
Episode 17.2 Item Exchange and Enchanting follows a familiar pattern from previous episodes, bringing a fresh set of items and enchantments that serve as direct upgrades to Episode 17.1’s Illusion Armors and modules.
| Pre-requisite Quest: Episode 17.2 Legacy of the Wise Main Quest |
Barmund’s Mansion
Talk to Court Mage Nilem at Cat on Bullet and ask him to teleport you to Sage’s Mansion Garden.

Proceed to Barmund’s Mansion . Inside are multiple NPC’s that can exchange equipment, modules, refine cubes, and also, an enchanter.

Barmeal Tickets & Magical Soapstone
Barmeal Tickets are a currency obtained from completing the main quest of Episode 17.2, as well as its daily and side quests. Magical Soapstone, on the other hand, can only be obtained by completing the Hidden Flower Garden Instance.
Equipment Exchange
All Automatic Equipment has a level requirement of 160 and can be worn by all jobs.
![]() | For Automatic Equipment exchange, Yeonchung is your guy. Automatic Equipment = +9 Illusion Equipment + Automatic Accessory = Illusion Accessory + |
Refinement Cube
![]() | Cubrain is selling refine cubes fo both Illusion Equipment and Automatic Equipment. |
Automatic Module
There are 5 types of modules. Normal, Rare, Unique, Legendary, and Epic(Skill). All enchantments have a success rate of 100%. Each equipment can be enchanted to a maximum of 3 times.
Note: Once enchanted, you won’t be able to remove/recover the modules, nor reset the enchants of the armor so proceed with caution.
![]() | With the exception of Epic(Skill) Modules, Automatic Modules can be obtained randomly via Yechung. 1 random module = 90 Barmeal Ticket |
![]() | Enchant using your selected Automatic Module through Ryza. |
Normal Modules
Rare Modules
| Module | Description | Target Equipment | Number of Enchantment |
|---|---|---|---|
| [Enchant Effect] Natural HP Recovery +30%. | 2 | ||
| [Enchant Effect] Natural SP Recovery +30%. | 2 | ||
| [Enchant Effect] MATK +20, Variable cast time -10%. | 1 | ||
| [Enchant Effect] ATK +20, Increase ASPD (Delay after attack -10%). | 1 | ||
| [Enchant Effect] CRI +10, Critical damage +10%. | 1 | ||
| [Enchant Effect] HIT +10, Ranged physical damage +10%. | 1 | ||
| [Enchant Effect] Max HP +5%, Max HP +1500. If refine level is +9 or above, Max HP +2% additionally. If refine level is +11 or above, Max HP +3% additionally. | 2 | ||
| [Enchant Effect] Max SP +5%, Max SP +300. If refine level is +9 or above, Max SP +2% additionally. If refine level is +11 or above, Max SP +3% additionally. | 2 | ||
| [Enchant Effect] Healing Rate +5%. If refine level is +9 or above, Healing Rate +5% additionally. If refine level is +11 or above, Healing Rate +7% additionally. | 2 | ||
| [Enchant Effect] ATK +5%, ATK +75. If refine level is +9 or above, Melee physical damage +2%. If refine level is +11 or above, Melee physical damage +3% additionally. | 2 | ||
| [Enchant Effect] MATK +5%, MATK +75 If refine level is +9 or above, MATK +2% additionally. If refine level is +11 or above, MATK +3% additionally. | 2 | ||
| [Enchant Effect] Ranged physical damage +3%. If refine level is +9 or above, Ranged physical damage +3% additionally. If refine level is +11 or above, Ranged physical damage +3% additionally. | 2 | ||
| [Enchant Effect] ASPD +1. If refine level is +9 or above, Increase ASPD (Delay after attack -5%). If refine level is +11 or above, Increase ASPD (Delay after attack -5%) additionally. | 2 | ||
| [Enchant Effect] Variable Cast Time -5%. If refine level is +9 or above, Variable Cast Time -5% additionally. If refine level is +11 or above, Variable Cast Time -5% additionally. | 2 | ||
| [Enchant Effect] CRI +10. If refine level is +9 or above, Critical damage +5%. If refine level is +11 or above, Critical damage +7% additionally. | 2 |
Unique Module
A maximum of only 1 Unique Module can be enchanted on an Automatic Equipment.
| Module | Description | Target Equipment |
|---|---|---|
| [Enchant Effect] MATK +20, Variable cast time -10%, All properties magical damage +2%. If refine level is +9 or above, All properties magical damage +1% additionally. If refine level is +11 or above, All properties magical damage +2% additionally. | ||
A modification module that can be used on Automatic armor. Adds the Automatic Orb (Attacker Force) effect. [Enchant Effect] ATK +20, Melee physical damage +10%, Physical damage to all size enemies +3%. If refine level is +9 or above, Physical damage to all size enemies +1% additionally. If refine level is +11 or above, Physical damage to all size enemies +1% additionally. | ||
| [Enchant Effect] ATK +20, Ranged physical damage +10%, Physical damage to all size enemies +3%. If refine level is +9 or above, Physical damage to all size enemies +1% additionally. If refine level is +11 or above, Physical damage to all size enemies +1% additionally. | ||
| [Enchant Effect] CRI +5, Critical damage +10%, Physical damage to all size enemies +3%. If refine level is +9 or above, Physical damage to all size enemies +1% additionally. If refine level is +11 or above, Physical damage to all size enemies +1% additionally. | ||
| [Enchant Effect] MATK +20, Variable cast time -10%, Healing Recovery +5%. If refine level is +9 or above, Healing Recovery +5% additionally. If refine level is +11 or above, Healing Recovery +5% additionally. | ||
| [Enchant Effect] Delay after skill -4%. If refine level is +9 or above, Delay after skill -6%. If refine level is +11 or above, Delay after skill -6%. | ||
| [Enchant Effect] ATK +3%, MATK +3%. If refine level is +9 or above, ATK +3%, MATK +3% additionally. If refine level is +11 or above, ATK +4%, MATK +4% additionally. | ||
| [Enchant Effect] Incoming reflected damage -2%. If refine level is +9 or above, Incoming reflected damage -2% additionally. If refine level is +11 or above, Incoming reflected damage -3% additionally. | ||
| [Enchant Effect] Physical and magical damage taken from Normal and Boss enemies -7%. If refine level is +9 or above, Physical and magical damage taken from all size enemies -7%. If refine level is +11 or above, Physical and magical damage taken from all race monsters -7% (except Players). | ||
| [Enchant Effect] Melee and ranged physical damage +5%, All properties magical damage +5%. If refine level is +9 or above, Melee and ranged physical damage +2% additionally, All properties magical damage +2% additionally. If refine level is +11 or above, Melee and ranged physical damage +3% additionally, All properties magical damage +3% additionally. | ||
| [Enchant Effect] Incoming reflected damage -3%. If refine level is +9 or above, Incoming reflected damage -2% additionally. If refine level is +11 or above, Incoming reflected damage -4% additionally. | ||
| [Enchant Effect] Fixed cast time -0.1 second. If refine level is +9 or above, Fixed cast time -0.2 second additionally. If refine level is +11 or above, Fixed cast time -0.5 second additionally. | ||
| [Enchant Effect] Max HP +2000, Max SP +300, Max HP +5%, Max SP +5%. If refine level is +9 or above, Max HP +2%, Max SP +2% additionally. If refine level is +11 or above, Max HP +3%, Max SP +3% additionally. | ||
[Enchant Effect] Has a 2% chance to absorb 3% of physical damage dealt to enemy as HP. | ||
| [Enchant Effect] Has a 2% chance to restore 500 HP every 0.4 seconds 23 times when dealing magical attack. | ||
| [Enchant Effect] Has a 1% chance to absorb 2% of physical damage dealt to enemy as SP. | ||
| [Enchant Effect] Has a 1% chance to restore 120 SP every 0.4 seconds 23 times when dealing magical attack. | ||
| [Enchant Effect] Melee physical damage +5%, Ranged physical damage +5%, All properties magical damage +5%. |
Legendary Module
A maximum of only 1 Legendary Module can be enchanted on an Automatic Leg of any type.
| Module | Description | Target Equipment |
|---|---|---|
| [Enchant Effect] Has a 5% chance to cast Enhanced Undying Stamina for 10 seconds when receiving physical and magical attack. Enhanced Undying Stamina: VIT +50 for 10 seconds, restores 800 HP every 0.4 seconds for 23 times. | ||
| [Enchant Effect] Has a 3% chance to cast Enhanced Mana Storm for 10 seconds when dealing magical attack. Enhanced Mana Storm: INT +50, MATK +25% for 10 seconds. | ||
| [Enchant Effect] Has a 3% chance to cast Enhanced Sharpshooter Under Fire for 10 seconds when dealing physical attack. Enhanced Sharpshooter Under Fire: DEX +50, Ranged physical damage +15% for 10 seconds. | ||
| [Enchant Effect] Has a 3% chance to cast Enhanced Boiling Fighting Spirit for 10 seconds when dealing physical attack. Enhanced Boiling Fighting Spirit: STR +50, ATK +15% and Melee physical damage +10% for 10 seconds. | ||
| [Enchant Effect] Has a 3% chance to cast Enhanced Lethal Speed Maniac for 10 seconds when dealing physical attack. Enhanced Lethal Speed Maniac: AGI +50 and Critical Damage +15% for 10 seconds. | ||
| [Enchant Effect] Has a 3% chance to cast Enhanced Windfall for 10 seconds when dealing magical attack. Enhanced Windfall: LUK +50 and all property magical damage +15% for 10 seconds. |
Epic Module (SKILL)
A maximum of 2 Epic Modules can be used on Automatic Armor of any type.
![]() | In exchange for 300 Magical Soapstone is obtained through completion of Hidden Flower Garden Instance. |
| Module | Enchantment |
| [Enchant Effect] [Sonic Blow] and [Cross Impact] damage +15%. If refine level is +9 or above, [Sonic Blow] and [Cross Impact] damage +3% additionally. If refine level is +11 or above, [Sonic Blow] and [Cross Impact] damage +7% additionally. | |
| [Enchant Effect] [Cross Ripper Slasher] and [Rolling Cutter] damage +15%. If refine level is +9 or above, [Cross Ripper Slasher] and [Rolling Cutter] damage +3% additionally. If refine level is +11 or above, [Cross Ripper Slasher] and [Rolling Cutter] damage +7% additionally. | |
| [Enchant Effect] [Soul Destroyer] and [Counter Slash] damage +15%. If refine level is +9 or above, [Soul Destroyer] and [Counter Slash] damage +3% additionally. If refine level is +11 or above, [Soul Destroyer] and [Counter Slash] damage +7% additionally. | |
| [Enchant Effect] [Fatal Menace] and [Sightless Mind] damage +15%. If refine level is +9 or above, [Fatal Menace] and [Sightless Mind] damage +3% additionally. If refine level is +11 or above, [Fatal Menace] and [Sightless Mind] damage +7% additionally. | |
| [Enchant Effect] All properties magical damage +15%. If refine level is +9 or above, All properties magical damage +3% additionally. If refine level is +11 or above, All properties magical damage +7% additionally. | |
| [Enchant Effect] [Triangle Shot] damage +15%, Ranged physical damage +10%. If refine level is +9 or above, [Triangle Shot] damage +3% additionally. If refine level is +11 or above, [Triangle Shot] damage +7% additionally, Ranged physical damage +5% additionally. | |
| [Enchant Effect] [Knuckle Boost] and [Arm Cannon] damage +15%. If refine level is +9 or above, [Knuckle Boost] and [Arm Cannon] damage +3% additionally. If refine level is +11 or above, [Knuckle Boost] and [Arm Cannon] damage +7% additionally. | |
| [Enchant Effect] [Ice Launcher] and [Flame Launcher] damage +15%. If refine level is +9 or above, [Ice Launcher] and [Flame Launcher] damage +3% additionally. If refine level is +11 or above, [Ice Launcher] and [Flame Launcher] damage +7% additionally. | |
| [Enchant Effect] [Axe Tornado] and [Power Swing] damage +15%. If refine level is +9 or above, [Axe Tornado] and [Power Swing] damage +3% additionally. If refine level is +11 or above, [Axe Tornado] and [Power Swing] damage +7% additionally. | |
| [Enchant Effect] [Cart Tornado] and [Cart Cannon] damage +15%. If refine level is +9 or above, [Cart Tornado] and [Cart Cannon] damage +3% additionally. If refine level is +11 or above, [Cart Tornado] and [Cart Cannon] damage +7% additionally. | |
| [Enchant Effect] [Crazy Vines] damage +15%, [Mandragora Howl] Cooldown -0.3 seconds. If refine level is +9 or above, [Crazy Vines] damage +3% additionally, [Mandragora Howl] Cooldown -0.3 seconds additionally. If refine level is +11 or above, [Crazy Vines] damage +7% additionally, [Mandragora Howl] Cooldown -0.4 seconds additionally. | |
| [Enchant Effect] [Acid Bomb] and [Spore Explosion] damage +15%. If refine level is +9 or above, [Acid Bomb] and [Spore Explosion] damage +3% additionally. If refine level is +11 or above, [Acid Bomb] and [Spore Explosion] damage +7% additionally. | |
| [Enchant Effect] [Crimson Rock] and [Earth Strain] damage +15%. If refine level is +9 or above, [Crimson Rock] and [Earth Strain] damage +3% additionally. If refine level is +11 or above, [Crimson Rock] and [Earth Strain] damage +7% additionally. | |
| [Enchant Effect] [Jack Frost] and [Chain Lightning] damage +15%. If refine level is +9 or above, [Jack Frost] and [Chain Lightning] damage +3% additionally. If refine level is +11 or above, [Jack Frost] and [Chain Lightning] damage +7% additionally. | |
| [Enchant Effect] [Comet] and [Tetra Vortex] damage +15%. If refine level is +9 or above, [Comet] and [Tetra Vortex] damage +3% additionally. If refine level is +11 or above, [Comet] and [Tetra Vortex] damage +7% additionally. | |
| [Enchant Effect] [Magnus Exorcismus] and [Adoramus] damage +15%. If refine level is +9 or above, [Magnus Exorcismus] and [Adoramus] damage +3% additionally. If refine level is +11 or above, [Magnus Exorcismus] and [Adoramus] damage +7% additionally. | |
| [Enchant Effect] [Holy Light] and [Judex] damage +15%. If refine level is +9 or above, [Holy Light] and [Judex] damage +3% additionally. If refine level is +11 or above, [Holy Light] and [Judex] damage +7% additionally. | |
| [Enchant Effect] [Duple Light] damage +15%, [Basilica] Cooldown -2 seconds. If refine level is +9 or above, [Duple Light] damage +3% additionally, [Basilica] Cooldown -3 seconds additionally. If refine level is +11 or above, [Duple Light] damage +7% additionally, [Basilica] Cooldown -5 seconds additionally. | |
| [Enchant Effect] [Tiger Cannon] and [Fallen Empire] damage +15%. If refine level is +9 or above, [Tiger Cannon] and [Fallen Empire] damage +3% additionally. If refine level is +11 or above, [Tiger Cannon] and [Fallen Empire] damage +7% additionally. | |
| [Enchant Effect] [Rampage Blast] and [Knuckle Arrow] damage +15%. If refine level is +9 or above, [Rampage Blast] and [Knuckle Arrow] damage +3% additionally. If refine level is +11 or above, [Rampage Blast] and [Knuckle Arrow] damage +7% additionally. | |
| [Enchant Effect] [Raging Thrust] and [Chain Crush Combo] damage +15%. If refine level is +9 or above, [Raging Thrust] and [Chain Crush Combo] damage +3% additionally. If refine level is +11 or above, [Raging Thrust] and [Chain Crush Combo] damage +7% additionally. | |
| [Enchant Effect] [Blaze Kick] and [Solar Explosion] damage +15%. If refine level is +9 or above, [Blaze Kick] and [Solar Explosion] damage +3% additionally. If refine level is +11 or above, [Blaze Kick] and [Solar Explosion] damage +7% additionally. | |
| [Enchant Effect] [New Moon Kick] and [Full Moon Kick] damage +15%. If refine level is +9 or above, [New Moon Kick] and [Full Moon Kick] damage +3% additionally. If refine level is +11 or above, [New Moon Kick] and [Full Moon Kick] damage +7% additionally, Critical damage +5%. | |
| [Enchant Effect] [Flash Kick] and [Falling Stars] damage +15%. If refine level is +9 or above, [Flash Kick] and [Falling Stars] damage +3% additionally. If refine level is +11 or above, [Flash Kick] and [Falling Stars] damage +7% additionally. | |
| [Enchant Effect] [Esma] and [Eswhoo] damage +15%. If refine level is +9 or above, [Esma] and [Eswhoo] damage +3% additionally. If refine level is +11 or above, [Esma] and [Eswhoo] damage +7% additionally. | |
| [Enchant Effect] [Espa] damage +15%. If refine level is +9 or above, [Espa] damage +3% additionally. If refine level is +11 or above, [Espa] damage +7% additionally. | |
| [Enchant Effect] [Curse Explosion] damage +15%. If refine level is +9 or above, [Curse Explosion] damage +3% additionally. If refine level is +11 or above, [Curse Explosion] damage +7% additionally. | |
| [Enchant Effect] [Desperado], [Fire Dance] and [God’s Hammer] damage +15%. If refine level is +9 or above, [Desperado], [Fire Dance] and [God’s Hammer] damage +3% additionally. If refine level is +11 or above, [Desperado], [Fire Dance] and [God’s Hammer] damage +7% additionally. | |
| [Enchant Effect] [Fire Rain], [Howling Mine] and [Dragon Tail] damage +15%. If refine level is +9 or above, [Fire Rain], [Howling Mine] and [Dragon Tail] damage +3% additionally. If refine level is +11 or above, [Fire Rain], [Howling Mine] and [Dragon Tail] damage +7% additionally. | |
| [Enchant Effect] [Shattering Storm], [Vanishing Buster] and [Round Trip] damage +15%. If refine level is +9 or above, [Shattering Storm], [Vanishing Buster] and [Round Trip] damage +3% additionally. If refine level is +11 or above, [Shattering Storm], [Vanishing Buster] and [Round Trip] damage +7% additionally. | |
| [Enchant Effect] [Flaming Petals], [Freezing Spear], [Wind Blade] damage +15%. If refine level is +9 or above, [Flaming Petals], [Freezing Spear], [Wind Blade] damage +3% additionally. If refine level is +11 or above, [Flaming Petals], [Freezing Spear], [Wind Blade] damage +7% additionally. | |
| [Enchant Effect] [Cross Slash] damage +15%. If refine level is +9 or above, [Cross Slash] damage +3% additionally. If refine level is +11 or above, [Cross Slash] damage +7% additionally. | |
| [Enchant Effect] [Exploding Dragon], [Snow Flake Draft], [First Wind] damage +15%. If refine level is +9 or above, [Exploding Dragon], [Snow Flake Draft], [First Wind] damage +3% additionally. If refine level is +11 or above, [Exploding Dragon], [Snow Flake Draft], [First Wind] damage +7% additionally. | |
| [Enchant Effect] [Tuna Party] and [Tasty Shrimp Party] Cooldown -0.5 seconds. If refine level is +9 or above, [Tuna Party] and [Tasty Shrimp Party] Cooldown -1 second additionally. If refine level is +11 or above, [Tuna Party] and [Tasty Shrimp Party] Cooldown -1.5 seconds additionally. | |
| [Enchant Effect] [SV Stem Spear] and [CN Meteor] damage +15%. If refine level is +9 or above, [SV Stem Spear] and [CN Meteor] damage +3% additionally. If refine level is +11 or above, [SV Stem Spear] and [CN Meteor] damage +7% additionally. | |
| [Enchant Effect] [Picky Peck] and [Lunatic Carrot Beat] damage +15%. If refine level is +9 or above, [Picky Peck] and [Lunatic Carrot Beat] damage +3% additionally. If refine level is +11 or above, [Picky Peck] and [Lunatic Carrot Beat] damage +7% additionally. | |
| [Enchant Effect] [Arrow Vulcan] and [Severe Rainstorm] damage +15%. If refine level is +9 or above, [Arrow Vulcan] and [Severe Rainstorm] damage +3% additionally. If refine level is +11 or above, [Arrow Vulcan] and [Severe Rainstorm] damage +7% additionally. | |
| [Enchant Effect] [Reverberation] damage +15%. If refine level is +9 or above, [Reverberation] damage +3% additionally. If refine level is +11 or above, [Reverberation] damage +7% additionally. | |
| [Enchant Effect] [Metallic Sound] and [Great Echo] damage +15%. If refine level is +9 or above, [Metallic Sound] and [Great Echo] damage +3% additionally. If refine level is +11 or above, [Metallic Sound] and [Great Echo] damage +7% additionally. | |
| [Enchant Effect] [Aimed Bolt] and [Arrow Storm] damage +15%. If refine level is +9 or above, [Aimed Bolt] and [Arrow Storm] damage +3% additionally. If refine level is +11 or above, [Aimed Bolt] and [Arrow Storm] damage +7% additionally. | |
| [Enchant Effect] [Focused Arrow Strike] damage +15%, Critical damage +10%. If refine level is +9 or above, [Focused Arrow Strike] damage +3% additionally. If refine level is +11 or above, [Focused Arrow Strike] damage +7%, Critical damage +5% additionally. | |
| [Enchant Effect] [Cluster Bomb] damage +15%. If refine level is +9 or above, [Cluster Bomb] damage +3% additionally. If refine level is +11 or above, [Cluster Bomb] damage +7% additionally. | |
| [Enchant Effect] [Diamond Dust] and [Earth Grave] damage +15%. If refine level is +9 or above, [Diamond Dust] and [Earth Grave] damage +3% additionally. If refine level is +11 or above, [Diamond Dust] and [Earth Grave] damage +7% additionally. | |
| [Enchant Effect] [Psychic Wave] damage +15%, [Warmer] Cooldown -1 second. If refine level is +9 or above, [Psychic Wave] damage +3% additionally, [Warmer] Cooldown -2 seconds additionally. If refine level is +11 or above, [Psychic Wave] damage +7% additionally, [Warmer] Cooldown -4 seconds additionally. | |
| [Enchant Effect] [Fire / Cold / Lightning Bolt] damage +15%. If refine level is +9 or above, [Fire / Cold / Lightning Bolt] damage +3% additionally. If refine level is +11 or above, [Fire / Cold / Lightning Bolt] damage +7% additionally. | |
| [Enchant Effect] [Earth Drive] and [Shield Press] damage +15%. If refine level is +9 or above, [Earth Drive] and [Shield Press] damage +3% additionally. If refine level is +11 or above, [Earth Drive] and [Shield Press] damage +7% additionally. | |
| [Enchant Effect] [Vanishing Point] and [Cannon Spear] damage +15%. If refine level is +9 or above, [Vanishing Point] and [Cannon Spear] damage +3% additionally. If refine level is +11 or above, [Vanishing Point] and [Cannon Spear] damage +7% additionally. | |
| [Enchant Effect] [Gloria Domini] and [Genesis Ray] damage +15%. If refine level is +9 or above, [Gloria Domini] and [Genesis Ray] damage +3% additionally. If refine level is +11 or above, [Gloria Domini] and [Genesis Ray] damage +7% additionally. | |
| [Enchant Effect] [Dragon Breath] and [Dragon Water Breath] damage +15%. If refine level is +9 or above, [Dragon Breath] and [Dragon Water Breath] damage +3% additionally. If refine level is +11 or above, [Dragon Breath] and [Dragon Water Breath] damage +7% additionally. | |
| [Enchant Effect] [Sonic Wave] and [Ignition Break] damage +15%. If refine level is +9 or above, [Sonic Wave] and [Ignition Break] damage +3% additionally. If refine level is +11 or above, [Sonic Wave] damage +7%, [Ignition Break] Cooldown -0.25 seconds. | |
| [Enchant Effect] [Clashing Spiral] and [Hundred Spears] damage +15%. If refine level is +9 or above, [Clashing Spiral] and [Hundred Spears] damage +3% additionally. If refine level is +11 or above, [Clashing Spiral] damage +7% additionally, [Hundred Spears] Cooldown -0.25 seconds. |
Sin Weapons
This weapon series can be obtained as monster drop from the zones around Barmund’s Mansion. Each weapon comes with random stats, and can be re-enchanted through Auto Mod Devices.
Weapon List
| Weapon | Effect |
![]() Hypocrisy Machine [3] | Can’t be destroyed. Increases melee physical damage by 3% per 2 refine rate. Cri + 2 per 3 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 20%). If refine rate is 9 or higher, increases physical damage against small and large size enemies by 25%. If refine rate is 11 or higher, enables to use Bowling Bash which has the same level as Sword Mastery user learned. Class: Sword Attack: 250 Weight: 300 Weapon Level: 4 Required Level: 150 Usable Jobs: Novice classes |
![]() Invidia Bundle [2] | Increases Cart Tornado damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Cart Tornado damage by additional 15%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases Cart Tornado damage by additional 25%. Class: Sword Attack: 210 Weight: 180 Weapon Level: 4 Required Level: 150 Usable Jobs: Genetic |
![]() Wrath Rack [2] | Matk + 170. Increases Flaming Petals and Freezing Spear damage by 10%. Matk + 6 per 3 refine rate. If refine rate is 7 or higher, increases Flaming Petals and Freezing Spear damage by additional 10%. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Flaming Petals and Freezing Spear damage by additional 10%. Class: Dagger Attack: 160 Weight: 80 Weapon Level: 4 Required Level: 150 Usable Jobs: Ninja classes |
![]() Gula Teeth [2] | Increases Fatal Menace damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Fatal Menace damage by additional 10%. If refine rate is 9 or higher, reduces delay after skill by 10%. If refine rate is 11 or higher, increases Fatal Menace damage by additional 15%. Class: Dagger Attack: 180 Weight: 90 Weapon Level: 4 Required Level: 150 Usable Jobs: Shadow Chaser |
![]() Pride Steel [2] | Can’t be destroyed. Increases Power Swing damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Power Swing damage by additional 15%. If refine rate is 9 or higher, reduces cooldown of Axe Tornado by 1 second. If refine rate is 11 or higher, increases Axe Boomerang damage by 25%. Class: Axe Attack: 250 Weight: 300 Weapon Level: 4 Required Level: 150 Usable Jobs: Mechanic |
![]() Gluttony Stick [2] | Matk + 200. Increases Genesis Ray damage by 10%. Matk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Genesis Ray damage by additional 10%. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Genesis Ray damage by additional 15%. Class: Spear Attack: 190 Weight: 200 Weapon Level: 4 Required Level: 150 Usable Jobs: Royal Guard |
![]() Sloth Text [2] | Can’t be destroyed. Increases New Moon Kick damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases New Moon Kick damage by additional 15%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases Full Moon Kick damage by 25%. Class: Book Attack: 210 Weight: 50 Weapon Level: 4 Required Level: 150 Usable Jobs: Star Emperor |
![]() Sloth Bible [2] | Matk + 220. When dealing physical or magical damage, has a chance to recovers 300 SP per second for 5 seconds, reduces damage taken from normal monster by 15%. Matk + 6 and reduces variable casting time by 3% per 3 refine rate. If refine rate is 7 or higher, increases Fire Bolt and Lightning Bolt damage by 25%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases Fire Bolt and Lightning Bolt damage by additional 30%. Class: Book Attack: 160 Weight: 70 Weapon Level: 4 Required Level: 150 Usable Jobs: Sorcerer |
![]() Greed Wand [2] | Can’t be destroyed. Matk + 200. Increases Espa damage by 10%. Matk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Espa damage by additional 15%. If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases Eswhoo damage by 25%. Class: Staff Attack: 130 Weight: 80 Weapon Level: 4 Required Level: 150 Usable Jobs: Soul Reaper |
![]() Addiction Plant [2] | Can’t be destroyed. Matk + 330. When dealing magical damage, has a chance to recovers 300 SP per second for 5 seconds, reduces damage taken from normal monster by 15%. Matk + 6 and reduces variable casting time by 3% per 3 refine rate. If refine rate is 7 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by 15%. If refine rate is 9 or higher, reduces cooldown of Catnip Meteor by 1.5 seconds. If refine rate is 11 or higher, increases Silvervine Stem Spear and Catnip Meteor damage by additional 15%. Class: Staff Attack: 280 Weight: 150 Weapon Level: 4 Required Level: 150 Usable Jobs: Summoner (Doram) |
![]() Ira Fist [2] | Increases Lightning Ride damage by 15%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Lion’s Howl damage by 15%. If refine rate is 9 or higher, reduces cooldown of Lion’s Howl by 2 seconds. If refine rate is 11 or higher, increases Lightning Ride and Lion’s Howl damage by additional 10%. Class: Knuckle Attack: 200 Weight: 80 Weapon Level: 4 Required Level: 150 Usable Jobs: Sura |
![]() Pigritia Wave [2] | Matk + 210. Increases Metallic Sound and Reverberation damage by 10%. Matk + 8 per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Metallic Sound and Reverberation damage by additional 15%. If refine rate is 11 or higher, reduces cooldown of Metallic Sound by 2 seconds, reduces SP consumption of Reverberation by 20%. Class: Musical Instrument Attack: 150 Weight: 70 Weapon Level: 4 Required Level: 150 Usable Jobs: Minstrel |
![]() Pigritia Spark [2] | Matk + 210. Increases Metallic Sound and Reverberation damage by 10%. Matk + 8 per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Metallic Sound and Reverberation damage by additional 15%. If refine rate is 11 or higher, reduces cooldown of Metallic Sound by 2 seconds, reduces SP consumption of Reverberation by 20%. Class: Whip Attack: 150 Weight: 70 Weapon Level: 4 Required Level: 150 Usable Jobs: Wanderer |
![]() Envy Blunt [2] | Can’t be destroyed. Matk + 210. Increases Duple Light damage by 15%. Matk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Duple Light damage by additional 20%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases Duple Light damage by additional 35%, reduces fixed casting time of Duple Light by 0.5 seconds. Class: Mace Attack: 180 Weight: 150 Weapon Level: 4 Required Level: 150 Usable Jobs: Archbishop |
![]() Hypocrisy Edge [2] | Can’t be destroyed. Increases Wind Cutter damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Wind Cutter damage by additional 10%. If refine rate is 9 or higher, reduces delay after skill by 10%. If refine rate is 11 or higher, increases Wind Cutter damage by additional 15%. Class: Two-handed Sword Attack: 280 Weight: 300 Weapon Level: 4 Required Level: 150 Usable Jobs: Rune Knight |
![]() Avaritia Metal [2] | Increases Rolling Cutter damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Cross Ripper Slasher damage by 15%. If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%). If refine rate is 11 or higher, increases Rolling Cutter and Cross Ripper Slasher damage by additional 15%. Class: Katar Attack: 220 Weight: 180 Weapon Level: 4 Required Level: 150 Usable Jobs: Guillotine Cross |
![]() Luxuria Pierce [2] | Increases Hundred Spear damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Hundred Spear damage by additional 15%. If refine rate is 9 or higher, reduces cooldown of Hundred Spear by 1.5 seconds. If refine rate is 11 or higher, increases Hundred Spear damage by additional 20%. Class: Two-handed Spear Attack: 250 Weight: 330 Weapon Level: 4 Required Level: 150 Usable Jobs: Rune Knight |
![]() Pride Stone [2] | Can’t be destroyed. Matk + 320. Increases neutral and water property magical damage by 15%. Matk + 6 and reduces variable casting time by 3% per 3 refine rate. If refine rate is 7 or higher, increases Comet and Jack Frost damage by 10%. If refine rate is 9 or higher, reduces cooldown of Comet by 10 seconds and reduces cooldown of Jack Frost by 1.5 seconds. If refine rate is 11 or higher, increases Comet and Jack Frost damage by additional 20%. Class: Two-handed Staff Attack: 180 Weight: 150 Weapon Level: 4 Required Level: 150 Usable Jobs: Warlock |
![]() Wrath Wheel [2] | Can’t be destroyed. Increases Swirling Petal damage by 15%. Atk + 6 and reduces variable casting time by 2% per 3 refine rate. If refine rate is 7 or higher, increases Cross Slash damage by 15%. If refine rate is 9 or higher, reduces cooldown of Swirling Petal by 2 seconds and reduces cooldown of Cross Slash by 1 second. If refine rate is 11 or higher, increases Swirling Petal and Cross Slash damage by additional 20%. Class: Huuma Shuriken Attack: 320 Element : Wind Weight: 180 Weapon Level: 4 Required Level: 150 Usable Jobs: Ninja classes |
![]() Superbia String [2] | Increases Arrow Storm damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Arrow Storm damage by additional 10%. If refine rate is 9 or higher, reduces cooldown of Arrow Storm by 1 second. If refine rate is 11 or higher, increases Arrow Storm damage by additional 15%. Class: Bow Attack: 220 Weight: 140 Weapon Level: 4 Required Level: 150 Usable Jobs: Ranger |
![]() Gula Gun [2] | Increases Triangle Shot damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Triangle Shot damage by additional 15%. If refine rate is 9 or higher, reduces delay after skill by 10%. If refine rate is 11 or higher, increases Triangle Shot damage by additional 20%. Class: Bow Attack: 220 Weight: 120 Weapon Level: 4 Required Level: 150 Usable Jobs: Shadow Chaser |
![]() Pigritia Rhythm [2] | Increases Severe Rainstorm damage by 10%. Atk + 12 per 3 refine rate. If refine rate is 7 or higher, increases Severe Rainstorm damage by additional 15%. If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2.5 seconds. If refine rate is 11 or higher, increases Severe Rainstorm damage by additional 20%. Class: Bow Attack: 190 Weight: 100 Weapon Level: 4 Required Level: 150 Usable Jobs: Minstrel, Wanderer |
![]() Lust Pointer [2] | Increases Hammer of God damage by 10%. Atk + 6 and increases attack speed (reduces delay after attack by 10%) per 3 refine rate. If refine rate is 7 or higher, increases Hammer of God damage by additional 15%. If refine rate is 9 or higher, reduces cooldown of Hammer of God by 3 seconds. If refine rate is 11 or higher, reduces cooldown of Hammer of God by additional 4 seconds, increases Hammer of God damage by additional 25% for 10 seconds when using Crimson Marker. Class: Rifle Attack: 260 Weight: 130 Weapon Level: 4 Required Level: 150 Usable Jobs: Gunslinger classes |
![]() Lust Shatter [2] | Increases Slug Shot damage by 10%. Atk + 6 and increases attack speed (reduces delay after attack by 10%) per 3 refine rate. If refine rate is 7 or higher, increases Slug Shot damage by additional 15%, increases Shattering Storm damage by 10%. If refine rate is 9 or higher, reduces cooldown of Slug Shot by 2 seconds, reduces cooldown of Shattering Storm by 1 second. If refine rate is 11 or higher, increases Slug Shot damage by additional 25%, increases Shattering Storm damage by additional 25% for 10 seconds when using Slug Shot. Class: Shotgun Attack: 310 Weight: 160 Weapon Level: 4 Required Level: 150 Usable Jobs: Gunslinger classes |
![]() Lust Crusher [2] | Increases Fire Rain damage by 10%. Atk + 6 and increases attack speed (reduces delay after attack by 10%) per 3 refine rate. If refine rate is 7 or higher, increases Fire Rain damage by additional 15%, increases Round Trip damage by 10%. If refine rate is 9 or higher, reduces cooldown of Fire Rain by 2 seconds. If refine rate is 11 or higher, increases Fire Rain damage by additional 25%, increases Round Trip damage by additional 15% for 10 seconds when using Fire Rain. Class: Gatling Gun Attack: 230 Weight: 200 Weapon Level: 4 Required Level: 150 Usable Jobs: Gunslinger classes |
![]() Lust Boom [2] | Increases Howling Mine damage by 10%. Atk + 6 and increases attack speed (reduces delay after attack by 10%) per 3 refine rate. If refine rate is 7 or higher, increases Howling Mine damage by additional 10%, increases Dragon Tail damage by 10%. If refine rate is 9 or higher, reduces cooldown of Howling Mine and Dragon Tail by 1 second. If refine rate is 11 or higher, increases Howling Mine damage by additional 25%, increases Dragon Tail damage by additional 25% for 10 seconds when using Crimson Marker. Class: Grenade Launcher Attack: 330 Weight: 240 Weapon Level: 4 Required Level: 150 Usable Jobs: Gunslinger classes |
Yechung can accept 45 |
Magical Enchants
Medium Auto Mod Device (Magical)
| Enchant | Min~Max |
| ASPD% | 3~10 |
| MATK | 5~25 |
| MATK% | 1~5 |
| Magical damage increase against [Element] enemies | 3~20 |
High Auto Mod Device (Magical)
| 1st Enchant | Min~Max | 2nd Enchant | Min~Max |
| ASPD% | 3~10 | Variable Casting Time Reduction% | 3~15 |
| MATK | 5~25 | Magical damage increase against [Race] monsters | 3~15 |
| MATK% | 1~5 | Magical damage increase against [size] enemies | 3~15 |
| Magical damage increase against [Element] enemies | 3~20 | ||
Finest Auto Mod Device (Magical)
| 1st Enchant | Min~Max | 2nd Enchant | Min~Max | 3rd Enchant | Min~Max |
| ASPD% | 3~10 | ASPD | 1~2 | Def | 30~100 |
| MATK | 5~25 | Flee | 5~45 | Mdef | 10~40 |
| MATK% | 1~5 | SP Consumption Reduction% | 1~10 | Max HP% | 1~5 |
| Magical damage increase against [Element] enemies | 3~20 | Indestructible | Max SP% | 1~5 | |
| Variable Casting Time Reduction% | 3~15 | Variable Casting Time Reduction% | 3~10 | ||
| Magical damage increase against [Race] monsters | 3~20 | Magical damage increase against Normal enemies | 1~10 | ||
| Magical damage increase against [Size] enemies | 3~20 | Ignore Mdef% of Normal enemies | 3~15 | ||
| Magical damage increase against Boss enemies | 1~10 | ||||
| Ignore Mdef% of boss monsters | 3~15 | ||||
| After Cast Delay Reduction% | 1~5 |
Physical Enchants
Medium Auto Mod Device (Physical)
| Enchants | Min~Max |
| ATK | 5~25 |
| ATK% | 1~5 |
| HIT | 3~10 |
| CRIT | 3~10 |
| Physical damage increase against [ELEMENT] enemies | 3~20 |
High Auto Mod Device (Physical)
| 1st Enchant | Min~Max | 2nd Enchant | Min~Max |
| ATK | 5~25 | ASPD% | 3~15 |
| ATK% | 1~5 | Physical damage increase against [RACE] monsters | 3~15 |
| HIT | 3~10 | Physical damage increase against [SIZE] enemies | 3~15 |
| CRIT | 3~10 | ||
| Physical damage increase against [ELEMENT] enemies | 3~20 |
Finest Auto Mod Device (Physical)
| 1st Enchant | Min~Max | 2nd Enchant | Min~Max | 3rd Enchant | Min~Max |
| ATK | 5~25 | ASPD | 1~2 | DEF | 30~100 |
| ATK% | 1~5 | ASPD% | 3~15 | MDEF | 10~40 |
| HIT | 3~10 | SP Consumption Reduction | 1~10 | Max HP% | 1~5 |
| CRIT | 3~10 | Flee | 5~45 | Max SP% | 1~5 |
| Physical damage increase against [ELEMENT] enemies | 3~20 | Physical damage increase against [Race] monsters | 3~20 | Variable Casting Time Reduction% | 3~10 |
| Physical damage increase against [Size] enemiess | 3~20 | Physical Damage against Normal Enemies | 1~10 | ||
| Ranged Damage% | 3~20 | Ignore Def of Normal Enemies | 3~15 | ||
| Melee Damage% | 3~20 | Boss Damage% | 1~10 | ||
| Critical Damage% | 3~20 | Ignore Def of Boss Monsters | 3~15 | ||
| Indestructible | After cast delay reduction | 1~5 |
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Yechung can accept 45