
The Schwartzvald Honor Tokens subject of this guide refer to the Honor Tokens received as rewards for doing the Terra Gloria Main Quest and Terra Gloria Daily Quests.
Schwartzvald Honor Tokens are non-storable, non-tradable, character-bound tokens (they go straight to your inventory after completing the quests) that players can trade with certain NPCs in the Terra Gloria Rebellion Base for costumes, armors, accessories, and enchants (to the armors and accessories).
If you want to learn more about Episode 16.2: Terra Gloria, read the guide below and start earning Schwartzvald Honor Tokens.
Contents
Honor Token Exchange NPC
You can get costumes, armors and accessories from Strasse in /navi rebel_in 74/67 found in the Rebellion Base.
List of Consumables, Armors, and Accessories with their Token Cost
Honor Tokens | Items (Item descriptions in next section below) |
---|---|
1,000 | Agenda Robe [1] |
1,000 | Consultation Robe [1] |
1,000 | Mercenary Ring Type A |
1,000 | Mercenary Ring Type B |
1,500 | Costume Combat Vestige |
2,500 | Republic Hat |
Item descriptions
Schwartz Honor Token Exchange | ||
---|---|---|
Item Name | Description | Requirement |
![]() Mercenary Ring Type A | VIT +3. Equip by Novice Classes, Taekwon Classes, Ninja Classes and Gunslinger Classes: Max HP +1000, Max SP +200. Class: Accessory Defense: 0 Weight: 20 Required Level: 99 Jobs: All Jobs | ![]() 1000 Token |
![]() Mercenary Ring Type B | INT +3. Equip by Novice Classes, Taekwon Classes, Ninja Classes and Gunslinger Classes: Variable cast time -30%. Class: Accessory Defense: 0 Weight: 20 Required Level: 99 Jobs: All Jobs | ![]() 1000 Token |
![]() Republic Hat [1] | A hat that exudes the feeling of the Schwartzvald Republic. Ranged physical damage +6%. If refine level is +7 or above, ranged physical damage +2% additionally. If refine level is +10 or above, ranged physical damage +4% additionally. Class: Headgear Defense: 3 Location: Upper Weight: 40 Required Level: 100 Jobs: All Jobs | ![]() 2500 Token |
![]() Costume Combat Vestige | A hat with vestiges from fierce battle on the battlefield. Class : Costume Defense : 0 Location : Upper Weight : 0 Required Level : 1 Jobs : All Jobs | ![]() 1500 Token |
![]() Agenda Robe [1] | A high-class robe worn by ranking officials. Enables use of Lv1 [Spell Breaker]. MATK +5%. If base level is 120 or above, MATK +4% additionally. If base level is 140 or above, MATK +5% additionally. Equip with Ancient Cape, for every refine level variable cast time -2%. Enables uninterruptable skill cast. Equip with Survivor’s Manteau [0], has a chance of casting Lv1 [Heal] on the user when performing magical attack. Increase chance to self-heal based on refinement level. Class : Armor Defense : 0 Weight : 10 Required Level : 100 Jobs : All Jobs | ![]() 1000 Token |
![]() Consultation Robe [1] | A high-class robe worn by ranking officials. VIT +5, Enables use Lv1 [Sacrifice]. For every refine level, resistance against Fire and Shadow property attack +3%. [Equip with Morrigane’s Manteau:] For every refine level, FLEE +2 and AGI +1. The Consultation Robe becomes ghost property. [Equip with Valkyrie Manteau:] VIT +5. Resistance against Neutral, Fire and Shadow property attack. For every refine level, VIT +1 and LUK +1. If refine level is +10 or above, resistance against Neutral property attack +10%. Equip with Valkyrie Manteau and Deviling Card, disables the effects of Deviling Card. Class : Armor Defense : 0 Weight : 10 Required Level : 100 Jobs : All Jobs | ![]() 1000 Token |
Enchanting NPC
Players can enchant the Robes and Rings by talking to Hogar in /navi rebel_in 90/40.
Robe Enchants
You can enchant robes twice and the enchants are random (in other words, you cannot choose the Stat/Enchant).
To reset each robe, you need to finish enchanting the subject robe twice (in other words, you cannot reset after the first enchant). There is no chance for the robe to break upon resetting and the refinement and cards will remain the same.
Each enchant costs 20 Honor Tokens (and again you can enchant twice). Each Reset costs 10 Honor Tokens (in other words, you need 50 Honor Tokens for a full try with reset).
Available Robe Enchants
Strength 
Rune of Strength Lv 1
- If upgrade level is +7 or higher, STR +5
- If upgrade level is +10 or higher, ATK +5%
Rune of Strength Lv 2
- If upgrade level is +7 or higher, STR +6
- If upgrade level is +11 or higher, Additional STR +1, ATK +7%
Rune of Strength Lv 3
- If upgrade level is +7 or higher, STR +7
- If upgrade level is +12 or higher, Additional STR +1, ATK +8%
- If upgrade level is +13 or higher, Additional STR +1, ATK +2%
Do note that Rune of Strength gives All Race damage.
Agility 
Rune of Agility Lv 1
- If upgrade level is +7 or higher, AGI +5
- If upgrade level is +10 or higher, Perfect Dodge +5
Rune of Agility Lv 2
- If upgrade level is +7 or higher, AGI +6
- If upgrade level is +11 or higher, Additional AGI +1, Perfect Dodge +7
Rune of Agility Lv 3
- If upgrade level is +7 or higher, AGI +7
- If upgrade level is +12 or higher, Additional AGI +1, Perfect Dodge +5
- If upgrade level is +13 or higher, Additional AGI +1, Additional Perfect Dodge +5
Vitality 
Rune of Vitality Lv 1
- If upgrade level is +7 or higher, VIT +5
- If upgrade level is +10 or higher, Max HP +5%
Rune of Vitality Lv 2
- If upgrade level is +7 or higher, VIT +6
- If upgrade level is +11 or higher, Additional VIT +1, Max HP +7%
Rune of Vitality Lv 3
- If upgrade level is +7 or higher, VIT +7
- If upgrade level is +12 or higher, Additional VIT +1, Max HP +8%
- If upgrade level is +13 or higher, Additional VIT +1, Additional Max HP +2%
Intelligence 
Rune of Intellect Lv 1
- If upgrade level is +7 or higher, INT +5
- If upgrade level is +10 or higher, MAtk +5%
Rune of Intellect Lv 2
- If upgrade level is +7 or higher, INT +6
- If upgrade level is +11 or higher, Additional INT +1, MAtk +7%
Rune of Intellect Lv 3
- If upgrade level is +7 or higher, INT +7
- If upgrade level is +12 or higher, Additional INT +1, MAtk +8%
- If upgrade level is +13 or higher, Additional INT +1, Additional MAtk +2%
Dexterity 
Rune of Dexterity Lv 1
- If upgrade level is +7 or higher, DEX +5
- If upgrade level is +10 or higher, Increases long-ranged damage on targets by 5%
Rune of Dexterity Lv 2
- If upgrade level is +7 or higher, DEX +6
- If upgrade level is +11 or higher, Additional DEX +1, Increases long-ranged damage on targets by 7%
Rune of Dexterity Lv 3
- If upgrade level is +7 or higher, DEX +7
- If upgrade level is +12 or higher, Additional DEX +1, Increases long-ranged damage on targets by 8%
- If upgrade level is +13 or higher, Additional DEX +1, Increases long-ranged damage on targets by an additional 2%
Luck 
Rune of Luck Lv 1
- If upgrade level is +7 or higher, LUK +5
- If upgrade level is +10 or higher, Increases critical damage on targets by 5%
Rune of Luck Lv 2
- If upgrade level is +7 or higher, LUK +6
- If upgrade level is +11 or higher, Additional LUK +1, Increases critical damage on targets by 7%
Rune of Luck Lv 3
- If upgrade level is +7 or higher, LUK +7
- If upgrade level is +12 or higher, Additional LUK +1, Increases critical damage on targets by 8%
- If upgrade level is +13 or higher, Additional LUK +1, Increases critical damage on targets by an additional 6%
Mercenary Ring Enchants
You can enchant Rings twice, with each enchant needing 5 Honor Tokens. Resetting costs 10 Honor Tokens and requires that the Rings be enchanted twice. There is a 20% chance that the Rings will be destroyed upon resetting.
Available Ring Enchants
STR +1 STR+2 | AGI+1 AGI+2 | INT+1 INT+2 |
DEX+1 DEX+2 | VIT+1 VIT+2 | LUK+1 LUK+2 |
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