Schwartzvald Honor Token

The Schwartzvald Honor Tokens subject of this guide refer to the Honor Tokens received as rewards for doing the Terra Gloria Main Quest and Terra Gloria Daily Quests.

Schwartzvald Honor Tokens are non-storable, non-tradable, character-bound tokens (they go straight to your inventory after completing the quests) that players can trade with certain NPCs in the Terra Gloria Rebellion Base for costumes, armors, accessories, and enchants (to the armors and accessories).

If you want to learn more about Episode 16.2: Terra Gloria, read the guide below and start earning Schwartzvald Honor Tokens.

Honor Token Exchange NPC

You can get costumes, armors and accessories from Strasse in /navi rebel_in 74/67 found in the Rebellion Base.

List of Consumables, Armors, and Accessories with their Token Cost

Honor TokensItems (Item descriptions in next section below)
1,000Agenda Robe [1]
1,000 Consultation Robe [1]
1,000Mercenary Ring Type A
1,000Mercenary Ring Type B
1,500 Costume Combat Vestige
2,500 Republic Hat

Item descriptions

Schwartz Honor Token Exchange
Item NameDescriptionRequirement
Mercenary Ring Type A
Mercenary Ring Type A
VIT +3.
Equip by Novice Classes, Taekwon Classes, Ninja Classes and Gunslinger Classes:
Max HP +1000, Max SP +200.

Class: Accessory
Defense: 0
Weight: 20
Required Level: 99
Jobs: All Jobs
Token
1000 Token
Mercenary Ring Type B
Mercenary Ring Type B
INT +3.
Equip by Novice Classes, Taekwon Classes, Ninja Classes and Gunslinger Classes:
Variable cast time -30%.

Class: Accessory
Defense: 0
Weight: 20
Required Level: 99
Jobs: All Jobs
Token
1000 Token
Republic Hat [1]
Republic Hat [1]
A hat that exudes the feeling of the Schwartzvald Republic.
Ranged physical damage +6%.
If refine level is +7 or above, ranged physical damage +2% additionally.
If refine level is +10 or above, ranged physical damage +4% additionally.

Class: Headgear
Defense: 3
Location: Upper
Weight: 40
Required Level: 100
Jobs: All Jobs
Token
2500 Token
Costume Combat Vestige
Costume Combat Vestige
A hat with vestiges from fierce battle on the battlefield.

Class : Costume
Defense : 0
Location : Upper
Weight : 0
Required Level : 1
Jobs : All Jobs
Token
1500 Token
Agenda Robe [1]
Agenda Robe [1]
A high-class robe worn by ranking officials.

Enables use of Lv1 [Spell Breaker]. MATK +5%.
If base level is 120 or above, MATK +4% additionally.
If base level is 140 or above, MATK +5% additionally.

Equip with Ancient Cape, for every refine level variable cast time -2%. Enables uninterruptable skill cast.
Equip with Survivor’s Manteau [0], has a chance of casting Lv1 [Heal] on the user when performing magical attack. Increase chance to self-heal based on refinement level.

Class : Armor
Defense : 0
Weight : 10
Required Level : 100
Jobs : All Jobs
Token
1000 Token
Consultation Robe [1]
Consultation Robe [1]
A high-class robe worn by ranking officials.
VIT +5, Enables use Lv1 [Sacrifice].
For every refine level, resistance against Fire and Shadow property attack +3%.

[Equip with Morrigane’s Manteau:]
For every refine level, FLEE +2 and AGI +1.
The Consultation Robe becomes ghost property.

[Equip with Valkyrie Manteau:]
VIT +5. Resistance against Neutral, Fire and Shadow property attack.
For every refine level, VIT +1 and LUK +1.

If refine level is +10 or above, resistance against Neutral property attack +10%.

Equip with Valkyrie Manteau and Deviling Card, disables the effects of Deviling Card.

Class : Armor
Defense : 0
Weight : 10
Required Level : 100
Jobs : All Jobs
Token
1000 Token

Enchanting NPC

Players can enchant the Robes and Rings by talking to Hogar in /navi rebel_in 90/40.

Robe Enchants

You can enchant robes twice and the enchants are random (in other words, you cannot choose the Stat/Enchant).

To reset each robe, you need to finish enchanting the subject robe twice (in other words, you cannot reset after the first enchant). There is no chance for the robe to break upon resetting and the refinement and cards will remain the same.

Each enchant costs 20 Honor Tokens (and again you can enchant twice). Each Reset costs 10 Honor Tokens (in other words, you need 50 Honor Tokens for a full try with reset).

Available Robe Enchants

Strength

Rune of Strength Lv 1

  • If upgrade level is +7 or higher, STR +5
  • If upgrade level is +10 or higher, ATK +5%

Rune of Strength Lv 2

  • If upgrade level is +7 or higher, STR +6
  • If upgrade level is +11 or higher, Additional STR +1, ATK +7%

Rune of Strength Lv 3

  • If upgrade level is +7 or higher, STR +7
  • If upgrade level is +12 or higher, Additional STR +1, ATK +8%
  • If upgrade level is +13 or higher, Additional STR +1, ATK +2%

Do note that Rune of Strength gives All Race damage.

Agility 

Rune of Agility Lv 1

  • If upgrade level is +7 or higher, AGI +5
  • If upgrade level is +10 or higher, Perfect Dodge +5

Rune of Agility Lv 2

  • If upgrade level is +7 or higher, AGI +6
  • If upgrade level is +11 or higher, Additional AGI +1, Perfect Dodge +7

Rune of Agility Lv 3

  • If upgrade level is +7 or higher, AGI +7
  • If upgrade level is +12 or higher, Additional AGI +1, Perfect Dodge +5
  • If upgrade level is +13 or higher, Additional AGI +1, Additional Perfect Dodge +5

Vitality 

Rune of Vitality Lv 1

  • If upgrade level is +7 or higher, VIT +5
  • If upgrade level is +10 or higher, Max HP +5%

Rune of Vitality Lv 2

  • If upgrade level is +7 or higher, VIT +6
  • If upgrade level is +11 or higher, Additional VIT +1, Max HP +7%

Rune of Vitality Lv 3

  • If upgrade level is +7 or higher, VIT +7
  • If upgrade level is +12 or higher, Additional VIT +1, Max HP +8%
  • If upgrade level is +13 or higher, Additional VIT +1, Additional Max HP +2%

Intelligence 

Rune of Intellect Lv 1

  • If upgrade level is +7 or higher, INT +5
  • If upgrade level is +10 or higher, MAtk +5%

Rune of Intellect Lv 2

  • If upgrade level is +7 or higher, INT +6
  • If upgrade level is +11 or higher, Additional INT +1, MAtk +7%

Rune of Intellect Lv 3

  • If upgrade level is +7 or higher, INT +7
  • If upgrade level is +12 or higher, Additional INT +1, MAtk +8%
  • If upgrade level is +13 or higher, Additional INT +1, Additional MAtk +2%

Dexterity 

Rune of Dexterity Lv 1

  • If upgrade level is +7 or higher, DEX +5
  • If upgrade level is +10 or higher, Increases long-ranged damage on targets by 5%

Rune of Dexterity Lv 2

  • If upgrade level is +7 or higher, DEX +6
  • If upgrade level is +11 or higher, Additional DEX +1, Increases long-ranged damage on targets by 7%

Rune of Dexterity Lv 3

  • If upgrade level is +7 or higher, DEX +7
  • If upgrade level is +12 or higher, Additional DEX +1, Increases long-ranged damage on targets by 8%
  • If upgrade level is +13 or higher, Additional DEX +1, Increases long-ranged damage on targets by an additional 2%

Luck 

Rune of Luck Lv 1

  • If upgrade level is +7 or higher, LUK +5
  • If upgrade level is +10 or higher, Increases critical damage on targets by 5%

Rune of Luck Lv 2

  • If upgrade level is +7 or higher, LUK +6
  • If upgrade level is +11 or higher, Additional LUK +1, Increases critical damage on targets by 7%

Rune of Luck Lv 3

  • If upgrade level is +7 or higher, LUK +7
  • If upgrade level is +12 or higher, Additional LUK +1, Increases critical damage on targets by 8%
  • If upgrade level is +13 or higher, Additional LUK +1, Increases critical damage on targets by an additional 6%

Mercenary Ring Enchants

You can enchant Rings twice, with each enchant needing 5 Honor Tokens. Resetting costs 10 Honor Tokens and requires that the Rings be enchanted twice. There is a 20% chance that the Rings will be destroyed upon resetting.

Available Ring Enchants

STR +1
STR+2
AGI+1
AGI+2
INT+1
INT+2
DEX+1
DEX+2
VIT+1
VIT+2
LUK+1
LUK+2

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