Similar to the previous episodes, Episode 17.2 comes with its own variety of items and enchantments. These are direct upgrades from Episode 17.1’s Illusion Armors and modules.

Pre-requisite Quest: Episode 17.2 Legacy of the Wise Main Quest

Barmund’s Mansion

Talk to Court Mage Nilem at /navi pub_cat 89/104 and ask him to teleport you to Sage’s Mansion Garden.

Proceed to /navi ba_in01 84/382 . Inside are multiple NPC’s that can exchange equipment, modules, refine cubes, and also, an enchanter.

Equipment Exchange

All Automatic Equipment has a level requirement of 160 and can be worn by all jobs.

For Automatic Equipment exchange, Yeonchung is your guy.

Automatic Equipment = +9 Illusion Equipment +  Barmeal Ticket (900pcs) or

Automatic Accessory = Illusion Accessory + Barmeal Ticket (1500pcs)
ItemMaterials
 Automatic Armor Type A [1]15376.png+9 Illusion Armor Type A [1]
1000103.png 900 Barmeal Ticket
 Automatic Armor Type B [1]15377.png+9 Illusion Armor Type B [1]
1000103.png 900 Barmeal Ticket
 Automatic Engine Wing Type A [1]20933.png +9 Illusion Engine Wing Type A [1]
1000103.png900 Barmeal Ticket
 Automatic Engine Wing Type B [1]20934.png +9 Illusion Engine Wing Type B [1]
1000103.png 900 Barmeal Ticket
 Automatic Leg Type A [1]22196.png +9 Illusion Leg Type A [1]
1000103.png 900 Barmeal Ticket
 Automatic Leg Type B [1]22197.png+9 Illusion Leg Type B [1]
1000103.png 900 Barmeal Ticket
 Automatic Battle Chip L [1]32210.png Illusion Battle Chip L [1]
1000103.png 1500 Barmeal Ticket
 Automatic Battle Chip R [1]32209.png Illusion Battle Chip R [1]
1000103.png 1500 Barmeal Ticket
 Automatic Booster L [1]32208.png Illusion Booster L [1]
1000103.png 1500 Barmeal Ticket
 Automatic Booster R [1]32207.png Illusion Booster R [1]
1000103.png 1500 Barmeal Ticket

Refinement Cube

Cubrain is selling refine cubes fo both Illusion Equipment and Automatic Equipment.

 Illusion Upgrade Cube that upgrades any +4 Illusion Equipment to +7.

 Automatic Upgrade Cube that upgrades any +4 Automatic Equipment to +7.

Automatic Module

There are 5 types of modules. Normal, Rare, Unique, Legendary, and Epic(Skill). All enchantments have a success rate of 100%. Each equipment can be enchanted to a maximum of 3 times.

Note: Once enchanted, you won’t be able to remove/recover the modules, nor reset the enchants of the armor so proceed with caution.

With the exception of Epic(Skill) Modules, Automatic Modules can be obtained randomly via Yechung.

1 random module = 90 Barmeal Ticket

Enchant using your selected Automatic Module through Ryza.

Normal Modules

ModuleDescriptionTarget EquipmentNumber of Enchantment
1000105.png Automatic Modification Module (DEF)[Enchant Effect]

DEF +150.

If refine level is +9 or above,
DEF +75 additionally.

If refine level is +11 or above,
DEF +75 additionally
 Automatic Armor Type A [1]
 Automatic Armor Type B [1]
 Automatic Engine Wing Type A [1]
 Automatic Engine Wing Type B [1]
 Automatic Leg Type A [1]
 Automatic Leg Type B [1]
3
1000106.png Automatic Modification Module (MDEF)[Enchant Effect]

MDEF +15.

If refine level is +9 or above,
MDEF +7 additionally.

If refine level is +11 or above,
MDEF +7 additionally.
 Automatic Armor Type A [1]
 Automatic Armor Type B [1]
 Automatic Engine Wing Type A [1]
 Automatic Engine Wing Type B [1]
 Automatic Leg Type A [1]
 Automatic Leg Type B [1]
3
1000107.png Automatic Modification Module (VIT)[Enchant Effect]

VIT +3,
Max HP +1%.
 Automatic Battle Chip L [1]
 Automatic Battle Chip R [1]
 Automatic Booster L [1]
 Automatic Booster R [1]
2
1000108.png Automatic Modification Module (LUK)[Enchant Effect]

LUK +3,
Critical damage +1%.
 Automatic Battle Chip L [1]
 Automatic Battle Chip R [1]
 Automatic Booster L [1]
 Automatic Booster R [1]
2
1000109.png Automatic Modification Module (STR)[Enchant Effect]

STR +3,
ATK +2%.
 Automatic Battle Chip R [1]
 Automatic Booster R [1]
2
1000110.png Automatic Modification Module (AGI)[Enchant Effect]

AGI +3,
Increase ASPD (Delay after attack -2%).
 Automatic Battle Chip R [1]
 Automatic Booster R [1]
2
1000111.png Automatic Modification Module (INT)[Enchant Effect]

INT +3,
MATK +2%.
 Automatic Battle Chip L [1]
 Automatic Booster L [1]
2
1000112.png Automatic Modification Module (DEX)[Enchant Effect]

DEX +3,
Ranged physical damage +2%.
 Automatic Battle Chip L [1]
 Automatic Booster L [1]
2

Rare Modules

ModuleDescriptionTarget EquipmentNumber of Enchantment
1000113.png Automatic Modification Module (HP Recovery)[Enchant Effect]

Natural HP Recovery +30%.
 Automatic Battle Chip R [1]
 Automatic Booster R [1]
2
1000114.png Automatic Modification Module (SP Recovery)[Enchant Effect]

Natural SP Recovery +30%.
 Automatic Battle Chip L [1]
 Automatic Booster L [1]
2
1000115.png Automatic Modification Module (Spell)[Enchant Effect]

MATK +20,
Variable cast time -10%.
 Automatic Battle Chip L [1]
 Automatic Battle Chip R [1]
 Automatic Booster L [1]
 Automatic Booster R [1]
1
1000116.png Automatic Modification Module (ASPD)[Enchant Effect]

ATK +20,
Increase ASPD (Delay after attack -10%).
 Automatic Battle Chip L [1]
 Automatic Battle Chip R [1]
 Automatic Booster L [1]
 Automatic Booster R [1]
1
1000117.png Automatic Modification Module (Fatal)[Enchant Effect]

CRI +10,
Critical damage +10%.
 Automatic Battle Chip L [1]
 Automatic Battle Chip R [1]
 Automatic Booster L [1]
 Automatic Booster R [1]
1
1000118.png Automatic Modification Module (Expert Archer)[Enchant Effect]

HIT +10,
Ranged physical damage +10%.
 Automatic Battle Chip L [1]
 Automatic Battle Chip R [1]
 Automatic Booster L [1]
 Automatic Booster R [1]
1
1000119.png Automatic Modification Module (Health)[Enchant Effect]

Max HP +5%,
Max HP +1500.

If refine level is +9 or above,
Max HP +2% additionally.

If refine level is +11 or above,
Max HP +3% additionally.
 Automatic Leg Type A [1]
 Automatic Leg Type B [1]
2
1000120.png Automatic Modification Module (SPR)[Enchant Effect]

Max SP +5%,
Max SP +300.

If refine level is +9 or above,
Max SP +2% additionally.

If refine level is +11 or above,
Max SP +3% additionally.
 Automatic Leg Type A [1]
 Automatic Leg Type B [1]
2
1000121.png Automatic Modification Module (Heal)[Enchant Effect]

Healing Rate +5%.

If refine level is +9 or above,
Healing Rate +5% additionally.

If refine level is +11 or above,
Healing Rate +7% additionally.
 Automatic Leg Type A [1]
 Automatic Leg Type B [1]
2
1000122.png Automatic Modification Module (ATK)[Enchant Effect]

ATK +5%,
ATK +75.

If refine level is +9 or above,
Melee physical damage +2%.

If refine level is +11 or above,
Melee physical damage +3% additionally.
 Automatic Armor Type A [1]
 Automatic Armor Type B [1]
2
1000123.png Automatic Modification Module (MATK)[Enchant Effect]

MATK +5%,
MATK +75

If refine level is +9 or above,
MATK +2% additionally.

If refine level is +11 or above,
MATK +3% additionally.
 Automatic Armor Type A [1]
 Automatic Armor Type B [1]
2
1000124.png Automatic Modification Module (Sharpshooter)[Enchant Effect]

Ranged physical damage +3%.

If refine level is +9 or above,
Ranged physical damage +3% additionally.

If refine level is +11 or above,
Ranged physical damage +3% additionally.
 Automatic Armor Type A [1]
 Automatic Armor Type B [1]
2
1000125.png Automatic Modification Module (Speed)[Enchant Effect]

ASPD +1.

If refine level is +9 or above,
Increase ASPD (Delay after attack -5%).

If refine level is +11 or above,
Increase ASPD (Delay after attack -5%) additionally.
 Automatic Engine Wing Type A [1]
 Automatic Engine Wing Type B [1]
2
1000126.png Automatic Modification Module (Caster)[Enchant Effect]

Variable Cast Time -5%.

If refine level is +9 or above,
Variable Cast Time -5% additionally.

If refine level is +11 or above,
Variable Cast Time -5% additionally.
 Automatic Engine Wing Type A [1]
 Automatic Engine Wing Type B [1]
2
1000127.png Automatic Modification Module (Critical)[Enchant Effect]

CRI +10.

If refine level is +9 or above,
Critical damage +5%.

If refine level is +11 or above,
Critical damage +7% additionally.
 Automatic Engine Wing Type A [1]
 Automatic Engine Wing Type B [1]
2

Unique Module

A maximum of only 1 Unique Module can be enchanted on an Automatic Equipment.

ModuleDescriptionTarget Equipment
1000128.png Automatic Modification Module (Magical Force)[Enchant Effect]

MATK +20,
Variable cast time -10%,
All properties magical damage +2%.

If refine level is +9 or above,
All properties magical damage +1% additionally.

If refine level is +11 or above,
All properties magical damage +2% additionally.
 Automatic Armor Type A [1]
 Automatic Armor Type B [1]
1000129.png Automatic Modification Module (Attacker Force)
A modification module that can be used on Automatic armor.
Adds the Automatic Orb (Attacker Force) effect.

[Enchant Effect]

ATK +20,
Melee physical damage +10%,
Physical damage to all size enemies +3%.

If refine level is +9 or above,
Physical damage to all size enemies +1% additionally.

If refine level is +11 or above,
Physical damage to all size enemies +1% additionally.
 Automatic Armor Type A [1]
 Automatic Armor Type B [1]
1000130.png Automatic Modification Module (Ranged Force)[Enchant Effect]

ATK +20,
Ranged physical damage +10%,
Physical damage to all size enemies +3%.

If refine level is +9 or above,
Physical damage to all size enemies +1% additionally.

If refine level is +11 or above,
Physical damage to all size enemies +1% additionally.
 Automatic Armor Type A [1]
 Automatic Armor Type B [1]
1000131.png Automatic Modification Module (Critical Force)[Enchant Effect]

CRI +5,
Critical damage +10%,
Physical damage to all size enemies +3%.

If refine level is +9 or above,
Physical damage to all size enemies +1% additionally.

If refine level is +11 or above,
Physical damage to all size enemies +1% additionally.
 Automatic Armor Type A [1]
 Automatic Armor Type B [1]
1000132.png Automatic Modification Module (Recovery Force)[Enchant Effect]

MATK +20,
Variable cast time -10%,
Healing Recovery +5%.

If refine level is +9 or above,
Healing Recovery +5% additionally.

If refine level is +11 or above,
Healing Recovery +5% additionally.
 Automatic Armor Type A [1]
 Automatic Armor Type B [1]
1000133.png Automatic Modification Module (Post-skill Delay)[Enchant Effect]

Delay after skill -4%.

If refine level is +9 or above,
Delay after skill -6%.

If refine level is +11 or above,
Delay after skill -6%.
 Automatic Armor Type A [1]
 Automatic Armor Type B [1]
1000140.png Automatic Modification Module (Power Force)[Enchant Effect]

ATK +3%, MATK +3%.

If refine level is +9 or above,
ATK +3%, MATK +3% additionally.

If refine level is +11 or above,
ATK +4%, MATK +4% additionally.
 Automatic Armor Type A [1]
 Automatic Armor Type B [1]
1000207.png Automatic Modification Module (Mirror Counter)[Enchant Effect]

Incoming reflected damage -2%.

If refine level is +9 or above,
Incoming reflected damage -2% additionally.

If refine level is +11 or above,
Incoming reflected damage -3% additionally.
 Automatic Armor Type A [1]
 Automatic Armor Type B [1]
1000135.png Automatic Modification Module (Above All)[Enchant Effect]

Physical and magical damage taken from Normal and Boss enemies -7%.

If refine level is +9 or above,
Physical and magical damage taken from all size enemies -7%.

If refine level is +11 or above,
Physical and magical damage taken from all race monsters -7% (except Players).
 Automatic Engine Wing Type A [1]
 Automatic Engine Wing Type B [1]
1000142.png Automatic Modification Module (Powerful)[Enchant Effect]

Melee and ranged physical damage +5%, All properties magical damage +5%.

If refine level is +9 or above,
Melee and ranged physical damage +2% additionally,
All properties magical damage +2% additionally.

If refine level is +11 or above,
Melee and ranged physical damage +3% additionally,
All properties magical damage +3% additionally.
 Automatic Engine Wing Type A [1]
 Automatic Engine Wing Type B [1]
1000208.png Automatic Modification Module (Reflection Reject)[Enchant Effect]

Incoming reflected damage -3%.

If refine level is +9 or above,
Incoming reflected damage -2% additionally.

If refine level is +11 or above,
Incoming reflected damage -4% additionally.
 Automatic Engine Wing Type A [1]
 Automatic Engine Wing Type B [1]
1000134.png Automatic Modification Module (Fixed Cast Time)[Enchant Effect]

Fixed cast time -0.1 second.

If refine level is +9 or above,
Fixed cast time -0.2 second additionally.

If refine level is +11 or above,
Fixed cast time -0.5 second additionally.
 Automatic Leg Type A [1]
 Automatic Leg Type B [1]
1000141.png Automatic Modification Module (Robust)[Enchant Effect]

Max HP +2000, Max SP +300,
Max HP +5%, Max SP +5%.

If refine level is +9 or above,
Max HP +2%, Max SP +2% additionally.

If refine level is +11 or above,
Max HP +3%, Max SP +3% additionally.
 Automatic Leg Type A [1]
 Automatic Leg Type B [1]
1000136.png Automatic Modification Module (Drain Life)
[Enchant Effect]

Has a 2% chance to absorb 3% of physical damage dealt to enemy as HP.
 Automatic Battle Chip R [1]
 Automatic Booster R [1]
1000138.png Automatic Modification Module (Magic Healing)[Enchant Effect]

Has a 2% chance to restore 500 HP every 0.4 seconds 23 times when dealing magical attack.
 Automatic Battle Chip R [1]
 Automatic Booster R [1]
1000137.png Automatic Modification Module (Drain Soul)[Enchant Effect]

Has a 1% chance to absorb 2% of physical damage dealt to enemy as SP.
 Automatic Battle Chip L [1]
 Automatic Booster L [1]
1000139.png Automatic Modification Module (Magic Soul)[Enchant Effect]

Has a 1% chance to restore 120 SP every 0.4 seconds 23 times when dealing magical attack.
 Automatic Battle Chip L [1]
 Automatic Booster L [1]
1000143.png Automatic Modification Module (All-Force)[Enchant Effect]

Melee physical damage +5%,
Ranged physical damage +5%,
All properties magical damage +5%.
 Automatic Battle Chip L [1]
 Automatic Battle Chip R [1]
 Automatic Booster L [1]
 Automatic Booster R [1]

Legendary Module

A maximum of only 1 Legendary Module can be enchanted on an Automatic Leg of any type.

ModuleDescriptionTarget Equipment
1000146.png Automatic Modification Module (Unlimited Vitality)[Enchant Effect]

Has a 5% chance to cast Enhanced Undying Stamina for 10 seconds when receiving physical and magical attack.

Enhanced Undying Stamina: VIT +50 for 10 seconds, restores 800 HP every 0.4 seconds for 23 times.
 Automatic Leg Type A [1]
 Automatic Leg Type B [1]
1000146.png Automatic Modification Module (Spell Buster)[Enchant Effect]

Has a 3% chance to cast Enhanced Mana Storm for 10 seconds when dealing magical attack.

Enhanced Mana Storm: INT +50, MATK +25% for 10 seconds.
 Automatic Leg Type A [1]
 Automatic Leg Type B [1]
1000146.png Automatic Modification Module (Fierce Shooter)[Enchant Effect]

Has a 3% chance to cast Enhanced Sharpshooter Under Fire for 10 seconds when dealing physical attack.

Enhanced Sharpshooter Under Fire: DEX +50, Ranged physical damage +15% for 10 seconds.
 Automatic Leg Type A [1]
 Automatic Leg Type B [1]
1000147.png Automatic Modification Module (Overpower)[Enchant Effect]

Has a 3% chance to cast Enhanced Boiling Fighting Spirit for 10 seconds when dealing physical attack.

Enhanced Boiling Fighting Spirit: STR +50, ATK +15% and Melee physical damage +10% for 10 seconds.
 Automatic Leg Type A [1]
 Automatic Leg Type B [1]
1000148.png Automatic Modification Module (Fatal Flash)[Enchant Effect]

Has a 3% chance to cast Enhanced Lethal Speed Maniac for 10 seconds when dealing physical attack.

Enhanced Lethal Speed Maniac: AGI +50 and Critical Damage +15% for 10 seconds.
 Automatic Leg Type A [1]
 Automatic Leg Type B [1]
1000149.png Automatic Modification Module (Lucky Strike)[Enchant Effect]

Has a 3% chance to cast Enhanced Windfall for 10 seconds when dealing magical attack.

Enhanced Windfall: LUK +50 and all property magical damage +15% for 10 seconds.
 Automatic Leg Type A [1]
 Automatic Leg Type B [1]

Epic Module (SKILL)

A maximum of 2 Epic Modules can be used on Automatic Armor of any type.

In exchange for 300  Magical Soapstone, you can get an Epic Module of your choice through the NPC Spiera inside Barmund’s Mansion.
ModuleEnchantment
1000152.png Automatic Modification Module (Sonic Impact)[Enchant Effect]

[Sonic Blow] and [Cross Impact] damage +15%.

If refine level is +9 or above,
[Sonic Blow] and [Cross Impact] damage +3% additionally.

If refine level is +11 or above,
[Sonic Blow] and [Cross Impact] damage +7% additionally.
1000152.png Automatic Modification Module (Cutter Slasher)[Enchant Effect]

[Cross Ripper Slasher] and [Rolling Cutter] damage +15%.

If refine level is +9 or above,
[Cross Ripper Slasher] and [Rolling Cutter] damage +3% additionally.

If refine level is +11 or above,
[Cross Ripper Slasher] and [Rolling Cutter] damage +7% additionally.
1000152.png Automatic Modification Module (Berserk Slash)[Enchant Effect]

[Soul Destroyer] and [Counter Slash] damage +15%.

If refine level is +9 or above,
[Soul Destroyer] and [Counter Slash] damage +3% additionally.

If refine level is +11 or above,
[Soul Destroyer] and [Counter Slash] damage +7% additionally.
1000152.png Automatic Modification Module (Fatal Raid)[Enchant Effect]

[Fatal Menace] and [Sightless Mind] damage +15%.

If refine level is +9 or above,
[Fatal Menace] and [Sightless Mind] damage +3% additionally.

If refine level is +11 or above,
[Fatal Menace] and [Sightless Mind] damage +7% additionally.
1000152.png Automatic Modification Module (Shadow Spell)[Enchant Effect]

All properties magical damage +15%.

If refine level is +9 or above,
All properties magical damage +3% additionally.

If refine level is +11 or above,
All properties magical damage +7% additionally.
1000152.png Automatic Modification Module (Angle Shot)[Enchant Effect]

[Triangle Shot] damage +15%,
Ranged physical damage +10%.

If refine level is +9 or above,
[Triangle Shot] damage +3% additionally.

If refine level is +11 or above,
[Triangle Shot] damage +7% additionally,
Ranged physical damage +5% additionally.
1000152.png Automatic Modification Module (Boost Cannon)[Enchant Effect]

[Knuckle Boost] and [Arm Cannon] damage +15%.

If refine level is +9 or above,
[Knuckle Boost] and [Arm Cannon] damage +3% additionally.

If refine level is +11 or above,
[Knuckle Boost] and [Arm Cannon] damage +7% additionally.
1000152.png Automatic Modification Module (Ice Flame)[Enchant Effect]

[Ice Launcher] and [Flame Launcher] damage +15%.

If refine level is +9 or above,
[Ice Launcher] and [Flame Launcher] damage +3% additionally.

If refine level is +11 or above,
[Ice Launcher] and [Flame Launcher] damage +7% additionally.
1000152.png Automatic Modification Module (Tornado Swing)[Enchant Effect]

[Axe Tornado] and [Power Swing] damage +15%.

If refine level is +9 or above,
[Axe Tornado] and [Power Swing] damage +3% additionally.

If refine level is +11 or above,
[Axe Tornado] and [Power Swing] damage +7% additionally.
1000152.pngAutomatic Modification Module (Cannon Tornado)[Enchant Effect]

[Cart Tornado] and [Cart Cannon] damage +15%.

If refine level is +9 or above,
[Cart Tornado] and [Cart Cannon] damage +3% additionally.

If refine level is +11 or above,
[Cart Tornado] and [Cart Cannon] damage +7% additionally.
1000152.png Automatic Modification Module (Crazy Mandragora)[Enchant Effect]

[Crazy Vines] damage +15%,
[Mandragora Howl] Cooldown -0.3 seconds.

If refine level is +9 or above,
[Crazy Vines] damage +3% additionally,
[Mandragora Howl] Cooldown -0.3 seconds additionally.

If refine level is +11 or above,
[Crazy Vines] damage +7% additionally,
[Mandragora Howl] Cooldown -0.4 seconds additionally.
1000152.png Automatic Modification Module (Acid Explosion)[Enchant Effect]

[Acid Bomb] and [Spore Explosion] damage +15%.

If refine level is +9 or above,
[Acid Bomb] and [Spore Explosion] damage +3% additionally.

If refine level is +11 or above,
[Acid Bomb] and [Spore Explosion] damage +7% additionally.
1000152.png Automatic Modification Module (Crimson Strain)[Enchant Effect]

[Crimson Rock] and [Earth Strain] damage +15%.

If refine level is +9 or above,
[Crimson Rock] and [Earth Strain] damage +3% additionally.

If refine level is +11 or above,
[Crimson Rock] and [Earth Strain] damage +7% additionally.
1000152.png Automatic Modification Module (Jack Lightning)[Enchant Effect]

[Jack Frost] and [Chain Lightning] damage +15%.

If refine level is +9 or above,
[Jack Frost] and [Chain Lightning] damage +3% additionally.

If refine level is +11 or above,
[Jack Frost] and [Chain Lightning] damage +7% additionally.
1000152.png Automatic Modification Module (Comet Vortex)[Enchant Effect]

[Comet] and [Tetra Vortex] damage +15%.

If refine level is +9 or above,
[Comet] and [Tetra Vortex] damage +3% additionally.

If refine level is +11 or above,
[Comet] and [Tetra Vortex] damage +7% additionally.
1000152.png Automatic Modification Module (Magnusmus)[Enchant Effect]

[Magnus Exorcismus] and [Adoramus] damage +15%.

If refine level is +9 or above,
[Magnus Exorcismus] and [Adoramus] damage +3% additionally.

If refine level is +11 or above,
[Magnus Exorcismus] and [Adoramus] damage +7% additionally.
1000152.png Automatic Modification Module (Holy Judex)[Enchant Effect]

[Holy Light] and [Judex] damage +15%.

If refine level is +9 or above,
[Holy Light] and [Judex] damage +3% additionally.

If refine level is +11 or above,
[Holy Light] and [Judex] damage +7% additionally.
1000152.png Automatic Modification Module (Duplelica)[Enchant Effect]

[Duple Light] damage +15%,
[Basilica] Cooldown -2 seconds.

If refine level is +9 or above,
[Duple Light] damage +3% additionally,
[Basilica] Cooldown -3 seconds additionally.

If refine level is +11 or above,
[Duple Light] damage +7% additionally,
[Basilica] Cooldown -5 seconds additionally.
1000152.png Automatic Modification Module (Fallen Tiger)[Enchant Effect]

[Tiger Cannon] and [Fallen Empire] damage +15%.

If refine level is +9 or above,
[Tiger Cannon] and [Fallen Empire] damage +3% additionally.

If refine level is +11 or above,
[Tiger Cannon] and [Fallen Empire] damage +7% additionally.
1000152.png Automatic Modification Module (Rampage Arrow)[Enchant Effect]

[Rampage Blast] and [Knuckle Arrow] damage +15%.

If refine level is +9 or above,
[Rampage Blast] and [Knuckle Arrow] damage +3% additionally.

If refine level is +11 or above,
[Rampage Blast] and [Knuckle Arrow] damage +7% additionally.
1000152.png Automatic Modification Module (Raging Crush)[Enchant Effect]

[Raging Thrust] and [Chain Crush Combo] damage +15%.

If refine level is +9 or above,
[Raging Thrust] and [Chain Crush Combo] damage +3% additionally.

If refine level is +11 or above,
[Raging Thrust] and [Chain Crush Combo] damage +7% additionally.
1000152.png Automatic Modification Module (Blaze Explosion)[Enchant Effect]

[Blaze Kick] and [Solar Explosion] damage +15%.

If refine level is +9 or above,
[Blaze Kick] and [Solar Explosion] damage +3% additionally.

If refine level is +11 or above,
[Blaze Kick] and [Solar Explosion] damage +7% additionally.
1000152.png Automatic Modification Module (Moon Kick)[Enchant Effect]

[New Moon Kick] and [Full Moon Kick] damage +15%.

If refine level is +9 or above,
[New Moon Kick] and [Full Moon Kick] damage +3% additionally.

If refine level is +11 or above,
[New Moon Kick] and [Full Moon Kick] damage +7% additionally,
Critical damage +5%.
1000152.png Automatic Modification Module (Falling Flash)[Enchant Effect]

[Flash Kick] and [Falling Stars] damage +15%.

If refine level is +9 or above,
[Flash Kick] and [Falling Stars] damage +3% additionally.

If refine level is +11 or above,
[Flash Kick] and [Falling Stars] damage +7% additionally.
1000152.png Automatic Modification Module (Eswoo)[Enchant Effect]

[Esma] and [Eswhoo] damage +15%.

If refine level is +9 or above,
[Esma] and [Eswhoo] damage +3% additionally.

If refine level is +11 or above,
[Esma] and [Eswhoo] damage +7% additionally.
1000152.png Automatic Modification Module (Espa)[Enchant Effect]

[Espa] damage +15%.

If refine level is +9 or above,
[Espa] damage +3% additionally.

If refine level is +11 or above,
[Espa] damage +7% additionally.
1000152.png Automatic Modification Module (Curse Explosion)[Enchant Effect]

[Curse Explosion] damage +15%.

If refine level is +9 or above,
[Curse Explosion] damage +3% additionally.

If refine level is +11 or above,
[Curse Explosion] damage +7% additionally.
1000152.png Automatic Modification Module (Des Hammer Dance)[Enchant Effect]

[Desperado], [Fire Dance] and [God’s Hammer] damage +15%.

If refine level is +9 or above,
[Desperado], [Fire Dance] and [God’s Hammer] damage +3% additionally.

If refine level is +11 or above,
[Desperado], [Fire Dance] and [God’s Hammer] damage +7% additionally.
1000152.png Automatic Modification Module (Fire Howling Tail)[Enchant Effect]

[Fire Rain], [Howling Mine] and [Dragon Tail] damage +15%.

If refine level is +9 or above,
[Fire Rain], [Howling Mine] and [Dragon Tail] damage +3% additionally.

If refine level is +11 or above,
[Fire Rain], [Howling Mine] and [Dragon Tail] damage +7% additionally.
1000152.png Automatic Modification Module (Storm Buster Trip)[Enchant Effect]

[Shattering Storm], [Vanishing Buster] and [Round Trip] damage +15%.

If refine level is +9 or above,
[Shattering Storm], [Vanishing Buster] and [Round Trip] damage +3% additionally.

If refine level is +11 or above,
[Shattering Storm], [Vanishing Buster] and [Round Trip] damage +7% additionally.
1000152.png Automatic Modification Module (Petal Spear Blade)[Enchant Effect]

[Flaming Petals], [Freezing Spear], [Wind Blade] damage +15%.

If refine level is +9 or above,
[Flaming Petals], [Freezing Spear], [Wind Blade] damage +3% additionally.

If refine level is +11 or above,
[Flaming Petals], [Freezing Spear], [Wind Blade] damage +7% additionally.
1000152.png Automatic Modification Module (Cross Slash)[Enchant Effect]

[Cross Slash] damage +15%.

If refine level is +9 or above,
[Cross Slash] damage +3% additionally.

If refine level is +11 or above,
[Cross Slash] damage +7% additionally.
1000152.png Automatic Modification Module (Dragon Draft Wind)[Enchant Effect]

[Exploding Dragon], [Snow Flake Draft], [First Wind] damage +15%.

If refine level is +9 or above,
[Exploding Dragon], [Snow Flake Draft], [First Wind] damage +3% additionally.

If refine level is +11 or above,
[Exploding Dragon], [Snow Flake Draft], [First Wind] damage +7% additionally.
1000152.png Automatic Modification Module (Power of Sea)[Enchant Effect]

[Tuna Party] and [Tasty Shrimp Party] Cooldown -0.5 seconds.

If refine level is +9 or above,
[Tuna Party] and [Tasty Shrimp Party] Cooldown -1 second additionally.

If refine level is +11 or above,
[Tuna Party] and [Tasty Shrimp Party] Cooldown -1.5 seconds additionally.
1000152.png Automatic Modification Module (Power of Land)[Enchant Effect]

[SV Stem Spear] and [CN Meteor] damage +15%.

If refine level is +9 or above,
[SV Stem Spear] and [CN Meteor] damage +3% additionally.

If refine level is +11 or above,
[SV Stem Spear] and [CN Meteor] damage +7% additionally.
1000152.png Automatic Modification Module (Power of Life)[Enchant Effect]

[Picky Peck] and [Lunatic Carrot Beat] damage +15%.

If refine level is +9 or above,
[Picky Peck] and [Lunatic Carrot Beat] damage +3% additionally.

If refine level is +11 or above,
[Picky Peck] and [Lunatic Carrot Beat] damage +7% additionally.
1000152.png Automatic Modification Module (Vulcan Severe)[Enchant Effect]

[Arrow Vulcan] and [Severe Rainstorm] damage +15%.

If refine level is +9 or above,
[Arrow Vulcan] and [Severe Rainstorm] damage +3% additionally.

If refine level is +11 or above,
[Arrow Vulcan] and [Severe Rainstorm] damage +7% additionally.
1000152.png Automatic Modification Module (Reverberation)[Enchant Effect]

[Reverberation] damage +15%.

If refine level is +9 or above,
[Reverberation] damage +3% additionally.

If refine level is +11 or above,
[Reverberation] damage +7% additionally.
1000152.png Automatic Modification Module (Metallic Echo)[Enchant Effect]

[Metallic Sound] and [Great Echo] damage +15%.

If refine level is +9 or above,
[Metallic Sound] and [Great Echo] damage +3% additionally.

If refine level is +11 or above,
[Metallic Sound] and [Great Echo] damage +7% additionally.
1000152.png Automatic Modification Module (Aimed Storm)[Enchant Effect]

[Aimed Bolt] and [Arrow Storm] damage +15%.

If refine level is +9 or above,
[Aimed Bolt] and [Arrow Storm] damage +3% additionally.

If refine level is +11 or above,
[Aimed Bolt] and [Arrow Storm] damage +7% additionally.
1000152.png Automatic Modification Module (Breeze Shooting)[Enchant Effect]

[Focused Arrow Strike] damage +15%,
Critical damage +10%.

If refine level is +9 or above,
[Focused Arrow Strike] damage +3% additionally.

If refine level is +11 or above,
[Focused Arrow Strike] damage +7%,
Critical damage +5% additionally.
1000152.png Automatic Modification Module (Cluster)[Enchant Effect]

[Cluster Bomb] damage +15%.

If refine level is +9 or above,
[Cluster Bomb] damage +3% additionally.

If refine level is +11 or above,
[Cluster Bomb] damage +7% additionally.
1000152.png Automatic Modification Module (Diamond Grave)[Enchant Effect]

[Diamond Dust] and [Earth Grave] damage +15%.

If refine level is +9 or above,
[Diamond Dust] and [Earth Grave] damage +3% additionally.

If refine level is +11 or above,
[Diamond Dust] and [Earth Grave] damage +7% additionally.
1000152.png Automatic Modification Module (Warmer Wave)[Enchant Effect]

[Psychic Wave] damage +15%,
[Warmer] Cooldown -1 second.

If refine level is +9 or above,
[Psychic Wave] damage +3% additionally,
[Warmer] Cooldown -2 seconds additionally.

If refine level is +11 or above,
[Psychic Wave] damage +7% additionally,
[Warmer] Cooldown -4 seconds additionally.
1000152.png Automatic Modification Module (Double Bolt)[Enchant Effect]

[Fire / Cold / Lightning Bolt] damage +15%.

If refine level is +9 or above,
[Fire / Cold / Lightning Bolt] damage +3% additionally.

If refine level is +11 or above,
[Fire / Cold / Lightning Bolt] damage +7% additionally.
1000152.png Automatic Modification Module (Drive Press)[Enchant Effect]

[Earth Drive] and [Shield Press] damage +15%.

If refine level is +9 or above,
[Earth Drive] and [Shield Press] damage +3% additionally.

If refine level is +11 or above,
[Earth Drive] and [Shield Press] damage +7% additionally.
1000152.png Automatic Modification Module (Vanishing Cannon)[Enchant Effect]

[Vanishing Point] and [Cannon Spear] damage +15%.

If refine level is +9 or above,
[Vanishing Point] and [Cannon Spear] damage +3% additionally.

If refine level is +11 or above,
[Vanishing Point] and [Cannon Spear] damage +7% additionally.
1000152.png Automatic Modification Module (Genesis Gloria)[Enchant Effect]

[Gloria Domini] and [Genesis Ray] damage +15%.

If refine level is +9 or above,
[Gloria Domini] and [Genesis Ray] damage +3% additionally.

If refine level is +11 or above,
[Gloria Domini] and [Genesis Ray] damage +7% additionally.
1000152.png Automatic Modification Module (Draconic Breath)[Enchant Effect]

[Dragon Breath] and [Dragon Water Breath] damage +15%.

If refine level is +9 or above,
[Dragon Breath] and [Dragon Water Breath] damage +3% additionally.

If refine level is +11 or above,
[Dragon Breath] and [Dragon Water Breath] damage +7% additionally.
1000152.png Automatic Modification Module (Wave Break)[Enchant Effect]

[Sonic Wave] and [Ignition Break] damage +15%.

If refine level is +9 or above,
[Sonic Wave] and [Ignition Break] damage +3% additionally.

If refine level is +11 or above,
[Sonic Wave] damage +7%, [Ignition Break] Cooldown -0.25 seconds.
1000152.png Automatic Modification Module (Hundred Spiral)[Enchant Effect]

[Clashing Spiral] and [Hundred Spears] damage +15%.

If refine level is +9 or above,
[Clashing Spiral] and [Hundred Spears] damage +3% additionally.

If refine level is +11 or above,
[Clashing Spiral] damage +7% additionally,
[Hundred Spears] Cooldown -0.25 seconds.

Sin Weapons

This weapon series can be obtained as monster drop from the zones around Barmund’s Mansion. Each weapon comes with random stats, and can be re-enchanted through Auto Mod Devices.

Yechung can accept 45  Barmeal Ticket or 1.5 million zeny for 1 random Physical Auto Mod Device or 1 random Magical Auto Mod. Finest Auto Mod Device (Magical)
 High Auto Mod Device (Magical)
 Medium Auto Mod Device (Magical)
 Finest Auto Mod Device (Physical)
 High Auto Mod Device (Physical)
 Medium Auto Mod Device (Physical)

Physical Enchants

 Medium Auto Mod Device (Physical)

EnchantsMin~Max
ATK5~25
ATK%1~5
HIT3~10
CRIT3~10
Physical damage increase against [ELEMENT] enemies3~20

 High Auto Mod Device (Physical)

1st EnchantMin~Max2nd EnchantMin~Max
ATK5~25ASPD%3~15
ATK%1~5Physical damage increase against [RACE] monsters
3~15
HIT3~10Physical damage increase against [SIZE] enemies
3~15
CRIT3~10
Physical damage increase against [ELEMENT] enemies3~20

 Finest Auto Mod Device (Physical)

1st EnchantMin~Max2nd EnchantMin~Max3rd EnchantMin~Max
ATK5~25ASPD1~2DEF30~100
ATK%1~5ASPD%3~15MDEF10~40
HIT3~10SP Consumption Reduction1~10Max HP%1~5
CRIT3~10Flee5~45Max SP%1~5
Physical damage increase against [ELEMENT] enemies3~20Physical damage increase against [Race] monsters3~20Variable Casting Time Reduction%3~10
Physical damage increase against [Size] enemiess3~20Physical Damage against Normal Enemies1~10
Ranged Damage%3~20Ignore Def of Normal Enemies3~15
Melee Damage%3~20Boss Damage%1~10
Critical Damage%3~20Ignore Def of Boss Monsters3~15
IndestructibleAfter cast delay reduction1~5

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