK +80, has a chance to cast Auto Spell:Lv10 [Soul Strike] upon inflicting melee physical damage,
If refine level of Old Parasol is +10 or above, has a chance to cast Auto Spell:Lv5 [Napalm Vulcan] upon inflicting normal melee physical damage.
Equip with Red Lantern and Evil Spirit Glove,
Increase ASPD(delay after attck-10%), HIT +10, MATK +10%.
If refine level of Christmas Guardian Tree is +10 or above, has a chance to cast Auto Spell:Lv3 [Psychic Wave] upon inflicting normal melee physical damage.
Equip with Hurt Mind and Kind Heart,
Increase ASPD(delay after attack -10%), ranged physical damage +10%, ATK +10%.
If refine level of Christmas Guardian Tree is +10 or above, HIT +15, critical damage +15%.
Accessories
Evil Spirit Glove
Max SP +200, Max HP +500.
Able to cast Lv1 [Fiber Lock].
When attacked, chance to activate Kimi’s mind confusion.
Clips and Videos, Tips and Tricks
Consumables
Almighty -For 30 minutes, All Stats +10, ATK +30, MATK +30.
(Can gives a big boost on atk and matk and will give additional stats for overall performance)
Ultimate Cook – All Stats +10, ATK +30, MATK +30 for 30 minutes.
Berserk Potion – can give additional ASPD.
Abrasive – can give 30 crit rate.
Summer Perfume ATK – ATK + 10 for 10 minutes.
Summer Perfume ASPD -ASPD + 1 for 10 minutes.
Summer Perfume MATK – MATK + 10 for 10 minutes.
Power Booster
ATK, MATK +30, ATK, MATK +1% for 30 minutes.HIT, FLEE +30, ASPD +1, decrease SP consumption by 5%.
Decrease fixed cast time by 30%.
(Fixed cast time reduction only applies the largest bonus.)
Infinity Drink MaxHP + 5%, MaxSP + 5% for 30 minutes.
Increase critical damage, ranged physical damage, all property magic damage by 5%.
Spell casting cannot be interrupted.
Tips and Tricks
Be safe to watch out for discord events for they may give out coupon codes for free consumables.
Be sure to use preserve skill every time you warp to the next map as it resets when you move to a different map.
When you are getting mobbed, you can use a back slide to get some space to recover or feint bomb to deal some damage before getting away.
Bonus Section!
If you have lots of Zeny these items would greatly help you. These items are currently priced at billions of Zeny.
Perversed Demon Mask ![]() For every 18 base Str, Int + 3 Bypass 15% of hard magic defense of All Races when performing a magical attack. For every 18 base Agi, Luk + 3 Perfect Dodge + 1 For every 18 base Vit, Dex + 3 Reduces the variable casting time of skills by 1%. For every 18 base Int, Str + 3 Reduces the global delay of skills by 1%. For every 18 base Dex, Vit + 3 Max HP + 1% For every 18 base Luk, Agi + 3 Bypass 15% of hard defense of All Races when performing a physical attack. |
When equipped to Right Accessory (1), For every 10 base Luk, Atk + 15 Matk + 15 If the user’s base Luk is 125 or higher, Increases Physical and Magical damage on boss monsters by 15%.) Atk + 50 Matk + 50 Set Bonus: Lucky Day Luk + 40 Increases critical damage on targets by 30%. Set Bonus: Hawkeye Dex + 40 Hit + 50 Set Bonus: Runaway Magic Int + 40 Max SP + 10%) |
For every 1 Base level, [Lord of Vermilion] damage +3%. You can use this item with copied Lord of Vermilion with additional 525% damage at base lvl 175 |
Next items listed are not yet available for the server but watch out if this drops on ROGGH |
Conclusion
There you have it, folks. These are the 3 most popular Shadow Chasers right now on ROGGH. I hope I shed some light on which path you would take for the PVM Shadow Chaser. Both of the builds are really powerful when given the right equipment for them. Many thanks to Chow, Cai and my other friends for helping me make this guide possible. I hope to see you in game and happy hunting on those monsters!
Changelogs
September 4, 2024 Updated Autocast section
August 17, 2024
added items for the builds
Added heart card in mouth in Crit Bow Build
Added new item build for autocast
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nice seeing thanos bow sc can wear give opt for autospell bow